Frontend: Use flip model swap chains in D3D
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@ -202,11 +202,18 @@ bool D3D11HostDisplay::CreateD3DDevice()
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = syswm.info.win.window;
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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HRESULT hr = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0,
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D3D11_SDK_VERSION, &swap_chain_desc, m_swap_chain.GetAddressOf(),
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m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
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if (FAILED(hr))
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{
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Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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}
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if (FAILED(hr))
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{
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Log_ErrorPrintf("D3D11CreateDeviceAndSwapChain failed: 0x%08X", hr);
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