Attempt to move mixer to audio common, it's a bit more complicated than I expected
so please check I didn't break anything in hle git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
d7038fea17
commit
fff663e8c7
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@ -433,6 +433,14 @@
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RelativePath=".\Src\SoundStream.h"
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>
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</File>
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<File
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RelativePath=".\Src\Mixer.h"
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>
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</File>
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<File
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RelativePath=".\Src\Mixer.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\WaveFile.cpp"
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>
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@ -18,16 +18,18 @@
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#include <string.h>
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#include "AOSoundStream.h"
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#include "Mixer.h"
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#if defined(HAVE_AO) && HAVE_AO
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void AOSound::SoundLoop()
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{
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uint_32 numBytesToRender = 256;
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ao_initialize();
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default_driver = ao_default_driver_id();
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format.bits = 16;
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format.channels = 2;
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format.rate = sampleRate;
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format.rate = m_mixer->GetSampleRate();
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format.byte_format = AO_FMT_LITTLE;
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device = ao_open_live(default_driver, &format, NULL /* no options */);
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@ -43,14 +45,21 @@ void AOSound::SoundLoop()
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while (!threadData)
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{
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soundCriticalSection->Enter();
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soundCriticalSection.Enter();
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uint_32 numBytesToRender = 256;
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(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
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m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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ao_play(device, (char*)realtimeBuffer, numBytesToRender);
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soundCriticalSection->Leave();
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soundSyncEvent->Wait();
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soundCriticalSection.Leave();
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if (! threadData)
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soundSyncEvent.Wait();
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}
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ao_close(device);
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device = NULL;
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ao_shutdown();
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}
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void *soundThread(void *args)
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@ -63,34 +72,28 @@ bool AOSound::Start()
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{
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memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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soundSyncEvent = new Common::Event();
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soundSyncEvent->Init();
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soundCriticalSection = new Common::CriticalSection(1);
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soundSyncEvent.Init();
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thread = new Common::Thread(soundThread, (void *)this);
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return true;
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}
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void AOSound::Update()
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{
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soundSyncEvent->Set();
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soundSyncEvent.Set();
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}
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void AOSound::Stop()
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{
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soundCriticalSection->Enter();
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soundCriticalSection.Enter();
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threadData = 1;
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soundSyncEvent->Set();
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soundCriticalSection->Leave();
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soundSyncEvent->Shutdown();
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delete soundCriticalSection;
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delete thread;
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delete soundSyncEvent;
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soundSyncEvent.Set();
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soundCriticalSection.Leave();
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delete thread;
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thread = NULL;
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soundSyncEvent.Shutdown();
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ao_close(device);
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device = NULL;
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ao_shutdown();
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}
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#endif
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@ -30,8 +30,8 @@ class AOSound : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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Common::Thread *thread;
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Common::CriticalSection *soundCriticalSection;
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Common::Event *soundSyncEvent;
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Common::CriticalSection soundCriticalSection;
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Common::Event soundSyncEvent;
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int buf_size;
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@ -42,9 +42,8 @@ class AOSound : public SoundStream
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short realtimeBuffer[1024 * 1024];
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public:
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AOSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
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AOSound(CMixer *mixer) : SoundStream(mixer) {}
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virtual ~AOSound() {}
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virtual bool Start();
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@ -63,14 +62,10 @@ public:
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virtual void Update();
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virtual int GetSampleRate() {
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return sampleRate;
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}
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#else
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public:
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AOSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
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AOSound(CMixer *mixer) :
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SoundStream(mixer) {}
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#endif
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};
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@ -0,0 +1,51 @@
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#include "AudioCommon.h"
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#include "Mixer.h"
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#include "AOSoundStream.h"
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#include "DSoundStream.h"
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#include "NullSoundStream.h"
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namespace AudioCommon {
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SoundStream *InitSoundStream(std::string backend, CMixer *mixer) {
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if (!mixer) {
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mixer = new CMixer();
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}
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if (backend == "DSound") {
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if (DSound::isValid())
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soundStream = new DSound(mixer, g_dspInitialize.hWnd);
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}
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else if (backend == "AOSound") {
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if (AOSound::isValid())
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soundStream = new AOSound(mixer);
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}
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else if (backend == "NullSound") {
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soundStream = new NullSound(mixer);
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}
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else {
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PanicAlert("Cannot recognize backend %s", backend.c_str());
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return NULL;
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}
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if (soundStream) {
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if (!soundStream->Start()) {
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PanicAlert("Could not initialize backend %s, falling back to NULL",
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backend.c_str());
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delete soundStream;
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soundStream = new NullSound(mixer);
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soundStream->Start();
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}
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}
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else {
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PanicAlert("Sound backend %s is not valid, falling back to NULL",
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backend.c_str());
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delete soundStream;
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soundStream = new NullSound(mixer);
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soundStream->Start();
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}
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return soundStream;
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}
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} // Namespace
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@ -0,0 +1,18 @@
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#ifndef _AUDIO_COMMON_H
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#define _AUDIO_COMMON_H
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#include "Common.h"
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#include "pluginspecs_dsp.h"
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#include "SoundStream.h"
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class CMixer;
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extern DSPInitialize g_dspInitialize;
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extern SoundStream *soundStream;
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namespace AudioCommon {
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SoundStream *InitSoundStream(std::string backend, CMixer *mixer = NULL);
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} // Namespace
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#endif // AUDIO_COMMON
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@ -19,7 +19,7 @@
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#include <dxerr.h>
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#include "DSoundStream.h"
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extern bool log_ai;
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//extern bool log_ai;
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bool DSound::CreateBuffer()
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{
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{
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if (numBytesToRender > sizeof(realtimeBuffer))
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PanicAlert("soundThread: too big render call");
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(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
