Commit Graph

1339 Commits

Author SHA1 Message Date
XTra.KrazzY bf45299e36 Tiny fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2823 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 22:45:24 +00:00
XTra.KrazzY 44db8cd0b8 LLE-WIP: More progress on the opcode lookup table. Still haven't put the correct interpreter functions into the opcode table.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 22:41:16 +00:00
XTra.KrazzY 9915533c3c LLE-WIP: Indentation and small fixes to coding style.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 22:03:52 +00:00
XTra.KrazzY 59c44bd13b small compile/link fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2820 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 21:30:09 +00:00
nakeee 692a05bfe9 fix compile and some code weirdness
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2819 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 20:57:20 +00:00
Sonicadvance1 ca7683a911 Fixed a bug in FillReport.cpp that caused the emulated Wiimote under Linux to case every button to be pressed(FillReport.cpp). Moving the read packet data one byte forward to match what is received under Windows. Don't know why the Wiimote doesn't work still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2818 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 20:37:18 +00:00
XTra.KrazzY e099934a85 DSP LLE: MAJOR LLE revamp. Interpreter/JIT infrastructure done. Still left to mix and match the correct functions to the correct instruction hexcodes. More changes:
-Tagged unimplemented instructions and FIXME instructions in the DSP interpreter header
-Expanded the DSP instruction union to be viewable as helpful instruction structures

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2817 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 20:22:43 +00:00
XTra.KrazzY db0c0e8ea4 Real LLE-testing JIT infrastructure, more (getting rid of switch-cases) coming soon. Got rid of April Fools too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2815 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 16:28:23 +00:00
sl1nk3.s f8335271cd Added option to disable fog as it's been requested a few times (mainly for RE games, see issue 715 and issue 181)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 12:31:18 +00:00
XTra.KrazzY 39360ce691 LLE-Testing: Implemented an initial version of LLE JIT, tell me if it works properly on 32-bit windows and linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2812 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-31 21:51:03 +00:00
nakeee 6b2b1a34ee Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2804 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 16:30:31 +00:00
Shawn Hoffman 12037487e7 add 64bit OpenAL and fix up build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 15:40:35 +00:00
hyperiris b2ed842e03 append dependence setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2798 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 14:05:30 +00:00
hyperiris e9232ecf95 LLE debugger work in progress: 1%, just a begin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 13:21:22 +00:00
nakeee 37d513c53b Added dtk sound mixing to audiocommon (should work with LLE now)
And also moved all common setting to audiocommonconfig


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2796 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 09:55:50 +00:00
Shawn Hoffman 7cfd2b9999 add some docs to the lle-testing vcproj and try to shutdown the plugin without crashing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 06:28:15 +00:00
Shawn Hoffman 57105f08d6 use dolphin-style typedefs in dsp-lle testing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2793 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 03:27:31 +00:00
nakeee 20b54fb71f finally getting some squeaks from SSBM on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2792 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:30:54 +00:00
nakeee c2e3f42c0d linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2791 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:10:12 +00:00
Shawn Hoffman 3b71f5e3fe tortoisesvn was having a problem doing this with the last commit...weird
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2790 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:03:42 +00:00
Shawn Hoffman 819b1e065d remove WTL from dsp-lle testing and getting ready for wxw version of the debugger (anyone can do this :) )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2789 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:00:26 +00:00
nakeee e2a9f8c3bb solve deadlock
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2788 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 20:18:55 +00:00
nakeee 2e748b4544 Makeing LLE-testing threads work with common::thread
still getting a deadlock somewhere...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2786 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 09:35:40 +00:00
Marcus Wanners 711f08c29b Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 21:07:16 +00:00
sl1nk3.s 632e3bfc85 A little fix for the Throttle, it wasn't getting the correct sample_rate thus was too fast
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2774 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 14:08:06 +00:00
XTra.KrazzY 8628be39c7 Fixed Hyperiris' override of default sound to OpenAL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2766 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 20:04:45 +00:00
hyperiris c4f7c95fec Audio: adjust UI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 15:33:35 +00:00
nakeee a0e9e53d0c more clean up, starting to add recording support to sound stream
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 14:26:44 +00:00
nakeee bffe311b3e Fixed stop of DSP HLE+LLE and some clean up(reset all variables in DSound creation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 11:06:52 +00:00
nakeee fff663e8c7 Attempt to move mixer to audio common, it's a bit more complicated than I expected
so please check I didn't break anything in hle



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-26 09:29:14 +00:00
nakeee 8cfc832599 moved wavefile to audiocommon, you might need to add audiocommon include/lib paths to DSP-LLE on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-25 19:03:32 +00:00
Marcus Wanners b91e3808ff Changed rumble strength to a setting in the config file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-25 00:01:30 +00:00
Marcus Wanners bc95b606c4 More power for X360 rumble (issue 770).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-24 14:53:26 +00:00
Shawn Hoffman 393d477f27 now all build configs link in visual studio again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-24 04:03:53 +00:00
Shawn Hoffman 29081c204d come cleanup with lle test and misc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 21:19:43 +00:00
nakeee 63ecc01cc6 Resolve lost symbols in HLE/LLE-t DSP
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 21:15:37 +00:00
nakeee 7f66eaa694 Some clean up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:55:32 +00:00
omegadox 34c05f8e87 Added project for AudioCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:00:12 +00:00
nakeee 07381b9962 Starting audio common
Going to slowly make LLE-testing and HLE use it
(This commit is missing some proj files for windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 17:56:37 +00:00
nakeee 788cc73867 Just so I can play a bit without annoying f|res:)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 09:10:32 +00:00
nakeee 3c0faad0e3 fixed usexfb in gameini
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 21:34:06 +00:00
omegadox 564cf2dac1 Wireframe will work in AA mode now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 13:25:05 +00:00
omegadox 5f070bf225 Removed TortoiseSVN Junk
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 12:05:20 +00:00
hrydgard e62b7f35ce Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
Let me know if this breaks anything - it shouldn't.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 11:21:44 +00:00
donkopunchstania 772f11ce71 EFB to ram scales correctly non-native resolutions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 09:00:43 +00:00
donkopunchstania c4c5911538 Fixed the way a format was converted from the EFB to ram.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 03:25:59 +00:00
Shawn Hoffman 7572e0bf8d remove newlines from OGL logging (they get added by logmanager)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 20:07:56 +00:00
hrydgard 76d24f2c0d improve PE logging + misc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 18:00:54 +00:00
donkopunchstania 6bec794002 Bug fixes with show EFB copy regions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 16:04:44 +00:00
Shawn Hoffman 2edd9a15ba PBView "updates" now, i still dunno if it ever showed real values...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 01:00:33 +00:00
Shawn Hoffman 783164d372 convert PBView's MSWDrawSubItem to a multiplatform and wxw 2.8.10 friendly InsertItemInReportView
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 00:31:44 +00:00
Shawn Hoffman 323676a66b update dsp hle and ogl plugins for the new console window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 23:45:25 +00:00
hrydgard d046b55d1b Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 22:54:59 +00:00
hrydgard aa7fe1edee Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 20:52:37 +00:00
Shawn Hoffman ee7ef367ff fix for linux compile error introduced in r2691
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2697 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 19:34:36 +00:00
Shawn Hoffman eacb9ccd80 Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2694 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:25:36 +00:00
hrydgard 7d910a5e4a Assorted cleanup and comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:13:31 +00:00
hrydgard f126378de6 Don't log when File::Exist fails - that's just obnoxious. fix a const.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 17:22:55 +00:00
