WiimoteEmu: Update IR camera status from DesiredWiimoteState.
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9669722dfc
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26fd4ea361
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@ -52,36 +52,14 @@ int CameraLogic::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
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return RawWrite(&m_reg_data, addr, count, data_in);
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}
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void CameraLogic::Update(const Common::Matrix44& transform, Common::Vec2 field_of_view)
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std::array<CameraPoint, CameraLogic::NUM_POINTS>
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CameraLogic::GetCameraPoints(const Common::Matrix44& transform, Common::Vec2 field_of_view)
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{
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// IR data is read from offset 0x37 on real hardware.
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auto& data = m_reg_data.camera_data;
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data.fill(0xff);
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constexpr u8 OBJECT_TRACKING_ENABLE = 0x08;
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// If Address 0x30 is not 0x08 the camera will return 0xFFs.
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// The Wii seems to write 0x01 here before changing modes/sensitivities.
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if (m_reg_data.enable_object_tracking != OBJECT_TRACKING_ENABLE)
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return;
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// If the sensor bar is off the camera will see no LEDs and return 0xFFs.
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if (!IOS::g_gpio_out[IOS::GPIO::SENSOR_BAR])
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return;
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using Common::Matrix33;
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using Common::Matrix44;
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using Common::Vec3;
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using Common::Vec4;
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// FYI: A real wiimote normally only returns 1 point for each LED cluster (2 total).
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// Sending all 4 points can actually cause some stuttering issues.
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constexpr int NUM_POINTS = 2;
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// Range from 0-15. Small values (2-4) seem to be very typical.
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// This is reduced based on distance from sensor bar.
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constexpr int MAX_POINT_SIZE = 15;
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const std::array<Vec3, NUM_POINTS> leds{
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Vec3{-SENSOR_BAR_LED_SEPARATION / 2, 0, 0},
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Vec3{SENSOR_BAR_LED_SEPARATION / 2, 0, 0},
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@ -91,12 +69,6 @@ void CameraLogic::Update(const Common::Matrix44& transform, Common::Vec2 field_o
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Matrix44::Perspective(field_of_view.y, field_of_view.x / field_of_view.y, 0.001f, 1000) *
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Matrix44::FromMatrix33(Matrix33::RotateX(float(MathUtil::TAU / 4))) * transform;
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struct CameraPoint
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{
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IRBasic::IRObject position;
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u8 size = 0;
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};
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std::array<CameraPoint, leds.size()> camera_points;
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std::transform(leds.begin(), leds.end(), camera_points.begin(), [&](const Vec3& v) {
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@ -112,13 +84,32 @@ void CameraLogic::Update(const Common::Matrix44& transform, Common::Vec2 field_o
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const auto point_size = std::lround(MAX_POINT_SIZE / point.w / 2);
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if (x >= 0 && y >= 0 && x < CAMERA_RES_X && y < CAMERA_RES_Y)
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return CameraPoint{{u16(x), u16(y)}, u8(point_size)};
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return CameraPoint({u16(x), u16(y)}, u8(point_size));
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}
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// 0xFFFFs are interpreted as "not visible".
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return CameraPoint{{0xffff, 0xffff}, 0xff};
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return CameraPoint();
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});
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return camera_points;
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}
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void CameraLogic::Update(const std::array<CameraPoint, NUM_POINTS>& camera_points)
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{
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// IR data is read from offset 0x37 on real hardware.
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auto& data = m_reg_data.camera_data;
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data.fill(0xff);
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constexpr u8 OBJECT_TRACKING_ENABLE = 0x08;
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// If Address 0x30 is not 0x08 the camera will return 0xFFs.
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// The Wii seems to write 0x01 here before changing modes/sensitivities.
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if (m_reg_data.enable_object_tracking != OBJECT_TRACKING_ENABLE)
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return;
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// If the sensor bar is off the camera will see no LEDs and return 0xFFs.
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if (!IOS::g_gpio_out[IOS::GPIO::SENSOR_BAR])
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return;
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switch (m_reg_data.mode)
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{
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case IR_MODE_BASIC:
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@ -16,11 +16,26 @@ class Matrix44;
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namespace WiimoteEmu
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{
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using IRObject = Common::TVec2<u16>;
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struct CameraPoint
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{
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IRObject position;
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u8 size;
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// 0xFFFFs are interpreted as "not visible".
