Commit Graph

28423 Commits

Author SHA1 Message Date
JosJuice 431ee1c48a JitArm64: Improve register handling for MMIO loadstores
Because of the previous commit, `regs_in_use` must not include `dest_reg`
when calling MMIOLoadToReg. There are also some other registers we can
skip including in regs_in_use just for efficiency's sake.

The `addr_reg_set = false` statements that I've added in this commit are
technically redundant – if `mmio_address` is non-zero then `addr_reg_set`
is already false – but it's just a coincidence that that's the case.
2022-10-29 14:16:53 +02:00
JosJuice 0660f12da4 JitArm64: Move MMIO handler result before popping stack
Otherwise we might throw the result away.
Fixes https://bugs.dolphin-emu.org/issues/13083.
2022-10-29 14:16:43 +02:00
iwubcode ea3e133200 VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
iwubcode 0e1ffe009a VideoBackends: fix d3d12 subresource calculation 2022-10-28 19:07:08 -05:00
Admiral H. Curtiss 8efd7833e5
Merge pull request #11150 from jordan-woyak/all-devices-less-confusing
DolphinQt: Make "All Devices" mapping hopefully less confusing.
2022-10-29 00:53:19 +02:00
Admiral H. Curtiss 8001535d12
Merge pull request #11211 from jordan-woyak/fix-focus-resume-after-manual-pause
DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-29 00:35:50 +02:00
JoshuaMK e2f4400f49 Make SetPatch responsible for overwriting old patches 2022-10-26 22:46:49 -05:00
Pokechu22 2f3805e1b4 GraphicsSettings: Remove unused FreelookControlType enum forward declaration 2022-10-26 16:23:13 -07:00
Jordan Woyak 4fc05dd025 DolphinQt: Fix window focus from unpausing after a manual pause. 2022-10-25 19:39:41 -05:00
Pokechu22 581a575042 VertexLoader: Remove "too many initializer values" workaround functions
I originally added these in 2b1d1038a6, for both the TPipelineFunction and the size. The size was moved into the header in fdcd2b7d00 (making the size functions obsolete), but it seems that the functions themselves are no longer needed now.

I think I didn't use this approach before because it would have required ComponentFormatTable and ComponentCountRow to be templated, which would end up resulting in lines that were too long and thus wrapped in awkward places. (I *think* they didn't get inferred properly.) Now that we only need TPipelineFunction, the templating is not needed, and this ends up being a more readable version of the version with the wrapper functions.
2022-10-25 15:29:09 -07:00
JMC47 027e10460a
Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
VideoBackends:Vulkan: Improve backend multithreading
2022-10-25 04:14:01 -04:00
JMC47 9ef7a3b44c
Merge pull request #11207 from Pokechu22/invalid-normal-count
VideoCommon: Treat invalid normal count as NormalTangentBinormal
2022-10-25 03:17:19 -04:00
Pokechu22 574939b683 VideoCommon: Treat invalid normal count as NormalTangentBinormal
See https://bugs.dolphin-emu.org/issues/13070.
2022-10-24 22:36:43 -07:00
JMC47 b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
JMC47 4787b25a7f
Merge pull request #10741 from Pokechu22/audio-dma-one-block-at-a-time
DSP: Copy audio dma samples one block at a time
2022-10-24 01:43:22 -04:00
JoshuaMK 2594447c25 Have UnsetPatch only unset the argument address 2022-10-23 18:42:34 -05:00
JoshuaMK e10b3308c2 Fix patch corruption using find_if instead of remove_if 2022-10-23 18:41:15 -05:00
JMC47 33733ff81c
Merge pull request #11199 from JosJuice/translation-fixes
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
2022-10-23 16:07:11 -04:00
JosJuice 7437d2d9ad WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
For consistency with GameCube controllers and GBAs. I missed this
when reviewing the PR.

