Lag counter colors work while paused
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@ -516,7 +516,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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extern unsigned int LagCounter;
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extern bool lagCounterDisplay;
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extern bool lagFlag;
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lagFlag = true;
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//lagFlag = true;
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int r,ssize;
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JustFrameAdvanced = false;
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@ -553,6 +553,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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}
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FCEU_UpdateInput();
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lagFlag = true;
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if(geniestage!=1) FCEU_ApplyPeriodicCheats();
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r=FCEUPPU_Loop(skip);
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