hrydgard 0489ccd420 nJoy SDL, linux: fix some warnings and a bug. untested :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 17:14:42 +00:00
nakeee ad76edd157 Fixed some log messages
Fixed a crash when no game ini exists


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 15:01:49 +00:00
nakeee ed70ca6d48 few more ogl game.ini options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:36:38 +00:00
nakeee 623671df7a making section names case insenstive
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:23:05 +00:00
nakeee f22af37320 Trying to make gameini support some gl options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
Shawn Hoffman c5bb835154 fix build of padsimpleevent on windows, even though this plugin isn't even used...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-19 02:28:32 +00:00
nakeee 2d167fa3f0 remove some unused files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 20:24:08 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
Sonicadvance1 d9d711d9d5 Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 08:58:52 +00:00
omegadox 4761f7a3f2 small fix with show EFB copy regions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 06:04:57 +00:00
omegadox befcfbde9a ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:56:59 +00:00
omegadox 845204c227 Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:54:44 +00:00
donkopunchstania 86944b5be2 Disable blending during destination alpha render pass.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:24:51 +00:00
donkopunchstania 7ef5e5cd1e Make destination alpha render pass an option.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:04:59 +00:00
donkopunchstania 90254bd924 Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 02:47:48 +00:00
omegadox b1e64cb948 fix for force filtering option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2660 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-15 08:32:35 +00:00
hrydgard 7178c8d686 Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-14 20:36:12 +00:00
hrydgard 7ea1e4a6df dx plugin : somewhat better but still wrong Clear code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 23:22:56 +00:00
hrydgard c70a472522 A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
XTra.KrazzY b43cb723b9 D3D progress, report whether it made things better or worse HERE.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 14:15:46 +00:00
omegadox 31580db11d OGL Plugin: added more info to an error message and some warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 13:54:58 +00:00
XTra.KrazzY 79e14b4077 Getting closer towards a working D3D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 23:24:53 +00:00
hrydgard 375c732f11 d3d: saner size of vbuffer. probably doesn't fix anything noticable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2636 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 22:39:00 +00:00
hrydgard 095ba7bcd6 Reintroduce force filter. I had even forgot to remove the feature, i had only removed the checkbox :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 20:18:36 +00:00
tmator 9635b50a35 fix main config dir on osx and autodetect ogl version when it build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 10:43:56 +00:00
LPFaint99 f4ba5b3589 Some scons updates,
windows scons will build if dirs = 
    'Externals/Bochs_disasm',
    'Externals/LZO',
    'Externals/WiiUseSrc/Src', 
    #'Source/Core/Common/Src',
    #'Source/Core/Core/Src',
   # 'Source/Core/DiscIO/Src',
   # 'Source/Core/VideoCommon/Src',
    #'Source/Core/InputCommon/Src',
    'Source/Plugins/Plugin_VideoOGL/Src',
    #'Source/Plugins/Plugin_DSP_HLE/Src',
    'Source/Plugins/Plugin_DSP_LLE/Src',
    'Source/Plugins/Plugin_PadSimple/Src',
    'Source/Plugins/Plugin_PadSimpleEvnt/Src',
   # 'Source/Plugins/Plugin_nJoy_SDL/Src',
    #'Source/Plugins/Plugin_nJoy_Testing/Src',
    #'Source/Plugins/Plugin_Wiimote/Src',
   # 'Source/Core/DolphinWX/Src',
    'Source/Core/DebuggerWX/Src',

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 00:36:59 +00:00
XTra.KrazzY ac11915892 Added "Overlay Projection Stats" to D3D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:46:47 +00:00
XTra.KrazzY 05d06090fd Minor D3D changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:19:02 +00:00
hrydgard d60c1b139a remove stupid code that made it impossible to turn of AA
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:55:58 +00:00
hrydgard ab1aad3815 Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:42:27 +00:00
fires.gc a9c79e4c5c switched UCode for wiimenu to AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:12:02 +00:00
hrydgard e0e45019eb UI for multisample antialiasing. NVidia CSAA support added.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 20:04:40 +00:00
hrydgard bdb41dfe2f fix an error message in d3d plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:36:00 +00:00
hrydgard c6ffcec991 First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:19:51 +00:00
XTra.KrazzY c7a45ecf95 D3D scissoring, skip texture stages and some warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 18:45:39 +00:00