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m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
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currentPos = ModBufferSize(lastPos + numBytesToRender);
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totalRenderedBytes += numBytesToRender;
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@ -64,12 +64,10 @@ class DSound : public SoundStream
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DWORD dwSoundBytes);
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public:
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DSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
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DSound(int _sampleRate, StreamCallback _callback, void *_hWnd) :
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SoundStream(_sampleRate, _callback), hWnd(_hWnd) {}
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DSound(CMixer *mixer, void *hWnd = NULL) : SoundStream(mixer) {}
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DSound(CMixer *mixer) : SoundStream(mixer) {}
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virtual ~DSound() {}
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virtual bool Start();
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#else
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public:
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DSound(int _sampleRate, StreamCallback _callback, void *hWnd = NULL) :
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SoundStream(_sampleRate, _callback) {}
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DSound(CMixer *mixer, void *hWnd = NULL) :
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SoundStream(mixer) {}
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#endif
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};
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@ -21,87 +21,51 @@
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#include "Thread.h" // Common
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#include "../Config.h" // Local
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#include "../Globals.h"
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#include "../DSPHandler.h"
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#include "../Debugger/File.h"
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#include "../main.h"
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#include "Mixer.h"
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#include "FixedSizeQueue.h"
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#include "AudioCommon.h"
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namespace {
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Common::CriticalSection push_sync;
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// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
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const int queue_minlength = 1024 * 4;
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const int queue_maxlength = 1024 * 28;
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FixedSizeQueue<s16, queue_maxlength> sample_queue;
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} // namespace
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volatile bool mixer_HLEready = false;
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volatile int queue_size = 0;
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void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
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void CMixer::Mix(short *samples, int numSamples)
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{
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// silence
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memset(buffer, 0, numSamples * 2 * sizeof(short));
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memset(samples, 0, numSamples * 2 * sizeof(short));
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if (g_dspInitialize.pEmulatorState) {
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if (*g_dspInitialize.pEmulatorState != 0)
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return;
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}
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// first get the DTK Music
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if (g_Config.m_EnableDTKMusic)
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{
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g_dspInitialize.pGetAudioStreaming(buffer, numSamples);
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}
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Mixer_MixUCode(buffer, numSamples, bits, rate, channels);
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Premix(samples, numSamples);
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push_sync.Enter();
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int count = 0;
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while (queue_size > queue_minlength && count < numSamples * 2) {
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int x = buffer[count];
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while (m_queueSize > queue_minlength && count < numSamples * 2) {
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int x = samples[count];
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x += sample_queue.front();
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if (x > 32767) x = 32767;
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if (x < -32767) x = -32767;
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buffer[count++] = x;
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samples[count++] = x;
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sample_queue.pop();
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x = buffer[count];
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x = samples[count];
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x += sample_queue.front();
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if (x > 32767) x = 32767;
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if (x < -32767) x = -32767;
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buffer[count++] = x;
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samples[count++] = x;
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sample_queue.pop();
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queue_size-=2;
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m_queueSize-=2;
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}
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push_sync.Leave();
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}
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void Mixer_MixUCode(short *buffer, int numSamples, int bits, int rate,
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int channels) {
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//if this was called directly from the HLE, and not by timeout
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if (g_Config.m_EnableHLEAudio && mixer_HLEready)
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{
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IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
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if (pUCode != NULL)
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pUCode->MixAdd(buffer, numSamples);
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}
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}
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
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void CMixer::PushSamples(short *samples, int num_stereo_samples)
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{
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if (!soundStream)
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return;
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if (queue_size == 0)
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if (m_queueSize == 0)
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{
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queue_size = queue_minlength;
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m_queueSize = queue_minlength;
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for (int i = 0; i < queue_minlength; i++)
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sample_queue.push((s16)0);
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}
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@ -116,12 +80,11 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
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#endif
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// Write Other Audio
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if (g_Config.m_EnableThrottle)
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{
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if (m_throttle) {
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/* This is only needed for non-AX sound, currently directly
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streamed and DTK sound. For AX we call SoundStream::Update in
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AXTask() for example. */
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while (queue_size > queue_maxlength / 2) {
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while (m_queueSize > queue_maxlength / 2) {
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// Urgh.
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if (g_dspInitialize.pEmulatorState) {
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if (*g_dspInitialize.pEmulatorState != 0)
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@ -129,25 +92,22 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
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}
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soundStream->Update();
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Common::SleepCurrentThread(0);
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}
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//convert into config option?
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const int mode = 2;
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}
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push_sync.Enter();
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while (num_stereo_samples)
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{
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acc += sample_rate;
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acc += m_sampleRate;
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while (num_stereo_samples && (acc >= 48000))
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{
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PV4l=PV3l;
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PV3l=PV2l;
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PV2l=PV1l;
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PV1l=*(buffer++); //32bit processing
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PV1l=*(samples++); //32bit processing
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PV4r=PV3r;
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PV3r=PV2r;
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PV2r=PV1r;
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PV1r=*(buffer++); //32bit processing
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PV1r=*(samples++); //32bit processing
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num_stereo_samples--;
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acc-=48000;
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}
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@ -156,12 +116,12 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (mode == 1) //linear
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if (m_mode == 1) //linear
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{
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (mode == 2) //cubic
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else if (m_mode == 2) //cubic
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{
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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@ -192,7 +152,7 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
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if (r > 32767) r = 32767;
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sample_queue.push(l);
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sample_queue.push(r);
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queue_size += 2;
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m_queueSize += 2;
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}
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push_sync.Leave();
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}
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@ -0,0 +1,67 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, version 2.0.
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|
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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// GNU General Public License 2.0 for more details.
|
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|
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// A copy of the GPL 2.0 should have been included with the program.
|
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
|
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// http://code.google.com/p/dolphin-emu/
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#ifndef _MIXER_H
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#define _MIXER_H
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#include "FixedSizeQueue.h"
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// On real hardware, this fifo is much, much smaller. But timing is also
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// tighter than under Windows, so...
