Connor McLaughlin
28efc50a04
Qt: Fix worker thread lockup on shutdown
2020-01-11 14:21:08 +10:00
Connor McLaughlin
1911ab2e1c
CubebAudioStream: Initialize COM on Windows if it isn't already initialized
2020-01-11 14:20:51 +10:00
Connor McLaughlin
d52d6252a9
Qt: Remove QAudioOutput-based audio stream
2020-01-11 14:04:58 +10:00
Connor McLaughlin
835bbfaea5
Merge branch 'cubeb'
2020-01-11 13:52:02 +10:00
Connor McLaughlin
8f6ac437ab
Frontends: Add cubeb as audio backend option
2020-01-11 13:51:44 +10:00
Connor McLaughlin
9586970a9f
AudioStream: Add cubeb implementation
2020-01-11 13:51:41 +10:00
Connor McLaughlin
c6119c210a
Revert "DMA: Delay GPU transfers by block count"
...
This reverts commit 0639f4264f
.
Breaks FF7's FMVs in the top row. Needs GPU timings.
2020-01-11 13:40:04 +10:00
Connor McLaughlin
3e90d79df7
Pad: Fix log spam
2020-01-11 13:29:30 +10:00
Connor McLaughlin
e68e67f161
SDL: Fix log spam in Release builds
2020-01-11 13:29:22 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
1c2c4c8489
Qt: Fix emulation thread using 100% CPU when idle
2020-01-10 13:28:13 +10:00
Connor McLaughlin
c52040434a
Core: Linux warning fixes
2020-01-09 08:46:52 +10:00
Connor McLaughlin
06d26084fb
Frontend: Linux compile fix
2020-01-08 15:06:31 +10:00
Connor McLaughlin
2611e64459
Qt: Implement game list sorting
2020-01-08 15:01:04 +10:00
Connor McLaughlin
64426a0be2
Qt: Fix shutdown-and-restart failing in D3D11 renderer
2020-01-08 14:00:28 +10:00
Connor McLaughlin
25f55690f2
Qt: Add icons for game list entry type (disc/exe)
2020-01-08 13:50:44 +10:00
Connor McLaughlin
ecc8109d43
Qt: Show flags for region instead of text
2020-01-08 13:39:19 +10:00
Connor McLaughlin
9402c7c145
Qt: Fix double-free/crash on shutdown
2020-01-08 13:39:04 +10:00
Connor McLaughlin
048c6835e5
Qt: Don't highlight headings in game list
2020-01-08 13:38:31 +10:00
Connor McLaughlin
c03c1451fe
GameList: Support caching entries
2020-01-08 13:37:43 +10:00
Connor McLaughlin
e0086156ca
System: Compile fix for Linux
2020-01-08 13:34:21 +10:00
Connor McLaughlin
e7bebb0105
Qt: Support runtime renderer switching
2020-01-07 18:55:36 +10:00
Connor McLaughlin
c6d6b0405f
Qt: Don't create imgui.ini
2020-01-07 18:55:26 +10:00
Connor McLaughlin
d32383bd95
Settings: Don't include D3D11 renderer on non-WIN32 platforms
2020-01-07 18:54:39 +10:00
Connor McLaughlin
686df4a203
Qt: Improve imgui hidpi scaling
2020-01-07 18:52:33 +10:00
Connor McLaughlin
168eb5fe2d
Qt: Add D3D11 display window implementation
2020-01-07 15:54:44 +10:00
Connor McLaughlin
5076d7dfe8
Qt: Fix handling of display window size in hidpi
2020-01-07 14:27:48 +10:00
Connor McLaughlin
1b7be01507
Qt: Implement audio output
2020-01-07 14:18:51 +10:00
Connor McLaughlin
207c75e6eb
Qt: Implement fullscreen
2020-01-06 16:27:39 +10:00
Connor McLaughlin
87889a13e0
Qt: Properly handle modifier keys for input
2020-01-06 15:14:47 +10:00
Connor McLaughlin
6d5eca13a6
Qt: Ignore key repeat events for input
2020-01-06 14:08:15 +10:00
Connor McLaughlin
d61f12cb4e
Qt: Set focus to display window when starting
2020-01-06 14:08:00 +10:00
Connor McLaughlin
40e1b7af23
Qt: Initial hotkey implementation
2020-01-05 12:46:03 +10:00
Connor McLaughlin
0590f0935c
HostInterface: Fix compile error on Linux
2020-01-04 15:25:15 +10:00
Connor McLaughlin
d88fc20434
Qt: GPU settings tab
2020-01-03 17:51:58 +10:00
Connor McLaughlin
fbf5e7f0e3
Qt: Enable DPI scaling
2020-01-03 17:51:45 +10:00
Connor McLaughlin
bea15c97cd
Qt: ImGui support
2020-01-02 19:14:16 +10:00
Connor McLaughlin
9de0bf0aaf
HostInterface: Most some imgui logic from SDL to core
2020-01-02 19:14:06 +10:00
Connor McLaughlin
9436ffc806
Qt: Move some functionalty from OpenGLDisplayWindow into QtDisplayWindow
2020-01-02 17:45:25 +10:00
Connor McLaughlin
ac6a7bad3f
Qt: Hack for setting swap interval at runtime (currently Windows only)
2020-01-02 16:33:52 +10:00
Connor McLaughlin
b135b32159
Qt: Add config and implementation for basic controller input
2020-01-02 16:13:03 +10:00
Connor McLaughlin
eb7659368e
Qt: Add natvis file for Qt data structures
2020-01-02 16:11:22 +10:00
Connor McLaughlin
4b1541087a
Controller: Add methods to query buttons/axises for a controller type
2020-01-02 16:10:42 +10:00
Connor McLaughlin
0528a2a1f9
Settings: Put each controller in its own config section
2020-01-02 16:10:30 +10:00
Connor McLaughlin
3bdafa1932
Qt: Fix double-scanning of game list at start
2020-01-01 14:02:45 +10:00
Connor McLaughlin
77a47c87d2
Qt: Hook up console settings
2020-01-01 14:01:58 +10:00
Connor McLaughlin
62e1829ec9
Qt: Fix recursive setting toggle in game list settings
2019-12-31 16:40:24 +10:00
Connor McLaughlin
f3e9c3ec8c
Add initial work on Qt frontend
2019-12-31 16:18:30 +10:00
Connor McLaughlin
98214a9327
SettingsInterface: Add support for string list settings
2019-12-31 16:16:47 +10:00
Connor McLaughlin
dbf651e493
CPU/Interpreter: Remove redundant comparison in divu instruction
2019-12-31 11:41:52 +10:00
Connor McLaughlin
0f1f5a4f49
Settings: Define an abstract settings retrieval interface
...
