Lioncash
0ce6264f90
D3DCommon/Shader: Create vector via iterators in CreateByteCode()
...
Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
Lioncash
287b446ef7
D3D/DXShader: Remove duplicate GetByteCode function
...
This is already provided in the base class, which performs the same
exact behavior. Given the function in the base class isn't virtual, this
also essentially resolves an instance of shadowing.
2019-07-26 19:45:23 -04:00
Lioncash
67bd2de73e
OGL/ProgramShaderCache: Convert typedef over to a using alias
...
Same thing, but nicer to read from left to right.
2019-07-26 18:43:44 -04:00
Lioncash
d6617d399f
OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
...
Same thing, less reading.
2019-07-26 18:22:55 -04:00
Lioncash
6e69e3cf26
OGL/ProgramShaderCache: Remove unused headers
...
Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
2019-07-26 18:09:44 -04:00
Lioncash
fb384dec55
OGL/ProgramShaderCache: Use std::string_view where applicable
2019-07-26 18:02:00 -04:00
Silent
890f781cd0
Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings
2019-07-26 19:39:07 +02:00
Silent
799c52463e
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr
2019-07-26 19:38:58 +02:00
Connor McLaughlin
fc8859a414
Merge pull request #8249 from lioncash/rect
...
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-19 16:32:30 +10:00
Stenzek
68bd4cd79a
Vulkan: Use reversed depth range in viewport
...
Also adds a DriverDetails bug to disable on drivers where this is still
broken.
2019-07-18 23:43:12 +10:00
Lioncash
2b9389202e
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
...
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.
While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
Lioncash
d4337eebde
VideoCommon/Statistics: Rename stats global to g_stats
...
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
2019-07-10 23:34:54 -04:00
Lioncash
a99c7d01e1
VideoCommon/Statistics: Normalize statistic variable names
...
Normalizes all variables related to statistics so that they follow our
coding style.
These are relatively low traffic areas, so this modification isn't too
noisy.
2019-07-10 23:19:10 -04:00
Lioncash
04c06ec661
VideoCommon/Statistics: Use std::array for projection values
...
Makes the members within the interface much nicer to look at, and also
makes copying them over much nicer too.
2019-06-20 08:06:20 -04:00
Lioncash
72b04a353d
VideoBackends/Vulkan: Use nested namespace specifiers where applicable
2019-06-17 16:57:30 -04:00
Connor McLaughlin
951b66e4ac
Merge pull request #8049 from stenzek/crop
...
Renderer: Adjust source rectangle when crop would draw off screen
2019-06-08 20:57:52 +10:00
Connor McLaughlin
5a4e2a6b2f
Merge pull request #7734 from stenzek/mojave-warning
...
Vulkan: Display a warning when using MoltenVK on HS and earlier
2019-06-08 20:41:39 +10:00
Stenzek
3f1586dbce
Vulkan: Display a warning when using MoltenVK on HS and earlier
2019-06-08 20:16:24 +10:00
Stenzek
1028e2c1a6
D3D12: Remove unnecessary includes in DXContext.h
2019-06-08 20:12:15 +10:00
Stenzek
9316e25652
D3DCommon: Fallback to base CreateSwapChain on failure
...
It appears that some older drivers do not support
CreateSwapChainForHwnd, resulting in DXGI_ERROR_INVALID_CALL. For these
cases, fall back to the base CreateSwapChain() from DXGI 1.0.
In theory this should also let us run on Win7 without the platform
update, but in reality we require the newer shader compiler so this
probably won't work regardless. Also any hardware of this vintage is
unlikely to run Dolphin well.
2019-06-08 20:11:49 +10:00
Lioncash
a9663669dc
Common/CommonFuncs: Remove now-unneccessary ArraySize function
...
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.
In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.
In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
Lioncash
a41ba68c1e
VideoVulkan/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
Lioncash
cd9281772a
VideoSoftware/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
Lioncash
115e7992c5
VideoOGL/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
Lioncash
968d379cc4
VideoNull/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
Lioncash
1831dcbe6f
VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
...
Now that we're on C++17, we can use its non-member std::size function
instead of ours. This provides no functional change.
2019-05-30 04:16:20 -04:00
Lioncash
d6a60050ff
VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
...
Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.
This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
Lioncash
e60268bd42
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
...
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Pokechu22
69d9d9f87a
Also free when initialization fails, and move to end
2019-05-26 19:59:29 -07:00
Pokechu22
19fb3bb4fe
DX11: Fix access violation on closing dolphin
2019-05-26 15:01:05 -07:00
spycrab
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
...