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#define queue_minlength 1024 * 4
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#define queue_maxlength 1024 * 28
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class CMixer {
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public:
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CMixer() : m_sampleRate(48000),m_bits(16),m_channels(2), m_mode(2), m_HLEready(false) {}
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// Called from audio threads
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void Mix(short *sample, int numSamples);
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// Called from main thread
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void PushSamples(short* samples, int num_stereo_samples);
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virtual void Premix(short *samples, int numSamples) {}
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int GetSampleRate() {return m_sampleRate;}
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void SetThrottle(bool use) { m_throttle = use;}
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// FIXME do we need this
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bool IsHLEReady() { return m_HLEready;}
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void SetHLEReady(bool ready) { m_HLEready = ready;}
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//////
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protected:
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int m_sampleRate;
|
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int m_bits;
|
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int m_channels;
|
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|
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int m_mode;
|
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bool m_HLEready;
|
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int m_queueSize;
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|
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bool m_throttle;
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private:
|
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Common::CriticalSection push_sync;
|
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FixedSizeQueue<s16, queue_maxlength> sample_queue;
|
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|
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};
|
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|
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#endif
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|
|
@ -23,8 +23,7 @@
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class NullSound : public SoundStream
|
||||
{
|
||||
public:
|
||||
NullSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
|
||||
NullSound(CMixer *mixer) : SoundStream(mixer) {}
|
||||
|
||||
virtual ~NullSound() {}
|
||||
|
||||
|
@ -35,7 +34,8 @@ public:
|
|||
virtual bool Start() { return true; }
|
||||
|
||||
virtual void Update() {
|
||||
(*callback)(NULL, 256 >> 2, 16, sampleRate, 2);
|
||||
m_mixer->Mix(NULL, 256 >> 2);
|
||||
//(*callback)(NULL, 256 >> 2, 16, sampleRate, 2);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@ Import('env')
|
|||
files = [
|
||||
'AOSoundStream.cpp',
|
||||
'WaveFile.cpp',
|
||||
'Mixer.cpp',
|
||||
'AudioCommon.cpp',
|
||||
]
|
||||
|
||||
env_audiocommon = env.Clone()
|
||||
|
|
|
@ -19,32 +19,27 @@
|
|||
#define __SOUNDSTREAM_H__
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
|
||||
#include "Mixer.h"
|
||||
|
||||
class SoundStream
|
||||
{
|
||||
protected:
|
||||
int sampleRate;
|
||||
StreamCallback callback;
|
||||
|
||||
CMixer *m_mixer;
|
||||
// We set this to shut down the sound thread.
|
||||
// 0=keep playing, 1=stop playing NOW.
|
||||
volatile int threadData;
|
||||
|
||||
public:
|
||||
SoundStream(int _sampleRate, StreamCallback _callback) :
|
||||
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
|
||||
virtual ~SoundStream() {}
|
||||
SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0) {}
|
||||
virtual ~SoundStream() { delete m_mixer;}
|
||||
|
||||
static bool isValid() { return false; }
|
||||
virtual bool usesMixer() const { return false; }
|
||||
virtual bool Start() { return false; }
|
||||
virtual void SoundLoop() {}
|
||||
virtual void Stop() {}
|
||||
virtual void Update() {}
|
||||
|
||||
virtual int GetSampleRate() const { return sampleRate; }
|
||||
static bool isValid() { return false; }
|
||||
virtual CMixer *GetMixer() const { return m_mixer; }
|
||||
virtual bool Start() { return false; }
|
||||
virtual void SoundLoop() {}
|
||||
virtual void Stop() {}
|
||||
virtual void Update() {}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -548,18 +548,6 @@
|
|||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="PCHW"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\Pchw\Mixer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Pchw\Mixer.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="UCodes"
|
||||
>
|
||||
|
@ -748,6 +736,14 @@
|
|||
RelativePath=".\Src\DSPHandler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\HLEMixer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\HLEMixer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Globals.cpp"
|
||||
>
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
#include "Config.h" // Local
|
||||
#include "Globals.h"
|
||||
#include "DSPHandler.h"
|
||||
#include "HLEMixer.h"
|
||||
|
||||
void HLEMixer::MixUCode(short *samples, int numSamples) {
|
||||
//if this was called directly from the HLE, and not by timeout
|
||||
if (g_Config.m_EnableHLEAudio && IsHLEReady()) {
|
||||
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
|
||||
if (pUCode != NULL)
|
||||
pUCode->MixAdd(samples, numSamples);
|
||||
}
|
||||
}
|
||||
|
||||
void HLEMixer::Premix(short *samples, int numSamples) {
|
||||
|
||||
// first get the DTK Music
|
||||
if (g_Config.m_EnableDTKMusic) {
|
||||
g_dspInitialize.pGetAudioStreaming(samples, numSamples);
|
||||
}
|
||||
|
||||
MixUCode(samples, numSamples);
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
#ifndef HLEMIXER_H
|
||||
#define HLEMIXER_H
|
||||
#include "AudioCommon.h"
|
||||
#include "Mixer.h"
|
||||
|
||||
class HLEMixer : public CMixer
|
||||
{
|
||||
public:
|
||||
void MixUCode(short *samples, int numSamples);
|
||||
|
||||
virtual void Premix(short *samples, int numSamples);