Also adding some i18n comments while I'm at it.
2022-10-23 21:50:54 +02:00
JosJuice 063c2739b3
Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats
PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats.
2022-10-23 21:22:54 +02:00
TryTwo e2df81b0c1 Add logging and error reporting to Breakpoint Conditionals. 2022-10-23 08:22:35 -07:00
Shawn Hoffman 4705fb7588 Updater: clarify a string 2022-10-23 01:47:02 -07:00
Shawn Hoffman 08c019608d WinUpdater: fix renaming of Updater 2022-10-23 01:34:04 -07:00
Shawn Hoffman f952c3dbbe this is a test commit for WinUpdater 2022-10-23 00:19:46 -07:00
JMC47 34de2b85f3
Merge pull request #11189 from shuffle2/updater-elevation
WinUpdater: Defer modifying any files until Updater.exe
2022-10-23 02:20:56 -04:00
JMC47 cdcbe51b2a
Merge pull request #10890 from tellowkrinkle/VertexLineExpand
VideoCommon: Add vertex shader point/line expansion
2022-10-23 01:49:26 -04:00
JMC47 06bd0a9086
Merge pull request #11132 from K0bin/vma
Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
Robin Kertels aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code 2022-10-23 03:21:29 +02:00
Robin Kertels 1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
Robin Kertels 0e1b7a7b35
VideoBackends:Vulkan: Use VMA for bounding box 2022-10-23 03:21:29 +02:00
Robin Kertels 0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
TellowKrinkle 1e9b6f88e4 VideoCommon: Support hot reloading of VS expand 2022-10-22 20:18:02 -05:00
TellowKrinkle 3912fa7a2e VideoCommon: Add reasons for disabled VS expand 2022-10-22 20:18:02 -05:00
TellowKrinkle b567f3afcf VideoCommon: Move repeated point/line expansion code to ShaderGenCommon 2022-10-22 20:13:24 -05:00
TellowKrinkle 0a42c534c3 VideoCommon: Add configuration to prefer VS for line/point expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle 1eeba6dcca VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle 9624479933 VideoBackends:OGL: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle 3a5901d12e VideoBackends:Vulkan: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle 678ee48bfc VideoBackends:Metal: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle 68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
Robin Kertels 3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00
TryTwo 6f4f4e057e MemoryViewWidget refactor memory table.
Don't re-create the table on every update.
2022-10-22 17:52:39 -07:00
Pokechu22 bac75de79c Fifo recorder: Fix incorrect calculation of the size of an array
The old calculation was stride * (max_index + 1), which fails if stride is less than the size of a component (for instance, if float XYZ positions are used, and the stride was set to 4 (i.e. sizeof(float)) instead of 12 (i.e. 3 * sizeof(float)), it would be missing the last 8 bytes of the final element in the array.  Or, if stride was set to 0, then no bytes would be recorded at all (though that's not a useful configuration so it's unlikely to actually exist).

I'm not aware of any games affected by this issue.
2022-10-22 13:36:16 -07:00
Pokechu22 c9ff2a9b3d Fifo recorder: Fix NormalIndex3
This should fix recording the wall in the staircase leading to the basement in Luigi's Mansion (though I haven't tested it, as I don't own a copy of Luigi's Mansion).  This uses NormalIndex3, and the index for the normal vector (generally 0x02XX or 0x01XX) there is always lower than the tangent or binormal (generally 0x07XX).  Other games seem to usually have a similar range of indices for the normal, tangent, and binormal, so this issue wouldn't affect them.
2022-10-22 13:36:16 -07:00
Pokechu22 24b761acda Fifo recorder: Fix position's type being used for normals/colors/texture coords
In most cases, games will use the same type for all vertex components (either Index8 or Index16 or Direct).  However, RS2's deflection towers use Index16 for the texture coordinate and Index8 for everything else, meaning the texture coordinates were recorded incorrectly (the first byte was used, so only indices 0 and 1 were recorded instead of 0 through 0x0192).  Worse still, some background elements in RS2 use direct positions but indexed normals or texture coordinates, and those would not be recorded at all.

This is a regression from b5fd35f951.
2022-10-22 13:36:16 -07:00
JMC47 804e42150e
Merge pull request #11188 from GaryOderNichts/feature/vwii_ancast
Support for loading vWii System Menu
2022-10-22 15:57:55 -04:00
Pokechu22 6de55e416b WaveFile: Fix size check
`count` is the number of stereo samples to write (where each stereo sample is two shorts), while `BUFFER_SIZE` is the size of the buffer in shorts.  So `count` needs to be multiplied by `2`, not `BUFFER_SIZE`.  Also, when this check was failed, the previous code just clobbered whatever was past the end of the buffer after logging the warning, which corrupted `basename`, eventually resulting in Dolphin crashing.

This affected Datel's Wii-compatible Action Replay, which uses a block size of 2298, or 18384 stereo samples, which is 36768 shorts, which is bigger than the buffer size of 32768. (However, the previous commit means that only one block is transfered at a time, eliminating this issue; fixing the bounds check is just a general safety thing instead of an actual bugfix now.)
2022-10-22 11:44:38 -07:00
Pokechu22 2a83b17ffb DSP: Copy audio dma samples one block at a time
Reverts 9f8e1e2a0d, but keeps the changes from e4e44909d5.

