Merge pull request #11100 from Pokechu22/software-settings-merge

Use the same settings for the software renderer as other backends
This commit is contained in:
Mai 2022-09-29 09:05:51 -04:00 committed by GitHub
commit 0c19a1d87c
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GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 56 additions and 620 deletions

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@ -115,8 +115,8 @@ bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u
size_t image_len = 0;
spng_decoded_image_size(ctx.get(), SPNG_FMT_PNG, &image_len);
INFO_LOG_FMT(FRAMEDUMP, "{} byte {} by {} image saved to {} at level {} in {}", image_len, width,
height, path, level, timer.ElapsedMs());
INFO_LOG_FMT(FRAMEDUMP, "{} byte {} by {} image saved to {} at level {} in {} ms", image_len,
width, height, path, level, timer.ElapsedMs());
return true;
}

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@ -96,8 +96,6 @@ const Info<bool> GFX_SW_DUMP_OBJECTS{{System::GFX, "Settings", "SWDumpObjects"},
const Info<bool> GFX_SW_DUMP_TEV_STAGES{{System::GFX, "Settings", "SWDumpTevStages"}, false};
const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES{{System::GFX, "Settings", "SWDumpTevTexFetches"},
false};
const Info<int> GFX_SW_DRAW_START{{System::GFX, "Settings", "SWDrawStart"}, 0};
const Info<int> GFX_SW_DRAW_END{{System::GFX, "Settings", "SWDrawEnd"}, 100000};
const Info<bool> GFX_PREFER_GLES{{System::GFX, "Settings", "PreferGLES"}, false};

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@ -77,8 +77,6 @@ extern const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
extern const Info<bool> GFX_SW_DUMP_OBJECTS;
extern const Info<bool> GFX_SW_DUMP_TEV_STAGES;
extern const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
extern const Info<int> GFX_SW_DRAW_START;
extern const Info<int> GFX_SW_DRAW_END;
extern const Info<bool> GFX_PREFER_GLES;

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@ -575,7 +575,6 @@
<ClInclude Include="VideoBackends\OGL\VideoBackend.h" />
<ClInclude Include="VideoBackends\Software\Clipper.h" />
<ClInclude Include="VideoBackends\Software\CopyRegion.h" />
<ClInclude Include="VideoBackends\Software\DebugUtil.h" />
<ClInclude Include="VideoBackends\Software\EfbCopy.h" />
<ClInclude Include="VideoBackends\Software\EfbInterface.h" />
<ClInclude Include="VideoBackends\Software\NativeVertexFormat.h" />
@ -1183,7 +1182,6 @@
<ClCompile Include="VideoBackends\OGL\ProgramShaderCache.cpp" />
<ClCompile Include="VideoBackends\OGL\SamplerCache.cpp" />
<ClCompile Include="VideoBackends\Software\Clipper.cpp" />
<ClCompile Include="VideoBackends\Software\DebugUtil.cpp" />
<ClCompile Include="VideoBackends\Software\EfbCopy.cpp" />
<ClCompile Include="VideoBackends\Software\EfbInterface.cpp" />
<ClCompile Include="VideoBackends\Software\Rasterizer.cpp" />

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@ -92,8 +92,6 @@ add_executable(dolphin-emu
Config/Graphics/HacksWidget.h
Config/Graphics/PostProcessingConfigWindow.cpp
Config/Graphics/PostProcessingConfigWindow.h
Config/Graphics/SoftwareRendererWidget.cpp
Config/Graphics/SoftwareRendererWidget.h
Config/GraphicsModListWidget.cpp
Config/GraphicsModListWidget.h
Config/GraphicsModWarningWidget.cpp