|
||||
};
|
||||
|
||||
#endif // HLEMIXER_H
|
||||
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _MIXER_H
|
||||
#define _MIXER_H
|
||||
|
||||
extern volatile bool mixer_HLEready;
|
||||
|
||||
// Called from audio threads
|
||||
void Mixer(short* buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
void Mixer_MixUCode(short *buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
// Called from main thread
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate);
|
||||
|
||||
#endif
|
||||
|
|
@ -8,11 +8,10 @@ name = "Plugin_DSP_HLE"
|
|||
files = [
|
||||
'DSPHandler.cpp',
|
||||
'MailHandler.cpp',
|
||||
'HLEMixer.cpp',
|
||||
'main.cpp',
|
||||
'Config.cpp',
|
||||
'Globals.cpp',
|
||||
# 'PCHW/AOSoundStream.cpp',
|
||||
'PCHW/Mixer.cpp',
|
||||
'Debugger/File.cpp',
|
||||
'UCodes/UCode_AX.cpp',
|
||||
'UCodes/UCode_AXWii.cpp',
|
||||
|
|
|
@ -25,7 +25,7 @@ extern CDebugger* m_frame;
|
|||
#include <sstream>
|
||||
|
||||
#include "../Globals.h"
|
||||
#include "../PCHW/Mixer.h"
|
||||
#include "Mixer.h"
|
||||
#include "../MailHandler.h"
|
||||
|
||||
#include "UCodes.h"
|
||||
|
@ -513,7 +513,7 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
m_addressPBs = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
|
||||
mixer_HLEready = true;
|
||||
soundStream->GetMixer()->SetHLEReady(true);
|
||||
SaveLog("%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
|
||||
|
||||
SaveLog("Update the SoundThread to be in sync");
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
extern CDebugger * m_frame;
|
||||
#endif
|
||||
|
||||
#include "../PCHW/Mixer.h"
|
||||
#include "../MailHandler.h"
|
||||
#include "Mixer.h"
|
||||
|
||||
#include "UCodes.h"
|
||||
#include "UCode_AXStructs.h"
|
||||
|
@ -324,7 +324,7 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
|
|||
case 0x0004: // PBs are here now
|
||||
m_addressPBs = Memory_Read_U32(uAddress);
|
||||
lCUCode_AX->m_addressPBs = m_addressPBs; // for the sake of logging
|
||||
mixer_HLEready = true;
|
||||
soundStream->GetMixer()->SetHLEReady(true);
|
||||
SaveLog("%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
|
||||
soundStream->Update();
|
||||
uAddress += 4;
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "UCode_AX_ADPCM.h"
|
||||
#include "UCode_AX.h"
|
||||
#include "../main.h"
|
||||
|
||||
#include "Mixer.h"
|
||||
|
||||
// ----------------------------------------------------
|
||||
// Externals
|
||||
|
@ -107,7 +107,7 @@ inline void WriteBackPBsWii(u32 pbs_address, ParamBlockType& _pPBs, int _num)
|
|||
template<class ParamBlockType>
|
||||
inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer, int _iSize, bool Wii)
|
||||
{
|
||||
ratioFactor = 32000.0f / (float)soundStream->GetSampleRate();
|
||||
ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
|
||||
|
||||
DoVoiceHacks(pb, Wii);
|
||||
|
||||
|
@ -115,7 +115,6 @@ inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer,
|
|||
if (pb.running)
|
||||
{
|
||||
|
||||
// =======================================================================================
|
||||
// Read initial parameters
|
||||
// ------------
|
||||
//constants
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include "../MailHandler.h"
|
||||
|
||||
#include "../main.h"
|
||||
#include "../PCHW/Mixer.h"
|
||||
#include "Mixer.h"
|
||||
|
||||
|
||||
CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
|
||||
|
@ -157,8 +157,7 @@ void CUCode_Zelda::ExecuteList()
|
|||
tmp[2] = Read32();
|
||||
|
||||
// We're ready to mix
|
||||
mixer_HLEready = true;
|
||||
|
||||
soundStream->GetMixer()->SetHLEReady(true);
|
||||
DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
|
||||
soundStream->Update(); //do it in this thread to avoid sync problems
|
||||
|
||||
|
|
|
@ -28,16 +28,17 @@ CDebugger* m_frame = NULL;
|
|||
|
||||
#include "ChunkFile.h"
|
||||
#include "WaveFile.h"
|
||||
#include "PCHW/Mixer.h"
|
||||
#include "HLEMixer.h"
|
||||
#include "DSPHandler.h"
|
||||
#include "Config.h"
|
||||
#include "Setup.h"
|
||||
#include "StringUtil.h"
|
||||
|
||||
#include "AudioCommon.h"
|
||||
#include "AOSoundStream.h"
|
||||
#include "DSoundStream.h"
|
||||
#include "NullSoundStream.h"
|
||||
|
||||
|
||||
// Declarations and definitions
|
||||
PLUGIN_GLOBALS* globals = NULL;
|
||||
DSPInitialize g_dspInitialize;
|
||||
|
@ -192,6 +193,7 @@ void DllConfig(HWND _hParent)
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
void Initialize(void *init)
|
||||
{
|
||||
g_dspInitialize = *(DSPInitialize*)init;
|
||||
|
@ -201,45 +203,9 @@ void Initialize(void *init)
|
|||
|
||||
CDSPHandler::CreateInstance();
|
||||
|
||||
if (g_Config.sBackend == "DSound")
|
||||
{
|
||||
if (DSound::isValid())
|
||||
soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd);
|
||||
}
|
||||
else if (g_Config.sBackend == "AOSound")
|
||||
{
|
||||
if (AOSound::isValid())
|
||||
soundStream = new AOSound(48000, Mixer);
|
||||
}
|
||||
else if (g_Config.sBackend == "NullSound")
|
||||
{
|
||||
soundStream = new NullSound(48000, Mixer_MixUCode);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("Cannot recognize backend %s", g_Config.sBackend.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (soundStream)
|
||||
{
|
||||
if (!soundStream->Start())
|
||||
{
|
||||
PanicAlert("Could not initialize backend %s, falling back to NULL",
|
||||
g_Config.sBackend.c_str());
|
||||
delete soundStream;
|
||||
soundStream = new NullSound(48000, Mixer);
|
||||
soundStream->Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("Sound backend %s is not valid, falling back to NULL",
|
||||
g_Config.sBackend.c_str());
|
||||
delete soundStream;
|
||||
soundStream = new NullSound(48000, Mixer);
|
||||
soundStream->Start();
|
||||
}
|
||||
soundStream = AudioCommon::InitSoundStream(g_Config.sBackend,
|
||||
new HLEMixer());
|
||||
soundStream->GetMixer()->SetThrottle(g_Config.m_EnableThrottle);
|
||||
|
||||
// Start the sound recording
|
||||
if (log_ai)
|
||||
|
@ -251,15 +217,20 @@ void Initialize(void *init)
|
|||
|
||||
void DSP_StopSoundStream()
|
||||
{
|
||||
// fprintf(stderr, "in dsp stop\n");
|
||||
if (!soundStream)
|
||||
PanicAlert("Can't stop non running SoundStream!");
|
||||
soundStream->Stop();
|
||||
delete soundStream;
|
||||
soundStream = NULL;
|
||||
// fprintf(stderr, "in dsp stop end\n");
|
||||
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
// FIXME: called before stop is finished????
