VideoBackends:OGL: Add support for vertex shader point and line expansion
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@ -423,6 +423,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics =
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GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsVSLinePointExpand =
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GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") &&
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GLExtensions::Supports("GL_ARB_sample_shading");
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@ -58,6 +58,11 @@ bool VertexManager::Initialize()
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m_vertex_buffer = StreamBuffer::Create(GL_ARRAY_BUFFER, VERTEX_STREAM_BUFFER_SIZE);
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m_index_buffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, INDEX_STREAM_BUFFER_SIZE);
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if (g_ActiveConfig.UseVSForLinePointExpand() ||
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g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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{
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_vertex_buffer->GetGLBufferId());
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}
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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{
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