This fixes missing audio in Datel titles; see https://bugs.dolphin-emu.org/issues/12281.
2022-10-22 11:44:38 -07:00
GaryOderNichts 88c57a00a3 Show vWii System Menu version in Menu Bar 2022-10-22 13:36:55 +02:00
GaryOderNichts 82d20ce352 Support for loading Ancast images 2022-10-22 13:35:49 +02:00
JMC47 5b69c67b3a
Merge pull request #11147 from JosJuice/jitarm64-arith-org
JitArm64: Merge ps_mulsX, ps_maddXX, and parts of fp_arith
2022-10-22 06:37:27 -04:00
JMC47 b7310a180f
Merge pull request #11170 from JosJuice/jit64-dispatcher-no-check
Jit64: Add dispatcher_no_timing_check jump target
2022-10-22 06:19:00 -04:00
JMC47 55d269c9e0
Merge pull request #11190 from jordan-woyak/shinkansen-ui-button-order
WiimoteEmu: Shinkansen Tweaks
2022-10-22 05:21:00 -04:00
JosJuice 812067ab7c JitArm64: Move ps instructions from fp_arith to ps_arith
This lets us simplify fp_arith without making ps_arith much more
complicated.

No behavior change.
2022-10-22 11:15:41 +02:00
JosJuice 554a2fd332 JitArm64: Merge ps_mulsX and ps_maddXX
They have a lot of shared code, most notably the code for rounding c.

No behavior change.
2022-10-22 11:12:19 +02:00
JMC47 2153276ab9
Merge pull request #10046 from JosJuice/jitarm64-improve-const-stores
JitArm64: FIFO optimization improvements
2022-10-22 05:03:43 -04:00
JMC47 bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
Markus Wick 7a2256469e
Merge pull request #11127 from JosJuice/aarch64-jitasm-macro-op
JitAsm64: Reorder instructions in routines to allow macro-op fusion
2022-10-22 10:31:54 +02:00
Markus Wick 583c2b8a0c
Merge pull request #11181 from JosJuice/jitarm64-25-bit-urshr
JitArm64: Reimplement Force25BitPrecision
2022-10-22 10:26:07 +02:00
Markus Wick 5c7b5514ed
Merge pull request #11148 from JosJuice/jitarm64-remove-cdts-inst
JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
2022-10-22 10:10:23 +02:00
JosJuice 4dbf0b8e90 JitArm64: Reimplement Force25BitPrecision
The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
2022-10-22 10:03:52 +02:00
Jordan Woyak d9d6428189 WiimoteEmu: Replace shinkansen MixedTriggers with Triggers. 2022-10-22 02:42:40 -05:00
Jordan Woyak d705b8d4b8 WiimoteEmu: Reorder shinkansen buttons in UI. 2022-10-22 02:37:28 -05:00
Markus Wick bba38a3642
Merge pull request #11182 from JosJuice/aarch64-emit-shift-imm
Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
2022-10-22 09:23:06 +02:00
Jordan Woyak 5ed0543430 GCAdapter: Process pad state in read thread and other general cleanups. 2022-10-22 00:38:59 -05:00
Shawn Hoffman 2b43f96899 WinUpdater: Defer modifying any files until Updater.exe
Fixes https://bugs.dolphin-emu.org/issues/12151
2022-10-21 19:14:00 -07:00
Léo Lam 79e09c3731
Merge pull request #11186 from GaryOderNichts/ios/device_creation
IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 21:17:58 +02:00
GaryOderNichts 2fb45660b3 IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning 2022-10-21 20:38:02 +02:00
JMC47 00e23da607
Merge pull request #11051 from shuffle2/update-vcredist
WinUpdater: Check OS and VC++ Redist versions
2022-10-21 13:55:51 -04:00
JMC47 9222956acd
Merge pull request #10859 from tellowkrinkle/UniformBufferSize
VideoCommon: Increase uniform stream buffer size to 64mb
2022-10-20 17:13:31 -04:00
JosJuice 84375a91d9 Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
This simplifies the callers of EmitShiftImm and EmitScalarShiftImm.
2022-10-19 20:20:39 +02:00
JMC47 9aece1810c
Merge pull request #10836 from iwubcode/d3d_uint_fix
VideoCommon: fix uint shader compiler error when using d3d
2022-10-18 12:12:08 -04:00
Lobsterzelda 486a523e0d IOS: Simplify IOS::HLE::Device savestate method 2022-10-17 23:11:04 -04:00
TellowKrinkle 6fd933915b VideoBackends:Vulkan: Improve backend multithreading
Makes the multiple threads actually able to run at the same time
2022-10-17 00:05:35 -05:00
Admiral H. Curtiss 10f973a87f
Merge pull request #11122 from K0bin/descriptor-overhaul
VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-17 04:25:35 +02:00
Admiral H. Curtiss 9992a198f1
IOS/NetKDRequest: Don't abort on first unset bit in subtask mask. 2022-10-16 20:43:59 +02:00
Admiral H. Curtiss cbc96adfd2
VFFUtil: Invalidate window on mount. 2022-10-16 18:06:51 +02:00
Admiral H. Curtiss b1725dfb33
Zero-initialize structures passed to FatFs functions. 2022-10-16 17:12:04 +02:00
Robin Kertels 6992b0d8e1
VideoBackends:Vulkan: Allocate descriptor pools as needed 2022-10-16 17:04:35 +02:00
JosJuice 09f9a58859 Jit64: Add dispatcher_no_timing_check jump target
The new `dispatcher_no_timing_check` is the same as `dispatcher_no_check`
except it includes the "stepping check" in debug mode. This lets us avoid
the `m_enable_debugging ? dispatcher : dispatcher_no_check` dance.
2022-10-16 11:22:34 +02:00
Admiral H. Curtiss c0476fdac3
Merge pull request #11072 from SketchMaster2001/wiiconnect24
Add initial WiiConnect24 support
2022-10-16 04:31:28 +02:00
SketchMaster2001 e413d7f5ec
Add initial WiiConnect24 support 2022-10-16 04:19:36 +02:00
Admiral H. Curtiss fbe782f1a9
Merge pull request #11077 from JosJuice/jitasm-no-breakpoint
Jit64: Remove breakpoint check from JitAsm.cpp
2022-10-16 04:02:12 +02:00
JosJuice 351d095fff JitArm64: Optimize a few tail calls
Maybe "tail call" isn't quite the right term for what this code
is doing, since it's jumping to the dispatcher rather than
returning, but it's the same optimization as for a tail call.
2022-10-15 21:45:44 +02:00
JosJuice 2a5f4a2390 Jit64: Don't use fregsIn in HandleNaNs
fregsIn will include FD for double-precision instructions, since for
dependency tracking purposes the instruction does read the upper
half of FD. This is not what we want in HandleNaNs.