Can be used by both Android and Qt to access their platform-dependent
formats.
2019-12-30 21:22:49 +10:00
Connor McLaughlin
6176fc4486
NullAudioStream: Provide factory function
2019-12-30 00:45:50 +10:00
Connor McLaughlin
e66214d93e
GameList: Fix non-recursive scanning
2019-12-30 00:45:37 +10:00
Connor McLaughlin
0639f4264f
DMA: Delay GPU transfers by block count
...
Needs real GPU timings, but fixes NFS5 in the meantime.
2019-12-29 15:34:07 +10:00
Connor McLaughlin
41cf894488
GPU/HW: Fix readback of odd transfer widths
...
Fixes character model flailing and crash in FF9.
2019-12-28 15:50:37 +10:00
Connor McLaughlin
d118377c9e
CPU/Recompiler: Reduced forced PC flushes
2019-12-28 14:04:15 +10:00
Connor McLaughlin
620284f7d1
CPU/Recompiler/AArch64: Use PC-relative branches to far code
2019-12-27 20:38:07 +10:00
Connor McLaughlin
9f45c67b1d
JitCodeBuffer: Fix compilation on AArch64
2019-12-27 20:38:07 +10:00
Connor McLaughlin
29355bc44d
CPU/Recompiler: Move branch codegen to base class
2019-12-27 20:38:07 +10:00
Connor McLaughlin
aabe5b9287
CPU/Recompiler: Add GetCurrentCodePointer()
2019-12-27 20:38:07 +10:00
Connor McLaughlin
390b6da0b8
CPU/Recompiler: Add unconditional EmitBranch
2019-12-27 20:38:07 +10:00
Connor McLaughlin
4f2c1e1a6b
CPU/Recompiler: Add EmitBindLabel and EmitBranchIfBitClear
2019-12-27 20:38:07 +10:00
Connor McLaughlin
03a36645a2
Settings: Save fullscreen setting to ini
2019-12-27 20:38:07 +10:00
Connor McLaughlin
5bb2b3ec63
Frontend: Add audio backend to settings (switch-while-running)
2019-12-27 20:38:07 +10:00
Connor McLaughlin
0eab6435fe
Frontend: Use configured audio backend when creating stream
2019-12-27 20:38:07 +10:00
Connor McLaughlin
16317d077e
Settings: Add audio backend, move sync settings to Display/Audio
2019-12-27 20:38:07 +10:00
Connor McLaughlin
ed7aabe5f2
Common: Add a NullAudioStream implementation
2019-12-23 17:02:11 +10:00
Connor McLaughlin
c8d3b2c546
GPU/Software: Use templates for render functions
2019-12-22 19:34:24 +10:00
Connor McLaughlin
a1b52980e2
GPU: Implement line renderering in software renderer
2019-12-22 18:53:20 +10:00
Connor McLaughlin
ad93d83421
JitCodeBuffer: Don't leak code space on Windows
2019-12-21 22:09:08 +10:00
Connor McLaughlin
decf416aee
JitCodeBuffer: Expose FlushInstructionCache() to callers
2019-12-20 21:55:25 +10:00
Connor McLaughlin
1de096224c
JitCodeBuffer: Fix far code pointer not being initialized without reset
2019-12-20 21:55:21 +10:00
Connor McLaughlin
ad21f48a67
Fix Android build after controller changes
2019-12-16 16:46:43 +10:00
Connor McLaughlin
52c82b6aa3
Pad: Change controller types when loading states if needed
2019-12-16 00:05:48 +10:00
Connor McLaughlin
0df741a799
Frontend: Disable controller input for navigating UI
...
It seems to interfere too much with normal gameplay.