|
||||
// fprintf(stderr, "in dsp shutdown\n");
|
||||
// Check that soundstream already is stopped.
|
||||
if (soundStream)
|
||||
PanicAlert("SoundStream alive in DSP::Shutdown!");
|
||||
|
@ -384,7 +355,7 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
|
|||
return;
|
||||
}
|
||||
|
||||
if (soundStream->usesMixer())
|
||||
if (soundStream->GetMixer())
|
||||
{
|
||||
short samples[16] = {0}; // interleaved stereo
|
||||
if (address)
|
||||
|
@ -398,7 +369,7 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
|
|||
if (log_ai)
|
||||
g_wave_writer.AddStereoSamples(samples, 8);
|
||||
}
|
||||
Mixer_PushSamples(samples, 32 / 4, sample_rate);
|
||||
soundStream->GetMixer()->PushSamples(samples, 32 / 4);
|
||||
}
|
||||
|
||||
// SoundStream is updated only when necessary (there is no 70 ms limit
|
||||
|
|
|
@ -33,8 +33,7 @@ void CConfig::Load()
|
|||
|
||||
IniFile file;
|
||||
file.Load(FULL_CONFIG_DIR "DSP.ini");
|
||||
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
|
||||
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
|
||||
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, false);
|
||||
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
|
||||
#ifdef _WIN32
|
||||
file.Get("Config", "Backend", &sBackend, "DSound");
|
||||
|
@ -48,7 +47,6 @@ void CConfig::Save()
|
|||
IniFile file;
|
||||
file.Load(FULL_CONFIG_DIR "DSP.ini");
|
||||
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
|
||||
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
|
||||
file.Set("Config", "EnableThrottle", m_EnableThrottle);
|
||||
file.Set("Config", "Backend", sBackend.c_str());
|
||||
|
||||
|
|
|
@ -39,19 +39,16 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
|
|||
|
||||
// Create items
|
||||
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
|
||||
m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
|
||||
|
||||
// Update values
|
||||
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
|
||||
m_buttonEnableDTKMusic->SetValue(g_Config.m_EnableDTKMusic ? true : false);
|
||||
m_buttonEnableThrottle->SetValue(g_Config.m_EnableThrottle ? true : false);
|
||||
|
||||
// Add tooltips
|
||||
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
|
||||
m_buttonEnableDTKMusic->SetToolTip(wxT("This is sometimes used to play music tracks from the disc"));
|
||||
m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
|
||||
"Disabling this also disables the speed throttle which this causes,\n"
|
||||
"meaning that there will be no upper limit on your FPS."));
|
||||
|
@ -61,7 +58,6 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
|
|||
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
|
||||
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
|
||||
sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
|
||||
sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
|
||||
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
|
||||
wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
|
||||
sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
|
||||
|
@ -91,7 +87,6 @@ ConfigDialog::~ConfigDialog()
|
|||
void ConfigDialog::SettingsChanged(wxCommandEvent& event)
|
||||
{
|
||||
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
|
||||
g_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
|
||||
g_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
|
||||
g_Config.sBackend = m_BackendSelection->GetValue().mb_str();
|
||||
g_Config.Save();
|
||||
|
|
|
@ -18,15 +18,14 @@
|
|||
#ifndef _GLOBALS_H
|
||||
#define _GLOBALS_H
|
||||
|
||||
#include "pluginspecs_dsp.h"
|
||||
#include "Common.h"
|
||||
#include "AudioCommon.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#define WITH_DSP_ON_THREAD 1
|
||||
#define DUMP_DSP_IMEM 0
|
||||
#define PROFILE 1
|
||||
|
||||
extern DSPInitialize g_dspInitialize;
|
||||
|
||||
void DSP_DebugBreak();
|
||||
|
||||
|
||||
|
|
|
@ -23,10 +23,9 @@
|
|||
extern u32 m_addressPBs;
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Get the parameter block location - Example SSBM: We get the addr 8049cf00, first we
|
||||
// always get 0 and go to AXLIST_STUDIOADDR, then we end up at AXLIST_PBADDR.
|
||||
// --------------
|
||||
// Get the parameter block location - Example SSBM: We get the addr 8049cf00,
|
||||
// first we always get 0 and go to AXLIST_STUDIOADDR, then we end up at
|
||||
// AXLIST_PBADDR.
|
||||
bool AXTask(u32& _uMail)
|
||||
{
|
||||
u32 uAddress = _uMail;
|
||||
|
@ -37,15 +36,12 @@ bool AXTask(u32& _uMail)
|
|||
|
||||
while (bExecuteList)
|
||||
{
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// SSBM: We get the addr 8049cf00, first we always get 0
|
||||
u16 iCommand = Memory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
||||
switch (iCommand)
|
||||
{
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// ?