The consequence of this bug is that if an instruction was supposed to
output a NaN and FD happens to contain a NaN and FD happens to be the
same register as an unused register in the instruction encoding, the
NaN in FD could get used as the output instead of the correct NaN.
This isn't known to affect any games, which isn't especially surprising
considering that there's only one game that needs AccurateNaNs anyway.
2022-10-15 18:11:40 +02:00
Admiral H. Curtiss cd1f89a02b
Merge pull request #11138 from JosJuice/jit64-quiet-nans
Jit64: Turn SNaN into QNaN in HandleNaNs
2022-10-15 18:06:40 +02:00
Admiral H. Curtiss 85f7cf7c1e
Merge pull request #11169 from JosJuice/jit64-speculative-constants-dispatcher
Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants
2022-10-15 17:46:22 +02:00
JosJuice ec6a4115eb Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants
Jumping to `dispatcher` requires first subtracting the downcount,
otherwise `dispatcher` may unpredictably jump to CoreTiming::Advance,
which could break determinism compatibility with JitArm64. We should
jump to `dispatcher_no_check` instead.
2022-10-15 17:21:38 +02:00
JosJuice b9aed428e8 Jit64: Remove breakpoint check from JitAsm.cpp
The breakpoint check in Jit.cpp makes it redundant.

Normally this redundant check doesn't cause any issues, but if you
create a breakpoint and enable logging without breaking, you get two
log messages if the breakpoint is at the beginning of a block. See
https://bugs.dolphin-emu.org/issues/13044.

This is also a tiny performance improvement for when debugging is
active, since we no longer check for breakpoints for blocks that never
had any breakpoints to begin with.
2022-10-15 17:06:32 +02:00
JosJuice dbf5dca11c JitArm64: FIFO optimization improvements
JitArm64 port of 789975e.
2022-10-15 12:57:18 +02:00
Jordan Woyak 9c1a936ca6 WiimoteEmu: Do send a status report on connection when an extension is already attached. 2022-10-15 03:35:01 -05:00
Lobsterzelda 65c7304bd4 VideoInterface: Simplify VideoInterface savestate code
VideoInterface: Simplify savestate code in VideoInterface
2022-10-13 15:21:22 -04:00
Admiral H. Curtiss e47af664cc
HW: Move MemoryInterface variables to Core::System. 2022-10-13 04:28:17 +02:00
Admiral H. Curtiss 06f74bd7d1
Merge pull request #11152 from jordan-woyak/wm-emu-ir-point-size
WiimoteEmu: Improve simulated IR point size accuracy.
2022-10-13 02:18:58 +02:00
Pokechu22 ae7b14887b Remove varargs support from LOG_VULKAN_ERROR
Nothing currently uses it. It could theoretically be replaced with fmt support, but I don't think the LOG_VULKAN_ERROR macro is that useful and it'd be better to replace it with regular logging instead.
2022-10-12 16:50:51 -07:00
Pokechu22 f9fe25291d Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
Mai a5fa95adfd
Merge pull request #11151 from jordan-woyak/quat-fix
Fix some bad quaternion math.
2022-10-12 17:35:50 +00:00
Mai 1f8b196d6d
Merge pull request #11158 from jordan-woyak/abs-function
Input: Add "abs" input expression function.
2022-10-12 17:35:12 +00:00
Jordan Woyak f5b9049421 Input: Add "abs" input expression function. 2022-10-11 19:28:21 -05:00
Jordan Woyak bf53e14abe WiimoteEmu: Fix gyroscope/quaternion conversion math. 2022-10-11 15:01:33 -05:00
Jordan Woyak 3939b32ed6 WiimoteEmu: Improve simulated IR point size accuracy. 2022-10-11 14:57:04 -05:00
Lioncash dbfb8408d9 HW: Use unsigned indices in RegisterMMIO where applicable
base is an unsigned variable, so we can make things little more
consistent by making the loop index unsigned so we aren't doing bit
arithmetic with signed types.

MemoryInterface already does this, so we can leave it alone.

No behavioral changes, just a consistency thing.
2022-10-11 09:27:34 -04:00
Minty-Meeo a84633f748 Remove #pragma once in DesiredWiimoteState.cpp
That shouldn't be there...
2022-10-11 01:16:56 -05:00
Jordan Woyak 6eb1f8beba Common/Matrix: Fix Quaternion Norm function. 2022-10-10 21:16:35 -05:00
Admiral H. Curtiss a056a1366f
Merge pull request #11131 from Pokechu22/cp-state-savestate-mistakes
Include tangent/binormal cache in savestates and simplify saving CP state
2022-10-11 03:42:17 +02:00
Pokechu22 ffed23c059 Simplify saving CP state
Rather than makring some parts of VertexLoaderManager dirty in some places and some in others, do it all in VideoState. Also, since CPState no longer contains pointers/non-CP data after d039b1bc0d, we can just use p.Do on it instead of manually saving each field.
2022-10-09 19:32:59 -07:00
Admiral H. Curtiss 333ede5416
Merge pull request #11136 from AdmiralCurtiss/gqr-array
Jit64: Convert constantGqr to std::array.
2022-10-10 02:13:30 +02:00
Pokechu22 05f3bbfa4d Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
2022-10-09 16:21:49 -07:00
Jordan Woyak c3ceee8967 DolphinQt: Make "All Devices" mapping hopefully less confusing. 2022-10-09 17:27:25 -05:00
JosJuice bf492c1ff3 JitArm64: Fix register number typo
I think this typo was actually ignored by the code, but nevertheless,
it should be fixed.
2022-10-09 16:46:09 +02:00
JosJuice 04628034bc JitAsm64: Reorder instructions in routines to allow macro-op fusion
Micro-optimization. Some CPUs can fuse CMP+B, TST+B, arith+CBZ, etc.

I also moved things around for CMP+CSET and TST+CSET - which I'm not sure
if any CPUs support - but it doesn't hurt anything, so I might as well.
2022-10-09 16:46:09 +02:00
JosJuice 6e01ab56fa JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
The upper bits are masked away by the preceding LSR, and the lower bits
are masked away by the following BFXIL.
2022-10-09 14:17:18 +02:00
Admiral H. Curtiss 1647fa350b
Merge pull request #10804 from iwubcode/graphics-mod-input-output-structs
VideoCommon: add structures to graphics mods internal API
2022-10-09 13:17:11 +02:00
Admiral H. Curtiss 4c7fcf58b0
Merge pull request #11140 from JosJuice/jit64-inaccurate-single-fprf
Jit64: Fix single FPRF when !jo.accurateSinglePrecision
2022-10-09 13:08:53 +02:00
JosJuice c361f9155b Jit64: Turn SNaN into QNaN in HandleNaNs
Improves accuracy but isn't known to affect any games.

This turned out to be fairly convenient to implement; ORing with the
PPC default NaN will quieten SNaNs and do nothing to QNaNs.
2022-10-09 09:49:52 +02:00
iwubcode bc360584a3 VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
Admiral H. Curtiss 6cf99195c6
Merge pull request #11142 from JosJuice/jit64-handle-nans-no-output
Jit64: Remove HandleNaNs's xmm_out parameter
2022-10-09 04:16:57 +02:00
Admiral H. Curtiss bfbc04ef5e
ENetUtil: Check return values of ENet functions in SendPacket(). 2022-10-09 02:39:38 +02:00
Admiral H. Curtiss 66684a392f
Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket(). 2022-10-09 02:25:28 +02:00
Admiral H. Curtiss da27a3e6bc
Merge pull request #11095 from K0bin/misc-vulkan
Remove special treatment for Android in video settings
2022-10-08 22:24:30 +02:00
TryTwo 1ed6028af4 NewBreakpointDialog: Add a help message for conditionals. 2022-10-08 13:23:24 -07:00
Admiral H. Curtiss 1dd30b58f3
Merge pull request #11143 from K0bin/cmd_buffer_cleanup-fix
VideoBackends:Vulkan: Fix command buffer cleanup
2022-10-08 22:07:58 +02:00
Robin Kertels 332824f7d5
VideoBackends:Vulkan: Fix command buffer cleanup 2022-10-08 21:40:33 +02:00
JosJuice 4b8a720c9b Jit64: Remove HandleNaNs's xmm_out parameter
All HandleNaNs does with the xmm_out parameter is emit MOVAPD at the end
if xmm_out != xmm. The caller might as well do that themselves.
2022-10-08 19:49:30 +02:00
JosJuice 0b1fdee289 Jit64: Fix single FPRF when !jo.accurateSinglePrecision
jo.accurateSinglePrecision is always true, so it's not like this
matters much...
2022-10-08 18:35:46 +02:00
Admiral H. Curtiss 1c2182d069
Merge pull request #11134 from Pokechu22/memmap-remove-io-size
Memmap: Remove unused IO size field
2022-10-08 13:59:44 +02:00
Admiral H. Curtiss e7219f7389
Jit64: Convert constantGqr to std::array. 2022-10-08 13:54:50 +02:00
TellowKrinkle fd2680d8b4 VideoBackends:Metal: Use a temporary buffer for large texture uploads 2022-10-08 04:46:07 -05:00
TellowKrinkle a13f09433c VideoBackends:Metal: Add config option to use presentDrawable 2022-10-08 04:46:07 -05:00
TellowKrinkle 5a1b90c7f3 VideoBackends:Metal: Explicitly disable arc
Makes it easier to enable arc elsewhere without breaking the Metal backend
2022-10-08 04:46:07 -05:00
TellowKrinkle c08de82e90 VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle 93ce7bf344 VideoBackends:Metal: Unroll lighting loop 2022-10-08 04:44:48 -05:00
TellowKrinkle 45ee1be6da VideoBackends:Metal: Properly set vsync on creation 2022-10-08 04:44:48 -05:00
TellowKrinkle 274d4679ca VideoBackends:Multiple: More GPUs with broken subgroup ops 2022-10-08 04:44:48 -05:00
Admiral H. Curtiss 1abffc0b05
PPCAnalyst: Remove unused variables in BlockStats. 2022-10-08 03:30:56 +02:00
Admiral H. Curtiss a5217c07b8
PPCAnalyst: Remove unused variables and methods in BlockRegStats. 2022-10-08 03:26:42 +02:00
Admiral H. Curtiss 6a2ed5758e
JitCache: Erase address from noSpeculativeConstantsAddresses when block is invalidated. 2022-10-08 02:44:36 +02:00
Pokechu22 be65e96991 Memmap: Remove unused IO size field
This existed in the initial megacommit (though I don't know why) as IO_SIZE. It was used in Memmap's Init() to compute totalMemSize, but I don't know if it actually did anything then. That use was removed in 2d0f714546, but the constant persisted until cc858c63b8, when it became a static variable.
2022-10-07 17:24:51 -07:00
TryTwo fb79c04cf1 MemoryView auto updateDebugger. Implement base codetrace logic. Add register breakpoints. Add CodeViewWidget autostepping to track a value.Debugger 2022-10-06 22:17:22 -07:00
smurf3tte 85cb4d1bc5 Support memory reads/writes from breakpoint expressions
Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte 1224575b0b Add cast expression functions u8(), s8(), u16(), etc.
This allows for easy reinterpretation of GPRs in an expression.

Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte 7842f9a715 Debugger: Initial implementation of conditional breakpoints
Expression class to store compiled expressions and associated variable list.

Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
Lobsterzelda d2db451eba
HW/MemoryInterface: Add data to savestates and initialize on boot. 2022-10-07 01:31:56 +02:00
Admiral H. Curtiss 691135dbc3
HW: Move SerialInterface variables to Core::System. 2022-10-06 22:08:20 +02:00
Pokechu22 4d33f6af7c GCMemcard: Remove manual std::vector handling in DoState 2022-10-06 11:25:36 -07:00
Pokechu22 e8221d7948 Common/PointerWrap: Remove DoPOD
This was added in 385d8e2b15, but became somewhat redundant with Do in 4c7bbd96e4, and completely redundant now that std::is_trivially_copyable_v is well-supported.
2022-10-06 11:25:36 -07:00
Mai 7498eb1e6c
Merge pull request #11121 from AdmiralCurtiss/globals-exi
HW: Move ExpansionInterface variables to Core::System.
2022-10-06 10:33:22 -04:00
Admiral H. Curtiss 26318e2c51
HW: Move ExpansionInterface variables to Core::System. 2022-10-06 01:19:29 +02:00
Admiral H. Curtiss de5a98a3fa
Merge pull request #11120 from AdmiralCurtiss/gci-open-fail
HW/GCMemcardDirectory: Add error message if opening GCI fails.
2022-10-06 01:09:47 +02:00
Admiral H. Curtiss 662caf91ac
HW/GCMemcardDirectory: Add error message if opening GCI fails. 2022-10-05 19:56:05 +02:00
Admiral H. Curtiss cf094eb415
Merge pull request #11117 from JosJuice/jitarm64-imm-not-dirty
JitArm64: Fix BindToRegister in case Immediate && !set_dirty
2022-10-05 19:31:44 +02:00
JMC47 4b6086b20a
Merge pull request #11098 from K0bin/refresh-efb-cache
VideoCommon: Update EFB peek cache on draw done and tokens
2022-10-04 22:40:58 -04:00
Admiral H. Curtiss eea31db781
Vulkan/CommandBufferManager: Show error code in PanicAlerts. 2022-10-04 19:50:23 +02:00
Admiral H. Curtiss 9c944d5734
HW: Move VideoInterface variables to Core::System. 2022-10-04 02:25:12 +02:00
JosJuice 51ee05cb35 Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice b296248b49 DolphinQt: Use input override system for TAS input windows
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice 8fd25259ee ControllerEmu: Round input floats instead of casting, part 2
Like 3bc4968 but for Wii Remote extensions. I'm doing this to ensure
that TAS input values will still roundtrip after the next commit.
2022-10-03 22:04:08 +02:00
JosJuice cb16d20f2d ControllerEmu: Add new "input override" system 2022-10-03 22:00:21 +02:00
JosJuice f4f189c51f JitArm64: Rename BindToRegister parameters for clarity 2022-10-03 21:41:34 +02:00
Admiral H. Curtiss e137f7f878
WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth. 2022-10-02 23:25:15 +02:00
Admiral H. Curtiss ae4b89441c
Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay. 2022-10-02 23:25:15 +02:00
Admiral H. Curtiss a1563f2def
Netplay: Implement batching for Wiimotes. 2022-10-02 23:25:10 +02:00
Admiral H. Curtiss aade584180
Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one. 2022-10-02 23:22:02 +02:00
Admiral H. Curtiss f8518b2ff6
WiimoteEmu: Add serialization for DesiredWiimoteState. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss a2dadbb2f0
Wiimote: Separate the Input system state update from the emulated state update. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss bb5943ae77
Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss b67ffb9ab5
WiimoteEmu: Make Reset() deterministic under WantsDeterminism(). 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss 466f0b377b
WiimoteEmu: Update extensions from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss e7543a9e05
WiimoteEmu: Update MotionPlus status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss 26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss 9669722dfc
WiimoteEmu: Update accelerometer status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss a39f82cb1f
WiimoteEmu: Update button status from DesiredWiimoteState. 2022-10-02 23:14:34 +02:00
Admiral H. Curtiss 52424fe327
Qt: Allow opening controller settings during netplay. 2022-10-02 23:14:34 +02:00
Admiral H. Curtiss bc47a9a31a
Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay. 2022-10-02 23:13:26 +02:00
Admiral H. Curtiss 37ae9ab524
Qt/GamecubeControllersWidget: Disable dropdowns during netplay. 2022-10-02 23:10:43 +02:00
JosJuice 42775eed36 JitArm64: Fix BindToRegister in case Immediate && !set_dirty
Fixes a Rogue Squadron II regression from 9d73583.

