Frontend: Rumble support
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cbcb9b02b0
commit
6f7154fbef
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@ -24,7 +24,7 @@ static int NoGUITest()
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static int Run(int argc, char* argv[])
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{
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// init sdl
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER) < 0)
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
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{
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Panic("SDL initialization failed");
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return -1;
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@ -51,8 +51,8 @@ static int Run(int argc, char* argv[])
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}
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// create display and host interface
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std::unique_ptr<SDLHostInterface> host_interface =
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SDLHostInterface::Create(filename, exp1_filename, state_filename.IsEmpty() ? nullptr : state_filename.GetCharArray());
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std::unique_ptr<SDLHostInterface> host_interface = SDLHostInterface::Create(
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filename, exp1_filename, state_filename.IsEmpty() ? nullptr : state_filename.GetCharArray());
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if (!host_interface)
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{
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Panic("Failed to create host interface");
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@ -83,8 +83,8 @@ int main(int argc, char* argv[])
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#else
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g_pLog->SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
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// g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG);
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// g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController MemoryCard InterruptController SPU MDEC", LOGLEVEL_DEBUG);
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// g_pLog->SetFilterLevel(LOGLEVEL_TRACE);
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// g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController MemoryCard InterruptController SPU
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// MDEC", LOGLEVEL_DEBUG); g_pLog->SetFilterLevel(LOGLEVEL_TRACE);
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g_pLog->SetFilterLevel(LOGLEVEL_DEBUG);
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// g_pLog->SetFilterLevel(LOGLEVEL_DEV);
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#endif
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@ -130,30 +130,6 @@ bool SDLHostInterface::CreateAudioStream()
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return m_audio_stream->Reconfigure(44100, 2);
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}
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void SDLHostInterface::OpenGameControllers()
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{
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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SDL_GameController* gcontroller = SDL_GameControllerOpen(i);
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if (gcontroller)
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{
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Log_InfoPrintf("Opened controller %d: %s", i, SDL_GameControllerName(gcontroller));
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m_sdl_controllers.emplace(i, gcontroller);
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}
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else
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{
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Log_WarningPrintf("Failed to open controller %d", i);
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}
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}
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}
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void SDLHostInterface::CloseGameControllers()
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{
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for (auto& it : m_sdl_controllers)
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SDL_GameControllerClose(it.second);
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m_sdl_controllers.clear();
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}
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void SDLHostInterface::SaveSettings()
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{
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m_settings.Save(m_settings_filename.c_str());
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@ -252,7 +228,6 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create(const char* filename
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ImGui::NewFrame();
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intf->UpdateSpeedLimiterState();
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intf->OpenGameControllers();
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const bool boot = (filename != nullptr || exp1_filename != nullptr || save_state_filename != nullptr);
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if (boot)
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@ -313,28 +288,15 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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case SDL_CONTROLLERDEVICEADDED:
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{
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auto iter = m_sdl_controllers.find(event->cdevice.which);
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if (iter == m_sdl_controllers.end())
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{
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SDL_GameController* gcontroller = SDL_GameControllerOpen(event->cdevice.which);
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if (gcontroller)
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{
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Log_InfoPrintf("Controller %s inserted", SDL_GameControllerName(gcontroller));
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m_sdl_controllers.emplace(event->cdevice.which, gcontroller);
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}
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}
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Log_InfoPrintf("Controller %d inserted", event->cdevice.which);
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OpenGameController(event->cdevice.which);
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}
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break;
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case SDL_CONTROLLERDEVICEREMOVED:
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{
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auto iter = m_sdl_controllers.find(event->cdevice.which);
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if (iter != m_sdl_controllers.end())
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{
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Log_InfoPrintf("Controller %s removed", SDL_GameControllerName(iter->second));
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SDL_GameControllerClose(iter->second);
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m_sdl_controllers.erase(iter);
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}
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Log_InfoPrintf("Controller %d removed", event->cdevice.which);
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CloseGameController(event->cdevice.which);
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}
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break;
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@ -562,6 +524,61 @@ bool SDLHostInterface::HandleSDLKeyEventForController(const SDL_Event* event)
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return false;
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}
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bool SDLHostInterface::OpenGameController(int index)
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{
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if (m_sdl_controllers.find(index) != m_sdl_controllers.end())
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CloseGameController(index);
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SDL_GameController* gcontroller = SDL_GameControllerOpen(index);
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if (!gcontroller)
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{
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Log_WarningPrintf("Failed to open controller %d", index);
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return false;
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}
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Log_InfoPrintf("Opened controller %d: %s", index, SDL_GameControllerName(gcontroller));
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ControllerData cd = {};
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cd.controller = gcontroller;
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SDL_Joystick* joystick = SDL_GameControllerGetJoystick(gcontroller);
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if (joystick)
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{
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SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
