Preliminary lua support for sdl
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@ -182,7 +182,10 @@ InitConfig()
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config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
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// video playback
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config->addOption('z', "playmov", "SDL.Movie", "");
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config->addOption("playmov", "SDL.Movie", "");
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// lua
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config->addOption("loadlua", "SDL.LuaScript", "");
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// GamePad 0 - 3
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for(unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++) {
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@ -19,6 +19,7 @@
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#include "../common/cheat.h"
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#include "../../fceu.h"
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#include "../../movie.h"
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#include "../../fceulua.h"
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#include "input.h"
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#include "dface.h"
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@ -93,7 +94,8 @@ char *DriverUsage=
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--pass s, -w s Sets password to use for connecting to the server.\n\
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--netkey s, -k s Uses key 's' to create a unique session for the game loaded.\n\
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--players x, -l x Sets the number of local players.\n\
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--playmov f Plays back a recorded movie from filename f.\n";
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--playmov f Plays back a recorded movie from filename f.\n\
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--loadlua f Loads lua script from filename f\n";
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// global configuration object
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@ -522,6 +524,14 @@ main(int argc,
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FCEUI_LoadMovie((char*)fname.c_str(), false, false, false);
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g_config->setOption("SDL.Movie", "");
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}
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// load lua script if option passed
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g_config->getOption("SDL.LuaScript", &fname);
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if (fname != "")
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{
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FCEU_LoadLuaCode(fname.c_str());
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g_config->setOption("SDL.LoadLua", "");
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}
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// loop playing the game
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while(GameInfo) {
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