Support CMake on Windows
2019-05-14 21:07:26 +02:00
spycrab
6cef70c182
VideoBackends/D3D: Fix CMakeLists.txt
2019-05-12 00:05:09 +02:00
weihuoya
e98f43d2af
bbox minor fx
2019-05-09 17:30:17 +08:00
spycrab
35f7abfe76
VideoBackends/D3DCommon: Fix linking against self
2019-05-08 20:59:15 +02:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Léo Lam
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
...
Remove redundant initialization
2019-05-04 22:50:51 +02:00
Filip Gawin
c110ffcdaa
Remove redundant initialization
2019-04-30 01:22:24 +02:00
Connor McLaughlin
1b1662773e
Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
...
Vulkan: Don't set a negative offset in scissor rect
2019-04-28 23:37:51 +10:00
Stenzek
32359bf2bb
Renderer: Adjust target rectangle in the base class
2019-04-28 23:33:24 +10:00
Stenzek
3c64f0c616
Renderer: Adjust source rectangle when crop would draw off screen
...
This prevents us from requiring an oversized and/or negative viewport by
shrinking the source rectangle instead.
2019-04-28 23:31:57 +10:00
Connor McLaughlin
d2d8d7ce90
Merge pull request #8051 from JosJuice/efb-constexpr
...
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
2019-04-28 20:37:25 +10:00
JosJuice
ced2306fc5
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
...
https://bugs.dolphin-emu.org/issues/11692#note-5
Also change const into constexpr while we're at it.
2019-04-28 11:50:17 +02:00
Stenzek
5399995c61
Vulkan: Don't set a negative offset in scissor rect
...
The spec/validation layers say this is invalid.
2019-04-28 16:01:09 +10:00
Stenzek
025767c929
D3D: Set optional features after creating the device
...
Fixes feature level 10.0 devices crashing during runtime.
2019-04-28 15:26:49 +10:00
Stenzek
356ebdf509
OGL: Set shared context state up to match main context
...
Has a better chance of avoiding recompiling if so.
2019-04-21 14:28:14 +10:00
Stenzek
6553cf8bb1
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
...
It is always enabled in GLES.
2019-04-21 14:28:14 +10:00
Stenzek
f2a594fad5
OGL: Fix binding error on shutdown
...
This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
Stenzek
5c95dc61fc
OGL: Store shader source in OGLShader
...
So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
Stenzek
bbd1ae16db
OGL: Remove unused ProgramShaderCache::CompileShader()
2019-04-21 14:28:14 +10:00
Stenzek
f8c1ba409c
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
2019-04-21 14:28:14 +10:00
Stenzek
3791262d96
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
2019-04-21 12:41:15 +10:00
Stenzek
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
Stenzek
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
...
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
Stenzek
474500f07e
Vulkan: Prevent submission of command buffer with open queries
2019-04-01 20:49:42 +10:00
Stenzek
f2d8c8d2a8
D3D12: Fix rare case where command list was executed with open queries
2019-04-01 20:49:24 +10:00
Stenzek
92f1f553d1
D3D12: Fix case where perf queries weren't flushed
2019-04-01 20:13:39 +10:00
Stenzek
113bd60fe7
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
Connor McLaughlin
39139a52e7
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
...
Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
Stenzek
b685a66753
Vulkan: Fix crash when checking subgroup support on Mesa
2019-03-30 00:18:26 +10:00
Stenzek
a6bb06174f
Vulkan: Fix library load failure on Android
2019-03-29 23:36:53 +10:00
Techjar
5d37b2b951
Qt/HacksWidget: Fix backend feature support checks
2019-03-29 08:45:21 -04:00
Stenzek
604ab67c7f
Vulkan: Simplify perf queries using vkGetQueryPoolResults
2019-03-29 20:54:44 +10:00
Stenzek
6d40ea8553
Vulkan: Fix barrier validation layer errors for bounding box
2019-03-29 20:54:44 +10:00
Stenzek
23a655217c
Vulkan: Fix validation layer error for unbound texture layouts
2019-03-29 20:54:44 +10:00
Stenzek
427dd45151
Vulkan: Simplify command buffer fence tracking
2019-03-29 20:54:44 +10:00
Connor McLaughlin
f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
...
D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
Stenzek
6561850f2b
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
2019-03-29 20:06:56 +10:00
Stenzek
86da282570
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
2019-03-29 20:06:56 +10:00
Stenzek
d0d010f854
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
Stenzek
3b86c93285
VertexManagerBase: Increase vertex/uniform buffer sizes
...
