Qt: Move some functionalty from OpenGLDisplayWindow into QtDisplayWindow
This commit is contained in:
parent
ac6a7bad3f
commit
9436ffc806
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@ -20,6 +20,8 @@ add_executable(duckstation-qt
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opengldisplaywindow.h
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portsettingswidget.cpp
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portsettingswidget.h
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qtdisplaywindow.cpp
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qtdisplaywindow.h
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qthostinterface.cpp
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qthostinterface.h
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qtsettingsinterface.cpp
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@ -36,6 +36,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="consolesettingswidget.cpp" />
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<ClCompile Include="qtdisplaywindow.cpp" />
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<ClCompile Include="gamelistsettingswidget.cpp" />
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<ClCompile Include="gamelistwidget.cpp" />
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<ClCompile Include="main.cpp" />
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@ -49,6 +50,7 @@
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</ItemGroup>
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<ItemGroup>
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<QtMoc Include="portsettingswidget.h" />
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<QtMoc Include="qtdisplaywindow.h" />
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<ClInclude Include="settingwidgetbinder.h" />
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<QtMoc Include="consolesettingswidget.h" />
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<QtMoc Include="gamelistsettingswidget.h" />
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@ -103,6 +105,7 @@
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<ClCompile Include="$(IntDir)moc_mainwindow.cpp" />
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<ClCompile Include="$(IntDir)moc_opengldisplaywindow.cpp" />
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<ClCompile Include="$(IntDir)moc_portsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_qtdisplaywindow.cpp" />
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<ClCompile Include="$(IntDir)moc_qthostinterface.cpp" />
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<ClCompile Include="$(IntDir)moc_settingsdialog.cpp" />
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<ClCompile Include="$(IntDir)qrc_icons.cpp" />
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@ -255,7 +258,7 @@
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -276,7 +279,7 @@
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -297,7 +300,7 @@
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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@ -320,7 +323,7 @@
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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@ -342,7 +345,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -364,7 +367,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x86\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -388,7 +391,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -410,7 +413,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\Include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;$(SolutionDir)dep\msvc\qt5-x64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -21,11 +21,13 @@
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<ClCompile Include="$(IntDir)qrc_icons.cpp" />
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<ClCompile Include="portsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_portsettingswidget.cpp" />
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<ClCompile Include="qtdisplaywindow.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="qtsettingsinterface.h" />
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<ClInclude Include="qtutils.h" />
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<ClInclude Include="settingwidgetbinder.h" />
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<ClInclude Include="qtdisplaywindow.h" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="resources">
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@ -1,9 +1,11 @@
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#include "opengldisplaywindow.h"
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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#include "imgui.h"
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#include "qthostinterface.h"
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#include <QtGui/QKeyEvent>
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#include <array>
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#include <imgui_impl_opengl3.h>
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#include <tuple>
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Log_SetChannel(OpenGLDisplayWindow);
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@ -95,13 +97,18 @@ private:
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};
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OpenGLDisplayWindow::OpenGLDisplayWindow(QtHostInterface* host_interface, QWindow* parent)
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: QWindow(parent), m_host_interface(host_interface)
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: QtDisplayWindow(host_interface, parent)
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{
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setSurfaceType(QWindow::OpenGLSurface);
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}
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OpenGLDisplayWindow::~OpenGLDisplayWindow() = default;
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HostDisplay* OpenGLDisplayWindow::getHostDisplayInterface()
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{
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return this;
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}
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HostDisplay::RenderAPI OpenGLDisplayWindow::GetRenderAPI() const
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{
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return HostDisplay::RenderAPI::OpenGL;
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@ -114,7 +121,7 @@ void* OpenGLDisplayWindow::GetRenderDevice() const
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void* OpenGLDisplayWindow::GetRenderContext() const
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{
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return m_gl_context;
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return m_gl_context.get();
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}
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void* OpenGLDisplayWindow::GetRenderWindow() const
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@ -178,7 +185,7 @@ void OpenGLDisplayWindow::SetVSync(bool enabled)
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GLint current_fbo = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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SetSwapInterval(this, m_gl_context, enabled ? 1 : 0);
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SetSwapInterval(this, m_gl_context.get(), enabled ? 1 : 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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@ -190,15 +197,6 @@ std::tuple<u32, u32> OpenGLDisplayWindow::GetWindowSize() const
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void OpenGLDisplayWindow::WindowResized() {}
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void OpenGLDisplayWindow::keyPressEvent(QKeyEvent* event)
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{
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m_host_interface->handleKeyEvent(event->key(), true);
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}
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void OpenGLDisplayWindow::keyReleaseEvent(QKeyEvent* event)
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{
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m_host_interface->handleKeyEvent(event->key(), false);
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}
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const char* OpenGLDisplayWindow::GetGLSLVersionString() const
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{
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@ -238,9 +236,9 @@ static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLen
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}
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}
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bool OpenGLDisplayWindow::createGLContext(QThread* worker_thread)
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bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread)
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{
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m_gl_context = new QOpenGLContext();
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m_gl_context = std::make_unique<QOpenGLContext>();
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// Prefer a desktop OpenGL context where possible. If we can't get this, try OpenGL ES.