2019-12-16 00:05:33 +10:00
Connor McLaughlin
6f7154fbef
Frontend: Rumble support
2019-12-15 23:24:34 +10:00
Connor McLaughlin
cbcb9b02b0
AnalogController: Rumble support
2019-12-15 23:22:53 +10:00
Connor McLaughlin
1d2bd11b02
Frontend: Add controller settings
2019-12-15 22:24:27 +10:00
Connor McLaughlin
a347b3606e
Implement support for analog controllers
2019-12-15 21:58:27 +10:00
Connor McLaughlin
e4595992a5
Frontend: Fix crash in controller input
2019-12-15 21:58:10 +10:00
Connor McLaughlin
6e18e56089
Controller: Support general axis input events
2019-12-15 00:32:55 +10:00
Connor McLaughlin
32d8b4dc84
Frontend: Dynamic button mapping based on controller type
2019-12-15 00:17:43 +10:00
Connor McLaughlin
c65279f944
System: Create controllers dynamically based on config
2019-12-14 23:29:26 +10:00
Connor McLaughlin
ea0845d5ad
Move controller creation to System class, switch shared_ptr to unique_ptr
2019-12-14 23:20:24 +10:00
Connor McLaughlin
5fd421860a
GameList: Support detecting region from system area of CDROM
...
More accurate than basing it off the code, and better support for
homebrew discs.
2019-12-13 16:51:40 +10:00
Connor McLaughlin
f77721b84d
CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64)
2019-12-13 14:36:41 +10:00
Connor McLaughlin
5e5b1b64db
CPU/Recompiler: Incorporate latest work into AArch64 backend
2019-12-13 01:25:05 +10:00
Connor McLaughlin
44c76f3bf3
CPU/Recompiler: Support three-operand basic operations
...
e.g. add r1, r2, r3. This eliminates the extra move on ARM.
2019-12-13 00:51:41 +10:00
Connor McLaughlin
41298a74e1
CPU/Recompiler: Fetch instruction before dispatching interrupts
...
Fixes polygon glitches in Crash.
2019-12-12 23:55:42 +10:00
Connor McLaughlin
aa52dbfeb8
CPU/Recompiler: Use register cache for managing pc
...
Reduces the number of loadstores after each instruction.
2019-12-12 23:55:23 +10:00
Connor McLaughlin
002d1cd4fd
CPU/CoreCache: Use virtual (unmasked) address as PC
2019-12-12 20:23:53 +10:00
Connor McLaughlin
a267451614
CPU/Recompiler: Remove unused code
2019-12-12 20:17:52 +10:00
Connor McLaughlin
20c7aaf74b
CPU/Recompiler: Support pushing/popping the register cache state
2019-12-12 20:15:54 +10:00
Connor McLaughlin
1905d22a9a
CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
2019-12-12 02:38:03 +10:00
Connor McLaughlin
18066239b7
CPU/Recompiler: Fix bad codegen on slti where rd==rs
2019-12-12 00:00:48 +10:00
Connor McLaughlin
aafac96f34
CPU/Recompiler: Linux/Android compile fix
2019-12-11 22:54:22 +10:00
Connor McLaughlin
37933e9678
CPU/Recompiler: Read GTE registers directly from struct
2019-12-11 22:33:54 +10:00
Connor McLaughlin
b0eb8074f5
CPU/Recompiler: Implement lwc2/swc2
2019-12-11 22:04:11 +10:00
Connor McLaughlin
a5afb250ea
CPU/Recompiler: Don't require fallback for GTE instructions
2019-12-11 21:54:08 +10:00
Connor McLaughlin
a6dab97928
CPU: Simplify GTE register addressing
2019-12-11 21:44:26 +10:00
Connor McLaughlin
4e7d420a06
CPU/Recompiler: Implement mfc0/mtc0/rfe
2019-12-11 20:50:55 +10:00
Connor McLaughlin
f5d65448d6
GPU: Improve structure alignment
2019-12-11 20:28:14 +10:00
Connor McLaughlin
8f624afb59
GPU: Fix handling of GP1(09h)
2019-12-11 16:47:49 +10:00
Connor McLaughlin
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
Connor McLaughlin
cda2394287
System: Fix loading of EXEs with sp=0 (leave unchanged)
2019-12-11 16:34:56 +10:00
Connor McLaughlin
bf44f72169
Frontend: Remove unused texture for icon
2019-12-11 00:06:44 +10:00
Connor McLaughlin
6f78fea159
GL: Improve error handling with texture creation
2019-12-11 00:02:12 +10:00
Connor McLaughlin
05e6d4c401
GPU/OpenGL: Clean up VAOs at shutdown time
...
These were leaking before.
2019-12-10 23:37:01 +10:00
Connor McLaughlin
152b56c8cc
GPU: Fix mask bit setting on non-textured polygons
...
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
Connor McLaughlin
0d293c4be4
Settings: Disable fast boot and TTY output by default
...
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
Connor McLaughlin
56b87f33c0
Controller: Linux build fix
2019-12-10 23:05:19 +10:00
Connor McLaughlin
df6e079920
GPU: Add a Force Progressive Scan option (disable interlacing)
2019-12-10 22:52:46 +10:00
Connor McLaughlin
fb0aad0917
System: Include SIO in save state
2019-12-10 00:28:58 +10:00
Connor McLaughlin
89e9373037
Controller: Add a set-button interface in base class
2019-12-09 01:06:58 +10:00
Connor McLaughlin
da14b10e72
Split MemoryCard and PadDevice (now Controller)
2019-12-09 00:52:00 +10:00
Connor McLaughlin
c1710482df
Pad: Add button name -> code lookup functions
2019-12-09 00:46:04 +10:00
Connor McLaughlin
8930383c96
GPU: Use start address in computation of drawing_even_line
2019-12-08 00:40:52 +10:00
Connor McLaughlin
42ee55ae17
CDROM: Seek to start of first track on stop
...
