VideoBackends:Vulkan: Set up VMA
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
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5e96733e35
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@ -52,6 +52,7 @@ PRIVATE
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target_include_directories(videovulkan
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PRIVATE
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${CMAKE_SOURCE_DIR}/Externals/Vulkan/Include
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${CMAKE_SOURCE_DIR}/Externals/VulkanMemoryAllocator/include
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)
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if(MSVC)
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@ -35,8 +35,9 @@ void VideoBackend::InitBackendInfo()
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if (LoadVulkanLibrary())
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{
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VkInstance temp_instance =
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VulkanContext::CreateVulkanInstance(WindowSystemType::Headless, false, false);
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u32 vk_api_version = 0;
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VkInstance temp_instance = VulkanContext::CreateVulkanInstance(WindowSystemType::Headless,
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false, false, &vk_api_version);
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if (temp_instance)
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{
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if (LoadVulkanInstanceFunctions(temp_instance))
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@ -114,8 +115,9 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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// We use this instance to fill in backend info, then re-use it for the actual device.
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bool enable_surface = wsi.type != WindowSystemType::Headless;
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bool enable_debug_reports = ShouldEnableDebugReports(enable_validation_layer);
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VkInstance instance =
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VulkanContext::CreateVulkanInstance(wsi.type, enable_debug_reports, enable_validation_layer);
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u32 vk_api_version = 0;
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VkInstance instance = VulkanContext::CreateVulkanInstance(
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wsi.type, enable_debug_reports, enable_validation_layer, &vk_api_version);
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if (instance == VK_NULL_HANDLE)
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{
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PanicAlertFmt("Failed to create Vulkan instance.");
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@ -171,8 +173,9 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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}
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// Now we can create the Vulkan device. VulkanContext takes ownership of the instance and surface.
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g_vulkan_context = VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface,
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enable_debug_reports, enable_validation_layer);
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g_vulkan_context =
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VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface,
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enable_debug_reports, enable_validation_layer, vk_api_version);
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if (!g_vulkan_context)
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{
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PanicAlertFmt("Failed to create Vulkan device");
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@ -40,6 +40,8 @@ VulkanContext::VulkanContext(VkInstance instance, VkPhysicalDevice physical_devi
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VulkanContext::~VulkanContext()
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{
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if (m_allocator != VK_NULL_HANDLE)
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vmaDestroyAllocator(m_allocator);
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if (m_device != VK_NULL_HANDLE)
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vkDestroyDevice(m_device, nullptr);
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@ -86,7 +88,8 @@ bool VulkanContext::CheckValidationLayerAvailablility()
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}
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VkInstance VulkanContext::CreateVulkanInstance(WindowSystemType wstype, bool enable_debug_report,
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bool enable_validation_layer)
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bool enable_validation_layer,
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u32* out_vk_api_version)
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{
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std::vector<const char*> enabled_extensions;
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if (!SelectInstanceExtensions(&enabled_extensions, wstype, enable_debug_report))
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@ -114,6 +117,8 @@ VkInstance VulkanContext::CreateVulkanInstance(WindowSystemType wstype, bool ena
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}
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}
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*out_vk_api_version = app_info.apiVersion;
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VkInstanceCreateInfo instance_create_info = {};
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instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instance_create_info.pNext = nullptr;
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@ -429,10 +434,9 @@ void VulkanContext::PopulateBackendInfoMultisampleModes(
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config->backend_info.AAModes.emplace_back(64);
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}
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std::unique_ptr<VulkanContext> VulkanContext::Create(VkInstance instance, VkPhysicalDevice gpu,
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VkSurfaceKHR surface,
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bool enable_debug_reports,
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bool enable_validation_layer)
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std::unique_ptr<VulkanContext>
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VulkanContext::Create(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface,
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bool enable_debug_reports, bool enable_validation_layer, u32 vk_api_version)
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{
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std::unique_ptr<VulkanContext> context = std::make_unique<VulkanContext>(instance, gpu);
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@ -445,7 +449,8 @@ std::unique_ptr<VulkanContext> VulkanContext::Create(VkInstance instance, VkPhys
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context->EnableDebugReports();
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// Attempt to create the device.
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if (!context->CreateDevice(surface, enable_validation_layer))
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if (!context->CreateDevice(surface, enable_validation_layer) ||
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!context->CreateAllocator(vk_api_version))
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{
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// Since we are destroying the instance, we're also responsible for destroying the surface.
