movies are fm2 not fc2, doh
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b09d9b62a6
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@ -91,9 +91,6 @@ static uint32 MahjongData = 0;
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static uint32 FTrainerData = 0;
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static uint8 TopRiderData = 0;
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static uint8 BWorldData[1+13+1];
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int movie_slot = 1;
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static void UpdateFKB(void);
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static void UpdateGamepad(void);
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@ -144,8 +141,28 @@ _keyonly(int a)
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#define keyonly(__a) _keyonly(MKK(__a))
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static int g_fkbEnabled = 0;
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int movie_slot = 0;
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/*
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* This function creates a filename to save/load a movie
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* depending on the selected movie_slot (shift + x) where x is a
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* number from 0 to 9
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*/
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char* GetMovieFilename(void)
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{
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char* fname = g_config->getConfigDirectory();
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char fnum[2];
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//TODO: The rom name should be prepended to the begining of the filename
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strcat(fname, "/movie/");
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sprintf(fnum, "%d", movie_slot);
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strcat(fname, fnum);
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strcat(fname, ".fm2");
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return fname;
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}
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/**
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* Parse keyboard commands and execute accordingly.
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@ -222,13 +239,7 @@ KeyboardCommands()
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g_config->getOption("SDL.Hotkeys.SaveState", &key);
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if(_keyonly(key)) {
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if(is_shift) {
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char* fname = g_config->getConfigDirectory();
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char fnum[2];
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strcat(fname, "/movie/");
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sprintf(fnum, "%d", movie_slot);
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strcat(fname, fnum);
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strcat(fname, ".fc2");
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char* fname = GetMovieFilename();
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FCEUI_printf("Recording movie to %s\n", fname);
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FCEUI_SaveMovie(fname, MOVIE_FLAG_NONE);
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} else {
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@ -240,13 +251,7 @@ KeyboardCommands()
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// f7 to load state, Shift-f7 to load movie
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if(_keyonly(key)) {
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if(is_shift) {
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char* fname = g_config->getConfigDirectory();
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char fnum[2];
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strcat(fname, "/movie/");
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sprintf(fnum, "%d", movie_slot);
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strcat(fname, fnum);
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strcat(fname, ".fc2");
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char* fname = GetMovieFilename();
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FCEUI_printf("Playing back movie located at %s\n", fname);
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FCEUI_LoadMovie(fname , false, false, false);
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} else {
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