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if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) == 0)
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cd.haptic = haptic;
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else
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SDL_HapticClose(haptic);
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}
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if (cd.haptic)
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Log_InfoPrintf("Rumble is supported on '%s'", SDL_GameControllerName(gcontroller));
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else
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Log_WarningPrintf("Rumble is not supported on '%s'", SDL_GameControllerName(gcontroller));
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m_sdl_controllers.emplace(index, cd);
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return true;
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}
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void SDLHostInterface::CloseGameControllers()
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{
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while (!m_sdl_controllers.empty())
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CloseGameController(m_sdl_controllers.begin()->first);
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}
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bool SDLHostInterface::CloseGameController(int index)
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{
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auto it = m_sdl_controllers.find(index);
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if (it == m_sdl_controllers.end())
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return false;
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if (it->second.haptic)
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SDL_HapticClose(it->second.haptic);
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SDL_GameControllerClose(it->second.controller);
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return true;
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}
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void SDLHostInterface::UpdateControllerControllerMapping()
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{
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m_controller_axis_mapping.fill(-1);
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@ -667,6 +684,38 @@ void SDLHostInterface::HandleSDLControllerButtonEventForController(const SDL_Eve
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controller->SetButtonState(m_controller_button_mapping[ev->cbutton.button], ev->cbutton.state == SDL_PRESSED);
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}
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void SDLHostInterface::UpdateControllerRumble()
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{
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for (auto& it : m_sdl_controllers)
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{
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ControllerData& cd = it.second;
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if (!cd.haptic)
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continue;
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float new_strength = 0.0f;
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if (m_system)
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{
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Controller* controller = m_system->GetController(cd.controller_index);
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if (controller)
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{
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const u32 motor_count = controller->GetVibrationMotorCount();
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for (u32 i = 0; i < motor_count; i++)
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new_strength = std::max(new_strength, controller->GetVibrationMotorStrength(i));
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}
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}
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if (cd.last_rumble_strength == new_strength)
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continue;
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if (new_strength > 0.01f)
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SDL_HapticRumblePlay(cd.haptic, new_strength, 100000);
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else
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SDL_HapticRumbleStop(cd.haptic);
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cd.last_rumble_strength = new_strength;
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}
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}
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void SDLHostInterface::DrawImGui()
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{
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DrawMainMenuBar();
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@ -1118,7 +1167,8 @@ void SDLHostInterface::DrawSettingsWindow()
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ImGui::Text("Controller:");
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ImGui::SameLine(indent);
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int controller_type = static_cast<int>((i == 0) ? m_settings.controller_1_type : m_settings.controller_2_type);
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int controller_type =
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static_cast<int>((i == 0) ? m_settings.controller_1_type : m_settings.controller_2_type);
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if (ImGui::Combo(
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"##controller_type", &controller_type,
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[](void*, int index, const char** out_text) {
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@ -1542,6 +1592,8 @@ void SDLHostInterface::Run()
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}
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}
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UpdateControllerRumble();
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// rendering
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{
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DrawImGui();
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@ -55,6 +55,14 @@ private:
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using KeyboardControllerActionMap = std::array<s32, static_cast<int>(KeyboardControllerAction::Count)>;
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struct ControllerData
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{
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SDL_GameController* controller;
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SDL_Haptic* haptic;
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u32 controller_index;
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float last_rumble_strength;
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};
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static constexpr u32 NUM_QUICK_SAVE_STATES = 10;
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static constexpr char RESUME_SAVESTATE_FILENAME[] = "savestate_resume.bin";
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@ -73,9 +81,6 @@ private:
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void CreateImGuiContext();
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bool CreateAudioStream();
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void OpenGameControllers();
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void CloseGameControllers();
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void SaveSettings();
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void QueueSwitchGPURenderer();
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@ -104,9 +109,13 @@ private:
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void UpdateKeyboardControllerMapping();
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bool HandleSDLKeyEventForController(const SDL_Event* event);
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bool OpenGameController(int index);
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bool CloseGameController(int index);
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void CloseGameControllers();
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void UpdateControllerControllerMapping();
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void HandleSDLControllerAxisEventForController(const SDL_Event* event);
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void HandleSDLControllerButtonEventForController(const SDL_Event* event);
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void UpdateControllerRumble();
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void DrawMainMenuBar();
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void DrawQuickSettingsMenu();
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@ -124,7 +133,7 @@ private:
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KeyboardControllerActionMap m_keyboard_button_mapping;
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std::map<int, SDL_GameController*> m_sdl_controllers;
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std::map<int, ControllerData> m_sdl_controllers;
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std::array<s32, SDL_CONTROLLER_AXIS_MAX> m_controller_axis_mapping;
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std::array<s32, SDL_CONTROLLER_BUTTON_MAX> m_controller_button_mapping;
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