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
Connor McLaughlin
315f2b701a
Stub out SIO controller
...
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
Connor McLaughlin
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin
c284d3835f
GPU: Add a simplified OpenGL ES renderer
...
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
Connor McLaughlin
b53e32e84f
GL/Program: Add IsBound() method
2019-12-07 01:36:14 +10:00
Connor McLaughlin
8d7b93766d
MemoryCard: Fix incorrect checksum after formatting
...
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
Connor McLaughlin
54277dc24f
Pad: Update status after ACK
2019-12-07 00:02:47 +10:00
Connor McLaughlin
c1e9617c77
Frontend: Disable KHR_debug for speed
2019-12-06 21:57:24 +10:00
Connor McLaughlin
36fbc4523d
CDROM: Skip reading sectors which have an invalid SubQ checksum
...
i.e. libcrypt support
2019-12-06 21:15:04 +10:00
Connor McLaughlin
bc44d4b1b0
CDImage: Support SBI replacement subchannel Q for cue/bin images
2019-12-06 21:14:58 +10:00
Connor McLaughlin
53621bd3eb
CDROM: Fix clipping when combined left/volume volume > 0x80
2019-12-06 00:33:46 +10:00
Connor McLaughlin
d41a76ac5e
CDImage: Fix incorrect file offset being used for pregap
2019-12-06 00:33:21 +10:00
Connor McLaughlin
4798f35e40
Pad: Delay ACK after receiving byte
...
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
Connor McLaughlin
9fa8eb239e
CPU: Force-inline some accessor functions
2019-12-05 23:02:03 +10:00
Connor McLaughlin
8b9d44f4dc
System: Use game code for automatic region detection
2019-12-05 17:09:10 +10:00
Connor McLaughlin
eeea5125f7
CPU: Use pending ticks as downcount comparison
...
Saves a few cycles decrementing the downcount.
2019-12-05 16:28:46 +10:00
Connor McLaughlin
0171dc4241
CPU/Recompiler: Prevent vixl from using scratch registers
...
This took too long to find that it was trashing one of our register
cache values. Let it abort instead, until we use the base assembler
instead of the macro assembler.
2019-12-05 02:03:01 +10:00
Connor McLaughlin
914abe64c1
CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64
2019-12-05 02:02:23 +10:00
Connor McLaughlin
8c33163ef1
Android: Add type to game list (disc/psexe)
2019-12-04 21:54:14 +10:00
Connor McLaughlin
dec475db62
GameList: Support homebrew/psexe files
2019-12-04 21:12:50 +10:00
Connor McLaughlin
2c645d9e93
JitCodeBuffer: Use __builtin___clear_cache instead of __clear_cache
...
The former exists on Android.
2019-12-04 20:33:02 +10:00
Connor McLaughlin
baaa94d4c1
CPU/Recompiler: Instruction parity between x64 and AArch64
2019-12-04 19:52:56 +10:00
Connor McLaughlin
f49216f5f8
CPU/Recompiler: Implement most instructions for AArch64
2019-12-04 01:50:59 +10:00
Connor McLaughlin
e518cbfffb
CPU/Recompiler: Fallback-all-instructions working in AArch64
2019-12-03 20:45:14 +10:00
Connor McLaughlin
98e67616ec
JitCodeBuffer: Flush cache after committing code on ARM CPUs
...
ARM's instruction and data caches are not coherent, so we need to flush
before executing to ensure there's no stale data left over.
2019-12-03 20:21:32 +10:00
Connor McLaughlin
bbe1cb5fe9
CPU: Preparations for AArch64 recompiler
2019-12-03 01:31:49 +10:00
Connor McLaughlin
efb8033d48
HostInterface: Fix for gcc < 8
2019-12-03 01:29:26 +10:00
Connor McLaughlin
45fc19fd05
GPU: Only latch texpage/mode on polygon/set draw mode
...
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.
Fixes broken sprites in Driver/Driver 2.
2019-12-02 17:04:26 +10:00
Connor McLaughlin
a3f2286bdb
CDROM: Hack to set subq position before seek instead of after
...
I assume this should be set throughout the seek to the current disc
position, but since we're only updating at the end of the seek, this'll
do.
Fixes music looping in Spyro.
2019-12-02 17:02:59 +10:00
Connor McLaughlin
adc3a2fac1
Android: Support GLES3 and hardware renderers
2019-12-01 21:57:27 +10:00
Connor McLaughlin
299ee05cd9
HostInterface: Move OSD messages to base class
2019-12-01 21:33:56 +10:00
Connor McLaughlin
0a6b913536
HostInterface: Move performance counters to base class
2019-12-01 21:29:09 +10:00
Connor McLaughlin
abfa531648
GameList: Add disc size
2019-12-01 19:52:00 +10:00
Connor McLaughlin
ea52b9e8aa
GameList: Support parsing Redump.org dat files
2019-12-01 19:52:00 +10:00
Connor McLaughlin
04c70b3118
Add initial game list class implementation
2019-11-29 23:46:11 +10:00
Connor McLaughlin
3b11d936df
Common: Add a basic ISO reader class
2019-11-29 23:36:25 +10:00
Connor McLaughlin
ea0b13a05c
More changes to accomodate Android - imgui/host display
2019-11-28 23:32:57 +10:00
Connor McLaughlin
f11d357ab9
Compile fixes for Android
2019-11-28 01:55:33 +10:00
Connor McLaughlin
457743e109
Common/CDImage: Fix double increment of sectors_read
2019-11-28 01:55:09 +10:00
Connor McLaughlin
aec01d3890
Bus: Reduce RAM write delay
2019-11-27 00:01:47 +10:00
Connor McLaughlin
519dbc818d
CPU/CodeCache: Fix DMA writes not invalidating code blocks
...