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
Stenzek
2a4bca8b4a
VideoBackends: Verify validity before doing full renderer init
...
Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
Stenzek
1151a1238f
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
Stenzek
3d8014beb5
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
Stenzek
ea15080d8f
Add D3DCommon (shared code between D3D11 and D3D12)
2019-03-29 19:52:38 +10:00
Stenzek
f6641b7e4f
Vulkan: Use Common::DynamicLibrary
2019-03-29 19:52:38 +10:00
Stenzek
16294acd2a
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-25 18:47:58 +10:00
Dzmitry Malyshau
4173a8f545
Use proper view type of framebuffer images
2019-03-15 12:24:39 -04:00
Stenzek
a218a794cb
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
Stenzek
65216c9e87
VideoConfig: Add SupportsPartialDepthCopies to backend info
...
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
spycrab
f72652f690
Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
2019-03-07 02:05:59 +01:00
spycrab
a5534ec950
Vulkan: Show backend as Vulkan (MoltenVK) on macOS
2019-03-06 15:25:54 +01:00
Stenzek
21d81f99ff
VideoBackends: Fix GPU decoding of XFB buffers
...
Was using UNORM instead of UINT, resulting in invalid values.
2019-02-28 20:35:22 +10:00
Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Stenzek
f9869cb216
Vulkan: Support runtime selection of WSI
2019-02-15 18:40:46 +10:00
Tilka
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
...
Use empty instead of size
2019-02-13 01:59:43 +00:00
Filip Gawin
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
Tilka
8aaebfa2b3
Merge pull request #7716 from stenzek/stereo
...
Stereoscopy regression fixes
2019-02-03 19:57:01 +00:00
Jordan Woyak
69b617ce76
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
2019-02-03 12:02:02 -06:00
Tilka
2d75797c63
Merge pull request #7747 from stenzek/vulkan-shutdown
...
Vulkan: Shutdown fixes and cleanup/refactoring
2019-02-02 12:45:20 +00:00
Stenzek
3b033bf3f0
Vulkan: Move clear shader from Renderer to ShaderCache
2019-01-27 13:07:35 +10:00
Stenzek
e2cf238ec4
Vulkan: Move swapchain related members from Renderer to SwapChain
2019-01-27 12:59:57 +10:00
Stenzek
bd66db049a
Vulkan: Use device-local functions where possible
...
Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
Stenzek
ce1cc2d9fa
Vulkan: Don't execute command buffer before shutting down
...
We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
Stenzek
b01df8670f
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-27 12:31:12 +10:00
Stenzek
774480ba23
Vulkan: Set contents scale of Metal layer to screen factor
...
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
Stenzek
ee0fa548bc
Vulkan: Don't bind last descriptor set if bounding box is unsupported
...
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek
e9b02e7dd0
Vulkan: Remove unused UpdateUtilityUniformBuffer function
2019-01-25 11:15:57 +10:00
Stenzek
e4b205c769
Decouple XFB scanout from presentation
2019-01-25 11:15:57 +10:00
Stenzek
c9c0b85056
VideoBackends: Store a backbuffer 'scale'
...
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek
e03b8e899e
Vulkan: Move texture upload buffer to ObjectCache
2019-01-25 11:15:57 +10:00
Stenzek
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
Stenzek
600d1fc0bc
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
Stenzek
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
Stenzek
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
...
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Stenzek
6bfe4c83a5
OGL: Fix broken stereoscopy geometry shader for EFB copies
2019-01-19 23:22:57 +10:00
zackhow
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
...
OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
Stenzek
7afd5cc2fb
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
Stenzek
5ca18ff04e
Vulkan: Restore viewport/scissor state on RestoreAPIState
2018-12-04 17:36:08 +10:00
Stenzek
b409a87d1a
D3D: Clamp viewport to current framebuffer dimensions, not target
2018-12-04 17:36:08 +10:00
Stenzek
fa8262fa4a
Vulkan: Don't panic on missing color/depth buffer in config
2018-12-04 17:36:08 +10:00
Stenzek
2644e920cc
Renderer: Add backbuffer format to base class
2018-12-04 17:36:08 +10:00
Stenzek
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
weihuoya
3ab0f02cec
vulkan: fx index buffer reserve size
2018-12-03 19:23:36 +08:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
...
Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Stenzek
a0653a1a34
Vulkan: Fix incorrect fence being assigned to staging texture
2018-11-12 01:02:32 +10:00
Stenzek
673f1963a0
Vulkan: Support macOS via MoltenVK
...
The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek
c7a2b1572b
CMake: Build Vulkan backend on macOS
2018-11-07 05:12:20 -08:00
Stenzek
7efdd1070b
OGL: Fix crash when opening graphics window on another backend
2018-11-07 21:20:12 +10:00
Stenzek
66b6e72c5e
Vulkan: Submit fewer command buffers in deferred EFB copies mode
2018-11-07 16:25:01 +10:00
Stenzek
8e2c063d62
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
Pierre Bourdon
f1413dbbf6
Merge pull request #7501 from Techjar/class-memaccess-cleanup
...
VideoCommon: Clean up class-memaccess warnings
2018-10-28 23:59:51 +01:00
Stenzek
7c4607a05a
Vulkan: Add missing increment of draw call count
2018-10-28 11:32:26 +10:00
Stenzek
0559311f92
GLContext: Runtime selection of EGL/GLX on Linux
2018-10-20 21:11:34 +10:00
Stenzek
025e909773
GLContext: Use destructor instead of Shutdown() to cleanup
...
Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00
Stenzek
dcdd02d646
GLContext: Remove global context pointer
2018-10-20 21:11:34 +10:00
Stenzek
eb284b5d66
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
Stenzek
9c57a98723
GLContext: Use host connection
...
This also removes the need for a sleeping event thread.
2018-10-20 21:11:34 +10:00
Stenzek
1d827a5223
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00
Stenzek
134d967be2
Refactoring and cleanup of GLInterface (now GLContext)
2018-10-20 21:11:34 +10:00
Tillmann Karras
97cc9894e4
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
Techjar
8560eecd49
VideoCommon: Clean up class-memaccess warnings
2018-10-14 23:05:47 -04:00
Stenzek
e3f475b30e
NullBackend: Initialize vtx_decl in VertexFormat
...
This field was previously left uninitialized, which resulted in corrupted
UID caches being created.
2018-10-14 21:24:09 +10:00
Mat M
ecd4897d43
Merge pull request #7437 from stenzek/graphics-options-race
...
Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
Stenzek
2e905455b1
OGL: Disable scissor test when calling glBlitFramebuffer()
...
glBlitFramebuffer() does not bypass the scissor test, which meant that
part of texture copies (e.g. XFB) could have been clipped when running
under OpenGL ES, as glCopyImageSubData() is not supported.
2018-10-09 22:00:40 +10:00
Tillmann Karras
56fdcf5f00
VideoCommon: remove unnecessary floor()
...
floatindex is clamped to the range [0, 9]. For non-negative numbers
floor() is equivalent to trunc(). Truncation happens implicitly when
converting to uint, so the floor() is unnecessary.
2018-10-09 00:31:43 +01:00
Jules Blok
1ab1d41b10
Merge pull request #7457 from Tilka/use_clamp
...
VideoSoftware: make use of Clamp()
2018-10-07 19:53:45 +01:00
Tilka
af2f212039
Merge pull request #7348 from spycrab/gl_cache_shaders
...
GL/TextureCache: Clean up inline shader code
2018-10-06 00:28:54 +01:00
Tillmann Karras
a6a5d86cd8
VideoSoftware: make use of Clamp()
2018-10-05 22:07:38 +01:00
Stenzek
eb33d7af64
Core: Call InitBackendInfo before loading config
2018-09-28 21:44:41 +10:00
spycrab
392df8a11d
GL/TextureCache: Clean up inline shader code
2018-08-30 16:05:39 +02:00
Stenzek
448e19629d
Vulkan: Drop usage of VK_NV_glsl extension
...
It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
Stenzek
3323265d91
FramebufferManager: Dynamic selection of EFB depth format
2018-07-19 21:47:42 +10:00
Stenzek
b30342d38f
VideoBackends: Support D24S8 abstract texture format
2018-07-19 21:47:42 +10:00
Techjar
dc2f22516c
Mark all video backend names for translation
2018-06-30 06:30:19 -04:00
Lioncash
540bb1a1b0
Software: Don't link against X11 libraries
...
The software backend doesn't actually use X11 in any capacity directly.
2018-06-21 01:47:37 -04:00
Léo Lam
c93210155f
Merge pull request #7075 from Ebola16/DumpObjects
...
Software Renderer "Dump Objects" needs dedicated folder and tooltip
2018-06-06 15:20:14 +02:00