Netplay: Implement batching for Wiimotes.
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@ -354,14 +354,28 @@ void BluetoothEmuDevice::Update()
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if (NetPlay::IsNetPlayRunning())
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{
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std::array<WiimoteEmu::SerializedWiimoteState, MAX_BBMOTES> serialized;
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std::array<NetPlay::NetPlayClient::WiimoteDataBatchEntry, MAX_BBMOTES> batch;
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size_t batch_count = 0;
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for (size_t i = 0; i < 4; ++i)
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{
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if (next_call[i] != WiimoteDevice::NextUpdateInputCall::None)
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if (next_call[i] == WiimoteDevice::NextUpdateInputCall::None)
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continue;
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serialized[i] = WiimoteEmu::SerializeDesiredState(wiimote_states[i]);
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batch[batch_count].state = &serialized[i];
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batch[batch_count].wiimote = static_cast<int>(i);
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++batch_count;
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}
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if (batch_count > 0)
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{
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NetPlay::NetPlay_GetWiimoteData(
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std::span<NetPlay::NetPlayClient::WiimoteDataBatchEntry>(batch.data(), batch_count));
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for (size_t i = 0; i < batch_count; ++i)
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{
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WiimoteEmu::SerializedWiimoteState serialized_state =
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WiimoteEmu::SerializeDesiredState(wiimote_states[i]);
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NetPlay::NetPlay_GetWiimoteData(static_cast<int>(i), &serialized_state);
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if (!WiimoteEmu::DeserializeDesiredState(&wiimote_states[i], serialized_state))
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const int wiimote = batch[i].wiimote;
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if (!WiimoteEmu::DeserializeDesiredState(&wiimote_states[wiimote], serialized[wiimote]))
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PanicAlertFmtT("Received invalid Wii Remote data from Netplay.");
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}
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}
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@ -2051,42 +2051,41 @@ u64 NetPlayClient::GetInitialRTCValue() const
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}
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// called from ---CPU--- thread
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bool NetPlayClient::WiimoteUpdate(int wiimote_number,
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WiimoteEmu::SerializedWiimoteState* target_state)
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bool NetPlayClient::WiimoteUpdate(const std::span<WiimoteDataBatchEntry>& entries)
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{
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for (const WiimoteDataBatchEntry& entry : entries)
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{
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const int local_wiimote = InGameWiimoteToLocalWiimote(wiimote_number);
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DEBUG_LOG_FMT(
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NETPLAY,
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"Entering WiimoteUpdate() with wiimote_number {}, local_wiimote {}, target_state [{:02x}]",
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wiimote_number, local_wiimote,
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fmt::join(std::span(target_state->data.data(), target_state->length), ", "));
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const int local_wiimote = InGameWiimoteToLocalWiimote(entry.wiimote);
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DEBUG_LOG_FMT(NETPLAY,
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"Entering WiimoteUpdate() with wiimote {}, local_wiimote {}, state [{:02x}]",
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entry.wiimote, local_wiimote,
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fmt::join(std::span(entry.state->data.data(), entry.state->length), ", "));
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if (local_wiimote < 4)
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{
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sf::Packet packet;
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packet << MessageID::WiimoteData;
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if (AddLocalWiimoteToBuffer(local_wiimote, *target_state, packet))
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if (AddLocalWiimoteToBuffer(local_wiimote, *entry.state, packet))
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SendAsync(std::move(packet));
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}
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}
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// Now, we either use the data pushed earlier, or wait for the
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// other clients to send it to us
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while (m_wiimote_buffer[wiimote_number].Size() == 0)
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{
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if (!m_is_running.IsSet())
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// Now, we either use the data pushed earlier, or wait for the
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// other clients to send it to us
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while (m_wiimote_buffer[entry.wiimote].Size() == 0)
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{
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return false;
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if (!m_is_running.IsSet())
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{
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return false;
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}
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m_wii_pad_event.Wait();
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}
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m_wii_pad_event.Wait();
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m_wiimote_buffer[entry.wiimote].Pop(*entry.state);
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DEBUG_LOG_FMT(NETPLAY, "Exiting WiimoteUpdate() with wiimote {}, state [{:02x}]", entry.wiimote,
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fmt::join(std::span(entry.state->data.data(), entry.state->length), ", "));
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}
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m_wiimote_buffer[wiimote_number].Pop(*target_state);
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DEBUG_LOG_FMT(NETPLAY, "Exiting WiimoteUpdate() with wiimote_number {}, target_state [{:02x}]",
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wiimote_number,
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fmt::join(std::span(target_state->data.data(), target_state->length), ", "));
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return true;
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}
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@ -2681,12 +2680,12 @@ bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int pad_num, GCPa
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return false;
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}
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bool NetPlay::NetPlay_GetWiimoteData(int wiimote, WiimoteEmu::SerializedWiimoteState* target_state)
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bool NetPlay::NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry>& entries)
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{
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std::lock_guard lk(crit_netplay_client);
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if (netplay_client)
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return netplay_client->WiimoteUpdate(wiimote, target_state);
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return netplay_client->WiimoteUpdate(entries);
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return false;
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}
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@ -9,6 +9,7 @@
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#include <map>
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#include <memory>
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#include <mutex>
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#include <span>
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#include <string>
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#include <thread>
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#include <unordered_map>
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@ -134,7 +135,12 @@ public:
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std::string GetCurrentGolfer();
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// Send and receive pads values
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bool WiimoteUpdate(int wiimote_number, WiimoteEmu::SerializedWiimoteState* target_state);
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struct WiimoteDataBatchEntry
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{
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int wiimote;
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WiimoteEmu::SerializedWiimoteState* state;
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};
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bool WiimoteUpdate(const std::span<WiimoteDataBatchEntry>& entries);
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bool GetNetPads(int pad_nb, bool from_vi, GCPadStatus* pad_status);
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u64 GetInitialRTCValue() const;
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@ -345,6 +351,6 @@ private:
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void NetPlay_Enable(NetPlayClient* const np);
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void NetPlay_Disable();
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bool NetPlay_GetWiimoteData(int wiimote, WiimoteEmu::SerializedWiimoteState* target_state);
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bool NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry>& entries);
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unsigned int NetPlay_GetLocalWiimoteForSlot(unsigned int slot);
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} // namespace NetPlay
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