d3d: saner size of vbuffer. probably doesn't fix anything noticable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2636 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -60,7 +60,7 @@ static LPDIRECT3DVERTEXDECLARATION9 vDecl;
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static u8 *fakeVBuffer; // format undefined - NativeVertexFormat takes care of the declaration.
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static u16 *fakeIBuffer; // These are just straightforward 16-bit indices.
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#define MAXVBUFFERSIZE 65536*3
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#define MAXVBUFFERSIZE 65536
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#define MAXIBUFFERSIZE 65536*3
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const Collection collectionTypeLUT[8] =
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@ -81,7 +81,7 @@ void DestroyDeviceObjects();
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bool Init()
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{
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collection = C_NOTHING;
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fakeVBuffer = new u8[MAXVBUFFERSIZE];
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fakeVBuffer = new u8[MAXVBUFFERSIZE * 64];
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fakeIBuffer = new u16[MAXIBUFFERSIZE];
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CreateDeviceObjects();
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VertexManager::s_pCurBufferPointer = fakeVBuffer;
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