Fixes Crash Team Racing and Spyro in Cached Interpreter/Recompiler
modes.
2019-11-26 19:45:38 +10:00
Connor McLaughlin
771a151567
GPU/OpenGL: Use CopyImageSubData for VRAM copies
...
Not correct with regard to the mask bit handling, but better than
blitting.
2019-11-25 00:27:23 +10:00
Connor McLaughlin
22e8b6b0a7
System: Fall back to software when D3D11 selected on Linux
2019-11-25 00:24:22 +10:00
Connor McLaughlin
0bc7333e6e
GPU/OpenGL: Set GLSL version string dynamically
...
Rather than hardcoding to 3.3.
2019-11-25 00:17:17 +10:00
Connor McLaughlin
db0d11c2ff
GPU/HW: Cull primitives larger than 1024x512
2019-11-24 23:46:33 +10:00
Connor McLaughlin
024ed01bbb
GPU/HW: Set alpha to mask bit setting
2019-11-24 23:30:35 +10:00
Connor McLaughlin
bc5a247a4b
GPU/HW: Use dual-source blend to split alpha and mask
2019-11-24 23:28:01 +10:00
Connor McLaughlin
9d6d00480c
GPU: Implement mask bit handling in software renderer
...
Still needs implementation in the hardware renderers.
2019-11-24 18:47:42 +10:00
Connor McLaughlin
6c6bf8714c
CPU/Recompiler: Only check interpreter load delay when it's dirty
2019-11-24 16:51:08 +10:00
Connor McLaughlin
e3965d9be3
CPU/Recompiler: Fix b{ltz,gez}al when using a load delayed register
2019-11-24 16:47:21 +10:00
Connor McLaughlin
8c5fcc8f48
CPU: Fix more load delay slot issues
...
Fixes Spyro again. b{ltz,gez}(al)? disabled in the recompiler until
issues are fixed.
2019-11-24 01:11:51 +10:00
Connor McLaughlin
897e75fa8e
CPU/Recompiler: Fix code generation crash on Linux
2019-11-23 21:38:38 +10:00
Connor McLaughlin
889bd73ac8
CPU: Add settings for execution mode
2019-11-23 20:22:09 +10:00
Connor McLaughlin
b8de55b9b8
CPU/Recompiler: Implement simple block linking
2019-11-23 19:56:19 +10:00
Connor McLaughlin
201be8aa9c
CPU: Fix interpreter speed regression from recompiler
...
Seems the logging prevented ExecuteInstruction() from being inlined.
2019-11-23 19:49:44 +10:00
Connor McLaughlin
5d0a6f88ad
CDROM: Header valid/playing should not be set on SeekL
...
Fixes Syphon Filter locking up on boot.
2019-11-23 19:13:50 +10:00
Connor McLaughlin
9da4e642af
CMake: Include SDL2 module in-tree
2019-11-23 19:07:54 +10:00
Connor McLaughlin
bb4ef2103e
GPU: Fix dump vram-to-cpu copies
2019-11-23 19:07:17 +10:00
Connor McLaughlin
da69085b3c
CPU/Recompiler: Implement nor
2019-11-23 12:53:44 +10:00
Connor McLaughlin
2f3107216a
CPU/Recompiler: Implement syscall/break
2019-11-23 12:51:17 +10:00
Connor McLaughlin
d2d0d5287b
CPU/Recompiler: Implement slt/sltu/slti/sltiu
2019-11-23 01:20:59 +10:00
Connor McLaughlin
bdc47319dc
CPU/Recompiler: Remove unused variable
2019-11-23 00:45:46 +10:00
Connor McLaughlin
e2850b5a6c
CPU/Recompiler: Implement and/or/xor
2019-11-23 00:41:25 +10:00
Connor McLaughlin
a9cbc08890
CPU/Recompiler: Cleanup/combine shift immediate/variable
2019-11-23 00:35:32 +10:00
Connor McLaughlin
5b745864e3
CPU/Recompiler: Implement sub/subu
2019-11-23 00:30:47 +10:00
Connor McLaughlin
f14ad1d3c4
CPU/Recompiler: Implement add/addu/addi
2019-11-23 00:26:56 +10:00
Connor McLaughlin
641e68db95
CPU/Recompiler: Implement b{gez,ltz}(al)?
2019-11-23 00:25:51 +10:00
Connor McLaughlin
167e2a3454
CPU/Recompiler: Implement j/jal/jr/jalr/beq/bne/bgtz/blez
2019-11-22 21:41:10 +10:00
Connor McLaughlin
ff398a3f77
Revert "Frontend: Swap L1/R1 and L2/R2 bindings"
...
This reverts commit a25fe54a4b
.
2019-11-22 18:28:41 +10:00
Connor McLaughlin
11966e4caf
CPU/Recompiler: Write exception exits to far code buffer
...
Keeps the hot path nice and clean.
