VideoBackends:Metal: Add config option to use presentDrawable

This commit is contained in:
TellowKrinkle 2022-07-30 01:32:55 -05:00
parent 5a1b90c7f3
commit a13f09433c
5 changed files with 14 additions and 2 deletions

View File

@ -94,6 +94,8 @@ const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE{
const Info<TriState> GFX_MTL_MANUALLY_UPLOAD_BUFFERS{
{System::GFX, "Settings", "ManuallyUploadBuffers"}, TriState::Auto};
const Info<bool> GFX_MTL_USE_PRESENT_DRAWABLE{{System::GFX, "Settings", "MTLUsePresentDrawable"},
false};
const Info<bool> GFX_SW_DUMP_OBJECTS{{System::GFX, "Settings", "SWDumpObjects"}, false};
const Info<bool> GFX_SW_DUMP_TEV_STAGES{{System::GFX, "Settings", "SWDumpTevStages"}, false};

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@ -76,6 +76,7 @@ extern const Info<int> GFX_SHADER_PRECOMPILER_THREADS;
extern const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
extern const Info<TriState> GFX_MTL_MANUALLY_UPLOAD_BUFFERS;
extern const Info<bool> GFX_MTL_USE_PRESENT_DRAWABLE;
extern const Info<bool> GFX_SW_DUMP_OBJECTS;
extern const Info<bool> GFX_SW_DUMP_TEV_STAGES;

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@ -455,8 +455,15 @@ void Metal::Renderer::PresentBackbuffer()
g_state_tracker->EndRenderPass();
if (m_drawable)
{
[g_state_tracker->GetRenderCmdBuf()
addScheduledHandler:[drawable = std::move(m_drawable)](id) { [drawable present]; }];
// PresentDrawable refuses to allow Dolphin to present faster than the display's refresh rate
// when windowed (or fullscreen with vsync enabled, but that's more understandable).
// On the other hand, it helps Xcode's GPU captures start and stop on frame boundaries
// which is convenient. Put it here as a default-off config, which we can override in Xcode.
if (g_ActiveConfig.bUsePresentDrawable)
[g_state_tracker->GetRenderCmdBuf() presentDrawable:m_drawable];
else
[g_state_tracker->GetRenderCmdBuf()
addScheduledHandler:[drawable = std::move(m_drawable)](id) { [drawable present]; }];
m_bb_texture->SetMTLTexture(nullptr);
m_drawable = nullptr;
}

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@ -56,6 +56,7 @@ void VideoConfig::Refresh()
bVSync = Config::Get(Config::GFX_VSYNC);
iAdapter = Config::Get(Config::GFX_ADAPTER);
iManuallyUploadBuffers = Config::Get(Config::GFX_MTL_MANUALLY_UPLOAD_BUFFERS);
bUsePresentDrawable = Config::Get(Config::GFX_MTL_USE_PRESENT_DRAWABLE);
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO);

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@ -157,6 +157,7 @@ struct VideoConfig final
// Metal only config
TriState iManuallyUploadBuffers = TriState::Auto;
bool bUsePresentDrawable = false;
// Enable API validation layers, currently only supported with Vulkan.
bool bEnableValidationLayer = false;