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@ -18,7 +18,6 @@
#include "DolphinQt/Config/Graphics/EnhancementsWidget.h"
#include "DolphinQt/Config/Graphics/GeneralWidget.h"
#include "DolphinQt/Config/Graphics/HacksWidget.h"
#include "DolphinQt/Config/Graphics/SoftwareRendererWidget.h"
#include "DolphinQt/MainWindow.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
@ -51,30 +50,19 @@ void GraphicsWindow::CreateMainLayout()
m_enhancements_widget = new EnhancementsWidget(this);
m_hacks_widget = new HacksWidget(this);
m_advanced_widget = new AdvancedWidget(this);
m_software_renderer = new SoftwareRendererWidget(this);
connect(m_general_widget, &GeneralWidget::BackendChanged, this,
&GraphicsWindow::OnBackendChanged);
connect(m_software_renderer, &SoftwareRendererWidget::BackendChanged, this,
&GraphicsWindow::OnBackendChanged);
m_wrapped_general = GetWrappedWidget(m_general_widget, this, 50, 100);
m_wrapped_enhancements = GetWrappedWidget(m_enhancements_widget, this, 50, 100);
m_wrapped_hacks = GetWrappedWidget(m_hacks_widget, this, 50, 100);
m_wrapped_advanced = GetWrappedWidget(m_advanced_widget, this, 50, 100);
m_wrapped_software = GetWrappedWidget(m_software_renderer, this, 50, 100);
if (Config::Get(Config::MAIN_GFX_BACKEND) != "Software Renderer")
{
m_tab_widget->addTab(m_wrapped_general, tr("General"));
m_tab_widget->addTab(m_wrapped_enhancements, tr("Enhancements"));
m_tab_widget->addTab(m_wrapped_hacks, tr("Hacks"));
m_tab_widget->addTab(m_wrapped_advanced, tr("Advanced"));
}
else
{
m_tab_widget->addTab(m_wrapped_software, tr("Software Renderer"));
}
m_tab_widget->addTab(m_wrapped_general, tr("General"));
m_tab_widget->addTab(m_wrapped_enhancements, tr("Enhancements"));
m_tab_widget->addTab(m_wrapped_hacks, tr("Hacks"));
m_tab_widget->addTab(m_wrapped_advanced, tr("Advanced"));
setLayout(main_layout);
}
@ -86,20 +74,6 @@ void GraphicsWindow::OnBackendChanged(const QString& backend_name)
setWindowTitle(
tr("%1 Graphics Configuration").arg(tr(g_video_backend->GetDisplayName().c_str())));
if (backend_name == QStringLiteral("Software Renderer") && m_tab_widget->count() > 1)
{
m_tab_widget->clear();
m_tab_widget->addTab(m_wrapped_software, tr("Software Renderer"));
}
if (backend_name != QStringLiteral("Software Renderer") && m_tab_widget->count() == 1)
{
m_tab_widget->clear();
m_tab_widget->addTab(m_wrapped_general, tr("General"));
m_tab_widget->addTab(m_wrapped_enhancements, tr("Enhancements"));
m_tab_widget->addTab(m_wrapped_hacks, tr("Hacks"));
m_tab_widget->addTab(m_wrapped_advanced, tr("Advanced"));
}
emit BackendChanged(backend_name);
}

