Qt: Support runtime renderer switching
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c6d6b0405f
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@ -22,7 +22,8 @@ MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr),
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MainWindow::~MainWindow()
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{
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m_host_interface->destroyDisplayWidget();
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delete m_display_widget;
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m_host_interface->displayWidgetDestroyed();
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}
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void MainWindow::onEmulationStarting()
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@ -74,6 +75,55 @@ void MainWindow::toggleFullscreen()
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m_ui.actionFullscreen->setChecked(fullscreen);
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}
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void MainWindow::switchRenderer()
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{
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const bool was_fullscreen = m_display_widget->isFullScreen();
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if (was_fullscreen)
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toggleFullscreen();
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QByteArray state;
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if (m_emulation_running)
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{
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// we need to basically restart the emulator core
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state = m_host_interface->saveStateToMemory();
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if (state.isEmpty())
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{
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m_host_interface->ReportError("Failed to save emulator state to memory");
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return;
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}
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// stop the emulation
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m_host_interface->blockingPowerOffSystem();
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}
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// recreate the display widget using the potentially-new renderer
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m_ui.mainContainer->removeWidget(m_display_widget);
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m_host_interface->displayWidgetDestroyed();
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delete m_display_widget;
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m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
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m_ui.mainContainer->insertWidget(1, m_display_widget);
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// we need the surface visible..
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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if (!state.isEmpty())
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{
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// restart the system with the new state
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m_host_interface->bootSystem(QString(), QString());
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m_host_interface->loadStateFromMemory(std::move(state));
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}
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// update the menu with the selected renderer
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QObjectList renderer_menu_items = m_ui.menuRenderer->children();
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QString current_renderer_name(Settings::GetRendererDisplayName(m_host_interface->GetCoreSettings().gpu_renderer));
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for (QObject* obj : renderer_menu_items)
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{
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QAction* action = qobject_cast<QAction*>(obj);
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if (action)
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action->setChecked(action->text() == current_renderer_name);
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}
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}
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void MainWindow::onStartDiscActionTriggered()
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{
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QString filename =
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@ -128,10 +178,25 @@ void MainWindow::setupAdditionalUi()
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m_game_list_widget->initialize(m_host_interface);
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m_ui.mainContainer->insertWidget(0, m_game_list_widget);
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m_display_widget = m_host_interface->createDisplayWidget(nullptr);
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m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
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m_ui.mainContainer->insertWidget(1, m_display_widget);
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m_ui.mainContainer->setCurrentIndex(0);
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for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
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{
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const GPURenderer renderer = static_cast<GPURenderer>(i);
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QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer)));
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action->setCheckable(true);
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action->setChecked(m_host_interface->GetCoreSettings().gpu_renderer == renderer);
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connect(action, &QAction::triggered, [this, action, renderer]() {
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m_host_interface->getQSettings().setValue(QStringLiteral("GPU/Renderer"),
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QString(Settings::GetRendererName(renderer)));
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m_host_interface->GetCoreSettings().gpu_renderer = renderer;
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action->setChecked(true);
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switchRenderer();
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});
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}
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}
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void MainWindow::updateEmulationActions(bool starting, bool running)
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@ -25,6 +25,7 @@ private Q_SLOTS:
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void onEmulationStopped();
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void onEmulationPaused(bool paused);
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void toggleFullscreen();
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void switchRenderer();
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void onStartDiscActionTriggered();
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void onChangeDiscActionTriggered();
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@ -58,9 +58,6 @@
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<property name="title">
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<string>Renderer</string>
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</property>
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<addaction name="actionRendererD3D11"/>
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<addaction name="actionRendererOpenGL"/>
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<addaction name="actionRendererSoftware"/>
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</widget>
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<widget class="QMenu" name="actionCPUExecutionMode">
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<property name="title">
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@ -247,30 +244,6 @@
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<string>Fullscreen</string>
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</property>
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</action>
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<action name="actionRendererD3D11">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Hardware (D3D11)</string>
