changed samples in sdl to 512; SDL's recommended setting for games
seems to help sound playback on *nix if this causes anyone a regression let me know
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@ -96,7 +96,7 @@ InitSound(FCEUGI *gi)
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spec.freq = soundrate;
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spec.format = AUDIO_S16SYS;
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spec.channels = 1;
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spec.samples = 256;
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spec.samples = 512;
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spec.callback = fillaudio;
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spec.userdata = 0;
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