Commit Graph

5831 Commits

Author SHA1 Message Date
Soren Jorvang 8b9b66911f Clean up OS X wx library handling a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 06:02:44 +00:00
nodchip d888f13bb9 VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _mm_loadu_si128. I could not test the bug because I don't have Sonic Colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 04:29:20 +00:00
Soren Jorvang 9b12ad6c94 Allow building on OS X with static wx libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6400 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 03:10:11 +00:00
Glenn Rice 17662d4ac6 Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
Add a check to see if -Wno-unused-result is supported by the compiler.
Fix some compiler warnings in the wiiuse code.
Fix a bug in the wxGTK panic alert code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 22:07:27 +00:00
Soren Jorvang 02edf66b49 Simplify OpenCL compile-time detection on OS X.
Turn wiiuse io_osx.m into Objective-C++.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 20:02:01 +00:00
NeoBrainX a913295d70 Apparently, that SConstruct file was correct already...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6397 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:53:24 +00:00
NeoBrainX e79fcce1d4 Fix compiling wiiuse on with CMake and SCons
Also fix confusing formatting in a SConscript file

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:36:33 +00:00
Shawn Hoffman 7ad7acd248 move wiiuse to Source/Core and add to the main dolphin solution
make wiiuse link dynamically with hid.dll, removing the need for WDK
compile wiiuse as c++

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6394 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:15:43 +00:00
Soren Jorvang 146ddff550 Simplify GenericLog() for C/C++.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6391 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 00:10:00 +00:00
Nolan Check 3d866bd35d DX11 plugin: Fix a small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6389 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 00:05:14 +00:00
Shawn Hoffman 820c0022a5 Windows: Link debug build against debug wiiuse. Can't keep linking to the release wiiuse as it does not use the same crt.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6388 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 19:00:21 +00:00
Shawn Hoffman 2a7886322d windows: don't bother trying to copy a wiiuse dll since it isn't created anymore
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6387 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 17:58:40 +00:00
Glenn Rice c0bdf4de81 Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6385 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 05:05:27 +00:00
Shawn Hoffman 7800d68fee add ProcessorInterface::Read16. wii64 uses this (by accident), but real hardware supports it, so why not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 04:20:00 +00:00
mylek4 67f850dd37 DSPHLE: Added an option for 48khz output and supporting upsampling code.
Games that have higher frequency sounds and music should sound a bit better using 48k. 

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 03:39:07 +00:00
Glenn Rice c6d95c9087 Remove my DESTDIR hack from the cmake build. It turns out this is built into cmake and works in the same way it does with the gnu autotools. Use it in the standard way with "make DESTDIR=/desired/location install".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 15:50:52 +00:00
skidau d4b72eaae5 Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
Fixes issue 3477.
Fixes issue 3127.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6381 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:22:19 +00:00
skidau 45f1948d33 Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
Fixes issue 2857.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6380 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:17:57 +00:00
Glenn Rice adbd7fbd4a Fix StringFromFormat hopefully for the last time. This should be more efficient than before. Thanks to shuffle2 for the windows code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6379 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 04:59:50 +00:00
Jordan Woyak 36d43365e6 Windows build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6378 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:48:08 +00:00
Shawn Hoffman 33421457d6 Quietly log writes to 0xc0003030. Written to only by bs1, and we don't seem to really care about it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6377 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:12:01 +00:00
Shawn Hoffman ce7c5099c7 make projection hack and emustate settings default to none/not set instead of -1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6376 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:00:01 +00:00
Glenn Rice 5078f430c3 Make gui panic alerts thread safe in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 00:55:06 +00:00
Glenn Rice 072a698856 The change to StringFromFormat was overwriting the last character with the NULL terminating character.
Also update a deprecated function call.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6374 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 23:23:12 +00:00
NeoBrainX 38d06e76d6 DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6373 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 16:43:27 +00:00
mylek4 a4d06f4b71 Missed one file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6372 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:41:10 +00:00
mylek4 1991a4f3a5 Added XAudio2 backend.
Windows audio backend with lower latency.

Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.

From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:28:26 +00:00
Jordan Woyak 6ece147568 StringUtil fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6370 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 06:10:43 +00:00
Glenn Rice 895f1500a5 Fix for my tweak in the last commit. I knew I had that working at one point.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6369 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 05:18:20 +00:00
Glenn Rice 92a5b72b42 Linux build fix. stricmp does not exist on linux. Also a small tweak to the StringFromFormat routine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6368 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:44:25 +00:00
Jordan Woyak 26f84c1e74 StringUtil cleanup. Nothing seems broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6367 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:12:31 +00:00
Glenn Rice 7b34def0fc A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
Glenn Rice bee873a30c Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build.  Why?  This seems to fix the segmentation fault on stop issue.  Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too.  It doesn't work with the static version of SOIL build in the externals.  The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 03:08:20 +00:00
Glenn Rice e72ae04e5c Setup opencl to work like most of the other externals. Autodetect native shared libraries and if not found fall back to the static libs built from the externals.
Also some general clean up of the main CMakeLists.txt file.  I think it is nice to keep the checks and analysis of the results together.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6363 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 00:29:07 +00:00
Matt Callaghan 15d74b7461 General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 22:17:51 +00:00
NeoBrainX 4782a8fc5a More CMake work:
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows

For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 14:04:56 +00:00
skidau b565618442 Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
Fixes issue 3466.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 08:51:30 +00:00
Glenn Rice 57f01776ef Fix cmake so it is possible to build without bluetooth support, and the typo that tells you bluetooth is enabled when it is not.
Fixes issue 3464.
Also make the check for portaudio really check the version of portaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6359 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 02:51:31 +00:00
pierre 2e0274dd1f Core/DSPCore: Implement Jit emitters for all extended operations.
May break things, although my testing didn't reveal any regressions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6357 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 23:43:26 +00:00
pierre 874dab37f8 Core/DSPCore: Make Jit read from coefficient ROM when told to do so,
change the unit test to catch this bug if it turns up again and two more
zeroWriteBackLog() calls.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6356 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 23:15:31 +00:00
Glenn Rice e96943c121 Added an option in the cmake build to disable wxWidgets. To use add "-DDISABLE_WX=1" to the cmake configuration command. Also fixed the nowx build.
Set scons build to autodetect OpenCL by checking for both the library and header instead of having an option.  Unfortunately there probably needs to be a path variable that can be set to the location to look for the headers.  For example on Ubuntu with nvidia, the headers are located in /usr/include/nvidia-current instead of /usr/include, and hence not found by scons.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 17:45:35 +00:00
NeoBrainX 58c8e7cb48 DX9/DX11: Remove some dead or obsolete code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6354 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 10:11:58 +00:00
skidau 6666b400a3 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6353 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 04:28:33 +00:00
skidau 8775abacc6 Optimised EFB copy to RAM.
The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time.  The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit.

