VideoBackends:Vulkan: Decouple available command buffers from frames in flight
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e8fa867f14
commit
ed75a58061
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@ -51,7 +51,7 @@ bool CommandBufferManager::CreateCommandBuffers()
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VkDevice device = g_vulkan_context->GetDevice();
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VkResult res;
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for (FrameResources& resources : m_frame_resources)
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for (CmdBufferResources& resources : m_command_buffers)
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{
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resources.init_command_buffer_used = false;
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resources.semaphore_used = false;
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@ -127,8 +127,8 @@ bool CommandBufferManager::CreateCommandBuffers()
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return false;
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}
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// Activate the first command buffer. ActivateCommandBuffer moves forward, so start with the last
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m_current_frame = static_cast<u32>(m_frame_resources.size()) - 1;
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// Activate the first command buffer. BeginCommandBuffer moves forward, so start with the last
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m_current_cmd_buffer = static_cast<u32>(m_command_buffers.size()) - 1;
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BeginCommandBuffer();
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return true;
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}
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@ -137,7 +137,7 @@ void CommandBufferManager::DestroyCommandBuffers()
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{
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VkDevice device = g_vulkan_context->GetDevice();
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for (FrameResources& resources : m_frame_resources)
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for (CmdBufferResources& resources : m_command_buffers)
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{
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// The Vulkan spec section 5.2 says: "When a pool is destroyed, all command buffers allocated
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// from the pool are freed.". So we don't need to free the command buffers, just the pools.
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@ -165,9 +165,8 @@ void CommandBufferManager::DestroyCommandBuffers()
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VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayout set_layout)
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{
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VkDescriptorSetAllocateInfo allocate_info = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr,
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m_frame_resources[m_current_frame].descriptor_pool, 1, &set_layout};
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VkDescriptorSetAllocateInfo allocate_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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nullptr, GetCurrentDescriptorPool(), 1, &set_layout};
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VkDescriptorSet descriptor_set;
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VkResult res =
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@ -236,16 +235,16 @@ void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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return;
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// Find the first command buffer which covers this counter value.
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u32 index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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while (index != m_current_frame)
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u32 index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
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while (index != m_current_cmd_buffer)
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{
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if (m_frame_resources[index].fence_counter >= fence_counter)
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if (m_command_buffers[index].fence_counter >= fence_counter)
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break;
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index = (index + 1) % NUM_COMMAND_BUFFERS;
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}
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ASSERT(index != m_current_frame);
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ASSERT(index != m_current_cmd_buffer);
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WaitForCommandBufferCompletion(index);
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}
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@ -254,27 +253,29 @@ void CommandBufferManager::WaitForCommandBufferCompletion(u32 index)
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// Ensure this command buffer has been submitted.
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WaitForWorkerThreadIdle();
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CmdBufferResources& resources = m_command_buffers[index];
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// Wait for this command buffer to be completed.
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VkResult res = vkWaitForFences(g_vulkan_context->GetDevice(), 1, &m_frame_resources[index].fence,
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VK_TRUE, UINT64_MAX);
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VkResult res =
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vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, VK_TRUE, UINT64_MAX);
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
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// Clean up any resources for command buffers between the last known completed buffer and this
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// now-completed command buffer. If we use >2 buffers, this may be more than one buffer.
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const u64 now_completed_counter = m_frame_resources[index].fence_counter;
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u32 cleanup_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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while (cleanup_index != m_current_frame)
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const u64 now_completed_counter = resources.fence_counter;
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u32 cleanup_index = (index + 1) % NUM_COMMAND_BUFFERS;
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while (cleanup_index != index)
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{
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FrameResources& resources = m_frame_resources[cleanup_index];
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if (resources.fence_counter > now_completed_counter)
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CmdBufferResources& cleanup_resources = m_command_buffers[cleanup_index];
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if (cleanup_resources.fence_counter > now_completed_counter)
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break;
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if (resources.fence_counter > m_completed_fence_counter)
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if (cleanup_resources.fence_counter > m_completed_fence_counter)
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{
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for (auto& it : resources.cleanup_resources)
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for (auto& it : cleanup_resources.cleanup_resources)
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it();
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resources.cleanup_resources.clear();
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cleanup_resources.cleanup_resources.clear();
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}
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cleanup_index = (cleanup_index + 1) % NUM_COMMAND_BUFFERS;
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@ -289,7 +290,7 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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uint32_t present_image_index)
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{
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// End the current command buffer.
