Frontend: Support OpenGL ES

This commit is contained in:
Connor McLaughlin 2019-11-06 01:32:56 +10:00
parent 1a6c51e74b
commit b28610e30b
3 changed files with 97 additions and 16 deletions

View File

@ -22,7 +22,8 @@ public:
{
None,
D3D11,
OpenGL
OpenGL,
OpenGLES
};
virtual RenderAPI GetRenderAPI() const = 0;

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@ -1,9 +1,11 @@
#include "opengl_host_display.h"
#include "YBaseLib/Log.h"
#include "icon.h"
#include <array>
#include <imgui.h>
#include <imgui_impl_opengl3.h>
#include <imgui_impl_sdl.h>
#include <tuple>
Log_SetChannel(OpenGLHostDisplay);
class OpenGLHostDisplayTexture : public HostDisplayTexture
@ -75,7 +77,7 @@ OpenGLHostDisplay::~OpenGLHostDisplay()
HostDisplay::RenderAPI OpenGLHostDisplay::GetRenderAPI() const
{
return HostDisplay::RenderAPI::OpenGL;
return m_is_gles ? HostDisplay::RenderAPI::OpenGLES : HostDisplay::RenderAPI::OpenGL;
}
void* OpenGLHostDisplay::GetHostRenderDevice() const
@ -148,6 +150,24 @@ void OpenGLHostDisplay::WindowResized()
SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
}
const char* OpenGLHostDisplay::GetGLSLVersionString() const
{
return m_is_gles ? "#version 300 es" : "#version 130\n";
}
std::string OpenGLHostDisplay::GetGLSLVersionHeader() const
{
std::string header = GetGLSLVersionString();
header += "\n\n";
if (m_is_gles)
{
header += "precision highp float;\n";
header += "precision highp int;\n\n";
}
return header;
}
static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* userParam)
{
@ -170,15 +190,65 @@ static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLen
bool OpenGLHostDisplay::CreateGLContext()
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
// Prefer a desktop OpenGL context where possible. If we can't get this, try OpenGL ES.
static constexpr std::array<std::tuple<int, int>, 11> desktop_versions_to_try = {
{{4, 6}, {4, 5}, {4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0}, {3, 3}, {3, 2}, {3, 1}, {3, 0}}};
static constexpr std::array<std::tuple<int, int>, 4> es_versions_to_try = {{{3, 2}, {3, 1}, {3, 0}}};
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
m_gl_context = SDL_GL_CreateContext(m_window);
if (!m_gl_context || SDL_GL_MakeCurrent(m_window, m_gl_context) != 0 || !gladLoadGL())
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#ifdef _DEBUG
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
#endif
for (const auto [major, minor] : desktop_versions_to_try)
{
Panic("Failed to create GL context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
Log_InfoPrintf("Trying a Desktop OpenGL %d.%d context", major, minor);
m_gl_context = SDL_GL_CreateContext(m_window);
if (m_gl_context)
{
Log_InfoPrintf("Got a desktop OpenGL %d.%d context", major, minor);
break;
}
}
if (!m_gl_context)
{
// try es
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
for (const auto [major, minor] : es_versions_to_try)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
Log_InfoPrintf("Trying a OpenGL ES %d.%d context", major, minor);
m_gl_context = SDL_GL_CreateContext(m_window);
if (m_gl_context)
{
Log_InfoPrintf("Got a OpenGL ES %d.%d context", major, minor);
m_is_gles = true;
break;
}
}
}
if (!m_gl_context || SDL_GL_MakeCurrent(m_window, m_gl_context) != 0)
{
Log_ErrorPrintf("Failed to create any GL context");
return false;
}
// Load GLAD.
const auto load_result =
m_is_gles ? gladLoadGLES2Loader(SDL_GL_GetProcAddress) : gladLoadGLLoader(SDL_GL_GetProcAddress);
if (!load_result)
{
Log_ErrorPrintf("Failed to load GL functions");
return false;
}
@ -197,7 +267,7 @@ bool OpenGLHostDisplay::CreateGLContext()
bool OpenGLHostDisplay::CreateImGuiContext()
{
if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init())
if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
return false;
ImGui_ImplOpenGL3_NewFrame();
@ -208,8 +278,6 @@ bool OpenGLHostDisplay::CreateImGuiContext()
bool OpenGLHostDisplay::CreateGLResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
#version 330 core
uniform vec4 u_src_rect;
out vec2 v_tex0;
@ -222,8 +290,6 @@ void main()
)";
static constexpr char display_fragment_shader[] = R"(
#version 330 core
uniform sampler2D samp0;
in vec2 v_tex0;
@ -235,12 +301,21 @@ void main()
}
)";
if (!m_display_program.Compile(fullscreen_quad_vertex_shader, display_fragment_shader))
if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader,
GetGLSLVersionHeader() + display_fragment_shader))
{
Log_ErrorPrintf("Failed to compile display shaders");
return false;
}
if (!m_is_gles)
m_display_program.BindFragData(0, "o_col0");
m_display_program.BindFragData(0, "o_col0");
if (!m_display_program.Link())
{
Log_ErrorPrintf("Failed to link display program");
return false;
}
m_display_program.Bind();
m_display_program.RegisterUniform("u_src_rect");

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@ -3,6 +3,7 @@
#include "common/gl/texture.h"
#include "core/host_display.h"
#include <SDL.h>
#include <string>
#include <memory>
class OpenGLHostDisplay final : public HostDisplay
@ -32,6 +33,9 @@ public:
void WindowResized() override;
private:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
bool CreateGLContext();
bool CreateImGuiContext();
bool CreateGLResources();
@ -59,6 +63,7 @@ private:
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
bool m_is_gles = false;
bool m_display_texture_changed = false;
bool m_display_linear_filtering = false;
};