The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins.  Still not as fast as EFB copy to texture though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 04:46:44 +00:00
Glenn Rice d0afc20596 Added checks for portaudio and opencl to the cmake build system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6351 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 03:49:18 +00:00
skidau f2f0f373a6 Fixed GeckoCodes.org retrieval for WiiWare.
Fixes issue 3438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6348 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 20:58:27 +00:00
skidau 5436bef30b Added NVIDIA 3D Vision support. Patch by Uhyve.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 11:24:46 +00:00
Glenn Rice 2383e2b0f5 Improve the compiler flags for the cmake build system. -fPIC only needs to be specified for static libraries that are linked into shared libraries. cmake automatically uses -fPIC for shared libraries. Also ported several other needed compiler flags from the scons build. Set up the debug build, enabled with "-D CMAKE_BUILD_TYPE=Release", to work with wxWidgets debugging.
Note that most users will want to use the release build to get a -O3 optimized build.  This can be enabled by adding "-D CMAKE_BUILD_TYPE=Release".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6344 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 02:23:24 +00:00
Glenn Rice 3aff478b3a Add the c++ definition HAVE_CONFIG_H in the scons build and check it before including config.h so the cmake build system doesn't need to worry about conflicts from that file if it exists.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6342 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 20:33:45 +00:00
Glenn Rice 4ac40687ea Okay. Big (possible controversial changes) to the cmake build system.
I am officially killing the local/global build crap.  The "local" build thing should never have existed.  There is now only one build that is essentially what the "global" build was before.  This is the way a proper build system should work.  I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before.  However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)

Note that the scons build is still building dolphin in the old way.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 13:47:17 +00:00
Shawn Hoffman 45c92d27f2 fix for r6337: don't restore cached settings if a gameconfig was not used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6340 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 12:50:44 +00:00
skidau de62a190f1 Removed one of the extraneous conditions from JIT64 UnsafeLoadToEAX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6339 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 11:43:44 +00:00
Glenn Rice 4b0d4ded98 More cmake work.
Added autodetection of shared libraries.
Added a check for Xrandr.
Fix OpenAL linkage.
Copy User and Sys directories to lower case in the binary directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 02:01:07 +00:00
Shawn Hoffman 7b23bf666f hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method...
also: hacks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:37:13 +00:00
Shawn Hoffman e1549658a2 gray out ntsc-j option during emulation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:16:03 +00:00
Shawn Hoffman 9df772ed89 Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough.
Also move Progressive Scan option to main display settings, since it affects both GC and Wii.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6335 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 06:28:47 +00:00
Glenn Rice 381f92b151 Fix some linkage issues with the cmake build system.
Also X11 is required on *nix systems.
GTK2 is required for building the wxWidgets builds on *nix systems.
Added a check for pulseaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6334 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 04:13:36 +00:00
Shawn Hoffman 95d9cb3a0f unbreak japanese rom font, broken by r6297
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6333 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 01:52:09 +00:00
skidau 785154b89f JIT fix for the lfs instruction in x64 builds. Fixes Ultimate Spider-man.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6332 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 10:27:57 +00:00
skidau d5c941a3ba Added NullSound to CMake without typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6331 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 03:35:44 +00:00
skidau 61c847eecc Added NullSound to CMake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6330 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:39:52 +00:00
skidau 0af0929a88 Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:16:49 +00:00
skidau 13dda74946 Allow the game to set the DSP sample rate. Fixes Bomberman Generation.
Fixes issue 2523.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6328 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 23:41:20 +00:00
NeoBrainX 48859da6e3 DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
Explanation of this commit: We only have to care about four BP registers in ClearScreen, the remaining API state should be reset. The colorEnable and alphaEnable parameters are obsolete, for some reason directly using them caused the SMS glitch with DX11 (because of that bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 check in BPFunctions.cpp, is this one actually correct?)

The comment in BPFunctions.cpp was at least misleading (if not even wrong), so I removed it.

For what it's worth, someone needs to port this to the OpenGL and Software plugins (unless they're doing this properly already)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6327 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 19:13:50 +00:00
NeoBrainX b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
pierre 4b9831cdce Core/DSPCore: Extended opcode handling fixes
* Make writeToBackLog private to DSPIntExtOps.cpp 
  (JIT variants of 'l and 'ln are disabled and broken as is)
* Make zeroing of the backlog conditional on doing an interpreter fallback and
  do it at a few more places
* Fix selection of cleanup for extended opcodes.
* Fix the DSP unit tests to correctly emit the function prolog/epilog
  (else EBX wouldn't be saved)
* Add a few more DSP unit tests


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6325 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 23:26:18 +00:00
Jordan Woyak 2f2a76b28a Attempt to fix real wiimote delay issues experienced by some. (Issue 3428)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6324 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 19:22:31 +00:00
NeoBrainX 765d1823fb Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6323 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 15:32:04 +00:00
NeoBrainX 6b0ac026bc DX9, Debugger: Implement pixel/vertex shader and texture dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6322 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 11:38:06 +00:00
Soren Jorvang 922bb419f4 Remove vestiges of standalone memcard manager build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6321 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-30 10:54:41 +00:00
NeoBrainX f7d1184d87 VideoCommon: Properly upscale the mantissa of some fog params.
Might fix games with minor gfx glitches, try e.g. Super Mario Sunshine or Super Mario Galaxy 2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6319 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-29 21:37:20 +00:00
Soren Jorvang 8ba671f849 The wxProgressDialog delay bug has been fixed since 2.9.1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6315 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-26 12:08:14 +00:00
Soren Jorvang 78ab1c0f3f More robust way of building on 10.6 for a 10.5+ target.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 20:07:12 +00:00
NeoBrainX ab53c84dcf Properly emulate the alpha read pixel engine register function (used for EFB peeks).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:52:52 +00:00
Nolan Check b71cd5f383 A couple minor things I have left over
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6312 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:41:10 +00:00
Nolan Check 61c6d4fe59 OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6311 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 18:26:28 +00:00
NeoBrainX 5be617c129 Fix an off-by-one error introduced in r6309.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6310 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 17:04:20 +00:00
NeoBrainX 5cdda90182 DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P)
Fixes issue 3399.

Also remove unnecessary stateman/gfxstate applies:
- gfxstate->ApplyState/Reset only need to be called by VertexManager
- stateman->Apply only needs to be called before any Draw/DrawIndexed call

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6309 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 16:53:33 +00:00
NeoBrainX 52cd3aee95 Fix a major speed regression from r6288:
Upon texture reloading, the cache entry hash wasn't updated and thus we effectively disabled any texture caching in that case.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6308 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 15:16:31 +00:00
skidau 56e79aa87d Added a safer OpenCL shutdown procedure.
Fixes issue 3015.
Fixes issue 3089.
Fixes issue 3099.
Fixes issue 3360.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6307 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 04:17:36 +00:00
Nolan Check 2ec3db44ed OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 19:55:19 +00:00
NeoBrainX 91186d2b8a DX11: If the virtual XFB list overflows, replace the oldest XFB with a new one instead of just failing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6305 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 18:44:01 +00:00
skidau 7410056536 Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
Changed the VI interrupts to occur on writes instead of reads.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6304 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 12:26:57 +00:00
NeoBrainX 5ebc9c97db Fix another bug introduced by r6301: Using observer variables now to check for ring buffer wraps.
Small performance improvements by increasing the ring buffer size and using a better offset algorithm.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6303 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 09:59:33 +00:00
NeoBrainX ae07f24b98 Fix a small but severe and stupid bug introduced by r6301...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6302 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:58:42 +00:00
NeoBrainX f9187ab508 DX11: Use a ring buffer in the utility functions for speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6301 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:48:20 +00:00
NeoBrainX ef75d96655 Main change: Implemented EFB pokes in DX9/DX11.
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri.
Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos.
This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though.

Other changes:
- SOMEWHAT cleaned up the EFB access code in DX9
- Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB.
- Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures
- Removed unused parameters in various DX9 functions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 19:40:05 +00:00
nodchip e9d115a8b1 VideoCommon: Fixed the crash when the code cache of DLCache is full.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6299 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 03:50:44 +00:00
skidau 4c4348a0a7 Applied the change from r6297 to the DX11 plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6298 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 15:06:01 +00:00
skidau e9734084ee VideoInterface and Progressive Scan fixes
The "Enable Progressive Scan" option in the Wii menu now controls whether the Wii/GC will detect a progressive scan display.  This affects the timing of some games (both GC and Wii).  Usually, the checkbox should be unticked as progressive scan displays require higher bandwidth.

This fixes the slow speed in NBA JAM.  This also fixes the hang in Megaman Network Transmission.  This should fix Deadly Creatures (turn off progressive scan).

Fixes issue 3314.
Fixes issue 3066.
Fixes issue 2571.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 14:50:42 +00:00
Nolan Check 95cfca08e2 Put infrastructure in place so that other plugins may support dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 05:22:18 +00:00
Nolan Check cb453a0fb3 DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 03:11:22 +00:00
Nolan Check 479eea6ad2 DX11 plugin: Fix numerous Metroid Prime glitches. The "techno energy ball lighting" glitch is remains, however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6293 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:29:20 +00:00
Nolan Check b1d6417f13 DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:17:16 +00:00
Nolan Check 0e534dd033 Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:39:45 +00:00
Soren Jorvang 9a03484d64 Goto'ing past variable initializations is undefined behavior.
Work around different gcc versions giving conflicting warnings
about signed/unsigned comparisons involving bit fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6290 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:12:41 +00:00
Jordan Woyak 7b45ac6e01 Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 23:11:22 +00:00
Jordan Woyak cf05cca7a6 Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 22:24:27 +00:00
Shawn Hoffman 16ff21b0d5 display fprs in the registerview as hex, and allow editing of the values
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6287 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 13:35:25 +00:00
j4ck.fr0st 8b49d5ccca Don't store Render window size when the window is minimized (Fixes Issue 2940)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-17 12:42:04 +00:00
skidau f444dd551b Quick FIFO fix to get NBA JAM working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6285 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-16 10:16:05 +00:00
skidau c4c56d3146 Added Wii disc speed emulation
Added disc access time emulation
Enabled the disc transfer speed by default
Changed the system timing back to the pre-r6090 default (thanks to tsilibourditsas for testing)
Changed the game property to "Speed up disc transfer rate".  Leave this disabled for the most compatible setting.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 21:46:51 +00:00
nodchip 8e6a866a5b JitIL: Fixed the folding rules. This was the underlying bug of the bad collision checking bug reported in Issue 3097.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 07:48:20 +00:00
nodchip 59381f8343 JitIL: Added an IR instruction. Fixed the NSMBW bug reported in Issue 3097.
In Issue 3097, two bugs are reported (The bad collision checking in NSMBW and MP2 collision issue). In this commit, the bug in NSMBW is fixed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6282 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 00:45:45 +00:00
pierre 6d2c35a332 Core/DSPCore: Jit: only end emitting the current block when hitting an
unconditional branch(or idle skip), emit check g_dsp.pc and return when
hitting a conditional branch.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 13:17:38 +00:00
pierre 47eb5c3416 Core/DSPCore: Only check for internal exceptions in DSPEmitter::checkException, but
call it for every instruction, like in DSPInterpreter::Step. Fix the analysis lookups
for DSP_IDLE_SKIP and DSP_LOOP_END.

After this patch, the block_size and the return value from the block always match,
except when an internal exception is detected. This will change in a later patch,
so we actually get some benefits from checking if we need to call HandleLoop().


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 11:37:59 +00:00
Shawn Hoffman 6e6a0be8c4 allow dumping of mem2 as well as aram. thanks Treeki
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6279 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 04:07:04 +00:00
pierre e9d91fb9f3 Core/DSPCore: Initialise all of the code blocks
It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 21:07:16 +00:00
Soren Jorvang 7c0cae9e8b Get the htonl/htons prototypes on all Unix-likes.
Clean up a few remnants of the --wiimote_plugin command-line option.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 13:18:17 +00:00
Shawn Hoffman f8d8445805 buildfix for debug/debugfast x64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6275 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 03:07:58 +00:00
Soren Jorvang f862ed4782 The --wiimote_plugin command-line option is no longer relevant.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6274 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 00:19:10 +00:00
Soren Jorvang 739c9eb2df Allow building without bluetooth support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 23:39:16 +00:00
Soren Jorvang e81a10fb44 Temporarily re-enable SDL pad input on OS X.
Placeholder SConscript for VideoMerge plugin.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 22:26:30 +00:00
Soren Jorvang a89b8f4a7d Fix scons build.
OS X real wiimote support not yet tested post-merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 20:14:09 +00:00
Jordan Woyak 7e08fc19fc Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 19:42:29 +00:00
Jordan Woyak de3ad37299 WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 22:19:47 +00:00
skidau 7733b84bc1 Added a game option to emulate the disc transfer rate. This is needed for some games like Mario Golf and Fire Emblem: Path of Radiance.
Fixes issue 1992.
Fixes issue 2519.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6268 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 12:38:17 +00:00
Rodolfo Osvaldo Bogado 7797b9d753 a little bugfix and a small optimization.
this should fix issue 3313 but i can't test it


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6267 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-10 14:35:31 +00:00
pierre 34909ecebc Core/DSPCore: Make the JIT blocks return the number of cycles executed.
The block_size seems to be not reliable, even after trying to more closely match
the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting
the end of the block.

