Fixed stop of DSP HLE+LLE and some clean up(reset all variables in DSound creation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2760 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,20 +46,15 @@ void AOSound::SoundLoop()
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while (!threadData)
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{
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soundCriticalSection.Enter();
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m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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ao_play(device, (char*)realtimeBuffer, numBytesToRender);
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soundCriticalSection.Leave();
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if (! threadData)
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soundSyncEvent.Wait();
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}
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ao_close(device);
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device = NULL;
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ao_shutdown();
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device = NULL;
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}
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void *soundThread(void *args)
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@ -93,7 +88,10 @@ void AOSound::Stop()
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delete thread;
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thread = NULL;
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soundSyncEvent.Shutdown();
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}
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AOSound::~AOSound() {
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// FIXME: crashes dolphin
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// ao_shutdown();
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}
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#endif
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@ -44,7 +44,7 @@ class AOSound : public SoundStream
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public:
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AOSound(CMixer *mixer) : SoundStream(mixer) {}
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virtual ~AOSound() {}
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virtual ~AOSound();
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virtual bool Start();
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@ -64,9 +64,10 @@ class DSound : public SoundStream
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DWORD dwSoundBytes);
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public:
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DSound(CMixer *mixer, void *hWnd = NULL) : SoundStream(mixer) {}
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DSound(CMixer *mixer) : SoundStream(mixer) {}
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DSound(CMixer *mixer, void *hWnd = NULL) : SoundStream(mixer),
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bufferSize(0),
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totalRenderedBytes(0),
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currentPos(0),lastPos(0) {}
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virtual ~DSound() {}
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@ -31,7 +31,6 @@ void CMixer::Mix(short *samples, int numSamples)
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Premix(NULL, 0);
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return;
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}
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// silence
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memset(samples, 0, numSamples * 2 * sizeof(short));
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@ -68,13 +67,14 @@ void CMixer::PushSamples(short *samples, int num_stereo_samples)
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if (!soundStream)
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return;
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push_sync.Enter();
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if (m_queueSize == 0)
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{
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m_queueSize = queue_minlength;
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for (int i = 0; i < queue_minlength; i++)
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sample_queue.push((s16)0);
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}
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push_sync.Leave();
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static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
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static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
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static int acc=0;
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@ -85,81 +85,81 @@ void CMixer::PushSamples(short *samples, int num_stereo_samples)
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#endif
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// Write Other Audio
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if (m_throttle) {
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/* This is only needed for non-AX sound, currently directly
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streamed and DTK sound. For AX we call SoundStream::Update in
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AXTask() for example. */
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while (m_queueSize > queue_maxlength / 2) {
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// Urgh.
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if (g_dspInitialize.pEmulatorState) {
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if (*g_dspInitialize.pEmulatorState != 0)
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return;
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}
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soundStream->Update();
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Common::SleepCurrentThread(0);
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if (! m_throttle)
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return;
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/* This is only needed for non-AX sound, currently directly
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streamed and DTK sound. For AX we call SoundStream::Update in
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AXTask() for example. */
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while (m_queueSize > queue_maxlength / 2) {
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// Urgh.
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if (g_dspInitialize.pEmulatorState) {
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if (*g_dspInitialize.pEmulatorState != 0)
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return;
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}
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push_sync.Enter();
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while (num_stereo_samples)
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{
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acc += m_sampleRate;
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while (num_stereo_samples && (acc >= 48000))
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{
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PV4l=PV3l;
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PV3l=PV2l;
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PV2l=PV1l;
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PV1l=*(samples++); //32bit processing
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PV4r=PV3r;
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PV3r=PV2r;
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PV2r=PV1r;
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PV1r=*(samples++); //32bit processing
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num_stereo_samples--;
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acc-=48000;
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}
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// defaults to nearest
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (m_mode == 1) //linear
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{
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (m_mode == 2) //cubic
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{
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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s32 a1l = PV4l - PV3l - a0l;
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s32 a1r = PV4r - PV3r - a0r;
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s32 a2l = PV1l - PV4l;
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s32 a2r = PV1r - PV4r;
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s32 a3l = PV2l;
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s32 a3r = PV2r;
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s32 t0l = ((a0l )*acc)/48000;
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s32 t0r = ((a0r )*acc)/48000;
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s32 t1l = ((t0l+a1l)*acc)/48000;
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s32 t1r = ((t0r+a1r)*acc)/48000;
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s32 t2l = ((t1l+a2l)*acc)/48000;
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s32 t2r = ((t1r+a2r)*acc)/48000;
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s32 t3l = ((t2l+a3l));
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s32 t3r = ((t2r+a3r));
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DataL = t3l;
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DataR = t3r;