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static constexpr std::array<std::tuple<int, int>, 11> desktop_versions_to_try = {
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@ -293,16 +291,21 @@ bool OpenGLDisplayWindow::createGLContext(QThread* worker_thread)
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if (!m_gl_context->isValid())
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{
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Log_ErrorPrintf("Failed to create any GL context");
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delete m_gl_context;
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m_gl_context = nullptr;
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m_gl_context.reset();
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return false;
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}
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if (!m_gl_context->makeCurrent(this))
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{
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Log_ErrorPrintf("Failed to make GL context current on UI thread");
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delete m_gl_context;
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m_gl_context = nullptr;
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m_gl_context.reset();
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return false;
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}
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if (!QtDisplayWindow::createDeviceContext(worker_thread))
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{
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m_gl_context->doneCurrent();
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m_gl_context.reset();
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return false;
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}
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@ -311,12 +314,12 @@ bool OpenGLDisplayWindow::createGLContext(QThread* worker_thread)
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return true;
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}
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bool OpenGLDisplayWindow::initializeGLContext()
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bool OpenGLDisplayWindow::initializeDeviceContext()
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{
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if (!m_gl_context->makeCurrent(this))
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return false;
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s_thread_gl_context = m_gl_context;
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s_thread_gl_context = m_gl_context.get();
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// Load GLAD.
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const auto load_result =
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@ -324,6 +327,8 @@ bool OpenGLDisplayWindow::initializeGLContext()
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if (!load_result)
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{
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Log_ErrorPrintf("Failed to load GL functions");
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s_thread_gl_context = nullptr;
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m_gl_context->doneCurrent();
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return false;
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}
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@ -336,7 +341,7 @@ bool OpenGLDisplayWindow::initializeGLContext()
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}
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#endif
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if (!CreateImGuiContext() || !CreateGLResources())
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if (!QtDisplayWindow::initializeDeviceContext())
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{
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s_thread_gl_context = nullptr;
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m_gl_context->doneCurrent();
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@ -346,31 +351,37 @@ bool OpenGLDisplayWindow::initializeGLContext()
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return true;
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}
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void OpenGLDisplayWindow::destroyGLContext()
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void OpenGLDisplayWindow::destroyDeviceContext()
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{
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Assert(m_gl_context && s_thread_gl_context == m_gl_context);
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Assert(m_gl_context && s_thread_gl_context == m_gl_context.get());
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QtDisplayWindow::destroyDeviceContext();
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s_thread_gl_context = nullptr;
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if (m_display_vao != 0)
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glDeleteVertexArrays(1, &m_display_vao);
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if (m_display_linear_sampler != 0)
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glDeleteSamplers(1, &m_display_linear_sampler);
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if (m_display_nearest_sampler != 0)
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glDeleteSamplers(1, &m_display_nearest_sampler);
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m_display_program.Destroy();
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m_gl_context->doneCurrent();
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delete m_gl_context;
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m_gl_context = nullptr;
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m_gl_context.reset();
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}
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bool OpenGLDisplayWindow::CreateImGuiContext()
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bool OpenGLDisplayWindow::createImGuiContext()
