debugger window remembers its size
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1efc95ef64
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6161b33eb0
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@ -1,5 +1,6 @@
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---version 2.0.2 released---
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06-aug-2008 - zeromus - add memory.readbyterange to emulua
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06-aug-2008 - zeromus - auto-fill .fcs extension in save state as dialog
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06-aug-2008 - zeromus - mmc5 - 64KB games now work correctly
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06-aug-2008 - zeromus - mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed
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@ -40,9 +40,10 @@ extern int autoHoldKey, autoHoldClearKey;
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extern uint8 gNoBGFillColor;
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//window positions:
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//window positions and sizes:
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extern int ChtPosX,ChtPosY;
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extern int DbgPosX,DbgPosY;
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extern int DbgSizeX,DbgSizeY;
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extern int MemView_wndx, MemView_wndy;
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extern int MemFind_wndx, MemFind_wndy;
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extern int NTViewPosX,NTViewPosY;
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@ -162,6 +163,8 @@ static CFGSTRUCT fceuconfig[] = {
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AC(ChtPosY),
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AC(DbgPosX),
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AC(DbgPosY),
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AC(DbgSizeX),
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AC(DbgSizeY),
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AC(MemView_wndx),
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AC(MemView_wndy),
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AC(MemFind_wndx),
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@ -51,6 +51,7 @@ int childwnd;
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extern readfunc ARead[0x10000];
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int DbgPosX,DbgPosY;
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int DbgSizeX=-1,DbgSizeY=-1;
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int WP_edit=-1;
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int ChangeWait=0,ChangeWait2=0;
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uint8 debugger_open=0;
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@ -857,7 +858,8 @@ BOOL CALLBACK DebuggerEnumWindowsProc(HWND hwnd, LPARAM lParam)
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SetWindowPos(hwnd,0,0,0,crect.right-crect.left,crect.bottom-crect.top,SWP_NOZORDER | SWP_NOMOVE);
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} else if(hwnd == addrline) {
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crect.top += dy;
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SetWindowPos(hwnd,0,crect.left,crect.top,0,0,SWP_NOZORDER | SWP_NOSIZE);
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crect.right += dx;
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SetWindowPos(hwnd,0,crect.left,crect.top,crect.right-crect.left,crect.bottom-crect.top,SWP_NOZORDER);
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} else if(hwnd == vscr) {
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crect.bottom += dy;
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crect.left += dx;
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@ -884,6 +886,7 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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extern int loadDebugDataFailed;
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SetWindowPos(hwndDlg,0,DbgPosX,DbgPosY,0,0,SWP_NOSIZE|SWP_NOZORDER|SWP_NOOWNERZORDER);
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GetWindowRect(hwndDlg,&currDebuggerRect);
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si.cbSize = sizeof(SCROLLINFO);
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@ -960,6 +963,8 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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case WM_SIZE: {
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GetWindowRect(hwndDlg,&newDebuggerRect);
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DbgSizeX = newDebuggerRect.right-newDebuggerRect.left;
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DbgSizeY = newDebuggerRect.bottom-newDebuggerRect.top;
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EnumChildWindows(hwndDlg,DebuggerEnumWindowsProc,0);
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currDebuggerRect = newDebuggerRect;
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InvalidateRect(hwndDlg,0,TRUE);
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@ -1317,7 +1322,11 @@ void UpdatePatcher(HWND hwndDlg){
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}
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void DoDebug(uint8 halt) {
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if (!debugger_open) hDebug = CreateDialog(fceu_hInstance,"DEBUGGER",NULL,DebuggerCallB);
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if (!debugger_open) {
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hDebug = CreateDialog(fceu_hInstance,"DEBUGGER",NULL,DebuggerCallB);
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if(DbgSizeX != -1 && DbgSizeY != -1)
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SetWindowPos(hDebug,0,0,0,DbgSizeX,DbgSizeY,SWP_NOMOVE|SWP_NOZORDER|SWP_NOOWNERZORDER);
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}
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if (hDebug) {
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SetWindowPos(hDebug,HWND_TOP,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE|SWP_NOOWNERZORDER);
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if (GameInfo) UpdateDebugger();
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@ -872,7 +872,7 @@ BEGIN
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EDITTEXT IDC_DEBUGGER_VAL_PPU,367,182,25,12,ES_UPPERCASE | ES_WANTRETURN
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EDITTEXT IDC_DEBUGGER_VAL_SPR,417,182,15,12,ES_UPPERCASE | ES_WANTRETURN
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LTEXT "Scanline:",IDC_DEBUGGER_VAL_SLINE,435,183,50,10
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LTEXT "",IDC_DEBUGGER_ADDR_LINE,5,295,538,10
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CONTROL "",IDC_DEBUGGER_ADDR_LINE,"Static",SS_LEFTNOWORDWRAP | WS_GROUP,5,295,328,10
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CONTROL "Break on Bad Opcode",IDC_DEBUGGER_BREAK_ON_BAD_OP,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,437,118,90,10
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CONTROL "Symbolic debugging",IDC_DEBUGGER_ENABLE_SYMBOLIC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,347,200,79,10
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@ -883,7 +883,7 @@ BEGIN
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PUSHBUTTON "Add",IDC_DEBUGGER_BOOKMARK_ADD,421,239,40,14
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PUSHBUTTON "Delete",IDC_DEBUGGER_BOOKMARK_DEL,421,255,40,14
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PUSHBUTTON "Rom Patcher",IDC_DEBUGGER_ROM_PATCHER,489,198,49,14
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CONTROL "",IDC_DEBUGGER_ICONTRAY,"Static",SS_BLACKFRAME,5,6,10,289
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CONTROL "",IDC_DEBUGGER_ICONTRAY,"Static",SS_BLACKFRAME,5,7,10,287
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END
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TRACER DIALOGEX 65527, 65513, 398, 319
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