|
||||
case 0: // AXLIST_STUDIOADDR: //00
|
||||
{
|
||||
|
@ -53,10 +49,8 @@ bool AXTask(u32& _uMail)
|
|||
DEBUG_LOG(DSPHLE, "AXLIST AXLIST_SBUFFER: %08x", uAddress);
|
||||
}
|
||||
break;
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
case 2: // AXLIST_PBADDR: // 02
|
||||
{
|
||||
m_addressPBs = Memory_Read_U32(uAddress);
|
||||
|
@ -66,7 +60,6 @@ bool AXTask(u32& _uMail)
|
|||
}
|
||||
break;
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
case 7: // AXLIST_SBUFFER: // 7
|
||||
{
|
||||
// Hopefully this is where in main ram to write.
|
||||
|
@ -79,11 +72,9 @@ bool AXTask(u32& _uMail)
|
|||
|
||||
default:
|
||||
{
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Stop the execution of this TaskList
|
||||
DEBUG_LOG(DSPHLE, "AXLIST default: %08x", uAddress);
|
||||
bExecuteList = false;
|
||||
// ---------------------------------------------------------------------------------------
|
||||
}
|
||||
break;
|
||||
} // end of switch
|
||||
|
@ -95,6 +86,6 @@ bool AXTask(u32& _uMail)
|
|||
// now resume
|
||||
return true;
|
||||
}
|
||||
// =======================================================================================
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -16,82 +16,65 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Includes
|
||||
// --------------
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string> // So that we can test if std::string == abc
|
||||
#include <windows.h>
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
#include "UCode_AXStructs.h" // they are only in a virtual dir called UCodes AX
|
||||
// =====================
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Declarations and definitions
|
||||
// --------------
|
||||
|
||||
// ----------------------------------
|
||||
// Settings
|
||||
// --------------
|
||||
#define NUMBER_OF_PBS 64 // Todo: move this to a logging class
|
||||
|
||||
// -----------------------------------
|
||||
// Externals
|
||||
// --------------
|
||||
extern u32 m_addressPBs;
|
||||
float ratioFactor;
|
||||
int globaliSize;
|
||||
short globalpBuffer;
|
||||
u32 gLastBlock;
|
||||
// --------------
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
// Vectors and other things
|
||||
// --------------
|
||||
std::vector<u32> gloopPos(64);
|
||||
std::vector<u32> gsampleEnd(64);
|
||||
std::vector<u32> gsamplePos(64);
|
||||
std::vector<u32> gratio(64);
|
||||
std::vector<u32> gratiohi(64);
|
||||
std::vector<u32> gratiolo(64);
|
||||
std::vector<u32> gfrac(64);
|
||||
std::vector<u32> gcoef(64);
|
||||
std::vector<u32> gratio(64);
|
||||
std::vector<u32> gratiohi(64);
|
||||
std::vector<u32> gratiolo(64);
|
||||
std::vector<u32> gfrac(64);
|
||||
std::vector<u32> gcoef(64);
|
||||
|
||||
// PBSampleRateConverter mixer
|
||||
std::vector<u16> gvolume_left(64);
|
||||
std::vector<u16> gvolume_right(64);
|
||||
std::vector<u16> gmixer_control(64);
|
||||
std::vector<u16> gcur_volume(64);
|
||||
std::vector<u16> gcur_volume_delta(64);
|
||||
std::vector<u16> gvolume_left(64);
|
||||
std::vector<u16> gvolume_right(64);
|
||||
std::vector<u16> gmixer_control(64);
|
||||
std::vector<u16> gcur_volume(64);
|
||||
std::vector<u16> gcur_volume_delta(64);
|
||||
|
||||
|
||||
std::vector<u16> gaudioFormat(64);
|
||||
std::vector<u16> glooping(64);
|
||||
std::vector<u16> gsrc_type(64);
|
||||
std::vector<u16> gis_stream(64);
|
||||
std::vector<u16> gaudioFormat(64);
|
||||
std::vector<u16> glooping(64);
|
||||
std::vector<u16> gsrc_type(64);
|
||||
std::vector<u16> gis_stream(64);
|
||||
|
||||
// loop
|
||||
std::vector<u16> gloop1(64);
|
||||
std::vector<u16> gloop2(64);
|
||||
std::vector<u16> gloop3(64);
|
||||
std::vector<u16> gadloop1(64);
|
||||
std::vector<u16> gadloop2(64);
|
||||
std::vector<u16> gadloop3(64);
|
||||
std::vector<u16> gloop2(64);
|
||||
std::vector<u16> gloop3(64);
|
||||
std::vector<u16> gadloop1(64);
|
||||
std::vector<u16> gadloop2(64);
|
||||
std::vector<u16> gadloop3(64);
|
||||
|
||||
// updates
|
||||
std::vector<u16> gupdates1(64);
|
||||
std::vector<u16> gupdates2(64);
|
||||
std::vector<u16> gupdates3(64);
|
||||
std::vector<u16> gupdates4(64);
|
||||
std::vector<u16> gupdates5(64);
|
||||
std::vector<u32> gupdates_addr(64);
|
||||
std::vector<u16> gupdates1(64);
|
||||
std::vector<u16> gupdates2(64);
|
||||
std::vector<u16> gupdates3(64);
|
||||
std::vector<u16> gupdates4(64);
|
||||
std::vector<u16> gupdates5(64);
|
||||
std::vector<u32> gupdates_addr(64);
|
||||
|
||||
// Other things
|
||||
std::vector<u16> Jump(64); // this is 1 or 0
|
||||
|
@ -101,7 +84,7 @@ std::vector<int> numberRunning(64);
|
|||
|
||||
int j = 0;
|
||||
int k = 0;
|
||||
__int64 l = 0;
|
||||
s64 l = 0;
|
||||
int iupd = 0;
|
||||
bool iupdonce = false;
|
||||
std::vector<u16> viupd(15); // the length of the update frequency bar
|
||||
|
@ -112,18 +95,11 @@ std::vector<u16> vector62(vectorLength);
|
|||
std::vector<u16> vector63(vectorLength);
|
||||
|
||||
int ReadOutPBs(AXParamBlock * _pPBs, int _num);