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{
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if (!QtDisplayWindow::createImGuiContext())
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return false;
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if (!ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
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return false;
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ImGui_ImplOpenGL3_NewFrame();
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return true;
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}
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bool OpenGLDisplayWindow::CreateGLResources()
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void OpenGLDisplayWindow::destroyImGuiContext()
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{
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ImGui_ImplOpenGL3_Shutdown();
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QtDisplayWindow::destroyImGuiContext();
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}
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bool OpenGLDisplayWindow::createDeviceResources()
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{
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static constexpr char fullscreen_quad_vertex_shader[] = R"(
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uniform vec4 u_src_rect;
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return true;
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}
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void OpenGLDisplayWindow::destroyDeviceResources()
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{
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QtDisplayWindow::destroyDeviceResources();
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if (m_display_vao != 0)
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glDeleteVertexArrays(1, &m_display_vao);
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if (m_display_linear_sampler != 0)
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glDeleteSamplers(1, &m_display_linear_sampler);
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if (m_display_nearest_sampler != 0)
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glDeleteSamplers(1, &m_display_nearest_sampler);
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m_display_program.Destroy();
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}
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void OpenGLDisplayWindow::Render()
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{
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glDisable(GL_SCISSOR_TEST);
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@ -437,20 +462,21 @@ void OpenGLDisplayWindow::Render()
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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RenderDisplay();
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renderDisplay();
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// ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImDrawData* draw_data = ImGui::GetDrawData();
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if (draw_data)
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ImGui_ImplOpenGL3_RenderDrawData(draw_data);
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m_gl_context->makeCurrent(this);
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m_gl_context->swapBuffers(this);
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// ImGui_ImplSDL2_NewFrame(m_window);
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// ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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GL::Program::ResetLastProgram();
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}
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void OpenGLDisplayWindow::RenderDisplay()
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void OpenGLDisplayWindow::renderDisplay()
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{
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if (!m_display_texture_id)
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return;
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@ -477,3 +503,4 @@ void OpenGLDisplayWindow::RenderDisplay()
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glBindSampler(0, 0);
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}
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@ -1,17 +1,16 @@
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#pragma once
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#include <glad.h>
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#include <QtGui/QWindow>
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#include <QtGui/QOpenGLContext>
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#include "common/gl/program.h"
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include <string>
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#include "qtdisplaywindow.h"
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#include <QtGui/QOpenGLContext>
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#include <memory>
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class QtHostInterface;
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class OpenGLDisplayWindow final : public QWindow, public HostDisplay
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class OpenGLDisplayWindow final : public QtDisplayWindow, public HostDisplay
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -19,9 +18,11 @@ public:
|
|||
OpenGLDisplayWindow(QtHostInterface* host_interface, QWindow* parent);
|
||||
~OpenGLDisplayWindow();
|
||||
|
||||
bool createGLContext(QThread* worker_thread);
|
||||
bool initializeGLContext();
|
||||
void destroyGLContext();
|
||||
HostDisplay* getHostDisplayInterface() override;
|
||||
|
||||
bool createDeviceContext(QThread* worker_thread) override;
|
||||
bool initializeDeviceContext() override;
|
||||
void destroyDeviceContext() override;
|
||||
|
||||
RenderAPI GetRenderAPI() const override;
|
||||
void* GetRenderDevice() const override;
|
||||
|
@ -45,23 +46,20 @@ public:
|
|||
std::tuple<u32, u32> GetWindowSize() const override;
|
||||
void WindowResized() override;
|
||||
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent* event);
