Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button.
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@ -3,8 +3,10 @@
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#include "Core/State.h"
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#include <lzo/lzo1x.h>
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#include <atomic>
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#include <condition_variable>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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@ -13,16 +15,18 @@
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#include <fmt/format.h>
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#include <lzo/lzo1x.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/MsgHandler.h"
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#include "Common/ScopeGuard.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -63,15 +67,31 @@ static AfterLoadCallbackFunc s_on_after_load_callback;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static std::mutex s_load_or_save_in_progress_mutex;
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static std::mutex g_cs_undo_load_buffer;
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static std::mutex g_cs_current_buffer;
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static Common::Event g_compressAndDumpStateSyncEvent;
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static std::recursive_mutex g_save_thread_mutex;
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static std::thread g_save_thread;
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struct CompressAndDumpState_args
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{
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std::vector<u8> buffer_vector;
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std::string filename;
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std::shared_ptr<Common::Event> state_write_done_event;
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};
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// Protects against simultaneous reads and writes to the final savestate location from multiple
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// threads.
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static std::mutex s_save_thread_mutex;
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// Queue for compressing and writing savestates to disk.
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static Common::WorkQueueThread<CompressAndDumpState_args> s_save_thread;
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// Keeps track of savestate writes that are currently happening, so we don't load a state while
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// another one is still saving. This is particularly important so if you save to a slot and then
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// immediately load from the same one, you don't accidentally load the state that's still at that
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// file path before the write is done.
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static std::mutex s_state_writes_in_queue_mutex;
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static size_t s_state_writes_in_queue;
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static std::condition_variable s_state_write_queue_is_empty;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 149; // Last changed in PR 10781
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@ -326,58 +346,24 @@ static std::map<double, int> GetSavedStates()
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return m;
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}
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struct CompressAndDumpState_args
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static void CompressAndDumpState(CompressAndDumpState_args& save_args)
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{
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std::vector<u8>* buffer_vector = nullptr;
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std::mutex* buffer_mutex = nullptr;
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std::string filename;
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bool wait = false;
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};
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const u8* const buffer_data = save_args.buffer_vector.data();
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const size_t buffer_size = save_args.buffer_vector.size();
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const std::string& filename = save_args.filename;
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static void CompressAndDumpState(CompressAndDumpState_args save_args)
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{
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std::lock_guard lk(*save_args.buffer_mutex);
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// ScopeGuard is used here to ensure that g_compressAndDumpStateSyncEvent.Set()
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// will be called and that it will happen after the IOFile is closed.
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// Both ScopeGuard's and IOFile's finalization occur at respective object destruction time.
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// As Local (stack) objects are destructed in the reverse order of construction and "ScopeGuard
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// on_exit"
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// is created before the "IOFile f", it is guaranteed that the file will be finalized before
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// the ScopeGuard's finalization (i.e. "g_compressAndDumpStateSyncEvent.Set()" call).
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Common::ScopeGuard on_exit([]() { g_compressAndDumpStateSyncEvent.Set(); });
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// If it is not required to wait, we call finalizer early (and it won't be called again at
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// destruction).
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if (!save_args.wait)
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on_exit.Exit();
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const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
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const size_t buffer_size = (save_args.buffer_vector)->size();
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std::string& filename = save_args.filename;
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// For easy debugging
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Common::SetCurrentThreadName("SaveState thread");
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// Moving to last overwritten save-state
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if (File::Exists(filename))
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// Find free temporary filename.
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// TODO: The file exists check and the actual opening of the file should be atomic, we don't have
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// functions for that.
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std::string temp_filename;
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size_t temp_counter = static_cast<size_t>(Common::CurrentThreadId());
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do
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{
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
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temp_filename = fmt::format("{}{}.tmp", filename, temp_counter);
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++temp_counter;
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} while (File::Exists(temp_filename));
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if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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else if (File::Exists(filename + ".dtm"))
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File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
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}
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if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording(filename + ".dtm");
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else if (!Movie::IsMovieActive())
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File::Delete(filename + ".dtm");
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File::IOFile f(filename, "wb");
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File::IOFile f(temp_filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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@ -427,6 +413,44 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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f.WriteBytes(buffer_data, buffer_size);
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}
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const std::string last_state_filename = File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav";
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const std::string last_state_dtmname = last_state_filename + ".dtm";
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const std::string dtmname = filename + ".dtm";
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{
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std::lock_guard lk(s_save_thread_mutex);
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// Backup existing state (overwriting an existing backup, if any).
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if (File::Exists(filename))
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{
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if (File::Exists(last_state_filename))
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File::Delete((last_state_filename));
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if (File::Exists(last_state_dtmname))
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File::Delete((last_state_dtmname));
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if (!File::Rename(filename, last_state_filename))
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{
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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}
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else if (File::Exists(dtmname))
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{
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if (!File::Rename(dtmname, last_state_dtmname))
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Core::DisplayMessage("Failed to move previous state's dtm to state undo backup", 1000);
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}
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}
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if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording(dtmname);
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else if (!Movie::IsMovieActive())
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File::Delete(dtmname);
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// Move written state to final location.
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// TODO: This should also be atomic. This is possible on all systems, but needs a special
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// implementation of IOFile on Windows.