XTra.KrazzY 530bf463d7 not-much-of-a-performance-increasing fix for shader compile errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 00:58:11 +00:00
XTra.KrazzY eab121ea31 Made "Show shader compilation errors" work in D3D. Some games actually work behind the curtain of shader compilation errors!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:58:04 +00:00
XTra.KrazzY c674e6330f Allow for self shutdown from video plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:34:16 +00:00
XTra.KrazzY 044637218e Give the vertex/pixel shader caches and managers a proper Init/Shutdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:20:14 +00:00
XTra.KrazzY 0feedec14c Migrated BPStructs to D3D, major progress, half of the stuff actually works!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:01:58 +00:00
nakeee e1d2ff6f3f win32 example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2607 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 22:12:01 +00:00
omegadox cad0ca3f5d ops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:32:30 +00:00
omegadox dde7f0104c Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:31:14 +00:00
Marcus Wanners 49335efa71 My package check patch.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:05:03 +00:00
XTra.KrazzY 6e9cc44d20 Oops, committed something I didn't want to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:08:34 +00:00
XTra.KrazzY 7419475959 One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:05:29 +00:00
omegadox 7860ef4532 Make it dump more than multiple files instead of replacing the same file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 10:05:04 +00:00
omegadox f4d0255751 ops, forgot to change that back. It should be more stable now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:44:19 +00:00
omegadox 9e3db8d1b5 1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:29:25 +00:00
LPFaint99 f0431631a8 fix some gcc warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:07:11 +00:00
omegadox 5ce9ffeab7 Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 21:56:13 +00:00
XTra.KrazzY b414b018cd Experimental D3D step: Fixed overlay consistency by returning immediately from UpdateViewport. Screen progress: Can see Nintendo-size red rectangle on white background in Zelda: Collector's Edition.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:13:33 +00:00
Marcus Wanners 3ee3602714 Fixed more compiler warnings, and revised the syntax of the fix of r2567.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:02:41 +00:00
XTra.KrazzY 658679876e Fixed DX9 window close shutdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 17:01:27 +00:00
XTra.KrazzY e8556a5391 Migrated a stop-fixing patch to DX9. Stopping works!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 16:47:04 +00:00
Marcus Wanners 3abe591195 Fixed a small bug with the overlaid framerate: If the float fps in the infobar is 60.00, the overlay shows 60. If it is something like 60.04, it shows 61. If it is something like 59.13, it shows 60.
Also deleted Externals/wxWidgets/lib/vc_lib/msw/wx/msw/rcdefs.h, it must have been versioned at some point by accident, causing issue 706.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 15:18:29 +00:00
hrydgard 95bd883c2c fix debug mode build error, shuffle some code around :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 00:03:33 +00:00
hrydgard 75390c55bd GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:11:13 +00:00
hrydgard 02a4b49df1 just some compiler warning cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 22:35:06 +00:00
Marcus Wanners c0cf641779 Linux compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 15:58:14 +00:00
Marcus Wanners 432ea89b49 Compiler Warnings: Mismatch edition. Also fixed some conversion warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2557 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 15:16:50 +00:00
Marcus Wanners 0b6bf51c9a Fixed a few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2555 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 02:11:37 +00:00
nakeee 0708677b53 Added LOGLEVEL support, release will now defined LOGLEVEL 2 (errors and warnings)
LOGGING should not be affected. 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 22:29:03 +00:00
Shawn Hoffman f30410a9a1 fix for issue 679
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:34:18 +00:00
daco65 4cb7f2f490 lets retry that change from omega but this time keep the projection hacks >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:17:16 +00:00
nakeee cee711bd5e Missed one zero
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 20:30:04 +00:00
omegadox 56becf28db Revert 2521.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 19:38:38 +00:00
omegadox 17814912e5 Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 13:04:50 +00:00
nakeee d419d3fc29 More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 11:43:38 +00:00
nakeee 4e9746877e an attempt to clean up the logging a bit
1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used 
	ERROR,   // Bad errors - that still don't deserve a PanicAlert.
