.7z files now show up in the Open file dialog box.
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@ -573,7 +573,7 @@ void ALoad(char *nameo,char* actualfile,char* archiveFile)
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/// @param initialdir Directory that's pre-selected in the Open File dialog.
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void LoadNewGamey(HWND hParent, const char *initialdir)
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{
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const char filter[] = "All usable files(*.nes,*.nsf,*.fds,*.unf,*.zip,*.gz)\0*.nes;*.nsf;*.fds;*.unf;*.zip;*.gz\0All non-compressed usable files(*.nes,*.nsf,*.fds,*.unf)\0*.nes;*.nsf;*.fds;*.unf\0All files (*.*)\0*.*\0";
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const char filter[] = "All usable files(*.nes,*.nsf,*.fds,*.unf,*.zip,*.gz,*.7z)\0*.nes;*.nsf;*.fds;*.unf;*.zip;*.gz;*.7z\0All non-compressed usable files(*.nes,*.nsf,*.fds,*.unf)\0*.nes;*.nsf;*.fds;*.unf\0All files (*.*)\0*.*\0";
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char nameo[2048];
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// Create the Open File dialog
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