Since we need to "calculate" this number shortly before returning to
RunForCycles, it seemed logical to use the (up to now) unused return value
of the blocks.

Improves SMG2 here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6266 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 21:43:57 +00:00
NeoBrainX ccb4645f24 Fix a bug introduced by r6240.
Fixes issue 3320.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6265 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 13:47:56 +00:00
Jordan Woyak cf5639af54 GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6264 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 07:24:33 +00:00
pierre f3b144d563 Core/DSPCore: Fix register use in two (currently) unused functions, correct the
IsSameMemArea check in the rest of the file.

Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.

No idea if this fixes anything, but it brings JIT more in line with the interpreter.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6263 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-07 18:36:08 +00:00
Rodolfo Osvaldo Bogado c203cd5dae little commit for developers:
patch/hack to make dolphin work under virtual box using Linux guest
tested under gentoo and virtualbox 3.2.8 with 3d acceleration on

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6262 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-06 18:03:31 +00:00
Jordan Woyak 31c7fb7a33 Fix wiimotes.(fixes issue 3195)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6261 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-06 02:28:52 +00:00
Jordan Woyak bfd04e380e WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6260 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 21:43:51 +00:00
Soren Jorvang 0830e74d55 Only need one copy of Turntable.o.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6259 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 18:15:10 +00:00
NeoBrainX 4153e6eee1 Fix building with --as-needed.
Fixes issue 3301.
Patch by Christian.Morales.Vega, thanks ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6258 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 18:10:06 +00:00
Marko Pusljar 6c8fc66698 small HandleLoop() optimization for dsplle-int
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6257 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 12:50:16 +00:00
NeoBrainX 9ffc071e34 Some stuff which was still lying around on my hard disk:
- Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
- DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
- reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore
- some fixes to the recent hires commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:09:32 +00:00
NeoBrainX 4907e6b6d2 DX11: Add texture dumping and hires texture loading support.
Not sure if hires textures are working perfectly, yet, so test this, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6255 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:02:35 +00:00
baby.lueshi d57b0a14d0 Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6254 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 01:54:51 +00:00
sl1nk3.s ec648ed221 Fixes issue 3295.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 22:50:57 +00:00
Soren Jorvang 4b5b9ad05c Add Turntable.cpp to SCons build.
Set native eol-style on recently added files.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 08:20:24 +00:00
skidau c6fa5804de Added support for PAL-R (Russia) ISO detection. Fixes issue 2575.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6251 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 06:10:14 +00:00
Jordan Woyak aae0fa7909 InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 04:29:34 +00:00
Jordan Woyak 841583b8f3 Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 00:41:06 +00:00
pierre aaeb21fe3b Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function
pointer cannot be reached by 32bit displacement.

RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe
to clobber it on function call.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 20:04:03 +00:00
NeoBrainX c0e90d4b39 DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)
Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions).

I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6247 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 11:50:50 +00:00
skidau 26c7a5303d Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6246 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 02:04:44 +00:00
pierre b80e207a8a Core/DSPCore: Make JIT work on 64 bit hosts
This is the safe variant that does not assume other
functions use R11 for &g_dsp.r, which they actually do.
So there is a lot unnecessary reloading of the register
getting emitted.

There are a few small changes exploiting pointers known
at emission time and making use of MComplex math.

Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 23:23:13 +00:00
Soren Jorvang c8c805f720 Remove unnecessary shadow variables and signed/unsigned comparisons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 12:38:31 +00:00
skidau 23f8da4bf7 Fixed the glitches when an internal resolution other than Native was used in the OpenGL plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 11:03:37 +00:00
j4ck.fr0st 2a64643fdc Apply u-ra's patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 17:17:13 +00:00
skidau 1450385a53 Undid the merges made to the OpenGL plug-in's Init and Shutdown functions as these changes broke non-Windows builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 16:11:31 +00:00
skidau 719521eeeb Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 15:24:34 +00:00
pierre ce1057f17d Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.
This should eliminate the crackling with alsa and pulseaudio backends and replace it
with much nicer pauses. This is only interesting for audio backends that do not
respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at
full speed.

The cost of this is an added LLE audio latency of about 0.06 s in the continuous
playback case. If that is too much, lower the low watermark.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 21:43:38 +00:00
skidau 7eb99b9088 Fixed r6235 for the Mac and Linux builds. Thanks, glennricster.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 21:28:49 +00:00
Shawn Hoffman 543c8926cc would help to have a vcproj for that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6237 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 04:26:45 +00:00
Shawn Hoffman 4f534594cd add "asm" test to testsuite's sln
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6236 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 04:25:49 +00:00
skidau 88cd9f3df1 Minor code formatting:
First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names.  This will help us identify common code for VideoMerge.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 02:15:02 +00:00
Shawn Hoffman 73f4bc4598 Some more cleanup which should've been in r6232. Thanks Billiard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6234 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 05:16:11 +00:00
Shawn Hoffman 986939f31a Make the memcheck log INFO level.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 04:30:23 +00:00
Shawn Hoffman 18be8ffa6e Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 04:29:51 +00:00
Shawn Hoffman 6cf51dbd66 Allow SI AM_Baseboard to be selected correctly in GUI.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 02:22:53 +00:00
nodchip a5333f80d1 Gecko code: Fixed the thread-safe problem reported in r6227.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 01:18:25 +00:00
pierre bc1e0c24e8 Add an PanicAlert in case we try to do an >32 bit displacement
If you see this alert, dolphin will probably crash in a few moments.

Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine, making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.

Fixed all the offending places in DSPLLEs JIT to emit register indirect accesses,
only to find out that the generated code is slower than the interpreter and does
work just as good(or bad). Oh well, back to DSPHLE it is then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6229 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 19:37:30 +00:00
nodchip 2f44464eef Fixed the build error in r6227.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6228 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 06:58:21 +00:00
nodchip 436a927566 Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6227 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 06:31:45 +00:00
nodchip e011b4a6a6 Jit64/JitIL: Removed a redundant MOV instruction. This commit suppresses alert windows of debug binary in windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6226 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 04:50:12 +00:00
pierre 91036ae160 Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
final rendering of (at least) Sonic Unleashed.