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f.Close();
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File::Rename(temp_filename, filename);
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}
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Core::DisplayMessage(fmt::format("Saved State to {}", filename), 2000);
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Host_UpdateMainFrame();
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}
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@ -439,6 +463,11 @@ void SaveAs(const std::string& filename, bool wait)
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Core::RunOnCPUThread(
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[&] {
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{
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std::lock_guard lk(s_state_writes_in_queue_mutex);
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++s_state_writes_in_queue;
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}
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// Measure the size of the buffer.
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u8* ptr = nullptr;
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PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
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@ -446,37 +475,41 @@ void SaveAs(const std::string& filename, bool wait)
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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bool is_write_mode;
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{
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std::lock_guard lk2(g_cs_current_buffer);
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g_current_buffer.resize(buffer_size);
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ptr = g_current_buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
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DoState(p);
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is_write_mode = p.IsWriteMode();
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}
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std::vector<u8> current_buffer;
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current_buffer.resize(buffer_size);
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ptr = current_buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
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DoState(p);
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if (is_write_mode)
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if (p.IsWriteMode())
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{
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Core::DisplayMessage("Saving State...", 1000);
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CompressAndDumpState_args save_args;
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save_args.buffer_vector = &g_current_buffer;
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save_args.buffer_mutex = &g_cs_current_buffer;
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save_args.filename = filename;
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save_args.wait = wait;
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std::shared_ptr<Common::Event> sync_event;
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CompressAndDumpState_args save_args;
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save_args.buffer_vector = std::move(current_buffer);
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save_args.filename = filename;
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if (wait)
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{
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std::lock_guard lk3(g_save_thread_mutex);
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Flush();
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g_save_thread = std::thread(CompressAndDumpState, save_args);
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sync_event = std::make_shared<Common::Event>();
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save_args.state_write_done_event = sync_event;
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}
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g_compressAndDumpStateSyncEvent.Wait();
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s_save_thread.EmplaceItem(std::move(save_args));
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if (sync_event)
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sync_event->Wait();
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}
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else
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{
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// someone aborted the save by changing the mode?
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{
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// Note: The worker thread takes care of this in the other branch.
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std::lock_guard lk(s_state_writes_in_queue_mutex);
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if (--s_state_writes_in_queue == 0)
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s_state_write_queue_is_empty.notify_all();
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}
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Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
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}
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},
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@ -485,7 +518,9 @@ void SaveAs(const std::string& filename, bool wait)
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bool ReadHeader(const std::string& filename, StateHeader& header)
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{
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Flush();
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// ensure that the savestate write thread isn't moving around states while we do this
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std::lock_guard lk(s_save_thread_mutex);
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File::IOFile f(filename, "rb");
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return f.ReadArray(&header, 1);
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}
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@ -515,8 +550,23 @@ u64 GetUnixTimeOfSlot(int slot)
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static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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{
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Flush();
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File::IOFile f(filename, "rb");
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File::IOFile f;
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{
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// If a state is currently saving, wait for that to end or time out.
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std::unique_lock lk(s_state_writes_in_queue_mutex);
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if (s_state_writes_in_queue != 0)
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{
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if (!s_state_write_queue_is_empty.wait_for(lk, std::chrono::seconds(3),
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[]() { return s_state_writes_in_queue == 0; }))
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{
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Core::DisplayMessage(
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"A previous state saving operation is still in progress, cancelling load.", 2000);
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return;
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}
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}
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f.Open(filename, "rb");
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}
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StateHeader header;
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if (!f.ReadArray(&header, 1))
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@ -661,20 +711,28 @@ void Init()
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{
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if (lzo_init() != LZO_E_OK)
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PanicAlertFmtT("Internal LZO Error - lzo_init() failed");
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s_save_thread.Reset([](CompressAndDumpState_args args) {
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CompressAndDumpState(args);
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{
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std::lock_guard lk(s_state_writes_in_queue_mutex);
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if (--s_state_writes_in_queue == 0)
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s_state_write_queue_is_empty.notify_all();
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}
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if (args.state_write_done_event)
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args.state_write_done_event->Set();
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});
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}
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void Shutdown()
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{
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Flush();
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s_save_thread.Shutdown();
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// swapping with an empty vector, rather than clear()ing
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// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually,
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// never)
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{
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std::lock_guard lk(g_cs_current_buffer);
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std::vector<u8>().swap(g_current_buffer);
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}
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{
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std::lock_guard lk(g_cs_undo_load_buffer);
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std::vector<u8>().swap(g_undo_load_buffer);
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@ -728,15 +786,6 @@ void SaveFirstSaved()
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}
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}
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void Flush()
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{
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std::lock_guard lk(g_save_thread_mutex);
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// If already saving state, wait for it to finish
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if (g_save_thread.joinable())
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g_save_thread.join();
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}
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// Load the last state before loading the state
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void UndoLoadState()
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{
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@ -64,9 +64,6 @@ void SaveFirstSaved();
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void UndoSaveState();
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void UndoLoadState();
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// wait until previously scheduled savestate event (if any) is done
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void Flush();
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// for calling back into UI code without introducing a dependency on it in core
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using AfterLoadCallbackFunc = std::function<void()>;
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void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback);
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