OGL/ProgramShaderCache: Remove unused headers
Removes a few inclusions that aren't necessary, reducing the number of header dependencies.
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fb384dec55
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6e69e3cf26
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@ -6,7 +6,6 @@
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#include <array>
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#include <atomic>
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#include <limits>
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#include <memory>
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#include <string>
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@ -18,10 +17,8 @@
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/Render.h"
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@ -29,14 +26,11 @@
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/AsyncShaderCompiler.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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