fixed bug that was introduced with config for hotkeys; increase and decrease speed now work properly and hotkey functions are made sure to only be executed once per keypress
This commit is contained in:
parent
f424523751
commit
9c99722fa1
|
@ -170,7 +170,7 @@ KeyboardCommands()
|
|||
is_alt = KEY(LEFTALT) | KEY(RIGHTALT);
|
||||
|
||||
g_config->getOption("SDL.Hotkeys.RenderBG", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
if(is_shift) {
|
||||
FCEUI_SetRenderPlanes(true, false);
|
||||
} else {
|
||||
|
@ -202,7 +202,7 @@ KeyboardCommands()
|
|||
|
||||
|
||||
g_config->getOption("SDL.Hotkeys.Screenshot", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
FCEUI_SaveSnapshot();
|
||||
}
|
||||
|
||||
|
@ -210,12 +210,12 @@ KeyboardCommands()
|
|||
if(gametype != GIT_NSF) {
|
||||
|
||||
g_config->getOption("SDL.Hotkeys.CheatMenu", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
DoCheatSeq();
|
||||
}
|
||||
|
||||
g_config->getOption("SDL.Hotkeys.SaveState", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
if(is_shift) {
|
||||
FCEUI_SaveMovie(NULL,MOVIE_FLAG_NONE);
|
||||
} else {
|
||||
|
@ -225,7 +225,7 @@ KeyboardCommands()
|
|||
|
||||
g_config->getOption("SDL.Hotkeys.LoadState", &key);
|
||||
// f7 to load state, Shift-f7 to load movie
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
if(is_shift) {
|
||||
//mbg merge 7/23/06 loadmovie takes another arg now
|
||||
FCEUI_LoadMovie(NULL, false, false, false);
|
||||
|
@ -237,13 +237,11 @@ KeyboardCommands()
|
|||
|
||||
|
||||
g_config->getOption("SDL.Hotkeys.DecreaseSpeed", &key);
|
||||
if(g_keyState[key]) {
|
||||
// this doesn't seem to work right now
|
||||
if(_keyonly(key)) {
|
||||
DecreaseEmulationSpeed();
|
||||
}
|
||||
g_config->getOption("SDL.Hotkeys.IncreaseSpeed", &key);
|
||||
if(g_keyState[key]) {
|
||||
// this seems quite sporadic
|
||||
if(_keyonly(key)) {
|
||||
IncreaseEmulationSpeed();
|
||||
}
|
||||
|
||||
|
@ -251,26 +249,26 @@ KeyboardCommands()
|
|||
FCEUI_MovieToggleFrameDisplay();
|
||||
}
|
||||
g_config->getOption("SDL.Hotkeys.Pause", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
FCEUI_ToggleEmulationPause();
|
||||
}
|
||||
g_config->getOption("SDL.Hotkeys.FrameAdvance", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
// this currently crashes fceu for me, is this broken?
|
||||
//FCEUI_FrameAdvance();
|
||||
}
|
||||
|
||||
|
||||
g_config->getOption("SDL.Hotkeys.Reset", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
FCEUI_ResetNES();
|
||||
}
|
||||
g_config->getOption("SDL.Hotkeys.Power", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
FCEUI_PowerNES();
|
||||
}
|
||||
g_config->getOption("SDL.Hotkeys.Quit", &key);
|
||||
if(g_keyState[key]) {
|
||||
if(_keyonly(key)) {
|
||||
FCEUI_CloseGame();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue