Now most shaders are being compiled successfully. But nothing is seen on the screen :(

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2503 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-03-01 10:53:28 +00:00
parent f597a66b8d
commit fca8d04a11
1 changed files with 7 additions and 7 deletions

View File

@ -30,12 +30,12 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
LPD3DXBUFFER shaderBuffer = 0;
LPD3DXBUFFER errorBuffer = 0;
LPDIRECT3DVERTEXSHADER9 vShader = 0;
HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", "vs_1_1", 0, &shaderBuffer, &errorBuffer, 0);
if (FAILED(hr))
HRESULT hr = D3DXAssembleShader(code, len, 0, 0, 0, &shaderBuffer, &errorBuffer);
/*if (FAILED(hr))
{
//let's try 2.0
hr = D3DXCompileShader(code, len, 0, 0, "main", "vs_2_0", 0, &shaderBuffer, &errorBuffer, 0);
}
}*/
if (FAILED(hr))
{
@ -43,7 +43,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
std::string hello = (char*)errorBuffer->GetBufferPointer();
hello += "\n\n";
hello += code;
MessageBox(0, hello.c_str(), "Error compiling vertex shader", MB_ICONERROR);
MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR);
vShader = 0;
}
else if (SUCCEEDED(hr))
@ -73,15 +73,15 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len)
LPD3DXBUFFER errorBuffer = 0;
LPDIRECT3DPIXELSHADER9 pShader = 0;
static char *versions[6] = {"ERROR", "ps_1_1", "ps_1_4", "ps_2_0", "ps_3_0", "ps_4_0"};
HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", "ps_2_0", // Pixel Shader 2.0 is enough for all we do
0, &shaderBuffer, &errorBuffer, 0);
HRESULT hr = D3DXAssembleShader(code, len, 0, 0, 0, &shaderBuffer, &errorBuffer);
if (FAILED(hr))
{
std::string hello = (char*)errorBuffer->GetBufferPointer();
hello += "\n\n";
hello += code;
MessageBox(0, hello.c_str(), "Error compiling pixel shader", MB_ICONERROR);
MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR);
pShader = 0;
}
else