This should be (nearly) invisible in Z16 depth copies and in games, but there is
some chance that it collides with other such border cases. There probably is some
room to decrease the adjustment but 9999999/10000000 is not enough. A static offset 
may be an option, too. I don't know if the game can/does set something like that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 19:38:49 +00:00
Rodolfo Osvaldo Bogado e641323de2 i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:17:48 +00:00
nodchip 5e806eb7b2 Jit64/JitIL: Implemented simple function inlining for speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6223 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:05:04 +00:00
nodchip 97a9c375f9 JitIL/Jit64: Removed std::vector for speed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6222 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-22 02:42:17 +00:00
Jordan Woyak 073899cb26 Forget about something. :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6221 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 23:24:05 +00:00
Jordan Woyak 32143f9457 Fix "Plugin_VideoMerge" dependencies.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6220 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 22:53:32 +00:00
Jordan Woyak 194493cc04 Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well.
Main Issues:
DX11 is functional with a ~2MB/s mem leak.
OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good display on emulation stop)
Too many virtual function calls. (once everything is working, I will work on removing them)
Won't build on non-Windows in its current state. (mainly EmuWindow will need changes for Linux/OS X)
Probably other stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6219 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 21:45:47 +00:00
pierre 6583a3f1e2 Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
eating each others events.

Manifests itself in GPU thread waiting forever for a reply in GL library code(and thus 
a frozen emulation). Most of the time, this can be resolved by creating more events 
(clicking, changing focus), but sometimes it stays stuck.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6218 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-19 23:40:03 +00:00
pierre 236f75aac3 Make shader for copying from depth buffer to texture more resilent against precision loss.
The theoretical result is slightly different to the original shader because the
final adjustment is to the range [0/255..255/255] instead of 
[0/16777215..16777215/16777215].

The real result is vastly different on some gpus that were giving incorrect results
of bits 23..16 (y-component) wrapping around while bits 31..24 (z-component)
stayed the same, and bits 31..24 changing while in the middle of the value range
for bits 23..16 for large depth values.

This should fix issue #3123.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-19 20:01:17 +00:00
Jordan Woyak eda652b7a0 New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-18 16:43:43 +00:00
anusko 7216699fc4 Seems like I broke something in r6127. I'll fix it asap but for now l'll just revert it. Sorry :-(
This closes issue 3180.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6215 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-17 20:01:09 +00:00
Jordan Woyak bac3eac629 New Wiimote Plugin: buildfix and minor tweak.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6214 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-17 00:27:37 +00:00
Jordan Woyak 19a50b3c51 New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 22:50:18 +00:00
Jordan Woyak 2cddf48cde ControllerInterface: DirectInput: Added support for Ramp and various Periodic force types. Only Constant forces were supported prior. (only partially tested due to lack of hardware) This may improve performance for those experiencing emulated wiimote slowdowns when using DInput rumble.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 05:09:29 +00:00
Glenn Rice 7824855116 Silence some compiler warnings that have accumulated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 04:22:27 +00:00
nodchip 72af7b3e5e Jit64/JitIL: Fixed the constant value used to control block merging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6210 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 03:46:23 +00:00
nodchip 2774d4ffd4 Fxied the build error in r6207.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 02:38:28 +00:00
Glenn Rice b7ba3ffc84 Fix a segmentation fault if "Change Disc..." is selected and then the file chooser is cancelled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6208 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 02:12:00 +00:00
nodchip 26ab958ffb Jit64/JitIL: Corrected address information used for speed hack. This commit will prevent slow down with block merging in some games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6207 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 01:58:02 +00:00
skidau a3b59f6845 Change Disc functionality:
* Fixed the "Change disc..." command.  The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the "Change disc..." command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.

Fixes issue 3036.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-15 12:30:56 +00:00
Rodolfo Osvaldo Bogado 73adab0ce1 Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games.
this version is a slower than the last version but is more stable, still much work to do but so little time to do it :)
Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6205 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 22:48:22 +00:00
nodchip 08b999dbfa VideoCommon: A minor optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6204 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 13:52:17 +00:00
nodchip 412ce56f83 Added options to enable/disable Block Merging and DList Cache into game specific settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 13:50:25 +00:00
skidau 4ec8f97154 Fixed channel loading from the System Menu. Also gave the menu a speed up by increasing the IPC_HLE_PERIOD.
After launching a channel, the wiimote has to be disconnected and reconnected for it to work.  The same also has to be done when returning back to the menu.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 12:32:02 +00:00
Shawn Hoffman 5c4c8ec07a bs2emu: load 32bytes of the disc header to memory instead of just 10bytes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-12 13:27:37 +00:00
j4ck.fr0st 51cd032af3 Clear m_TitleIDs when opening Device_ES (Fixes Issue 3205)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6200 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-11 10:41:57 +00:00
skidau 9d57903065 Emulation accuracy improvements
* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-11 02:34:51 +00:00
Shawn Hoffman 18123251d1 allow multiple titles on sysmenu versions > 3.0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6198 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-10 21:06:59 +00:00
Shawn Hoffman ecb4d6d2f8 addendum to last commit: forgot files outside the /Externals/GLew directory...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6197 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 17:52:52 +00:00
nodchip ccb96be9b3 Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6193 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 02:14:03 +00:00
j4ck.fr0st bf4a18e08c Fix a few things in ES I had lying around.
Booting newer SysMenu versions still doesn't work, tho.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6192 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-08 17:08:01 +00:00
LPFaint99 a20483eedd Hackfix launching pal games from discchannel (cause was missing tik for ios required by game)
when sysmenu asks for tik of a ios give it its own tik

Update issue 3186
it should work now :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6191 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-08 06:23:37 +00:00
LPFaint99 d422039f0a call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
after this revision, wii save manager (< 3.0) should show any saves on the emulated nand

fixes an old issue with GetTitleID
fixes issue 1716.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-08 00:20:19 +00:00
LPFaint99 e0383634d3 Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-07 06:06:08 +00:00
baby.lueshi dee24e5695 Added support for recording multiple GameCube controllers at once.
Fixed recording playback to automatically enable/disable the correct controllers.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6188 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 21:41:01 +00:00
skidau c710ae7529 Added a speed hack for the MMU games. The speed hack is enabled by default. "Enable BAT" in the game properties enables the old accurate emulation behaviour.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 14:43:28 +00:00
Shawn Hoffman 5948865bcc jiggle includes in hci.h/l2cap.h: msvc <= 9 doesn't provide stdint.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 13:47:18 +00:00
Glenn Rice c551a2ee51 Linux build fix.
Also fixed a couple of compiler warnings (one in SystemTimers.cpp that was an actual bug too!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6185 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 13:38:22 +00:00
Soren Jorvang d02dd6d3fa std::string needs <string> rather than <string.h>.
Also some minor cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6184 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 12:14:18 +00:00
skidau 34aebffff9 Added an option "Alternate RFI" to the Game Properties to enable alternate interrupt timing. Try enabling this option if a game hangs, works only in the Interpreter or Dolphin crashes. This option fixes Die Hard: Vendetta and Medabots Infinity.
Fixed the interpreter to execute instructions in the right number of cycles.  It used to execute all instructions in one cycle.

Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.

Removed the "Enable self modifying code check" as it was not useful.

Fixes issue 2407.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6183 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 10:27:33 +00:00
LPFaint99 3bdeb923ef Some work towards launching by titleid rather than content path,
update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 04:36:58 +00:00
nodchip 402b1d83e2 JitIL: Implemented 64-bit access in StoreDouble for speed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6181 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 03:09:12 +00:00
nodchip 58ac6e541f Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6180 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 03:03:33 +00:00
Shawn Hoffman 43c11a491a remove frivolous comments in WII_IPC_HLE_Device_usb.cpp which must've been there since the code was copy-pasta created ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:54:24 +00:00
Shawn Hoffman eda6b2a23c remove an ERROR_LOG that was left in from r6177 which could be annoying
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:49:04 +00:00
Shawn Hoffman 92eedc9cd3 Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:18:13 +00:00
LPFaint99 197202798d oops, left in some code and typo with the attempted ios reload fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 07:38:26 +00:00
LPFaint99 9e3dd4d2d4 Work towards implementing ES_LAUNCH
returning to installed wii menu from a disc based game is working
however wiimote does not work
launching title from the wii menu has a similar issue
only tested photo channel 1.1, channel loads but wiimote does not work
as before launching channels requires sysmenu < 3.0
and you can change between sys menus via extracted wads by installing any version
IE if 4.2 is installed, right click on 2.0 wad in the gamelist and install to wiimenu
and right click on 4.2 wad and install to go back to menu 4.2



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6175 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 07:36:10 +00:00
j4ck.fr0st 80a9116c0d Fixed plugin selection/config dialogs (broken in r6168).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6174 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-04 14:51:24 +00:00
nodchip 6dc16b7416 JitIL: Improved the compilation speed by fixing the bug that getNumberOfOperands() initializes the table each time it is called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6173 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-04 14:25:39 +00:00
anusko f4a6e585be Rollback on a DSI exception, for the instructions that need it.
Not a good thing to say, but this isn't properly tested, since I don't know of any game that generates a DSI exception. I'll try to write some homebrew to test this, but I'm pretty confident it's ok. Anyway, please take a look at it and tell me if you find some mistake :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-04 01:04:37 +00:00
NeoBrainX ae309405a5 DX9/DX11: Missing breaks are just as evil as static variables.
This commit might fix some issues when colors were drawn slightly wrong in the DX plugins but correct in OpenGL. So please test this ;)
Thanks to Billiard for spotting.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6171 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 22:31:52 +00:00
Shawn Hoffman 9935fe2546 Create a stub device for ios hle, and use it for /dev/usb/hid. "Fixes" monster hunter tri, which was broken by r6164
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6170 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 17:03:06 +00:00
j4ck.fr0st c92ae1c915 I think it should be addr there, not address. Plus code-formatting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6169 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 14:06:34 +00:00
dok.slade 76a5ca84d1 Removed the check on video plugin change in PluginManager::GetVideo() (Profiling shows lots of strings compare from this function).
Since plugins can't be changed when emulation is started, it's a waste of time to check if it has changed.

There may be cases where this check is needed. If so, the check should be done in another function (because GetVideo() is called very often while emulating).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6168 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 09:08:33 +00:00
skidau c08144f893 Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads.
Enabled the lbzu instruction in JITIL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6167 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 15:10:12 +00:00
nodchip 38d6d539d2 JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6166 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 11:12:45 +00:00
nodchip 26eac5d22a JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented Nan check routine in FDCmpCR.
The bug (hack?) was introduced in r3312. I could not determine whether it was a hack or not. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6165 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 09:36:19 +00:00
Shawn Hoffman efd9bae449 improve ios hle error handling.
remove stubbed devices. they now fall back to the base device class, which reports the device as not available.
fixes issue 3137.
start ios fd counting at 0 instead of 0x13370000. I know it's sad, but it fixes homebrew booting and such.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6164 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 04:17:23 +00:00
Shawn Hoffman baf82a0849 hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?)
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6163 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:36:45 +00:00
Shawn Hoffman 9220ca1afc fake /dev/stm/eventhook ... makes libogc shutup a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6162 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:23:28 +00:00
Shawn Hoffman 743641965a DVD Interface forces alignment, and rejects writes to DICFG
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6161 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:21:26 +00:00
Shawn Hoffman ab56cf9c1c stop trying to patch out OSProtectRange calls
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6160 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:20:27 +00:00
Jordan Woyak 7afd393acb GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (fix for a random gamepad which didn't work)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 00:03:25 +00:00
dok.slade 9e17007c90 - Fixed TimeBase and Decrementer registers so that they are updated only when needed
- Fixed RTC for GC homebrews

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-01 23:44:03 +00:00
dok.slade 8d6f98439e Fixed some race conditions with PPC exceptions and external interrupts.
This may help fixing issues related to video interrupts handling.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6157 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-01 22:03:51 +00:00
Rodolfo Osvaldo Bogado 625d78fb59 fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 15:33:37 +00:00
Rodolfo Osvaldo Bogado c9dd11c803 some fixes for dlist, now is configurable in the video config section, still not in the gui,
disabled by default till a fix for segfaults in linux and geometry problems in some games

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 15:18:43 +00:00
baby.lueshi c1cac331a0 Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
Also, input movies are now linked to savestates instead of just selecting a file to save to and running a game and are exported at a later time. This allows you to easily continue a recording across sessions and makes rerecording possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 07:05:47 +00:00
Nolan Check 6a695eff49 Remove more obsolete code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6153 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 04:05:06 +00:00
nodchip 014e87157c JitIL: Modified "LoadDouble" with SSSE3 to improve the performance. The code is ported from Jit64.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6152 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 02:07:09 +00:00
nodchip baba7f54dc JitIL: Fixed the Issue 3114. The bug was introduced because the usage of MOVSD/MOVSS was wrong. MOVSD/MOVSS don't clear the upper bits when they are used to transfer between registers. But they clear the upper bits when they are used to transfer between a register and memory.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6151 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 01:24:14 +00:00
anusko e4f9b6a5f8 I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 00:00:14 +00:00
Rodolfo Osvaldo Bogado 3e7dafbbd7 fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 23:08:56 +00:00
Nolan Check 4229d9e01e Remove a bunch of freshly-obsolete code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6148 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 19:34:54 +00:00
anusko 3058a926cf Implemented missing lswx and stswx instructions. Tested with Wii PES 2008 (PAL), which now works (OpenGL devs please take a look at this game).
Changed the scope of some variables introduced in my previous commit (r6132).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6147 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 17:53:55 +00:00
dapetcu21 ad6ddfa18c IR pointer rotation finally working... Added a low-pass filter over sin and cos, but I still get some jittering... I suspect it's the numeric values... Billiard? Can you please help me on this?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 17:51:55 +00:00
nodchip a3df65bd02 JitIL: Added a new IR instruction, MulHighUnsigned, which computes the upper 32-bit of the multiplication of two unsigned 32-bit integers. Rewrote mulhwux with MulHighUnsigned.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6145 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 08:00:51 +00:00
Nolan Check e1d1a1eba0 Fix EFB Scaled Copy in OpenGL plugin.
It no longer uses the TEXTURE_RECTANGLE extension for GameCube textures. Since GameCube always uses normalized texture coordinates, it's an unnecessary burden.