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FrameResources& resources = m_frame_resources[m_current_frame];
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CmdBufferResources& resources = GetCurrentCmdBufferResources();
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for (VkCommandBuffer command_buffer : resources.command_buffers)
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{
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VkResult res = vkEndCommandBuffer(command_buffer);
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@ -307,7 +308,7 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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m_submit_worker_idle = false;
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_frame});
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
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}
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// Wake up the worker thread for a single iteration.
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@ -318,9 +319,27 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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WaitForWorkerThreadIdle();
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// Pass through to normal submission path.
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SubmitCommandBuffer(m_current_frame, present_swap_chain, present_image_index);
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SubmitCommandBuffer(m_current_cmd_buffer, present_swap_chain, present_image_index);
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if (wait_for_completion)
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WaitForCommandBufferCompletion(m_current_frame);
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WaitForCommandBufferCompletion(m_current_cmd_buffer);
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}
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if (present_swap_chain != VK_NULL_HANDLE)
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{
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m_current_frame = (m_current_frame + 1) % NUM_FRAMES_IN_FLIGHT;
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// Wait for all command buffers that used the descriptor pool to finish
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u32 cmd_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
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while (cmd_buffer_index != m_current_cmd_buffer)
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{
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CmdBufferResources& cmd_buffer = m_command_buffers[cmd_buffer_index];
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if (cmd_buffer.frame_index == m_current_frame && cmd_buffer.fence_counter != 0 &&
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cmd_buffer.fence_counter > m_completed_fence_counter)
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{
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WaitForCommandBufferCompletion(cmd_buffer_index);
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}
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cmd_buffer_index = (cmd_buffer_index + 1) % NUM_COMMAND_BUFFERS;
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}
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}
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// Switch to next cmdbuffer.
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@ -331,7 +350,7 @@ void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
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VkSwapchainKHR present_swap_chain,
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u32 present_image_index)
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{
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FrameResources& resources = m_frame_resources[command_buffer_index];
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CmdBufferResources& resources = m_command_buffers[command_buffer_index];
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// This may be executed on the worker thread, so don't modify any state of the manager class.
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uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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@ -411,8 +430,8 @@ void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
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void CommandBufferManager::BeginCommandBuffer()
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{
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// Move to the next command buffer.
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const u32 next_buffer_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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FrameResources& resources = m_frame_resources[next_buffer_index];
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const u32 next_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
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CmdBufferResources& resources = m_command_buffers[next_buffer_index];
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// Wait for the GPU to finish with all resources for this command buffer.
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if (resources.fence_counter > m_completed_fence_counter)
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@ -447,48 +466,49 @@ void CommandBufferManager::BeginCommandBuffer()
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resources.init_command_buffer_used = false;
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resources.semaphore_used = false;
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resources.fence_counter = m_next_fence_counter++;
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m_current_frame = next_buffer_index;
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resources.frame_index = m_current_frame;
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m_current_cmd_buffer = next_buffer_index;
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}
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void CommandBufferManager::DeferBufferDestruction(VkBuffer object)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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resources.cleanup_resources.push_back(
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CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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cmd_buffer_resources.cleanup_resources.push_back(
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[object]() { vkDestroyBuffer(g_vulkan_context->GetDevice(), object, nullptr); });
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}
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void CommandBufferManager::DeferBufferViewDestruction(VkBufferView object)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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resources.cleanup_resources.push_back(
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CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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cmd_buffer_resources.cleanup_resources.push_back(
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[object]() { vkDestroyBufferView(g_vulkan_context->GetDevice(), object, nullptr); });
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}
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void CommandBufferManager::DeferDeviceMemoryDestruction(VkDeviceMemory object)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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resources.cleanup_resources.push_back(
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CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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cmd_buffer_resources.cleanup_resources.push_back(
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[object]() { vkFreeMemory(g_vulkan_context->GetDevice(), object, nullptr); });
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}
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void CommandBufferManager::DeferFramebufferDestruction(VkFramebuffer object)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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resources.cleanup_resources.push_back(
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CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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cmd_buffer_resources.cleanup_resources.push_back(
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[object]() { vkDestroyFramebuffer(g_vulkan_context->GetDevice(), object, nullptr); });
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}
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void CommandBufferManager::DeferImageDestruction(VkImage object)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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resources.cleanup_resources.push_back(
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CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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cmd_buffer_resources.cleanup_resources.push_back(
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[object]() { vkDestroyImage(g_vulkan_context->GetDevice(), object, nullptr); });
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}
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void CommandBufferManager::DeferImageViewDestruction(VkImageView object)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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resources.cleanup_resources.push_back(
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CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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cmd_buffer_resources.cleanup_resources.push_back(
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[object]() { vkDestroyImageView(g_vulkan_context->GetDevice(), object, nullptr); });
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}
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@ -34,16 +34,19 @@ public:
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// is submitted, after that you should call these functions again.
