VideoBackends:OGL: Add support for vertex shader point and line expansion

This commit is contained in:
TellowKrinkle 2022-09-30 20:37:27 -05:00
parent 3a5901d12e
commit 9624479933
2 changed files with 7 additions and 0 deletions

View File

@ -423,6 +423,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
g_Config.backend_info.bSupportsFragmentStoresAndAtomics =
GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsVSLinePointExpand =
GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") &&
GLExtensions::Supports("GL_ARB_sample_shading");

View File

@ -58,6 +58,11 @@ bool VertexManager::Initialize()
m_vertex_buffer = StreamBuffer::Create(GL_ARRAY_BUFFER, VERTEX_STREAM_BUFFER_SIZE);
m_index_buffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, INDEX_STREAM_BUFFER_SIZE);
if (g_ActiveConfig.UseVSForLinePointExpand() ||
g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
{
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_vertex_buffer->GetGLBufferId());
}
if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
{