2019-11-22 18:01:28 +10:00
Connor McLaughlin
7b0978119b
CPU: Only write exceptions to log when logging
2019-11-22 17:54:06 +10:00
Connor McLaughlin
f46160ac46
CPU/Recompiler: Implement mult/multu
2019-11-22 16:45:13 +10:00
Connor McLaughlin
e5c0d28fdc
CPU/Recompiler: Implement mfhi/mthi/mflo/mtlo
2019-11-22 10:53:54 +10:00
Connor McLaughlin
51a873e58d
CPU: Expand register file to include hi/lo/pc/npc
2019-11-22 10:53:54 +10:00
Connor McLaughlin
330d512831
CPU: Write exceptions to trace log
2019-11-22 10:53:15 +10:00
Connor McLaughlin
9e82afac7b
CPU/Recompiler: Support block revalidation instead of flushing
2019-11-22 00:32:40 +10:00
Connor McLaughlin
7aafaeacbc
CPU/Recompiler: Implement lb/lbu/lh/lhu/lw/sb/sh/sw instructions
...
Currently not passing CPU tests when combined with lwl/lwr.
2019-11-21 23:34:04 +10:00
Connor McLaughlin
9e3bb62216
CPU/CodeCache: Fast path for self-linking blocks
2019-11-20 01:19:03 +10:00
Connor McLaughlin
09de3819eb
CPU/Recompiler: Implement sra/srav instructions
2019-11-20 01:00:31 +10:00
Connor McLaughlin
4f436461ff
CPU/Recompiler: Combine shift instructions
2019-11-20 01:00:31 +10:00
Connor McLaughlin
51600c5bc0
CPU/Recompiler: Implement andi/xori, combine BitwiseImmediate
2019-11-20 01:00:31 +10:00
Connor McLaughlin
6157aa9d21
CPU/Recompiler: Implement srlv/srrv instructions
2019-11-20 00:32:41 +10:00
Connor McLaughlin
82cbb6e1b8
CPU/Recompiler: Implement srl instruction
2019-11-20 00:21:02 +10:00
Connor McLaughlin
5217088d82
CPU: Refactor load delay handling
...
Now works when mixing interpreter and recompiler code.
2019-11-20 00:15:15 +10:00
Connor McLaughlin
1d6c4a3af1
CPU: Basic recompiler implementation for x64 (lui, ori, addiu)
...
Disabled by default.
2019-11-19 20:38:05 +10:00
Connor McLaughlin
b9089cac95
System: Fix EXE loading again
2019-11-18 21:03:48 +10:00
Connor McLaughlin
19062e11b5
Revert "Bus: Relax memory timing"
...
This reverts commit b5c799ba81
.
2019-11-17 22:11:16 +10:00
Connor McLaughlin
38d0f46063
Frontend: Fix some GPU settings not saving to ini
2019-11-17 22:10:55 +10:00
Connor McLaughlin
48e3683d20
HostInterface: Fix load state on boot not loading state
2019-11-17 19:41:25 +10:00
Connor McLaughlin
1f4dbd1060
Frontend: Implement D3D<->GL renderer switching
2019-11-17 19:37:10 +10:00
Connor McLaughlin
d1f7ad2512
HostInterface: Fix display classes not getting destructed
2019-11-17 19:36:56 +10:00
Connor McLaughlin
55550798e4
Frontend: Call timeBeginPeriod() to increase timer resolution
...
Hopefully will prevent FPS fluctuations due to sleep variation.
2019-11-17 01:47:52 +10:00
Connor McLaughlin
b2b5e6c793
HostInterface: Reset throttle timer on slowdown
...
Prevents too slow messages when fast forwarding.
2019-11-17 01:47:50 +10:00
Connor McLaughlin
b5c799ba81
Bus: Relax memory timing
...
Formulas from Mednafen.
2019-11-17 01:47:46 +10:00
Connor McLaughlin
8fb4f73d17
Settings: Add audio sync and additional cleanup
2019-11-16 20:52:39 +10:00
Connor McLaughlin
3673c6e33c
HostInterface: Re-enable audio sync by default
2019-11-16 20:52:39 +10:00
Connor McLaughlin
f1289d6161
Settings: Hook up console region
2019-11-16 20:52:39 +10:00
Connor McLaughlin
613e4f4a2a
GPU: Set PAL mode on soft reset if region is PAL
2019-11-16 20:52:39 +10:00
Connor McLaughlin
49ab9467df
GPU: Set throttle frequency based on mode config
2019-11-16 20:52:39 +10:00
Connor McLaughlin
77fe883901
System: Default to NTSC region for BIOS boot if auto
2019-11-16 20:52:39 +10:00
Connor McLaughlin
b57f1d4a60
HostInterface: Implement non-vsync based speed throttler
...
Needed for PAL games.
2019-11-16 20:52:39 +10:00
Connor McLaughlin
246c97ccb3
System: Scaffolding for multi-system/multi-bios
2019-11-16 20:50:59 +10:00
Connor McLaughlin
d6209937fb
CDROM: Properly handle audio sectors in SeekL
2019-11-16 12:54:41 +10:00
Connor McLaughlin
f12b97e98b
DMA: Add missing transfer_ticks to save state
2019-11-16 01:51:22 +10:00
Connor McLaughlin
4524172573
Frontend: Use flip model swap chains in D3D
2019-11-16 01:45:31 +10:00
Connor McLaughlin
2399c1dab7
SPU: Fix incorrect step value in attack phase
2019-11-16 01:43:34 +10:00
Connor McLaughlin
a47492382c
System: Add "fast boot" option (skip boot logo)
2019-11-16 01:04:52 +10:00
Connor McLaughlin
30fd7a6683
DMA: Support delaying transfers
...
