VideoCommon: Add configuration to prefer VS for line/point expansion

This commit is contained in:
TellowKrinkle 2022-07-24 03:51:22 -05:00
parent 1eeba6dcca
commit 0a42c534c3
6 changed files with 28 additions and 2 deletions

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@ -84,6 +84,8 @@ const Info<int> GFX_SHADER_PRECOMPILER_THREADS{
{System::GFX, "Settings", "ShaderPrecompilerThreads"}, -1};
const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE{
{System::GFX, "Settings", "SaveTextureCacheToState"}, true};
const Info<bool> GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION{
{System::GFX, "Settings", "PreferVSForLinePointExpansion"}, false};
const Info<bool> GFX_SW_DUMP_OBJECTS{{System::GFX, "Settings", "SWDumpObjects"}, false};
const Info<bool> GFX_SW_DUMP_TEV_STAGES{{System::GFX, "Settings", "SWDumpTevStages"}, false};

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@ -73,6 +73,7 @@ extern const Info<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE;
extern const Info<int> GFX_SHADER_COMPILER_THREADS;
extern const Info<int> GFX_SHADER_PRECOMPILER_THREADS;
extern const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
extern const Info<bool> GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION;
extern const Info<bool> GFX_SW_DUMP_OBJECTS;
extern const Info<bool> GFX_SW_DUMP_TEV_STAGES;

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@ -128,15 +128,18 @@ void AdvancedWidget::CreateWidgets()
m_enable_prog_scan = new ToolTipCheckBox(tr("Enable Progressive Scan"));
m_backend_multithreading =
new GraphicsBool(tr("Backend Multithreading"), Config::GFX_BACKEND_MULTITHREADING);
m_prefer_vs_for_point_line_expansion = new GraphicsBool(
tr("Prefer VS for Point/Line Expansion"), Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
misc_layout->addWidget(m_enable_cropping, 0, 0);
misc_layout->addWidget(m_enable_prog_scan, 0, 1);
misc_layout->addWidget(m_backend_multithreading, 1, 0);
misc_layout->addWidget(m_prefer_vs_for_point_line_expansion, 1, 1);
#ifdef _WIN32
m_borderless_fullscreen =
new GraphicsBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN);
misc_layout->addWidget(m_borderless_fullscreen, 1, 1);
misc_layout->addWidget(m_borderless_fullscreen, 2, 0);
#endif
// Experimental.
@ -198,11 +201,19 @@ void AdvancedWidget::SaveSettings()
void AdvancedWidget::OnBackendChanged()
{
m_backend_multithreading->setEnabled(g_Config.backend_info.bSupportsMultithreading);
m_prefer_vs_for_point_line_expansion->setEnabled(
Core::GetState() == Core::State::Uninitialized &&
g_Config.backend_info.bSupportsGeometryShaders &&
g_Config.backend_info.bSupportsVSLinePointExpand);
}
void AdvancedWidget::OnEmulationStateChanged(bool running)
{
m_enable_prog_scan->setEnabled(!running);
m_prefer_vs_for_point_line_expansion->setEnabled(
!running &&
g_Config.backend_info.bSupportsGeometryShaders &&
g_Config.backend_info.bSupportsVSLinePointExpand);
}
void AdvancedWidget::AddDescriptions()
@ -289,6 +300,11 @@ void AdvancedWidget::AddDescriptions()
"this option may result in a performance improvement on systems with more than "
"two CPU cores. Currently, this is limited to the Vulkan backend.<br><br>"
"<dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
static const char TR_PREFER_VS_FOR_POINT_LINE_EXPANSION_DESCRIPTION[] =
QT_TR_NOOP("On backends that support both using the geometry shader and the vertex shader "
"for expanding points and lines, selects the vertex shader for the job. May "
"affect performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION[] = QT_TR_NOOP(
"Defers invalidation of the EFB access cache until a GPU synchronization command "
"is executed. If disabled, the cache will be invalidated with every draw call. "
@ -337,6 +353,8 @@ void AdvancedWidget::AddDescriptions()
m_enable_cropping->SetDescription(tr(TR_CROPPING_DESCRIPTION));
m_enable_prog_scan->SetDescription(tr(TR_PROGRESSIVE_SCAN_DESCRIPTION));
m_backend_multithreading->SetDescription(tr(TR_BACKEND_MULTITHREADING_DESCRIPTION));
m_prefer_vs_for_point_line_expansion->SetDescription(
tr(TR_PREFER_VS_FOR_POINT_LINE_EXPANSION_DESCRIPTION));
#ifdef _WIN32
m_borderless_fullscreen->SetDescription(tr(TR_BORDERLESS_FULLSCREEN_DESCRIPTION));
#endif

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@ -59,6 +59,7 @@ private:
GraphicsBool* m_enable_cropping;
ToolTipCheckBox* m_enable_prog_scan;
GraphicsBool* m_backend_multithreading;
GraphicsBool* m_prefer_vs_for_point_line_expansion;
GraphicsBool* m_borderless_fullscreen;
// Experimental

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@ -85,6 +85,7 @@ void VideoConfig::Refresh()
iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS);
bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
bPreferVSForLinePointExpansion = Config::Get(Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
bFastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
iMultisamples = Config::Get(Config::GFX_MSAA);

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@ -106,6 +106,7 @@ struct VideoConfig final
bool bInternalResolutionFrameDumps = false;
bool bBorderlessFullscreen = false;
bool bEnableGPUTextureDecoding = false;
bool bPreferVSForLinePointExpansion = false;
int iBitrateKbps = 0;
bool bGraphicMods = false;
std::optional<GraphicsModGroupConfig> graphics_mod_config;
@ -230,7 +231,9 @@ struct VideoConfig final
{
if (!backend_info.bSupportsVSLinePointExpand)
return false;
return !backend_info.bSupportsGeometryShaders;
if (!backend_info.bSupportsGeometryShaders)
return true;
return bPreferVSForLinePointExpansion;
}
bool MultisamplingEnabled() const { return iMultisamples > 1; }
bool ExclusiveFullscreenEnabled() const