Please test hi-res textures.

Wow, it's been a while.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6144 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 04:56:53 +00:00
Jordan Woyak 4e81cb4012 GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 03:45:56 +00:00
nodchip 6f6acf3970 JitIL: Improved the register usage and remove extra MOVAPD instructions. This is for the speed optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6142 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 02:18:06 +00:00
Soren Jorvang 1d05290be7 Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
Fix some compiler warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:53:01 +00:00
nodchip ae802f0403 JitIL: Disabled the jitting of psq_l when inst.W == 1. This is a test commit to check Issue 3114.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6140 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:40:45 +00:00
Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
skidau eb40f765c2 Bugfix for the TLB cache used by the MMU. Thanks to drkIIRaziel for spotting it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6138 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 00:37:27 +00:00
nodchip f8e8f25408 JitIL: Reverted r6135 again. Please refer r6110, r6131, r6135, and Issue 3097 about the problem. I will check the problem after I get MP2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6137 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 11:17:58 +00:00
skidau eaa3371f92 Further optimised the JIT cache lookup. Attempted to fix the Wii games in ICC builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 09:41:48 +00:00
nodchip d5bae7e0ad JitIL: Restored some instruction handlers reverted in r6131. If this revision does not introduce the bugs reported in Issue 3097 and r6127, the cause of the bugs is the wrong implementation of "mtcrf" which was fixed in r6134. If not, there are other bugs. I will revert again. Any way, they were my fault. I'm sorry for all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6135 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 07:40:22 +00:00
nodchip 47fa91250b JitIL: Fixed the wrong implementation of "mtcrf". (The bit order was reverse...) This commit may fix the bugs reported in Issue 3097 and r6127. (I could not test them because I don't have the games which are reported.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6134 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 07:25:31 +00:00
PerfectInduction aae0e96682 Fix RTC to report the correct system time in Wii and GC titles as reported in Issue 1817
Modify GetLocalTimeSinceJan1970 to account for DST.
GetGCTime() returns only GC epoch time(used by most Wii titles.)
IPL-DEV subtracts Wii bias before copying to m_RTC(mostly used by homebrew.)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6133 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 19:24:47 +00:00
anusko d082f50c34 My first commit!
Done some refactoring around the PowerPC stuff. Main changes:

* Declared CPUCoreBase class
* Wrapped the interpreter into a class and made both it and JitBase inherit from CPUCoreBase
* Avoided reinitializing interpreter's and Jit's tables

A great deal of this work was done by nodchip, so kudos to him :-)
To finish, please forgive me for my not-so-great english.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6132 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 17:44:13 +00:00
nodchip 46e8ea8094 JitIL: Partially reverted r6110 (andcx, norx, orcx, nandx, and eqvx) to fix the bug reported in Issue 3097.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6131 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 12:52:35 +00:00
nodchip 60696ffe30 JitIL: Commented out folding rules which are not tested. This commit is for the check of the bug reported in Issue 3097. The bug was introduced in r6110 by myself. In r6110, I added a function to convert andx, nandx, andcx, orx, norx, orcx, xorx, and eqvx into IRs. It is clear that the function has the bug. However I could not find the bug in the function. Then I thought there may be bugs in folding rules in IRBuilder because there are some untested folding rules which fold and, or, xor, etc. (This is also written by myself. I'm sorry.) I tested some folding rules and commented out the other untested rules.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6130 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 11:32:30 +00:00
skidau ea7004ffa7 Optimised the JIT cache lookup in JIT and JITIL. Gives a <5% speed-up in GameCube games. Wii games and GC games+MMU get a smaller speed-up.
Cleaned up some code in the JIT and memory functions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 11:06:47 +00:00
nodchip 9c98d0ab85 JitIL: Extracted local variables to prevent calling regLocForInst()/fregLocForInst() many times. It was pointed out in r6127.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6128 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 01:56:30 +00:00
nodchip c32cad999c JitIL: Improved the register usage of some IL instructions (SExt8, ICmp*, DupSingleToMReg, InsertDoubleInMReg) for the speed improvement.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6127 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 12:55:21 +00:00
dapetcu21 752afe178b Fixed wiimote shaking
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:44:01 +00:00
Rodolfo Osvaldo Bogado 8e4df07353 sorry for the last one, please test this one :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:18:46 +00:00
Rodolfo Osvaldo Bogado 3b30019fcb some experiments with lighting, please test an let me know if is a improvement or make things worst
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6124 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 03:42:57 +00:00
skidau 0f56f5076c Changed WII IPC HLE to continue execution after the game attempts to open unknown devices.
The allows Prince of Persia: The Forgotten Sands to be played.
Fixes issue 2684

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6123 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 01:45:23 +00:00
dapetcu21 153b019fcd small number mistake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-24 08:51:54 +00:00
dapetcu21 b7ecd01686 9/10-bit accelerometer data interleaved with buttons
some useless IR pointer math... It still doesn't make rotation work
a sign fix when tilting along y axis (twisting the wiimote)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-24 08:48:09 +00:00
dok.slade cf5088c37e JIT compiler:
* Improved constants folding in load/store instructions
* Merged load instructions