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@ -1,194 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/Graphics/SoftwareRendererWidget.h"
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/Graphics/GraphicsBool.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
#include "DolphinQt/Settings.h"
#include "UICommon/VideoUtils.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent)
{
CreateWidgets();
LoadSettings();
ConnectWidgets();
AddDescriptions();
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
connect(parent, &GraphicsWindow::BackendChanged, [this] { LoadSettings(); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
}
void SoftwareRendererWidget::CreateWidgets()
{
auto* main_layout = new QVBoxLayout;
auto* rendering_box = new QGroupBox(tr("Rendering"));
auto* rendering_layout = new QGridLayout();
m_backend_combo = new ToolTipComboBox();
rendering_box->setLayout(rendering_layout);
rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1);
rendering_layout->addWidget(m_backend_combo, 1, 2);
for (const auto& backend : VideoBackendBase::GetAvailableBackends())
m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()));
auto* overlay_box = new QGroupBox(tr("Overlay Information"));
auto* overlay_layout = new QGridLayout();
overlay_box->setLayout(overlay_layout);
m_show_statistics = new GraphicsBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS);
overlay_layout->addWidget(m_show_statistics);
auto* utility_box = new QGroupBox(tr("Utility"));
auto* utility_layout = new QGridLayout();
m_dump_textures = new GraphicsBool(tr("Dump Textures"), Config::GFX_DUMP_TEXTURES);
m_dump_objects = new GraphicsBool(tr("Dump Objects"), Config::GFX_SW_DUMP_OBJECTS);
utility_box->setLayout(utility_layout);
utility_layout->addWidget(m_dump_textures, 1, 1);
utility_layout->addWidget(m_dump_objects, 1, 2);
auto* debug_box = new QGroupBox(tr("Debug Only"));
auto* debug_layout = new QGridLayout();
m_dump_tev_stages = new GraphicsBool(tr("Dump TEV Stages"), Config::GFX_SW_DUMP_TEV_STAGES);
m_dump_tev_fetches =
new GraphicsBool(tr("Dump Texture Fetches"), Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
debug_layout->addWidget(m_dump_tev_stages, 1, 1);
debug_layout->addWidget(m_dump_tev_fetches, 1, 2);
debug_box->setLayout(debug_layout);
#ifdef _DEBUG
utility_layout->addWidget(debug_box, 2, 1, 1, 2);
#endif
auto* object_range_box = new QGroupBox(tr("Drawn Object Range"));
auto* object_range_layout = new QGridLayout();
m_object_range_min = new QSpinBox();
m_object_range_max = new QSpinBox();
for (auto* spin : {m_object_range_min, m_object_range_max})
{
spin->setMinimum(0);
spin->setMaximum(100000);
}
object_range_box->setLayout(object_range_layout);
object_range_layout->addWidget(m_object_range_min, 1, 1);
object_range_layout->addWidget(m_object_range_max, 1, 2);
main_layout->addWidget(rendering_box);
main_layout->addWidget(overlay_box);
main_layout->addWidget(utility_box);
main_layout->addWidget(object_range_box);
main_layout->addStretch();
setLayout(main_layout);
}
void SoftwareRendererWidget::ConnectWidgets()
{
connect(m_backend_combo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_object_range_min, qOverload<int>(&QSpinBox::valueChanged),
[this](int) { SaveSettings(); });
connect(m_object_range_max, qOverload<int>(&QSpinBox::valueChanged),
[this](int) { SaveSettings(); });
}
void SoftwareRendererWidget::LoadSettings()
{
for (const auto& backend : VideoBackendBase::GetAvailableBackends())
{
if (backend->GetName() == Config::Get(Config::MAIN_GFX_BACKEND))
{
m_backend_combo->setCurrentIndex(
m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
}
}
m_object_range_min->setValue(Config::Get(Config::GFX_SW_DRAW_START));
m_object_range_max->setValue(Config::Get(Config::GFX_SW_DRAW_END));
}
void SoftwareRendererWidget::SaveSettings()
{
for (const auto& backend : VideoBackendBase::GetAvailableBackends())
{
if (tr(backend->GetDisplayName().c_str()) == m_backend_combo->currentText())
{
const auto backend_name = backend->GetName();
if (backend_name != Config::Get(Config::MAIN_GFX_BACKEND))
emit BackendChanged(QString::fromStdString(backend_name));
break;
}
}
Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_START, m_object_range_min->value());
Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_END, m_object_range_max->value());
}
void SoftwareRendererWidget::AddDescriptions()
{
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects what graphics API to use internally.<br>The software renderer is extremely "
"slow and only useful for debugging, so you'll want to use either Direct3D or "
"OpenGL. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it's recommended to try both and "
"choose the one that's less problematic.<br><br><dolphin_emphasis>If unsure, select "
"OpenGL.</dolphin_emphasis>");
static const char TR_SHOW_STATISTICS_DESCRIPTION[] =
QT_TR_NOOP("Show various rendering statistics.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_TEXTURES_DESCRIPTION[] =
QT_TR_NOOP("Dump decoded game textures to "
"User/Dump/Textures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_OBJECTS_DESCRIPTION[] =
QT_TR_NOOP("Dump objects to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_TEV_STAGES_DESCRIPTION[] =
QT_TR_NOOP("Dump TEV Stages to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_TEV_FETCHES_DESCRIPTION[] = QT_TR_NOOP(
"Dump Texture Fetches to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
m_backend_combo->SetTitle(tr("Backend"));
m_backend_combo->SetDescription(tr(TR_BACKEND_DESCRIPTION));
m_show_statistics->SetDescription(tr(TR_SHOW_STATISTICS_DESCRIPTION));
m_dump_textures->SetDescription(tr(TR_DUMP_TEXTURES_DESCRIPTION));
m_dump_objects->SetDescription(tr(TR_DUMP_OBJECTS_DESCRIPTION));
m_dump_tev_stages->SetDescription(tr(TR_DUMP_TEV_STAGES_DESCRIPTION));
m_dump_tev_fetches->SetDescription(tr(TR_DUMP_TEV_FETCHES_DESCRIPTION));
}
void SoftwareRendererWidget::OnEmulationStateChanged(bool running)
{
m_backend_combo->setEnabled(!running);
}