|
||||
void keyReleaseEvent(QKeyEvent* event);
|
||||
void Render() override;
|
||||
|
||||
private:
|
||||
const char* GetGLSLVersionString() const;
|
||||
std::string GetGLSLVersionHeader() const;
|
||||
|
||||
bool CreateImGuiContext();
|
||||
bool CreateGLResources();
|
||||
bool createImGuiContext() override;
|
||||
void destroyImGuiContext() override;
|
||||
bool createDeviceResources() override;
|
||||
void destroyDeviceResources() override;
|
||||
|
||||
void Render();
|
||||
void RenderDisplay();
|
||||
void renderDisplay();
|
||||
|
||||
QtHostInterface* m_host_interface;
|
||||
|
||||
QOpenGLContext* m_gl_context = nullptr;
|
||||
std::unique_ptr<QOpenGLContext> m_gl_context = nullptr;
|
||||
|
||||
GL::Program m_display_program;
|
||||
GLuint m_display_vao = 0;
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
#include "qtdisplaywindow.h"
|
||||
#include "imgui.h"
|
||||
#include "qthostinterface.h"
|
||||
#include <QtGui/QKeyEvent>
|
||||
|
||||
QtDisplayWindow::QtDisplayWindow(QtHostInterface* host_interface, QWindow* parent)
|
||||
: QWindow(parent), m_host_interface(host_interface)
|
||||
{
|
||||
}
|
||||
|
||||
QtDisplayWindow::~QtDisplayWindow() = default;
|
||||
|
||||
HostDisplay* QtDisplayWindow::getHostDisplayInterface()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool QtDisplayWindow::createDeviceContext(QThread* worker_thread)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool QtDisplayWindow::initializeDeviceContext()
|
||||
{
|
||||
if (!createImGuiContext() || !createDeviceResources())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void QtDisplayWindow::destroyDeviceContext()
|
||||
{
|
||||
destroyImGuiContext();
|
||||
destroyDeviceResources();
|
||||
}
|
||||
|
||||
bool QtDisplayWindow::createImGuiContext()
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
return true;
|
||||
}
|
||||
|
||||
void QtDisplayWindow::destroyImGuiContext()
|
||||
{
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
|
||||
bool QtDisplayWindow::createDeviceResources()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void QtDisplayWindow::destroyDeviceResources() {}
|
||||
|
||||
void QtDisplayWindow::Render() {}
|
||||
|
||||
void QtDisplayWindow::keyPressEvent(QKeyEvent* event)
|
||||
{
|
||||
m_host_interface->handleKeyEvent(event->key(), true);
|
||||
}
|
||||
|
||||
void QtDisplayWindow::keyReleaseEvent(QKeyEvent* event)
|
||||
{
|
||||
m_host_interface->handleKeyEvent(event->key(), false);
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#pragma once
|
||||
#include <QtGui/QWindow>
|
||||
|
||||
class QKeyEvent;
|
||||
|
||||
class HostDisplay;
|
||||
|
||||
class QtHostInterface;
|
||||
|
||||
class QtDisplayWindow : public QWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
QtDisplayWindow(QtHostInterface* host_interface, QWindow* parent);
|
||||
virtual ~QtDisplayWindow();
|
||||
|
||||
virtual HostDisplay* getHostDisplayInterface();
|
||||
|
||||
virtual bool createDeviceContext(QThread* worker_thread);
|
||||
virtual bool initializeDeviceContext();
|
||||
virtual void destroyDeviceContext();
|
||||
|
||||
virtual void Render();
|
||||
|
||||
protected:
|
||||
virtual bool createImGuiContext();
|
||||
virtual void destroyImGuiContext();
|
||||
virtual bool createDeviceResources();
|
||||
virtual void destroyDeviceResources();
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
QtHostInterface* m_host_interface;
|
||||
};
|
|
@ -24,7 +24,7 @@ QtHostInterface::QtHostInterface(QObject* parent)
|
|||
|
||||
QtHostInterface::~QtHostInterface()
|
||||
{
|
||||
Assert(!m_opengl_display_window);
|
||||
Assert(!m_display_window);
|
||||
stopThread();
|
||||
}
|
||||
|
||||
|
@ -129,24 +129,24 @@ void QtHostInterface::refreshGameList(bool invalidate_cache /*= false*/)
|
|||
|
||||
QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
|
||||
{
|
||||
m_opengl_display_window = new OpenGLDisplayWindow(this, nullptr);
|
||||
m_display_window = new OpenGLDisplayWindow(this, nullptr);
|
||||
m_display.release();
|
||||
m_display = std::unique_ptr<HostDisplay>(static_cast<HostDisplay*>(m_opengl_display_window));
|
||||
return QWidget::createWindowContainer(m_opengl_display_window, parent);
|
||||
m_display = std::unique_ptr<HostDisplay>(m_display_window->getHostDisplayInterface());
|
||||
return QWidget::createWindowContainer(m_display_window, parent);
|
||||
}
|
||||
|
||||
void QtHostInterface::destroyDisplayWidget()
|
||||
{
|
||||
m_display.release();
|
||||
delete m_opengl_display_window;
|
||||
m_opengl_display_window = nullptr;
|
||||
delete m_display_window;
|
||||
m_display_window = nullptr;
|
||||
}
|
||||
|
||||
void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_state_filename)
|
||||
{
|
||||
emit emulationStarting();
|
||||
|
||||
if (!m_opengl_display_window->createGLContext(m_worker_thread))
|
||||
if (!m_display_window->createDeviceContext(m_worker_thread))
|
||||
{
|
||||
emit emulationStopped();
|
||||
return;
|
||||
|
@ -252,7 +252,7 @@ void QtHostInterface::powerOffSystem()
|
|||
}
|
||||
|
||||
m_system.reset();
|
||||
m_opengl_display_window->destroyGLContext();
|
||||
m_display_window->destroyDeviceContext();
|
||||
|
||||
emit emulationStopped();
|
||||
}
|
||||
|
@ -290,7 +290,7 @@ void QtHostInterface::changeDisc(QString new_disc_filename) {}
|
|||
|
||||
void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
|
||||
{
|
||||
if (!m_opengl_display_window->initializeGLContext())
|
||||
if (!m_display_window->initializeDeviceContext())
|
||||
{
|
||||
emit emulationStopped();
|
||||
return;
|
||||
|
@ -305,7 +305,7 @@ void QtHostInterface::doBootSystem(QString initial_filename, QString initial_sav
|
|||
!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
|
||||
initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
|
||||
{
|
||||
m_opengl_display_window->destroyGLContext();
|
||||
m_display_window->destroyDeviceContext();
|
||||
emit emulationStopped();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -92,7 +92,7 @@ private:
|
|||
|
||||
std::unique_ptr<GameList> m_game_list;
|
||||
|
||||
OpenGLDisplayWindow* m_opengl_display_window = nullptr;
|
||||
QtDisplayWindow* m_display_window = nullptr;
|
||||
QThread* m_original_thread = nullptr;
|
||||
Thread* m_worker_thread = nullptr;
|
||||
|
||||
|
|
Loading…
Reference in New Issue