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VkCommandBuffer GetCurrentInitCommandBuffer()
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{
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m_frame_resources[m_current_frame].init_command_buffer_used = true;
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return m_frame_resources[m_current_frame].command_buffers[0];
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CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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cmd_buffer_resources.init_command_buffer_used = true;
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return cmd_buffer_resources.command_buffers[0];
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}
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VkCommandBuffer GetCurrentCommandBuffer() const
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{
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return m_frame_resources[m_current_frame].command_buffers[1];
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const CmdBufferResources& cmd_buffer_resources = m_command_buffers[m_current_cmd_buffer];
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return cmd_buffer_resources.command_buffers[1];
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}
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VkDescriptorPool GetCurrentDescriptorPool() const
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{
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return m_frame_resources[m_current_frame].descriptor_pool;
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const CmdBufferResources& cmd_buffer_resources = m_command_buffers[m_current_cmd_buffer];
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return cmd_buffer_resources.descriptor_pool;
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}
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// Allocates a descriptors set from the pool reserved for the current frame.
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VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
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@ -56,14 +59,19 @@ public:
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// Gets the fence that will be signaled when the currently executing command buffer is
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// queued and executed. Do not wait for this fence before the buffer is executed.
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u64 GetCurrentFenceCounter() const { return m_frame_resources[m_current_frame].fence_counter; }
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u64 GetCurrentFenceCounter() const
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{
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auto& resources = m_command_buffers[m_current_cmd_buffer];
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return resources.fence_counter;
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}
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// Returns the semaphore for the current command buffer, which can be used to ensure the
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// swap chain image is ready before the command buffer executes.
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VkSemaphore GetCurrentCommandBufferSemaphore()
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{
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m_frame_resources[m_current_frame].semaphore_used = true;
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return m_frame_resources[m_current_frame].semaphore;
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auto& resources = m_command_buffers[m_current_cmd_buffer];
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resources.semaphore_used = true;
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return resources.semaphore;
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}
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// Ensure that the worker thread has submitted any previous command buffers and is idle.
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@ -101,7 +109,7 @@ private:
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u32 present_image_index);
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void BeginCommandBuffer();
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struct FrameResources
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struct CmdBufferResources
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{
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// [0] - Init (upload) command buffer, [1] - draw command buffer
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VkCommandPool command_pool = VK_NULL_HANDLE;
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@ -112,15 +120,22 @@ private:
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u64 fence_counter = 0;
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bool init_command_buffer_used = false;
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bool semaphore_used = false;
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u32 frame_index = 0;
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std::vector<std::function<void()>> cleanup_resources;
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};
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CmdBufferResources& GetCurrentCmdBufferResources()
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{
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return m_command_buffers[m_current_cmd_buffer];
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}
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u64 m_next_fence_counter = 1;
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u64 m_completed_fence_counter = 0;
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std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
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std::array<CmdBufferResources, NUM_COMMAND_BUFFERS> m_command_buffers;
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u32 m_current_frame = 0;
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u32 m_current_cmd_buffer = 0;
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// Threaded command buffer execution
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std::thread m_submit_thread;
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@ -11,10 +11,12 @@
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namespace Vulkan
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{
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// Number of command buffers. Having two allows one buffer to be
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// executed whilst another is being built.
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// Number of command buffers.
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constexpr size_t NUM_COMMAND_BUFFERS = 2;
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// Number of frames in flight, will be used to decide how many descriptor pools are used
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constexpr size_t NUM_FRAMES_IN_FLIGHT = 2;
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// Staging buffer usage - optimize for uploads or readbacks
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enum STAGING_BUFFER_TYPE
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{
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