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constexpr CameraPoint() : position({0xffff, 0xffff}), size(0xff) {}
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constexpr CameraPoint(IRObject position_, u8 size_) : position(position_), size(size_) {}
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constexpr bool operator==(const CameraPoint& other) const
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{
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return this->position == other.position && this->size == other.size;
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}
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constexpr bool operator!=(const CameraPoint& other) const { return !(*this == other); }
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};
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// Four bytes for two objects. Filled with 0xFF if empty
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struct IRBasic
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{
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using IRObject = Common::TVec2<u16>;
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u8 x1;
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u8 y1;
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u8 x2hi : 2;
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@ -59,8 +74,8 @@ struct IRExtended
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u8 xhi : 2;
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u8 yhi : 2;
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auto GetPosition() const { return IRBasic::IRObject(xhi << 8 | x, yhi << 8 | y); }
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void SetPosition(const IRBasic::IRObject& obj)
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auto GetPosition() const { return IRObject(xhi << 8 | x, yhi << 8 | y); }
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void SetPosition(const IRObject& obj)
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{
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x = obj.x;
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xhi = obj.x >> 8;
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@ -109,9 +124,19 @@ public:
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IR_MODE_FULL = 5,
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};
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// FYI: A real wiimote normally only returns 1 point for each LED cluster (2 total).
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// Sending all 4 points can actually cause some stuttering issues.
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static constexpr int NUM_POINTS = 2;
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// Range from 0-15. Small values (2-4) seem to be very typical.
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// This is reduced based on distance from sensor bar.
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static constexpr int MAX_POINT_SIZE = 15;
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void Reset();
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void DoState(PointerWrap& p);
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void Update(const Common::Matrix44& transform, Common::Vec2 field_of_view);
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static std::array<CameraPoint, NUM_POINTS> GetCameraPoints(const Common::Matrix44& transform,
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Common::Vec2 field_of_view);
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void Update(const std::array<CameraPoint, NUM_POINTS>& camera_points);
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void SetEnabled(bool is_enabled);
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static constexpr u8 I2C_ADDR = 0x58;
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@ -3,7 +3,10 @@
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#pragma once
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#include <array>
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#include "Core/HW/WiimoteCommon/WiimoteReport.h"
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#include "Core/HW/WiimoteEmu/Camera.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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namespace WiimoteEmu
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@ -14,7 +17,11 @@ struct DesiredWiimoteState
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static constexpr WiimoteCommon::AccelData DEFAULT_ACCELERATION = WiimoteCommon::AccelData(
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{Wiimote::ACCEL_ZERO_G << 2, Wiimote::ACCEL_ZERO_G << 2, Wiimote::ACCEL_ONE_G << 2});
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// No light detected by the IR camera.
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static constexpr std::array<CameraPoint, 2> DEFAULT_CAMERA = {CameraPoint(), CameraPoint()};
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WiimoteCommon::ButtonData buttons{}; // non-button state in this is ignored
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WiimoteCommon::AccelData acceleration = DEFAULT_ACCELERATION;
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std::array<CameraPoint, 2> camera_points = DEFAULT_CAMERA;
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};
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} // namespace WiimoteEmu
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@ -454,6 +454,12 @@ DesiredWiimoteState Wiimote::BuildDesiredWiimoteState()
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wiimote_state.acceleration =
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ConvertAccelData(GetTotalAcceleration(), ACCEL_ZERO_G << 2, ACCEL_ONE_G << 2);
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// Calculate IR camera state.
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wiimote_state.camera_points = CameraLogic::GetCameraPoints(
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GetTotalTransformation(),
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Common::Vec2(m_fov_x_setting.GetValue(), m_fov_y_setting.GetValue()) / 360 *
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float(MathUtil::TAU));
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return wiimote_state;
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}
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@ -545,9 +551,7 @@ void Wiimote::SendDataReport(const DesiredWiimoteState& target_state)
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{
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// Note: Camera logic currently contains no changing state so we can just update it here.
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// If that changes this should be moved to Wiimote::Update();
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m_camera_logic.Update(GetTotalTransformation(),
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Common::Vec2(m_fov_x_setting.GetValue(), m_fov_y_setting.GetValue()) /
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360 * float(MathUtil::TAU));
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m_camera_logic.Update(target_state.camera_points);
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// The real wiimote reads camera data from the i2c bus starting at offset 0x37:
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const u8 camera_data_offset =
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@ -1256,7 +1256,7 @@ void Device::IRState::ProcessData(const std::array<WiimoteEmu::IRBasic, 2>& data
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// A better implementation might extrapolate points when they fall out of camera view.
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// But just averaging visible points actually seems to work very well.
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using IRObject = WiimoteEmu::IRBasic::IRObject;
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using IRObject = WiimoteEmu::IRObject;
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MathUtil::RunningVariance<Common::Vec2> points;
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