|
||||
// =====================
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Main logging function
|
||||
// --------------
|
||||
void Logging()
|
||||
{
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Control how often the screen is updated
|
||||
j++;
|
||||
l++;
|
||||
|
@ -151,16 +127,13 @@ void Logging()
|
|||
}
|
||||
// =================
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Enter the latest value
|
||||
for (int i = 0; i < numberOfPBs; i++)
|
||||
{
|
||||
vector1.at(i).at(vectorLength-1) = PBs[i].running;
|
||||
}
|
||||
// -----------------
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Count how many blocks we have running now
|
||||
int jj = 0;
|
||||
for (int i = 0; i < 64; i++)
|
||||
|
@ -174,27 +147,22 @@ void Logging()
|
|||
numberRunning.at(i) = jj;
|
||||
}
|
||||
}
|
||||
// --------------
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Write the first row
|
||||
char buffer [1000] = "";
|
||||
std::string sbuff;
|
||||
//sbuff = sbuff + " Nr | | frac ratio | old new \n"; // 5
|
||||
sbuff = sbuff + " Nr pos / end lpos | voll volr curv vold mix | isl[pre yn1 yn2] iss | frac ratio[hi lo] | 1 2 3 4 5\n";
|
||||
// --------------
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
||||
// Read out values for all blocks
|
||||
for (int i = 0; i < numberOfPBs; i++)
|
||||
{
|
||||
if (numberRunning.at(i) > 0)
|
||||
{
|
||||
// =======================================================================================
|
||||
// Write the playback bar
|
||||
// -------------
|
||||
for (int j = 0; j < vectorLength; j++)
|
||||
{
|
||||
if(vector1.at(i).at(j) == 0)
|
||||
|
@ -207,16 +175,13 @@ void Logging()
|
|||
sbuff = sbuff + buffer; strcpy(buffer, "");
|
||||
}
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
||||
// ================================================================================================
|
||||
int sampleJump;
|
||||
int loopJump;
|
||||
//if (PBs[i].running && PBs[i].adpcm_loop_info.yn1 && PBs[i].mixer.volume_left)
|
||||
if (true)
|
||||
{
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// AXPB base
|
||||
//int running = pb.running;
|
||||
gcoef[i] = PBs[i].unknown1;
|
||||
|
@ -271,13 +236,11 @@ void Logging()
|
|||
musicLength[i] = gsampleEnd[i] - gloopPos[i];
|
||||
}
|
||||
|
||||
// ================================================================================================
|
||||
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
|
||||
// PRESETS
|
||||
// ---------------------------------------------------------------------------------------
|
||||
/*
|
||||
/" Nr pos / end lpos | voll volr curv vold mix | isl[pre yn1 yn2] iss | frac ratio[hi lo] | 1 2 3 4 5\n";
|
||||
"---------------|00 12341234/12341234 12341234 | 00000 00000 00000 0000 00000 | 0[000 00000 00000] 0 | 00000 00000[0 00000] |
|
||||
|
@ -289,7 +252,6 @@ void Logging()
|
|||
gfrac[i], gratio[i], gratiohi[i], gratiolo[i],
|
||||
gupdates1[i], gupdates2[i], gupdates3[i], gupdates4[i], gupdates5[i]
|
||||
);
|
||||
// =======================================================================================
|
||||
|
||||
// write a new line
|
||||
sbuff = sbuff + buffer; strcpy(buffer, "");
|
||||
|
@ -301,16 +263,12 @@ void Logging()
|
|||
} // end of big loop - for (int i = 0; i < numberOfPBs; i++)
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Write global values
|
||||
sprintf(buffer, "\nParameter blocks span from %08x | to %08x | distance %i %i\n", m_addressPBs, gLastBlock, (gLastBlock-m_addressPBs), (gLastBlock-m_addressPBs) / 192);
|
||||
sbuff = sbuff + buffer; strcpy(buffer, "");
|
||||
// ==============
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Show update frequency
|
||||
// ---------------
|
||||
sbuff = sbuff + "\n";
|
||||
if(!iupdonce)
|
||||
{
|
||||
|
@ -358,10 +316,8 @@ void Logging()
|
|||
// ================
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Print
|
||||
// ---------------
|
||||
// Console::ClearScreen();
|
||||
|
||||
INFO_LOG(DSPHLE, "%s", sbuff.c_str());
|
||||
sbuff.clear(); strcpy(buffer, "");
|
||||
// ---------------
|
||||
|
@ -370,13 +326,9 @@ void Logging()
|
|||
// ---------------
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
||||
}
|
||||
// =======================================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -15,9 +15,9 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef LOGGING_H
|
||||
#define LOGGING_H
|
||||
|
||||
void Logging();
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -33,10 +33,6 @@
|
|||
u32 m_addressPBs = 0;
|
||||
extern u32 gLastBlock;
|
||||
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
int m = 0;
|
||||
int n = 0;
|
||||
#ifdef LOG2
|
||||
|
@ -56,20 +52,18 @@ int ReadOutPBs(AXParamBlock * _pPBs, int _num)
|
|||
//FIXME if (n > 20 && logall) {Console::ClearScreen();}
|
||||
for (int i = 0; i < _num; i++)
|
||||
{
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Check if there is something here.