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@ -1,41 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
class GraphicsBool;
class GraphicsWindow;
class QSpinBox;
class ToolTipComboBox;
class SoftwareRendererWidget final : public GraphicsWidget
{
Q_OBJECT
public:
explicit SoftwareRendererWidget(GraphicsWindow* parent);
signals:
void BackendChanged(const QString& backend);
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void OnEmulationStateChanged(bool running);
ToolTipComboBox* m_backend_combo;
GraphicsBool* m_show_statistics;
GraphicsBool* m_dump_textures;
GraphicsBool* m_dump_objects;
GraphicsBool* m_dump_tev_stages;
GraphicsBool* m_dump_tev_fetches;
QSpinBox* m_object_range_min;
QSpinBox* m_object_range_max;
};

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@ -79,7 +79,6 @@
<ClCompile Include="Config\Graphics\GraphicsWindow.cpp" />
<ClCompile Include="Config\Graphics\HacksWidget.cpp" />
<ClCompile Include="Config\Graphics\PostProcessingConfigWindow.cpp" />
<ClCompile Include="Config\Graphics\SoftwareRendererWidget.cpp" />
<ClCompile Include="Config\GraphicsModListWidget.cpp" />
<ClCompile Include="Config\GraphicsModWarningWidget.cpp" />
<ClCompile Include="Config\InfoWidget.cpp" />
@ -276,7 +275,6 @@
<QtMoc Include="Config\Graphics\GraphicsWindow.h" />
<QtMoc Include="Config\Graphics\HacksWidget.h" />
<QtMoc Include="Config\Graphics\PostProcessingConfigWindow.h" />
<QtMoc Include="Config\Graphics\SoftwareRendererWidget.h" />
<QtMoc Include="Config\GraphicsModListWidget.h" />
<QtMoc Include="Config\GraphicsModWarningWidget.h" />
<QtMoc Include="Config\InfoWidget.h" />

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@ -2,8 +2,6 @@ add_library(videosoftware
Clipper.cpp
Clipper.h
CopyRegion.h
DebugUtil.cpp
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp

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@ -1,219 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Software/DebugUtil.h"
#include <cstring>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Image.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DebugUtil
{
static const int NUM_OBJECT_BUFFERS = 40;
static u32* ObjectBuffer[NUM_OBJECT_BUFFERS];
static u32 TempBuffer[NUM_OBJECT_BUFFERS];
static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
static int BufferBase[NUM_OBJECT_BUFFERS];
void Init()
{
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
ObjectBuffer[i] = new u32[EFB_WIDTH * EFB_HEIGHT]();
DrawnToBuffer[i] = false;
ObjectBufferName[i] = nullptr;
BufferBase[i] = 0;
}
}
void Shutdown()
{
for (auto& slot : ObjectBuffer)
{
delete[] slot;
}
}
static void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
{
u32 width = bpmem.tex.GetUnit(texmap).texImage0.width + 1;
u32 height = bpmem.tex.GetUnit(texmap).texImage0.height + 1;
auto data = std::make_unique<u8[]>(width * height * 4);
GetTextureRGBA(data.get(), texmap, mip, width, height);
Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, width, height, width * 4);
}
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height)
{
for (u32 y = 0; y < height; y++)
{
for (u32 x = 0; x < width; x++)
{
TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
dst += 4;
}
}
}
static s32 GetMaxTextureLod(u32 texmap)
{
u8 maxLod = bpmem.tex.GetUnit(texmap).texMode1.max_lod;
u8 mip = maxLod >> 4;
u8 fract = maxLod & 0xf;
if (fract)
++mip;
return (s32)mip;
}
void DumpActiveTextures()
{
for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
{
u32 texmap = bpmem.tevindref.getTexMap(stageNum);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
{
int stageNum2 = stageNum >> 1;
int stageOdd = stageNum & 1;
TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
int texmap = order.getTexMap(stageOdd);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
}
static void DumpEfb(const std::string& filename)
{
auto data = std::make_unique<u8[]>(EFB_WIDTH * EFB_HEIGHT * 4);
u8* writePtr = data.get();
for (u32 y = 0; y < EFB_HEIGHT; y++)
{
for (u32 x = 0; x < EFB_WIDTH; x++)
{
// ABGR to RGBA
const u32 sample = Common::swap32(EfbInterface::GetColor(x, y));
std::memcpy(writePtr, &sample, sizeof(u32));
writePtr += sizeof(u32);
}
}
Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT,
EFB_WIDTH * 4);
}
void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
const char* name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH) * 4;
u8* dst = (u8*)&ObjectBuffer[buffer][offset];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void DrawTempBuffer(const u8* color, int buffer)
{
u8* dst = (u8*)&TempBuffer[buffer];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
}
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH);
ObjectBuffer[buffer][offset] = TempBuffer[buffer];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void OnObjectBegin()
{
if (g_ActiveConfig.bDumpTextures &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpActiveTextures();
}
}
void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
g_stats.this_frame.num_drawn_objects));
}
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
std::string filename = StringFromFormat(
"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
Common::SavePNG(filename, reinterpret_cast<u8*>(ObjectBuffer[i]),
Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT, EFB_WIDTH * 4);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
}
}
g_stats.this_frame.num_drawn_objects++;
}
} // namespace DebugUtil

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@ -1,25 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
namespace DebugUtil
{
void Init();
void Shutdown();
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
void DumpActiveTextures();
void OnObjectBegin();
void OnObjectEnd();
void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
const char* name);
void DrawTempBuffer(const u8* color, int buffer);
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
} // namespace DebugUtil

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@ -105,7 +105,7 @@ void SWOGLWindow::ShowImage(const AbstractTexture* image,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(sw_image->GetConfig().width),
static_cast<GLsizei>(sw_image->GetConfig().height), 0, GL_RGBA, GL_UNSIGNED_BYTE,
sw_image->GetData());
sw_image->GetData(0, 0));
glUseProgram(m_image_program);