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}
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int l = DataL, r = DataR;
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if (l < -32767) l = -32767;
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if (r < -32767) r = -32767;
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if (l > 32767) l = 32767;
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if (r > 32767) r = 32767;
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sample_queue.push(l);
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sample_queue.push(r);
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m_queueSize += 2;
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}
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push_sync.Leave();
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}
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soundStream->Update();
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Common::SleepCurrentThread(0);
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}
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push_sync.Enter();
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while (num_stereo_samples) {
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acc += m_sampleRate;
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while (num_stereo_samples && (acc >= 48000)) {
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PV4l=PV3l;
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PV3l=PV2l;
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PV2l=PV1l;
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PV1l=*(samples++); //32bit processing
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PV4r=PV3r;
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PV3r=PV2r;
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PV2r=PV1r;
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PV1r=*(samples++); //32bit processing
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num_stereo_samples--;
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acc-=48000;
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}
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// defaults to nearest
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (m_mode == 1) { //linear
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (m_mode == 2) {//cubic
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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s32 a1l = PV4l - PV3l - a0l;
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s32 a1r = PV4r - PV3r - a0r;
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s32 a2l = PV1l - PV4l;
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s32 a2r = PV1r - PV4r;
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s32 a3l = PV2l;
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s32 a3r = PV2r;
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s32 t0l = ((a0l )*acc)/48000;
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s32 t0r = ((a0r )*acc)/48000;
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s32 t1l = ((t0l+a1l)*acc)/48000;
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s32 t1r = ((t0r+a1r)*acc)/48000;
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s32 t2l = ((t1l+a2l)*acc)/48000;
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s32 t2r = ((t1r+a2r)*acc)/48000;
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s32 t3l = ((t2l+a3l));
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s32 t3r = ((t2r+a3r));
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DataL = t3l;
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DataR = t3r;
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}
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int l = DataL, r = DataR;
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if (l < -32767) l = -32767;
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if (r < -32767) r = -32767;
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if (l > 32767) l = 32767;
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if (r > 32767) r = 32767;
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sample_queue.push(l);
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sample_queue.push(r);
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m_queueSize += 2;
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}
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push_sync.Leave();
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}
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@ -217,23 +217,30 @@ void Initialize(void *init)
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void DSP_StopSoundStream()
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{
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// fprintf(stderr, "in dsp stop\n");
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/*
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if (!soundStream)
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PanicAlert("Can't stop non running SoundStream!");
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soundStream->Stop();
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delete soundStream;
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soundStream = NULL;
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// fprintf(stderr, "in dsp stop end\n");
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*/
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}
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void Shutdown()
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{
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// FIXME: called before stop is finished????
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// fprintf(stderr, "in dsp shutdown\n");
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NOTICE_LOG(DSPHLE, "Shutting down DSP plugin");
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if (soundStream) {
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soundStream->Stop();
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delete soundStream;
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soundStream = NULL;
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}
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// Check that soundstream already is stopped.
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if (soundStream)
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PanicAlert("SoundStream alive in DSP::Shutdown!");
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while (soundStream) {
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ERROR_LOG(DSPHLE, "Waiting for sound stream");
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Common::SleepCurrentThread(2000);
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}
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// Stop the sound recording
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if (log_ai)
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@ -252,6 +259,7 @@ void Shutdown()
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m_frame->sMailEnd.clear();
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}
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#endif
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INFO_LOG(DSPHLE, "Done shutting down DSP plugin");
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}
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void DoState(unsigned char **ptr, int mode)
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@ -261,22 +261,29 @@ void Initialize(void *init)
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void DSP_StopSoundStream()
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{
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if (!soundStream)
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PanicAlert("Can't stop non running SoundStream!");
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soundStream->Stop();
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delete soundStream;
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soundStream = NULL;
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}
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void Shutdown(void)
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{
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// Check that soundstream already is stopped.
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if (soundStream)
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PanicAlert("SoundStream alive in DSP::Shutdown!");
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NOTICE_LOG(DSPHLE, "Shutting down DSP plugin");
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if (soundStream) {
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soundStream->Stop();
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delete soundStream;
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soundStream = NULL;
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}
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// Check that soundstream already is stopped.
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while (soundStream) {
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ERROR_LOG(DSPHLE, "Waiting for sound stream");
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Common::SleepCurrentThread(2000);
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}
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// Stop the sound recording
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if (log_ai)
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g_wave_writer.Stop();
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INFO_LOG(DSPHLE, "Done shutting down DSP plugin");
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}
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u16 DSP_WriteControlRegister(u16 _uFlag)
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