Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr
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3c8f6bca5a
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799c52463e
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@ -81,10 +81,10 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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D3D11_SDK_VERSION, &device, &feature_level, &context);
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// Debugbreak on D3D error
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if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(IID_PPV_ARGS(&s_debug))))
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if (SUCCEEDED(hr) && SUCCEEDED(device.As(&s_debug)))
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{
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ComPtr<ID3D11InfoQueue> info_queue;
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if (SUCCEEDED(s_debug->QueryInterface(IID_PPV_ARGS(&info_queue))))
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if (SUCCEEDED(s_debug.As(&info_queue)))
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{
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info_queue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
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info_queue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
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@ -121,7 +121,7 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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return false;
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}
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hr = device->QueryInterface(IID_PPV_ARGS(&device1));
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hr = device.As(&device1);
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if (FAILED(hr))
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{
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WARN_LOG(VIDEO, "Missing Direct3D 11.1 support. Logical operations will not be supported.");
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@ -180,7 +180,7 @@ bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
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if (enable_debug_layer)
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{
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ComPtr<ID3D12InfoQueue> info_queue;
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if (SUCCEEDED(m_device->QueryInterface(IID_PPV_ARGS(&info_queue))))
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if (SUCCEEDED(m_device.As(&info_queue)))
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{
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info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, TRUE);
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info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);
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