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@ -25,17 +25,17 @@ struct Pixel
#pragma pack(pop)
void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
u32 width, u32 height, const TextureConfig& dst_config, u8* dst_ptr, u32 dst_x,
u32 dst_y)
u32 width, u32 height, u32 src_level, const TextureConfig& dst_config,
u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level)
{
size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
size_t src_stride = src_config.GetStride();
size_t src_offset =
const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
const size_t src_stride = src_config.GetMipStride(src_level);
const size_t src_offset =
static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
size_t dst_stride = dst_config.GetStride();
size_t dst_offset =
const size_t dst_stride = dst_config.GetMipStride(dst_level);
const size_t dst_offset =
static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
size_t copy_len = static_cast<size_t>(width) * texel_size;
const size_t copy_len = static_cast<size_t>(width) * texel_size;
src_ptr += src_offset;
dst_ptr += dst_offset;
@ -56,15 +56,24 @@ void SWRenderer::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData()), src_rect,
CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData(0, 0)), src_rect,
src_texture->GetWidth(), src_texture->GetHeight(),
reinterpret_cast<Pixel*>(software_dest_texture->GetData()), dst_rect,
reinterpret_cast<Pixel*>(software_dest_texture->GetData(0, 0)), dst_rect,
dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight());
}
SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
{
m_data.resize(tex_config.width * tex_config.height * 4);
m_data.resize(tex_config.layers);
for (u32 layer = 0; layer < tex_config.layers; layer++)
{
m_data[layer].resize(tex_config.levels);
for (u32 level = 0; level < tex_config.levels; level++)
{
m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) *
std::max(tex_config.height >> level, 1u) * sizeof(Pixel));
}
}
}
void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
@ -72,10 +81,10 @@ void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level)
{
ASSERT(src_level == 0 && src_layer == 0 && dst_layer == 0 && dst_level == 0);
CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->m_data.data(),
src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config,
m_data.data(), dst_rect.left, dst_rect.top);
CopyTextureData(src->GetConfig(),
static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level);
}
void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level)
@ -85,17 +94,25 @@ void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size)
{
m_data.assign(buffer, buffer + buffer_size);
for (u32 layer = 0; layer < m_config.layers; layer++)
{
u8* data = GetData(layer, level);
for (u32 y = 0; y < height; y++)
{
memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
width * sizeof(Pixel));
}
}
}
const u8* SWTexture::GetData() const
const u8* SWTexture::GetData(u32 layer, u32 level) const
{
return m_data.data();
return m_data[layer][level].data();
}
u8* SWTexture::GetData()
u8* SWTexture::GetData(u32 layer, u32 level)
{
return m_data.data();
return m_data[layer][level].data();
}
SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
@ -112,10 +129,10 @@ void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
ASSERT(src_level == 0 && src_layer == 0);
CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->GetData(), src_rect.left,
src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config, m_data.data(),
dst_rect.left, dst_rect.top);
CopyTextureData(src->GetConfig(),
static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
m_data.data(), dst_rect.left, dst_rect.top, 0);
m_needs_flush = true;
}
@ -123,10 +140,10 @@ void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level)
{
ASSERT(dst_level == 0 && dst_layer == 0);
CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
src_rect.GetHeight(), dst->GetConfig(), static_cast<SWTexture*>(dst)->GetData(),
dst_rect.left, dst_rect.top);
src_rect.GetHeight(), 0, dst->GetConfig(),
static_cast<SWTexture*>(dst)->GetData(dst_layer, dst_level), dst_rect.left,
dst_rect.top, dst_level);
m_needs_flush = true;
}

View File

@ -29,11 +29,11 @@ public:
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
const u8* GetData() const;
u8* GetData();
const u8* GetData(u32 layer, u32 level) const;
u8* GetData(u32 layer, u32 level);
private:
std::vector<u8> m_data;
std::vector<std::vector<std::vector<u8>>> m_data;
};
class SWStagingTexture final : public AbstractStagingTexture

View File

@ -10,7 +10,6 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWRenderer.h"
@ -42,8 +41,6 @@ DataReader SWVertexLoader::PrepareForAdditionalData(OpcodeDecoder::Primitive pri
void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
{
DebugUtil::OnObjectBegin();
using OpcodeDecoder::Primitive;
Primitive primitive_type = Primitive::GX_DRAW_QUADS;
switch (m_current_primitive_type)
@ -90,10 +87,10 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
// assemble and rasterize the primitive
m_setup_unit.SetupVertex();
INCSTAT(g_stats.this_frame.num_vertices_loaded)
INCSTAT(g_stats.this_frame.num_vertices_loaded);
}
DebugUtil::OnObjectEnd();
INCSTAT(g_stats.this_frame.num_drawn_objects);
}
void SWVertexLoader::SetFormat()