	WARNING, // Something is suspicious.
	INFO,    // General information.
	DEBUG,   // Strictly for detailed debugging - might make things slow.
2) Made all LOG macro use into some of the logging level supporting macros
LOG is commented out on linux can someone try it on windows? (it's in Log.h)
3) Added ERROR_lOG next to each panic alert

I hope I helped making the logs a bit more useful/readble



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:49:16 +00:00
hrydgard 7607d6dc6a revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:07:34 +00:00
XTra.KrazzY fca8d04a11 Now most shaders are being compiled successfully. But nothing is seen on the screen :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:28 +00:00
hrydgard f597a66b8d Get 2501 closer to "working".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:23 +00:00
XTra.KrazzY 37d5360399 One step closer towards CgD3D to work. Now something is being compiled twice...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:38:04 +00:00
hyperiris f242fbdc42 DX9 32bit build fix...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2498 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 04:52:37 +00:00
XTra.KrazzY 0710bbb3a7 Comments for future reference (ector, please read this)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:50:26 +00:00
XTra.KrazzY d8ee333bd7 Some LLE comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:11:57 +00:00
XTra.KrazzY 3234bca193 Direct3D + Cg progress, the plugin is still not working due to some missing features.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:09:32 +00:00
donkopunchstania e004800e68 An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:57:39 +00:00
nakeee 324abc9a7f fix compile on osx and linux
added  GetPluginDirectory (please check on windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:21:51 +00:00
XTra.KrazzY d5df9f638b Fixed D3D booting. Now for the VS/PS compilation errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:15:10 +00:00
Shawn Hoffman 1577dc6893 more build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:02:46 +00:00
XTra.KrazzY 3ed65fce0d Fix debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:45:19 +00:00
hrydgard ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
hrydgard 437ebab1a7 Oops, accidentally committed something unfinished too. reverted.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:07:43 +00:00
hrydgard 1a2a320652 Increased render target size to the true EFB height of 528.
This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
hrydgard 6dc4194767 OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard 4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
fires.gc c76c477a6d restructured NAND application loading... it isn't complete but an improvement
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00
XTra.KrazzY d37d71c1b8 Minor OSD on screenshot tinkle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 11:45:07 +00:00
Shawn Hoffman 96019edfa1 debug build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 05:30:35 +00:00
XTra.KrazzY c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
John Peterson 0f2a0750a2 nJoy: Moved nJoy.ini to the config dir
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 08:42:18 +00:00
John Peterson 0edeabc7cd Emulated Wiimote IR Pointer Ini File: Name change from Emulated to Default
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 00:50:36 +00:00
John Peterson ae81c01449 Emulated Wiimote: Moved the IR Pointer settings to a separate 'IR Pointer.ini' file. Also moved the 'WiimoteMovement.ini' file to the /User/Config dir.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 00:35:17 +00:00
John Peterson 4bcb9b5834 Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 00:11:51 +00:00
John Peterson caa34ef305 OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 05:54:36 +00:00
John Peterson e59869e63c OpenGL: Added the black border function to 16:9 to
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2419 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:19:50 +00:00
John Peterson 354f1e5f44 OpenGL: Added keep 16:9 aspect ratio, if anyone is displeased with the stretching to 16:10, and would rather want a letterbox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2418 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:16:08 +00:00
John Peterson 1f0f0f4295 Emulated Wiimote: Fixed the Classic Controller left and right analog triggers, and the right stick
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2417 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 18:37:53 +00:00
omegadox 8c93e39ddd Linux build fixes and some warning cleanup for GCC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
John Peterson 3d9b3ba117 Last Commit (Emulated Wiimote): Oops, a syntax error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2405 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 04:55:30 +00:00
John Peterson d7a762f425 Emulated Wiimote: Linux build fix, I forgot to add the new variables in the Linux ifdef
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2403 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 04:47:20 +00:00
John Peterson b739dd3817 Emulated Wiimote: Added Classic Controller analog gamepad support, and added its keyboard configuration to the GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2400 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 02:40:17 +00:00