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</property>
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</action>
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<action name="actionRendererOpenGL">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Hardware (OpenGL)</string>
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</property>
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</action>
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<action name="actionRendererSoftware">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Software</string>
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</property>
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</action>
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<action name="actionCPUExecutionModeInterpreter">
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<property name="checkable">
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<bool>true</bool>
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@ -1,4 +1,6 @@
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#include "qthostinterface.h"
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#include "YBaseLib/AutoReleasePtr.h"
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#include "YBaseLib/ByteStream.h"
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#include "YBaseLib/Log.h"
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#include "YBaseLib/String.h"
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#include "common/null_audio_stream.h"
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@ -137,7 +139,10 @@ void QtHostInterface::refreshGameList(bool invalidate_cache /*= false*/)
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QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
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{
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#ifdef WIN32
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m_display_window = new D3D11DisplayWindow(this, nullptr);
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if (m_settings.gpu_renderer == GPURenderer::HardwareOpenGL)
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m_display_window = new OpenGLDisplayWindow(this, nullptr);
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else
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m_display_window = new D3D11DisplayWindow(this, nullptr);
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#else
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m_display_window = new OpenGLDisplayWindow(this, nullptr);
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#endif
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@ -148,7 +153,7 @@ QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
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return QWidget::createWindowContainer(m_display_window, parent);
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}
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void QtHostInterface::destroyDisplayWidget()
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void QtHostInterface::displayWidgetDestroyed()
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{
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m_display.release();
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delete m_display_window;
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@ -157,6 +162,7 @@ void QtHostInterface::destroyDisplayWidget()
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void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_state_filename)
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{
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Assert(!isOnWorkerThread());
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emit emulationStarting();
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if (!m_display_window->createDeviceContext(m_worker_thread))
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@ -327,7 +333,7 @@ void QtHostInterface::powerOffSystem()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "doPowerOffSystem", Qt::QueuedConnection);
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QMetaObject::invokeMethod(this, "powerOffSystem", Qt::QueuedConnection);
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return;
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}
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@ -339,12 +345,22 @@ void QtHostInterface::powerOffSystem()
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m_system.reset();
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m_audio_stream->PauseOutput(true);
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m_audio_stream->EmptyBuffers();
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m_display_window->destroyDeviceContext();
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emit emulationStopped();
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}
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void QtHostInterface::blockingPowerOffSystem()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "powerOffSystem", Qt::BlockingQueuedConnection);
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return;
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}
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powerOffSystem();
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}
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void QtHostInterface::resetSystem()
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{
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if (!isOnWorkerThread())
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@ -377,6 +393,44 @@ void QtHostInterface::pauseSystem(bool paused)
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void QtHostInterface::changeDisc(QString new_disc_filename) {}
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void QtHostInterface::loadStateFromMemory(QByteArray arr)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "loadStateFromMemory", Qt::QueuedConnection, Q_ARG(QByteArray, arr));
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return;
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}
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AutoReleasePtr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream();
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if (!m_system || !QtUtils::WriteQByteArrayToStream(arr, stream) || !stream->SeekAbsolute(0) ||
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!m_system->LoadState(stream))
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{
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Log_ErrorPrintf("Failed to load memory state");
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return;
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}
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}
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QByteArray QtHostInterface::saveStateToMemory()
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{
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if (!isOnWorkerThread())
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{
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QByteArray return_value;
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QMetaObject::invokeMethod(this, "saveStateToMemory", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QByteArray, return_value));
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return return_value;
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}
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QByteArray ret;
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if (!m_system)
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return {};
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AutoReleasePtr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream();
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if (m_system->SaveState(stream))
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return QtUtils::ReadStreamToQByteArray(stream, true);
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else
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return {};
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}
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void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
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{
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if (!m_display_window->initializeDeviceContext())
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@ -403,8 +457,8 @@ void QtHostInterface::doBootSystem(QString initial_filename, QString initial_sav
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void QtHostInterface::createAudioStream()
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{
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// Qt at least on Windows seems to want a buffer size of at least 8KB.
