GPU: Set PAL mode on soft reset if region is PAL
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@ -40,6 +40,7 @@ void GPU::Reset()
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void GPU::SoftReset()
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{
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m_GPUSTAT.bits = 0x14802000;
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m_GPUSTAT.pal_mode = m_system->IsPALRegion();
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m_drawing_area.Set(0, 0, 0, 0);
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m_drawing_area_changed = true;
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m_drawing_offset = {};
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@ -279,7 +280,8 @@ void GPU::UpdateCRTCConfig()
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}
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const TickCount ticks_per_frame = cs.horizontal_total * cs.vertical_total;
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const double vertical_frequency = static_cast<double>((u64(MASTER_CLOCK) * 11) / 7) / static_cast<double>(ticks_per_frame);
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const double vertical_frequency =
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static_cast<double>((u64(MASTER_CLOCK) * 11) / 7) / static_cast<double>(ticks_per_frame);
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m_system->GetHostInterface()->SetThrottleFrequency(vertical_frequency);
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const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
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@ -50,6 +50,8 @@ public:
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SPU* GetSPU() const { return m_spu.get(); }
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MDEC* GetMDEC() const { return m_mdec.get(); }
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ConsoleRegion GetRegion() const { return m_region; }
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bool IsPALRegion() const { return m_region == ConsoleRegion::PAL; }
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u32 GetFrameNumber() const { return m_frame_number; }
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u32 GetInternalFrameNumber() const { return m_internal_frame_number; }
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u32 GetGlobalTickCounter() const { return m_global_tick_counter; }
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