GPU/HW: Don't crash when switching to incompatible renderer

This commit is contained in:
Connor McLaughlin 2019-11-04 01:57:08 +10:00
parent a397979d72
commit 5d26c2177f
5 changed files with 15 additions and 13 deletions

View File

@ -20,17 +20,17 @@ GPU_HW_D3D11::~GPU_HW_D3D11()
bool GPU_HW_D3D11::Initialize(HostDisplay* host_display, System* system, DMA* dma,
InterruptController* interrupt_controller, Timers* timers)
{
SetCapabilities();
if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
return false;
if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::D3D11)
{
Log_ErrorPrintf("Host render API is incompatible");
return false;
}
SetCapabilities();
if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
return false;
m_device = static_cast<ID3D11Device*>(host_display->GetHostRenderDevice());
m_context = static_cast<ID3D11DeviceContext*>(host_display->GetHostRenderContext());
if (!m_device || !m_context)

View File

@ -19,17 +19,17 @@ GPU_HW_OpenGL::~GPU_HW_OpenGL()
bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display, System* system, DMA* dma,
InterruptController* interrupt_controller, Timers* timers)
{
SetCapabilities();
if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
return false;
if (m_host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGL)
if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGL)
{
Log_ErrorPrintf("Host render API type is incompatible");
return false;
}
SetCapabilities();
if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
return false;
CreateFramebuffer();
CreateVertexBuffer();
CreateUniformBuffer();

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@ -113,9 +113,11 @@ bool System::CreateGPU()
m_gpu = GPU::CreateHardwareOpenGLRenderer();
break;
#ifdef WIN32
case Settings::GPURenderer::HardwareD3D11:
m_gpu = GPU::CreateHardwareD3D11Renderer();
break;
#endif
case Settings::GPURenderer::Software:
default:

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@ -71,7 +71,7 @@ bool SDLHostInterface::CreateSDLWindow()
bool SDLHostInterface::CreateDisplay()
{
#ifdef Y_PLATFORM_WINDOWS
#ifdef WIN32
m_display = UseOpenGLRenderer() ? OpenGLHostDisplay::Create(m_window) : D3D11HostDisplay::Create(m_window);
#else
m_display = OpenGLHostDisplay::Create(m_window);

View File

@ -50,7 +50,7 @@ private:
bool HasSystem() const { return static_cast<bool>(m_system); }
#ifdef Y_PLATFORM_WINDOWS
#ifdef WIN32
bool UseOpenGLRenderer() const { return m_settings.gpu_renderer == Settings::GPURenderer::HardwareOpenGL; }
#else
bool UseOpenGLRenderer() const { return true; }