This is almost the same commit as r6076/r6077 but x64 build has been fixed.
Thanks a lot to skidau and BHaaL!!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 22:26:00 +00:00
dapetcu21 430380eac6 Reverted r6112... The iPhone client was submitted to Cydia with the apropiate patches
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6119 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 19:19:10 +00:00
nodchip bab7721124 JitIL: Reverted r6117 because I could not find the case js.downcountAmount == 0. I'm sorry for confusion.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6118 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 00:36:59 +00:00
nodchip e740c4caa8 JitIL: Omitted extra SUBs when js.downcountAmount == 0. (Though it is not very often.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-22 08:38:56 +00:00
nodchip 43dc70eace JitIL: Omitted some extra MOVs when a next program counter is in a register.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-22 08:27:43 +00:00
nodchip 10a14d17d3 JitIL: Fixed a wrong implementation reported in r6111.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6115 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-21 10:53:17 +00:00
nodchip 62c4d439ce JitIL: Modified psq_l implementation. Reverted psq_st. Removed compile warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6114 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-21 06:29:47 +00:00
skidau 20704fca3d Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 14:57:26 +00:00
dapetcu21 d5647ce997 Just got my iPhone back from repairs and noticed something was not quite right... The Z axis from UDPWii were inverted... oops... X_X ...hopefully I got it right this time... Homebrew doesn't work and I don't have any way to test it... I did some improvements on the IR pointer math, but they are on my desktop and I'm away on vacation for a few weeks... X_X ... next time... WOL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6112 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 14:14:27 +00:00
nodchip 168136a219 JitIL: Implemented some instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6111 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 05:05:11 +00:00
nodchip 7b9d0dbedc JitIL: Added some instruction handlers. They were ported from Jit64.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-19 14:10:22 +00:00
snzgoo 7703ae0477 Fixes a couple of issues, like wiimotes not found ingame(not all of them of course) and wiimote plugin not accessible under xp (old wiimote plugin).
sorry for that inconvenience.
BTW Im gonna take a break for a few weeks for health reasons, cya.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 09:02:44 +00:00
Glenn Rice 4a61432f14 Fix the shared data dir for the global build on linux.
Also silence some compiler warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6108 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 02:24:02 +00:00
Jordan Woyak 84152919dc Wiiuse: Hopefully fix the Windows real wiimote connecting issues caused by r5940. An "index = 0;" line was accidentally removed.(uninitialized value being used) Hopefully this fixes issue 3067, issue 3058, issue 3057, issue 3054, issue 3012, and issue 2975. Some other minor cleanup to Wiiuse.(recreated the vcprog because it had hard coded include paths and it sucked)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6107 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 00:22:08 +00:00
Ignacio Farias cf078067e7 Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6106 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 15:45:12 +00:00
Marko Pusljar 9080e09a45 dsplle - small mulx.. regression fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 12:42:14 +00:00
Glenn Rice 7866fade02 Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 02:14:04 +00:00
Rodolfo Osvaldo Bogado fb1c14e2cc long time no commits :).
fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct.
the error was caused by a error in lighting calculations. so it must affect other games.
please test and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 22:37:04 +00:00
Ignacio Farias 56d916bf93 Corrected writing error on previous commit :). Now should compile correctly. Thanks God for the advise
"
/trunk/Source/Core/AudioCommon/Src/Mixer.cpp   r6100   line 145:
145: 	{
oops, wrong brace? "

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:45:18 +00:00
Ignacio Farias fd5f7ba6b4 Hy, this is my first commit, and i hope it is not bad xD.
- First change is for Mixer.cpp, I've just re-added the functionality lost in r4724, so, if you disable audio throttle, games like donkey kong jungle beat, will work properly.

- Second change points to a doubt comment on UCode_Zelda_Voice.cpp, where it did not know here PB.NeedsReset came from. Well, the answer is it came from line 03b2 of the dumped Ucode, so when PB.IsBlanck equals to zero, PB.NeedsReset is zero too.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:22:53 +00:00
Shawn Hoffman fec9234aca IPC HLE: don't automatically make all addresses the cached one, leave them as however they have been written.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6099 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 00:14:08 +00:00
Shawn Hoffman b83d3e8970 make memory breakpoints log the PC when hit.
if the PC makes no sense, it's probably because some HLE has done the access.
perhaps we should wrap accesses from IOS HLE, so that we can trace it? dunno if it presents that much of a problem anymore.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 00:13:23 +00:00
Jordan Woyak dac2666236 New Wiimote Plugin: Fix hang on close issue of my last commit.(thanks to glennrics) Made profile saving/deleting a bit more user friendly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6097 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-15 23:03:15 +00:00
Jordan Woyak 7c7257b825 New Wiimote Plugin: Give each real wiimote an individual thread.(eliminates multi-wiimote delay)(fixes issue 3037 for the new plugin) Fix a mem-leak in the input config dialog.(GCPad/NewWiimote)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6096 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-15 20:33:07 +00:00
Marko Pusljar 0a606d7356 fixes for my previous commits
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6095 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-14 09:07:28 +00:00
Marko Pusljar 5cef906467 dspspy working again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6094 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-14 08:53:05 +00:00
NeoBrainX 1f9dbb5afe Warning fixes and some cleanups.
Correct me if I was wrong when changing those 0s to '\0's.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6093 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-13 19:07:59 +00:00
nodchip 0c1977dc45 JitIL: Added code which deal with psq_st/psq_l in the case of inst.W == 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6092 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-12 12:31:15 +00:00
skidau df8ffa69bb Used a less hacked way of making the multiboot games work. Instructions are now executed at their proper number of cycles. The timeslice has instead been increased to compensate. Increases VPS in some games.
Thanks to BhaaL for the tip.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 12:49:38 +00:00
skidau e82c128043 Applied the multiboot dol fix to JITIL too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6089 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 11:15:59 +00:00
skidau 6918a9e1d6 Added support for multiboot dols. This allows demo discs, bonus discs etc to be played.
* Flushed the JIT cache on "ICFI" (Flush Instruction Cache)
* Made all instructions one cycle in duration

Fixes issue 233

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6088 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 10:45:27 +00:00
Glenn Rice 9f57345c11 Fix the wiimote refresh button in the new wiimote plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6087 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 04:00:27 +00:00
Glenn Rice 97f894ffbd Fix a problem in the old wiimote plugin in which a bitmap could be created with size 0x0. This fails an assertion in wxWidgets. wxWidgets complains about it in the debug build.
Also cleaned that file up.  That is probably an exercise in futility though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 02:28:40 +00:00
Soren Jorvang db072e1986 Add Common::AtomicDecrement for gcc to match win32.
Use the debug option for conf.CheckWXConfig on OS X as on Unix.

Take care of a few compiler warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 08:29:15 +00:00
Marcos Vitali 3b7a6ce336 I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
Really that happens because the fifo.CPReadWriteDistance is negative.
Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416
In SMG this is because  PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0.
To Prevent that, I've Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that. 
Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different.
I'm working to solve this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 07:25:35 +00:00
Jordan Woyak 2b45e87b3e New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 04:12:32 +00:00
Glenn Rice a1daa636c2 Take care of some compiler warnings from unused variables, and a little code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 01:08:22 +00:00
dok.slade 55d7f93e0c Revert r6076 and r6077 since they broke x64 builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-09 19:00:24 +00:00
pierre 468b9bfe68 Fix the OpenGL depth buffer values from the vertex shader.
I am not sure i am understanding what the pipeline really does, and more so what
the GC/WII expects here. If my comments are incorrect, please let me know.

This was tested with MP2:E, ZWW on r6075.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 22:27:35 +00:00