Fixes Syphon Filter 2/3.
2019-11-15 23:27:56 +10:00
Connor McLaughlin
e02ebb1b2a
SPU: Mute voice without release phase on loop/end flag
...
Fixes channels getting stuck in Syphon Filter.
2019-11-15 17:24:11 +10:00
Connor McLaughlin
5b5d22fd27
SPU: Stub out transfer control register
...
Fixes sound in Ridge Racer.
2019-11-15 16:44:23 +10:00
Connor McLaughlin
d9c27c4ee3
SPU: Fix sustain step being ignored
2019-11-15 16:42:25 +10:00
Connor McLaughlin
4e9d5b77f8
GPU: Fix swapped bytes for VRAM->CPU transfers
2019-11-15 15:05:27 +10:00
Connor McLaughlin
f27ad2fa67
Frontend: Re-implement fullscreen
2019-11-15 14:57:27 +10:00
Connor McLaughlin
a25fe54a4b
Frontend: Swap L1/R1 and L2/R2 bindings
2019-11-15 14:13:05 +10:00
Connor McLaughlin
708ce25cb0
GPU/HW: Fix resolution changing while running corrupting screen
2019-11-14 22:24:47 +10:00
Connor McLaughlin
49569d29aa
GPU: Refactor command execution/VRAM->CPU transfers
...
Simpler, and handles odd sizes correctly.
2019-11-14 22:17:11 +10:00
Connor McLaughlin
bc9ed3572b
GPU/HW: Fix flipped GPU readback in D3D11
2019-11-14 22:11:12 +10:00
Connor McLaughlin
9d66638bce
GPU: Handle oversized transfers (wrap around behavior)
2019-11-14 20:31:48 +10:00
Connor McLaughlin
9ea7a8418c
GPU: Eliminate temporary buffer when reading back
2019-11-14 17:17:22 +10:00
Connor McLaughlin
3998b9684e
GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
2019-11-14 17:16:21 +10:00
Connor McLaughlin
878a76e258
Common: Fix issues in utility classes for readbacks
2019-11-14 16:57:58 +10:00
Connor McLaughlin
4bab3bffc0
Frontend: Fix display linear filtering setting not applying
2019-11-14 01:22:35 +10:00
Connor McLaughlin
53881219ce
GPU: Fix handling of interlaced non-480-line mode
2019-11-14 00:59:09 +10:00
Connor McLaughlin
7152d54104
GPU: Simplify 480i mode handling in CRTC
2019-11-14 00:58:15 +10:00
Connor McLaughlin
b48accf0bf
GPU/HW: Fix 24-bit output broken with >1x res scale
2019-11-13 22:54:52 +10:00
Connor McLaughlin
76172c88f3
GPU/HW: Disable blending when updating VRAM
...
Fixes random breakage when it was previously enabled.
2019-11-13 22:48:39 +10:00
Connor McLaughlin
f7f4818de4
GPU/HW: Explicitly specify std140 layout for UBOs
2019-11-13 22:48:14 +10:00
Connor McLaughlin
8cfb8d7922
CDROM: Fix track skip behavior with track=0
...
Fixes Doom.
2019-11-13 16:33:51 +10:00
Connor McLaughlin
525bbf48d7
CDImage: Set data bit in Q subchannel for bin images
2019-11-13 16:28:43 +10:00
Connor McLaughlin
8e06f86db8
CDROM: Implement auto-pause at end of track
2019-11-12 20:40:37 +10:00
Connor McLaughlin
85413218cb
SPU: Check upper 8 byte block of ADPCM block for interrupt
...
Fixes NFS2 stuck after selecting Race.
2019-11-12 18:56:55 +10:00
Connor McLaughlin
90cf6b8b41
CDROM: Don't lose INT1 interrupts from command execution
2019-11-12 18:02:36 +10:00
Connor McLaughlin
6a82333d8f
Pad: Only buffer a single byte
...
Fixes Croc 2 memory card access freezing.
2019-11-12 01:32:06 +10:00
Connor McLaughlin
d8452d7d7d
GPU: Track horizontal blanking, correct timer increment point
2019-11-12 01:32:06 +10:00
Connor McLaughlin
f3baee2582
DMA: Hack for self-referencing DMA loops
...
I need to figure how these are being generated in the first place.
2019-11-11 20:37:13 +10:00
Connor McLaughlin
29674df803
DMA: Simplify address masking
2019-11-11 20:34:41 +10:00
Connor McLaughlin
6f4cf7d5e3
System: Support changing BIOS path
2019-11-11 19:43:39 +10:00
Connor McLaughlin
99c264947d
SPU: Implement capture buffers
...
Fixes Crash Team Racing and lipsyncing within.
2019-11-11 14:06:30 +10:00
Connor McLaughlin
26437e31dd
SPU: Fire interrupt on DMA reads/writes too
2019-11-11 14:05:58 +10:00
Connor McLaughlin
8722757412
SPU: Implement pitch modulation
2019-11-11 00:41:09 +10:00
Connor McLaughlin
5a84122862
CDROM: Implement CDDA report
2019-11-10 23:03:52 +10:00
Connor McLaughlin
ab90d287bb
CDROM: Use Sub-Channel Q for GetLocP
2019-11-10 22:45:48 +10:00
Connor McLaughlin
6bb4f8e728
CDImage: Support generating Q Sub-Channel
2019-11-10 22:44:53 +10:00
Connor McLaughlin
2cc5084dd1
CDImage: Handle cue sheets where pregap is in file
2019-11-10 15:16:48 +10:00
Connor McLaughlin
68fe492130
CDROM: Use seek time formula from Mednafen
2019-11-10 15:01:18 +10:00
Connor McLaughlin
c0208b6e78
GPU: Flush render before changing drawing area/offset
...