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m_audio_stream = QtAudioStream::Create();
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if (!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
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// m_audio_stream = QtAudioStream::Create();
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// if (!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
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{
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qWarning() << "Failed to configure audio stream, falling back to null output";
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@ -1,6 +1,7 @@
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#pragma once
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#include "core/host_interface.h"
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#include "opengldisplaywindow.h"
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#include <QtCore/QByteArray>
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#include <QtCore/QObject>
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#include <QtCore/QSettings>
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#include <QtCore/QThread>
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@ -8,8 +9,10 @@
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#include <functional>
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#include <map>
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#include <memory>
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#include <vector>
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#include <utility>
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#include <vector>
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class ByteStream;
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class QWidget;
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@ -44,9 +47,10 @@ public:
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bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
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QWidget* createDisplayWidget(QWidget* parent);
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void destroyDisplayWidget();
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void displayWidgetDestroyed();
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void bootSystem(QString initial_filename, QString initial_save_state_filename);
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void blockingPowerOffSystem();
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void updateInputMap();
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void handleKeyEvent(int key, bool pressed);
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@ -66,12 +70,15 @@ Q_SIGNALS:
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void emulationPaused(bool paused);
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void gameListRefreshed();
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void toggleFullscreenRequested();
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void switchRendererRequested();
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public Q_SLOTS:
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void powerOffSystem();
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void resetSystem();
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void pauseSystem(bool paused);
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void changeDisc(QString new_disc_filename);
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void loadStateFromMemory(QByteArray arr);
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QByteArray saveStateToMemory();
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private Q_SLOTS:
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void doStopThread();
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@ -1,4 +1,6 @@
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#include "qtutils.h"
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#include "YBaseLib/ByteStream.h"
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#include <QtCore/QMetaObject>
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#include <QtGui/QKeyEvent>
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#include <QtWidgets/QDialog>
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#include <QtWidgets/QMainWindow>
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@ -571,4 +573,25 @@ int KeyEventToInt(const QKeyEvent* ke)
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return static_cast<int>(ke->modifiers() & s_qt_modifier_mask) | ke->key();
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}
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QByteArray ReadStreamToQByteArray(ByteStream* stream, bool rewind /*= false*/)
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{
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QByteArray ret;
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const uint64 old_pos = stream->GetPosition();
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if (rewind && !stream->SeekAbsolute(0))
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return {};
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const uint64 stream_size = stream->GetSize() - stream->GetPosition();
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ret.resize(static_cast<int>(stream_size));
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if (stream_size > 0 && !stream->Read2(ret.data(), static_cast<uint32>(stream_size), nullptr))
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return {};
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stream->SeekAbsolute(old_pos);
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return ret;
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}
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bool WriteQByteArrayToStream(QByteArray& arr, ByteStream* stream)
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{
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return arr.isEmpty() || stream->Write2(arr.data(), static_cast<uint32>(arr.size()));
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}
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} // namespace QtUtils
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@ -1,8 +1,11 @@
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#pragma once
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#include <QtCore/QString>
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#include <QtCore/QByteArray>
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#include <initializer_list>
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#include <optional>
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class ByteStream;
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class QKeyEvent;
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class QTableView;
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class QWidget;
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@ -31,4 +34,10 @@ std::optional<int> ParseKeyString(const QString& key_str);
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/// Returns a key id for a key event, including any modifiers.
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int KeyEventToInt(const QKeyEvent* ke);
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/// Reads a whole stream to a Qt byte array.
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QByteArray ReadStreamToQByteArray(ByteStream* stream, bool rewind = false);
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/// Creates a stream from a Qt byte array.
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bool WriteQByteArrayToStream(QByteArray& arr, ByteStream* stream);
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} // namespace QtUtils
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