View File

@ -14,7 +14,6 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWOGLWindow.h"
@ -105,7 +104,6 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
Clipper::Init();
Rasterizer::Init();
DebugUtil::Init();
g_renderer = std::make_unique<SWRenderer>(std::move(window));
g_vertex_manager = std::make_unique<SWVertexLoader>();
@ -135,7 +133,6 @@ void VideoSoftware::Shutdown()
if (g_renderer)
g_renderer->Shutdown();
DebugUtil::Shutdown();
g_texture_cache.reset();
g_perf_query.reset();
g_framebuffer_manager.reset();

View File

@ -9,7 +9,6 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWBoundingBox.h"
#include "VideoBackends/Software/TextureSampler.h"
@ -428,16 +427,6 @@ void Tev::Draw()
TextureSampler::Sample(Uv[texcoordSel].s >> scaleS, Uv[texcoordSel].t >> scaleT,
IndirectLod[stageNum], IndirectLinear[stageNum], texmap,
IndirectTex[stageNum]);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {IndirectTex[stageNum][TextureSampler::ALP_SMP],
IndirectTex[stageNum][TextureSampler::BLU_SMP],
IndirectTex[stageNum][TextureSampler::GRN_SMP], 255};
DebugUtil::DrawTempBuffer(stage, INDIRECT + stageNum);
}
#endif
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
@ -478,11 +467,6 @@ void Tev::Draw()
std::memset(texel, 0, 4);
}
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevTextureFetches)
DebugUtil::DrawTempBuffer(texel, DIRECT_TFETCH + stageNum);
#endif
const auto& swap = bpmem.tevksel.GetSwapTable(ac.tswap);
TexColor.r = texel[u32(swap[ColorChannel::Red])];
TexColor.g = texel[u32(swap[ColorChannel::Green])];
@ -547,15 +531,6 @@ void Tev::Draw()
Reg[ac.dest].a = Clamp255(Reg[ac.dest].a);
else
Reg[ac.dest].a = Clamp1024(Reg[ac.dest].a);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {(u8)Reg[cc.dest].r, (u8)Reg[cc.dest].g, (u8)Reg[cc.dest].b,
(u8)Reg[ac.dest].a};
DebugUtil::DrawTempBuffer(stage, DIRECT + stageNum);
}
#endif
}
// convert to 8 bits per component
@ -711,26 +686,6 @@ void Tev::Draw()
BBoxManager::Update(static_cast<u16>(Position[0] & ~1), static_cast<u16>(Position[0] | 1),
static_cast<u16>(Position[1] & ~1), static_cast<u16>(Position[1] | 1));
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], INDIRECT, i, "Indirect");
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT, i, "Stage");
}
if (g_ActiveConfig.bDumpTevTextureFetches)
{
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
{
TwoTevStageOrders& order = bpmem.tevorders[i >> 1];
if (order.getEnable(i & 1))
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT_TFETCH, i, "TFetch");
}
}
#endif
INCSTAT(g_stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);

View File

@ -104,12 +104,6 @@ void VideoConfig::Refresh()
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
drawStart = Config::Get(Config::GFX_SW_DRAW_START);
drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);

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@ -148,13 +148,6 @@ struct VideoConfig final
// D3D only config, mostly to be merged into the above
int iAdapter = 0;
// VideoSW Debugging
int drawStart = 0;
int drawEnd = 0;
bool bDumpObjects = false;
bool bDumpTevStages = false;
bool bDumpTevTextureFetches = false;
// Enable API validation layers, currently only supported with Vulkan.
bool bEnableValidationLayer = false;