VideoBackends:Multiple: More GPUs with broken subgroup ops
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@ -224,7 +224,7 @@ void Metal::Util::PopulateBackendInfoFeatures(VideoConfig* config, id<MTLDevice>
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[device supportsFamily:MTLGPUFamilyMac2] || [device supportsFamily:MTLGPUFamilyApple6];
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config->backend_info.bSupportsFramebufferFetch = [device supportsFamily:MTLGPUFamilyApple1];
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}
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_INVOCATION_ID))
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS))
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g_features.subgroup_ops = false;
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#if TARGET_OS_OSX
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if (@available(macOS 11, *))
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@ -984,7 +984,7 @@ void VulkanContext::PopulateShaderSubgroupSupport()
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m_supports_shader_subgroup_operations =
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(subgroup_properties.supportedOperations & required_operations) == required_operations &&
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subgroup_properties.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_INVOCATION_ID);
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS);
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}
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bool VulkanContext::SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface)
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@ -132,10 +132,14 @@ constexpr BugInfo m_known_bugs[] = {
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-1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VECTOR_BITWISE_AND,
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-1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_ATI, DRIVER_PORTABILITY, Family::UNKNOWN,
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BUG_BROKEN_SUBGROUP_INVOCATION_ID, -1.0, -1.0, true},
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{API_METAL, OS_OSX, VENDOR_ATI, DRIVER_APPLE, Family::UNKNOWN,
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BUG_BROKEN_SUBGROUP_INVOCATION_ID, -1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_ATI, DRIVER_PORTABILITY, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS,
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-1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_INTEL, DRIVER_PORTABILITY, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS,
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-1.0, -1.0, true},
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{API_METAL, OS_OSX, VENDOR_ATI, DRIVER_APPLE, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS, -1.0,
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-1.0, true},
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{API_METAL, OS_OSX, VENDOR_INTEL, DRIVER_APPLE, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS, -1.0,
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-1.0, true},
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{API_OPENGL, OS_ANDROID, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION, -1.0, -1.0, true},
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{API_VULKAN, OS_ANDROID, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
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@ -306,10 +306,15 @@ enum Bug
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BUG_BROKEN_VECTOR_BITWISE_AND,
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// BUG: Accessing gl_SubgroupInvocationID causes the Metal shader compiler to crash.
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// Affected devices: AMD (macOS)
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// Affected devices: AMD (older macOS)
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// BUG: gl_HelperInvocation always returns true, even for non-helper invocations
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// Affected devices: AMD (newer macOS)
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// BUG: Using subgroupMax in a shader that can discard results in garbage data
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// (For some reason, this only happens at 4x+ IR on Metal, but 2x+ IR on MoltenVK)
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// Affected devices: Intel (macOS)
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_SUBGROUP_INVOCATION_ID,
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BUG_BROKEN_SUBGROUP_OPS,
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// BUG: Multi-threaded shader pre-compilation sometimes crashes
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// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()
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