Common: Move GL classes to subdirectory

This commit is contained in:
Connor McLaughlin 2019-11-03 15:22:37 +10:00
parent 47849465d8
commit d68f7085d6
13 changed files with 49 additions and 32 deletions

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@ -8,12 +8,12 @@ set(SRCS
cd_image_cue.cpp
cd_xa.cpp
cd_xa.h
gl_program.cpp
gl_program.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture.cpp
gl_texture.h
gl/program.cpp
gl/program.h
gl/stream_buffer.cpp
gl/stream_buffer.h
gl/texture.cpp
gl/texture.h
jit_code_buffer.cpp
jit_code_buffer.h
state_wrapper.cpp

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@ -39,9 +39,9 @@
<ClInclude Include="bitfield.h" />
<ClInclude Include="cd_image.h" />
<ClInclude Include="fifo_queue.h" />
<ClInclude Include="gl_program.h" />
<ClInclude Include="gl_stream_buffer.h" />
<ClInclude Include="gl_texture.h" />
<ClInclude Include="gl\program.h" />
<ClInclude Include="gl\stream_buffer.h" />
<ClInclude Include="gl\texture.h" />
<ClInclude Include="heap_array.h" />
<ClInclude Include="jit_code_buffer.h" />
<ClInclude Include="state_wrapper.h" />
@ -53,9 +53,9 @@
<ClCompile Include="cd_image.cpp" />
<ClCompile Include="cd_image_bin.cpp" />
<ClCompile Include="cd_image_cue.cpp" />
<ClCompile Include="gl_program.cpp" />
<ClCompile Include="gl_stream_buffer.cpp" />
<ClCompile Include="gl_texture.cpp" />
<ClCompile Include="gl\program.cpp" />
<ClCompile Include="gl\stream_buffer.cpp" />
<ClCompile Include="gl\texture.cpp" />
<ClCompile Include="jit_code_buffer.cpp" />
<ClCompile Include="state_wrapper.cpp" />
<ClCompile Include="cd_xa.cpp" />

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@ -5,28 +5,45 @@
<ClInclude Include="types.h" />
<ClInclude Include="jit_code_buffer.h" />
<ClInclude Include="state_wrapper.h" />
<ClInclude Include="gl_program.h" />
<ClInclude Include="gl_texture.h" />
<ClInclude Include="fifo_queue.h" />
<ClInclude Include="cd_image.h" />
<ClInclude Include="audio_stream.h" />
<ClInclude Include="cd_xa.h" />
<ClInclude Include="heap_array.h" />
<ClInclude Include="gl_stream_buffer.h" />
<ClInclude Include="gl\program.h">
<Filter>gl</Filter>
</ClInclude>
<ClInclude Include="gl\stream_buffer.h">
<Filter>gl</Filter>
</ClInclude>
<ClInclude Include="gl\texture.h">
<Filter>gl</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
<ClCompile Include="state_wrapper.cpp" />
<ClCompile Include="gl_program.cpp" />
<ClCompile Include="gl_texture.cpp" />
<ClCompile Include="cd_image.cpp" />
<ClCompile Include="audio_stream.cpp" />
<ClCompile Include="cd_xa.cpp" />
<ClCompile Include="cd_image_cue.cpp" />
<ClCompile Include="cd_image_bin.cpp" />
<ClCompile Include="gl_stream_buffer.cpp" />
<ClCompile Include="gl\program.cpp">
<Filter>gl</Filter>
</ClCompile>
<ClCompile Include="gl\stream_buffer.cpp">
<Filter>gl</Filter>
</ClCompile>
<ClCompile Include="gl\texture.cpp">
<Filter>gl</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Natvis Include="bitfield.natvis" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl">
<UniqueIdentifier>{52487c57-753d-4888-ba26-ed63ab51a234}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

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@ -1,4 +1,4 @@
#include "gl_program.h"
#include "program.h"
#include "YBaseLib/Log.h"
#include "YBaseLib/String.h"
#include <array>

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@ -1,6 +1,6 @@
#pragma once
#include "glad.h"
#include "types.h"
#include "../types.h"
#include <string_view>
#include <vector>

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@ -1,4 +1,4 @@
#include "gl_stream_buffer.h"
#include "stream_buffer.h"
namespace GL {

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@ -1,5 +1,5 @@
#pragma once
#include "types.h"
#include "../types.h"
#include <glad.h>
#include <memory>
#include <tuple>

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@ -1,4 +1,4 @@
#include "gl_texture.h"
#include "texture.h"
#include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h"
Log_SetChannel(GL);

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@ -1,6 +1,6 @@
#pragma once
#include "glad.h"
#include "types.h"
#include <glad.h>
#include "../types.h"
namespace GL {
class Texture

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@ -1,7 +1,7 @@
#pragma once
#include "common/gl_program.h"
#include "common/gl_stream_buffer.h"
#include "common/gl_texture.h"
#include "common/gl/program.h"
#include "common/gl/stream_buffer.h"
#include "common/gl/texture.h"
#include "glad.h"
#include "gpu_hw.h"
#include <array>

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@ -1,7 +1,7 @@
#include "gpu_sw.h"
#include "YBaseLib/Log.h"
#include "YBaseLib/Timer.h"
#include "common/gl_texture.h"
#include "common/gl/texture.h"
#include "host_interface.h"
#include "system.h"
#include <algorithm>

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@ -1,5 +1,5 @@
#pragma once
#include "common/gl_texture.h"
#include "common/gl/texture.h"
#include "gpu.h"
#include <array>
#include <memory>

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@ -1,8 +1,8 @@
#pragma once
#include "YBaseLib/String.h"
#include "YBaseLib/Timer.h"
#include "common/gl_program.h"
#include "common/gl_texture.h"
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "core/host_interface.h"
#include <SDL.h>
#include <array>