This set_dirty stuff is pretty tricky to reason about. I thought I
was clever when coming up with set_dirty, but maybe I was too clever
for my own good...
2022-10-02 22:38:00 +02:00
Admiral H. Curtiss 95cace837a
HW: Move DSP variables to Core::System. 2022-10-02 05:13:55 +02:00
Admiral H. Curtiss c84835c53c
Merge pull request #11114 from JosJuice/jitarm64-divwx-imm
JitArm64: Fix divwx BindToRegister condition
2022-10-02 01:10:48 +02:00
Admiral H. Curtiss 6911e1b730
Merge pull request #11113 from DivineWinds/translate_tooltip
DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
2022-10-02 00:16:25 +02:00
Admiral H. Curtiss f3a23db0e0
Core/State: Minor cleanup around the undo load state buffer. 2022-10-02 00:01:01 +02:00
Admiral H. Curtiss e0d30e371c
Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. 2022-10-02 00:00:29 +02:00
Admiral H. Curtiss 79efd5df1e
Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread. 2022-10-01 23:58:52 +02:00
Robin Kertels 4e204a9a1a
VideoCommon: Remove special treatment for Android in video settings 2022-10-01 20:53:02 +02:00
JosJuice 8984777749 JitArm64: Call GetImm before BindToRegister
In case the register we're binding is the same as the immediate register,
we should fetch the immediate before calling BindToRegister. The way
the register cache currently works, calling GetImm after BindToRegister
actually does work, but it's better to not rely on it.
2022-10-01 20:44:51 +02:00
JosJuice 8902d2fe3a JitArm64: Fix divwx BindToRegister condition
a is being used both as an immediate and as a register here.
Since it's being used as a register, it must be loaded.
2022-10-01 19:29:41 +02:00
Robin Kertels 779fe13e62
VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
DivineWinds 37892a8611 DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable 2022-10-01 12:32:49 +03:00
JMC47 c196c47e81
Merge pull request #11090 from K0bin/submit-rework
Vulkan: Raise number of command buffers
2022-09-30 20:15:25 -04:00
Robin Kertels e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00
Robin Kertels fba7d35f94
VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer 2022-10-01 01:26:04 +02:00
Robin Kertels ed75a58061
VideoBackends:Vulkan: Decouple available command buffers from frames in flight 2022-10-01 01:26:04 +02:00
Robin Kertels e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
Robin Kertels 2e6d8d6575
VideoBackends:Vulkan: Fix validation error around surface_capabilities2 2022-10-01 01:26:03 +02:00
JMC47 68eda7f887
Merge pull request #11084 from K0bin/qcom-workaround
Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom
2022-09-30 15:33:00 -04:00
Robin Kertels 81c817c54d
VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver 2022-09-30 21:13:42 +02:00
JosJuice 2e8d775df1 Jit64: boolX formatting fixes 2022-09-29 20:27:15 +02:00
Mai 1f2ec9afd6
Merge pull request #11052 from Tilka/shinkansen
Add emulated Shinkansen controller
2022-09-29 09:21:27 -04:00
Mai e3e6c3dfa4
Merge pull request #11088 from JosJuice/uicommon-set-enable-alert
Move a SetEnableAlert call to UICommon
2022-09-29 09:09:29 -04:00
Mai 6805c9dd0d
Merge pull request #11108 from AdmiralCurtiss/fat-fs-callbacks
FatFsUtil: Add ability to provide callbacks for the FatFs code.
2022-09-29 09:08:12 -04:00
Mai 0c19a1d87c
Merge pull request #11100 from Pokechu22/software-settings-merge
Use the same settings for the software renderer as other backends
2022-09-29 09:05:51 -04:00