Frontend: Support OpenGL ES
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parent
1a6c51e74b
commit
b28610e30b
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@ -22,7 +22,8 @@ public:
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{
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None,
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D3D11,
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OpenGL
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OpenGL,
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OpenGLES
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};
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virtual RenderAPI GetRenderAPI() const = 0;
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@ -1,9 +1,11 @@
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#include "opengl_host_display.h"
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#include "YBaseLib/Log.h"
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#include "icon.h"
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#include <array>
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#include <imgui.h>
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#include <imgui_impl_opengl3.h>
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#include <imgui_impl_sdl.h>
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#include <tuple>
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Log_SetChannel(OpenGLHostDisplay);
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class OpenGLHostDisplayTexture : public HostDisplayTexture
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@ -75,7 +77,7 @@ OpenGLHostDisplay::~OpenGLHostDisplay()
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HostDisplay::RenderAPI OpenGLHostDisplay::GetRenderAPI() const
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{
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return HostDisplay::RenderAPI::OpenGL;
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return m_is_gles ? HostDisplay::RenderAPI::OpenGLES : HostDisplay::RenderAPI::OpenGL;
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}
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void* OpenGLHostDisplay::GetHostRenderDevice() const
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@ -148,6 +150,24 @@ void OpenGLHostDisplay::WindowResized()
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SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
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}
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const char* OpenGLHostDisplay::GetGLSLVersionString() const
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{
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return m_is_gles ? "#version 300 es" : "#version 130\n";
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}
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std::string OpenGLHostDisplay::GetGLSLVersionHeader() const
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{
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std::string header = GetGLSLVersionString();
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header += "\n\n";
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if (m_is_gles)
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{
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header += "precision highp float;\n";
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header += "precision highp int;\n\n";
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}
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return header;
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}
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static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar* message, const void* userParam)
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{
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@ -170,15 +190,65 @@ static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLen
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bool OpenGLHostDisplay::CreateGLContext()
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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// Prefer a desktop OpenGL context where possible. If we can't get this, try OpenGL ES.
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static constexpr std::array<std::tuple<int, int>, 11> desktop_versions_to_try = {
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{{4, 6}, {4, 5}, {4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0}, {3, 3}, {3, 2}, {3, 1}, {3, 0}}};
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static constexpr std::array<std::tuple<int, int>, 4> es_versions_to_try = {{{3, 2}, {3, 1}, {3, 0}}};
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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m_gl_context = SDL_GL_CreateContext(m_window);
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if (!m_gl_context || SDL_GL_MakeCurrent(m_window, m_gl_context) != 0 || !gladLoadGL())
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#ifdef _DEBUG
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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#endif
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for (const auto [major, minor] : desktop_versions_to_try)
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{
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Panic("Failed to create GL context");
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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Log_InfoPrintf("Trying a Desktop OpenGL %d.%d context", major, minor);
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m_gl_context = SDL_GL_CreateContext(m_window);
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if (m_gl_context)
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{
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Log_InfoPrintf("Got a desktop OpenGL %d.%d context", major, minor);
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break;
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}
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}
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if (!m_gl_context)
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{
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// try es
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
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for (const auto [major, minor] : es_versions_to_try)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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Log_InfoPrintf("Trying a OpenGL ES %d.%d context", major, minor);
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m_gl_context = SDL_GL_CreateContext(m_window);
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if (m_gl_context)
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{
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Log_InfoPrintf("Got a OpenGL ES %d.%d context", major, minor);
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m_is_gles = true;
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break;
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}
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}
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}
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if (!m_gl_context || SDL_GL_MakeCurrent(m_window, m_gl_context) != 0)
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{
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Log_ErrorPrintf("Failed to create any GL context");
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return false;
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}
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// Load GLAD.
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const auto load_result =
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m_is_gles ? gladLoadGLES2Loader(SDL_GL_GetProcAddress) : gladLoadGLLoader(SDL_GL_GetProcAddress);
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if (!load_result)
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{
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Log_ErrorPrintf("Failed to load GL functions");
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return false;
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}
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@ -197,7 +267,7 @@ bool OpenGLHostDisplay::CreateGLContext()
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bool OpenGLHostDisplay::CreateImGuiContext()
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{
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if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init())
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if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
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return false;
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ImGui_ImplOpenGL3_NewFrame();
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@ -208,8 +278,6 @@ bool OpenGLHostDisplay::CreateImGuiContext()
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bool OpenGLHostDisplay::CreateGLResources()
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{
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static constexpr char fullscreen_quad_vertex_shader[] = R"(
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#version 330 core
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uniform vec4 u_src_rect;
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out vec2 v_tex0;
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@ -222,8 +290,6 @@ void main()
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)";
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static constexpr char display_fragment_shader[] = R"(
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#version 330 core
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uniform sampler2D samp0;
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in vec2 v_tex0;
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@ -235,12 +301,21 @@ void main()
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}
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)";
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if (!m_display_program.Compile(fullscreen_quad_vertex_shader, display_fragment_shader))
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if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader,
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GetGLSLVersionHeader() + display_fragment_shader))
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{
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Log_ErrorPrintf("Failed to compile display shaders");
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return false;
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}
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if (!m_is_gles)
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m_display_program.BindFragData(0, "o_col0");
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m_display_program.BindFragData(0, "o_col0");
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if (!m_display_program.Link())
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{
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Log_ErrorPrintf("Failed to link display program");
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return false;
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}
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m_display_program.Bind();
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m_display_program.RegisterUniform("u_src_rect");
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@ -3,6 +3,7 @@
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include <SDL.h>
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#include <string>
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#include <memory>
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class OpenGLHostDisplay final : public HostDisplay
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@ -32,6 +33,9 @@ public:
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void WindowResized() override;
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private:
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const char* GetGLSLVersionString() const;
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std::string GetGLSLVersionHeader() const;
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bool CreateGLContext();
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bool CreateImGuiContext();
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bool CreateGLResources();
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@ -59,6 +63,7 @@ private:
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GLuint m_display_nearest_sampler = 0;
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GLuint m_display_linear_sampler = 0;
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bool m_is_gles = false;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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};
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