nakeee f23b24ae76 Fix config dialog on linux, please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:38:06 +00:00
hrydgard 96827d9996 Introduce JitCommon folder to share things between the two jits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:29:55 +00:00
hrydgard 3b7875bf3f just some minor cleanup (texdecoder, dsoundstream)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2394 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:47:58 +00:00
John Peterson 366e2ad276 OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:23:34 +00:00
John Peterson 69a35cc60a OpenGL: Added back end of line style for a file. I could not change it back for Render.cpp because it has "inconsistent newlines".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:14:49 +00:00
John Peterson 5ddb28a370 OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:12:18 +00:00
LPFaint99 473cd01181 UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99 578c402d2c Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
nakeee cc3073b528 Fixed ogl config on linux, please when you change code, make sure you changed all the ifdef cases
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:57:56 +00:00
hrydgard 68f5cc1873 Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
magumagu9 a32e29aaa5 Attempt at fixing Linux build. The OpenGL configuration dialog is
broken, though, so I'm not sure if this is quite right.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:04:31 +00:00
nakeee 9ec81d4bf0 linux compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:37:36 +00:00
John Peterson 927815bc9b Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
hrydgard 769160dfbd Fix crash clearing the texture cache on shutdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 20:21:56 +00:00
hrydgard aff0f1fbe3 Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
John Peterson 2a94635523 OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
John Peterson fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
XTra.KrazzY 691be5eec4 naming conventions...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 03:49:50 +00:00
hrydgard ffa56ed61a fix off by one error in OSD
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:06:15 +00:00
omegadox 2b48640441 small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:56:10 +00:00
John Peterson b4b94fe594 OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 20:59:30 +00:00
XTra.KrazzY ca47268669 Vertex Shading / Projection Matrix done right (D3D)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 17:17:24 +00:00
hrydgard 26f951d9d5 delete unused variables, rename some functions - minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2339 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:53:26 +00:00
hrydgard 3331a024c0 More cleanup in gl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:11:49 +00:00
hrydgard b211200460 Fix potential buffer overflow in OSD
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:56:43 +00:00
hrydgard fe0be64bd3 Move the message display thing out of Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:53:10 +00:00
hrydgard 731dec6889 delete some junk from gl's main.cpp. fix potential crash if number of resolutions > 100 (hey, it may help someone in 2050 or so when we have 1Mx1M displays)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:25:43 +00:00
omegadox 228652b070 Some cleanup in OGL plugin and VideoCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
hrydgard d3f7349692 pow is total overkill for x*x, introduce pow2 inline function to fix it.
fix a warning.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:17:26 +00:00
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
John Peterson f992dae50d OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2320 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 16:50:38 +00:00
John Peterson af461eeb1e OpenGL: Enabled the Keep 4:3 Aspect Ratio option together with the new XFB supplement. I also noticed that there is a problem with the new changes halfway into the menus in Wii Sports (where the graphics almost disappears). I'll try to find what is causing that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 15:52:17 +00:00
John Peterson cfcfef9b51 OpenGL:
1. Removed the custom screen size functions again (the ones I added in revision 2310). All games I tried are now full screen so it's probably not needed any more.

2. Disabled my XFB supplements when the real XFB is on, since they are supposed to supplement each other.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 13:35:43 +00:00
John Peterson e0593b1041 Emulated Wiimote: Fixed the Nunchuck calibration, for recording playback for example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2317 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 13:14:23 +00:00
John Peterson 489816dce7 Emulated Wiimote: Updated the accelerometer recording to record the gravity forces in all directions instead of recording raw data, to bypass problem of different Wiimotes having different neutral values
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 09:57:17 +00:00
magumagu9 cefa910d92 Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:49:57 +00:00
John Peterson 59734ddc86 Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:13:22 +00:00
John Peterson a1cd6c982e OpenGL GUI: Disabled render to separate window options when we are not using that option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 11:28:55 +00:00