Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice)
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@ -628,10 +628,8 @@ void hand(X6502 *X, int type, unsigned int A)
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}
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int suppressAddPowerCommand=0; // hack... yeah, I know...
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void MapperInit();
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void PowerNES(void)
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{
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MapperInit();
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if(!suppressAddPowerCommand)
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FCEUMOV_AddCommand(FCEUNPCMD_POWER);
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