WiimoteEmu: Do send a status report on connection when an extension is already attached.
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@ -190,12 +190,10 @@ void Wiimote::Reset()
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m_status = {};
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if (!want_determinism)
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{
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// This will suppress a status report on connect when an extension is already attached.
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// TODO: I am not 100% sure if this is proper.
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m_status.extension = m_extension_port.IsDeviceConnected();
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}
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// A real wii remote does not normally send a status report on connection.
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// But if an extension is already attached it does send one.
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// Clearing this initially will simulate that on the first update cycle.
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m_status.extension = 0;
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// Dynamics:
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m_swing_state = {};
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