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if (surface != VK_NULL_HANDLE)
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@ -508,6 +513,9 @@ bool VulkanContext::SelectDeviceExtensions(bool enable_surface)
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INFO_LOG_FMT(VIDEO, "Using VK_EXT_full_screen_exclusive for exclusive fullscreen.");
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#endif
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AddExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
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AddExtension(VK_EXT_MEMORY_BUDGET_EXTENSION_NAME, false);
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return true;
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}
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@ -695,6 +703,34 @@ bool VulkanContext::CreateDevice(VkSurfaceKHR surface, bool enable_validation_la
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return true;
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}
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bool VulkanContext::CreateAllocator(u32 vk_api_version)
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{
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VmaAllocatorCreateInfo allocator_info = {};
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allocator_info.flags = VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
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allocator_info.physicalDevice = m_physical_device;
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allocator_info.device = m_device;
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allocator_info.preferredLargeHeapBlockSize = 64 << 20;
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allocator_info.pAllocationCallbacks = nullptr;
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allocator_info.pDeviceMemoryCallbacks = nullptr;
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allocator_info.pHeapSizeLimit = nullptr;
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allocator_info.pVulkanFunctions = nullptr;
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allocator_info.instance = m_instance;
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allocator_info.vulkanApiVersion = vk_api_version;
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allocator_info.pTypeExternalMemoryHandleTypes = nullptr;
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if (SupportsDeviceExtension(VK_EXT_MEMORY_BUDGET_EXTENSION_NAME))
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allocator_info.flags |= VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
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VkResult res = vmaCreateAllocator(&allocator_info, &m_allocator);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vmaCreateAllocator failed: ");
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return false;
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}
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return true;
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}
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static VKAPI_ATTR VkBool32 VKAPI_CALL DebugReportCallback(VkDebugReportFlagsEXT flags,
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VkDebugReportObjectTypeEXT objectType,
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uint64_t object, size_t location,
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@ -26,7 +26,7 @@ public:
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// Helper method to create a Vulkan instance.
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static VkInstance CreateVulkanInstance(WindowSystemType wstype, bool enable_debug_report,
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bool enable_validation_layer);
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bool enable_validation_layer, u32* out_vk_api_version);
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// Returns a list of Vulkan-compatible GPUs.
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using GPUList = std::vector<VkPhysicalDevice>;
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@ -47,7 +47,7 @@ public:
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// been called for the specified VideoConfig.
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static std::unique_ptr<VulkanContext> Create(VkInstance instance, VkPhysicalDevice gpu,
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VkSurfaceKHR surface, bool enable_debug_reports,
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bool enable_validation_layer);
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bool enable_validation_layer, u32 api_version);
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// Enable/disable debug message runtime.
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bool EnableDebugReports();
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@ -113,6 +113,8 @@ public:
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// Returns true if exclusive fullscreen is supported for the given surface.
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bool SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface);
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VmaAllocator GetMemoryAllocator() const { return m_allocator; }
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#ifdef WIN32
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// Returns the platform-specific exclusive fullscreen structure.
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VkSurfaceFullScreenExclusiveWin32InfoEXT
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@ -127,10 +129,12 @@ private:
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bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer);
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void InitDriverDetails();
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void PopulateShaderSubgroupSupport();
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bool CreateAllocator(u32 vk_api_version);
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VkInstance m_instance = VK_NULL_HANDLE;
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VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
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VkDevice m_device = VK_NULL_HANDLE;
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VmaAllocator m_allocator = VK_NULL_HANDLE;
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VkQueue m_graphics_queue = VK_NULL_HANDLE;
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u32 m_graphics_queue_family_index = 0;
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@ -37,6 +37,7 @@ VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceSupportKHR, false)
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VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceCapabilitiesKHR, false)
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VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceFormatsKHR, false)
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VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfacePresentModesKHR, false)
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VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceMemoryProperties2, false)
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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VULKAN_INSTANCE_ENTRY_POINT(vkCreateWin32SurfaceKHR, false)
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@ -192,6 +193,10 @@ VULKAN_DEVICE_ENTRY_POINT(vkDestroySwapchainKHR, false)
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VULKAN_DEVICE_ENTRY_POINT(vkGetSwapchainImagesKHR, false)
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VULKAN_DEVICE_ENTRY_POINT(vkAcquireNextImageKHR, false)
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VULKAN_DEVICE_ENTRY_POINT(vkQueuePresentKHR, false)
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VULKAN_DEVICE_ENTRY_POINT(vkGetBufferMemoryRequirements2, false)
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VULKAN_DEVICE_ENTRY_POINT(vkGetImageMemoryRequirements2, false)
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VULKAN_DEVICE_ENTRY_POINT(vkBindBufferMemory2, false)
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VULKAN_DEVICE_ENTRY_POINT(vkBindImageMemory2, false)
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#ifdef SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN
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VULKAN_DEVICE_ENTRY_POINT(vkAcquireFullScreenExclusiveModeEXT, false)
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@ -1,6 +1,7 @@
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// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#define VMA_IMPLEMENTATION
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#include <atomic>
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@ -37,6 +37,42 @@
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#undef VULKAN_INSTANCE_ENTRY_POINT
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#undef VULKAN_MODULE_ENTRY_POINT
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// Include vma allocator globally since including it before the vulkan headers causes
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// errors
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#ifdef _MSVC_LANG
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#pragma warning(push, 4)
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#pragma warning(disable : 4189) // local variable is initialized but not referenced
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#endif // #ifdef _MSVC_LANG
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif // #ifdef __clang__
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#endif // #ifdef __GNUC__
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#define VMA_VULKAN_VERSION 1001000
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#define VMA_STATIC_VULKAN_FUNCTIONS 1
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#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0
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#undef VK_NO_PROTOTYPES
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#include "vk_mem_alloc.h"
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#ifdef _MSVC_LANG
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#pragma warning(pop)
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#endif // #ifdef _MSVC_LANG
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif // #ifdef __clang__
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif // #ifdef __GNUC__
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#include "Common/Logging/Log.h"
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namespace Vulkan
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