Fixes "random" broken polygons in hardware backends.
2019-11-09 22:56:53 +10:00
Connor McLaughlin
dbc22fe841
GPU/HW: Fix typo preventing fragment shader based VRAM writes from being used
2019-11-09 21:36:37 +10:00
Connor McLaughlin
5dd4f6f65e
CDROM: Implement ReadTOC command
2019-11-09 00:21:11 +10:00
Connor McLaughlin
7e7b7dc216
CDROM: Stub out SCEx test commands
2019-11-09 00:21:04 +10:00
Connor McLaughlin
5eea2f9ced
CDROM: Fix interrupt enable register having no effect
2019-11-08 23:49:28 +10:00
Connor McLaughlin
c3efc5637a
CDROM: Implement Getparam command
2019-11-08 22:45:06 +10:00
Connor McLaughlin
487f952c48
CDROM: Clear response FIFO before writing results
2019-11-08 22:42:42 +10:00
Connor McLaughlin
02132a9f29
CDROM: INT2 should not be sent after read/play command
2019-11-08 21:16:21 +10:00
Connor McLaughlin
8c51abaf37
System: Move settings to HostInterface
2019-11-08 01:07:39 +10:00
Connor McLaughlin
e8ebead23d
Frontend: Use Roboto font
2019-11-08 00:22:25 +10:00
Connor McLaughlin
52caf312d9
Frontend: Make about window modal
2019-11-08 00:22:25 +10:00
Connor McLaughlin
b5a8e562e8
Frontend: Add 'Darker' style
2019-11-08 00:22:25 +10:00
Connor McLaughlin
36b7690056
Frontend: Add settings window
2019-11-08 00:22:25 +10:00
Connor McLaughlin
98a5c4980d
Settings: Use simpleini for settings load/save
2019-11-07 01:43:51 +10:00
Connor McLaughlin
26c22f003f
Common: Persistent-mapped stream buffer implementation
2019-11-07 00:08:13 +10:00
Connor McLaughlin
ff8cef4da3
GPU/HW: Support OpenGL ES
2019-11-06 01:33:09 +10:00
Connor McLaughlin
b28610e30b
Frontend: Support OpenGL ES
2019-11-06 01:32:56 +10:00
Connor McLaughlin
15c42f032f
GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
2019-11-05 23:16:03 +10:00
Connor McLaughlin
089f297b9a
GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
2019-11-05 23:06:40 +10:00
Connor McLaughlin
cc7483ad58
GPU/HW: Only copy the dirty area to the VRAM read texture
2019-11-05 22:34:36 +10:00
Connor McLaughlin
da51d49d18
GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
2019-11-05 22:12:39 +10:00
Connor McLaughlin
2578f34a7c
GPU/HW: Reset state when shutting down
2019-11-05 19:51:08 +10:00
Connor McLaughlin
2c631aba5e
GPU: Move stats from renderer class to base classes
2019-11-05 19:44:17 +10:00
Connor McLaughlin
afbec85f89
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
2019-11-05 19:19:49 +10:00
Connor McLaughlin
65197d4350
Common: Add Rectangle helper class
2019-11-05 19:19:20 +10:00
Connor McLaughlin
16d83989e5
GPU/HW: Support line drawing at >1x scale in D3D11 via GS
2019-11-05 00:27:22 +10:00
Connor McLaughlin
3619b46b45
GPU: Fix parsing of polylines.. again
2019-11-05 00:26:35 +10:00
Connor McLaughlin
39850af147
Common: Add GS support to D3D11 shader compiler
2019-11-05 00:23:31 +10:00
Connor McLaughlin
3c64a242bb
GPU: Fix incorrect parsing of polyline commands
2019-11-04 02:56:30 +10:00
Connor McLaughlin
5d26c2177f
GPU/HW: Don't crash when switching to incompatible renderer
2019-11-04 02:02:33 +10:00
Connor McLaughlin
a397979d72
GPU/HW: Elide buffer copy in scanout and fix flipped display
2019-11-04 01:46:19 +10:00
Connor McLaughlin
ac45f3892c
Frontend: Fix broken display texture for OpenGL
2019-11-04 01:01:31 +10:00
Connor McLaughlin
4a6f283484
CPU: Add trace log to file support
2019-11-04 00:55:07 +10:00
Connor McLaughlin
9de9cf3be2
GPU/HW: Add D3D11 renderer and refactor host interface/display
2019-11-04 00:39:48 +10:00
Connor McLaughlin
f244da86a2
Common: Add helper classes for D3D11
2019-11-04 00:39:25 +10:00
Connor McLaughlin
d68f7085d6
Common: Move GL classes to subdirectory
2019-11-03 15:22:37 +10:00
Connor McLaughlin
47849465d8
GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
2019-11-03 15:18:51 +10:00
Connor McLaughlin
d5150ec790
Common: Add unregistered uniform mutators to GL::Program
2019-11-03 15:18:28 +10:00