|
||||
const short * pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr);
|
||||
// -------------
|
||||
|
||||
if (pSrc != NULL) // only read non-blank blocks
|
||||
{
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
||||
// Create a shortcut that let us update struct members
|
||||
short * pDest = (short *) & _pPBs[i];
|
||||
|
||||
if (n > 20 && logall) {DEBUG_LOG(DSPHLE, "%c%i:", 223, i);} // logging
|
||||
|
||||
// --------------
|
||||
// Here we update the PB. We do it by going through all 192 / 2 = 96 u16 values
|
||||
for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
|
||||
{
|
||||
|
@ -88,10 +82,8 @@ int ReadOutPBs(AXParamBlock * _pPBs, int _num)
|
|||
}
|
||||
|
||||
if(n > 20 && logall) {DEBUG_LOG(DSPHLE, "\n");} // logging
|
||||
// --------------
|
||||
// Here we update the block address to the starting point of the next PB
|
||||
blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
|
||||
// --------------
|
||||
// save some values
|
||||
count++;
|
||||
gLastBlock = paraAddr; // blockAddr
|
||||
|
@ -109,6 +101,3 @@ int ReadOutPBs(AXParamBlock * _pPBs, int _num)
|
|||
// return the number of readed PBs
|
||||
return count;
|
||||
}
|
||||
// =======================================================================================
|
||||
|
||||
#endif
|
||||
|
|
|
@ -14,8 +14,6 @@
|
|||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
#ifndef UCODE_AX_STRUCTS
|
||||
#define UCODE_AX_STRUCTS
|
||||
|
@ -142,5 +140,4 @@ enum {
|
|||
|
||||
#endif
|
||||
|
||||
#endif // win32
|
||||
|
||||
|
|
|
@ -1,164 +0,0 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// This queue solution is temporary. I'll implement something more efficient later.
|
||||
|
||||
#include <queue>
|
||||
|
||||
#include "Thread.h"
|
||||
#include "Mixer.h"
|
||||
#include "FixedSizeQueue.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "DSoundStream.h"
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
Common::CriticalSection push_sync;
|
||||
|
||||
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
|
||||
const int queue_minlength = 1024 * 4;
|
||||
const int queue_maxlength = 1024 * 28;
|
||||
|
||||
FixedSizeQueue<s16, queue_maxlength> sample_queue;
|
||||
|
||||
} // namespace
|
||||
|
||||
volatile bool mixer_HLEready = false;
|
||||
volatile int queue_size = 0;
|
||||
|
||||
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
|
||||
{
|
||||
// silence
|
||||
memset(buffer, 0, numSamples * 2 * sizeof(short));
|
||||
|
||||
push_sync.Enter();
|
||||
int count = 0;
|
||||
while (queue_size > queue_minlength && count < numSamples * 2) {
|
||||
int x = buffer[count];
|
||||
x += sample_queue.front();
|
||||
if (x > 32767) x = 32767;
|
||||
if (x < -32767) x = -32767;
|
||||
buffer[count++] = x;
|
||||
sample_queue.pop();
|
||||
x = buffer[count];
|
||||
x += sample_queue.front();
|
||||
if (x > 32767) x = 32767;
|
||||
if (x < -32767) x = -32767;
|
||||
buffer[count++] = x;
|
||||
sample_queue.pop();
|
||||
queue_size-=2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
|
||||
// static FILE *f;
|
||||
// if (!f)
|
||||
// f = fopen("d:\\hello.raw", "wb");
|
||||
// fwrite(buffer, num_stereo_samples * 4, 1, f);
|
||||
if (queue_size == 0)
|
||||
{
|
||||
queue_size = queue_minlength;
|
||||
for (int i = 0; i < queue_minlength; i++)
|
||||
sample_queue.push((s16)0);
|
||||
}
|
||||
|
||||
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
|
||||
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
|
||||
static int acc=0;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (!GetAsyncKeyState(VK_TAB)) {
|
||||
while (queue_size > queue_maxlength / 2) {
|
||||
DSound::DSound_UpdateSound();
|
||||
Sleep(0);
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
while (queue_size > queue_maxlength) {
|
||||
sleep(0);
|
||||
}
|
||||
#endif
|
||||
//convert into config option?
|
||||
const int mode = 2;
|
||||
|
||||
push_sync.Enter();
|
||||
while (num_stereo_samples)
|
||||
{
|
||||
acc += sample_rate;
|
||||
while (num_stereo_samples && (acc >= 48000))
|
||||
{
|
||||
PV4l=PV3l;
|
||||
PV3l=PV2l;
|
||||
PV2l=PV1l;
|
||||
PV1l=*(buffer++); //32bit processing
|
||||
PV4r=PV3r;
|
||||
PV3r=PV2r;
|
||||
PV2r=PV1r;
|
||||
PV1r=*(buffer++); //32bit processing
|
||||
num_stereo_samples--;
|
||||
acc-=48000;
|
||||
}
|
||||
|
||||
// defaults to nearest
|
||||
s32 DataL = PV1l;
|
||||
s32 DataR = PV1r;
|
||||
|
||||
if (mode == 1) //linear
|
||||
{
|
||||
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
|
||||
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
|
||||
}
|
||||
else if (mode == 2) //cubic
|
||||
{
|
||||
s32 a0l = PV1l - PV2l - PV4l + PV3l;
|
||||
s32 a0r = PV1r - PV2r - PV4r + PV3r;
|
||||
s32 a1l = PV4l - PV3l - a0l;
|
||||
s32 a1r = PV4r - PV3r - a0r;
|
||||
s32 a2l = PV1l - PV4l;
|
||||
s32 a2r = PV1r - PV4r;
|
||||
s32 a3l = PV2l;
|
||||
s32 a3r = PV2r;
|
||||
|
||||
s32 t0l = ((a0l )*acc)/48000;
|
||||
s32 t0r = ((a0r )*acc)/48000;
|
||||
s32 t1l = ((t0l+a1l)*acc)/48000;
|
||||
s32 t1r = ((t0r+a1r)*acc)/48000;
|
||||
s32 t2l = ((t1l+a2l)*acc)/48000;
|
||||
s32 t2r = ((t1r+a2r)*acc)/48000;
|
||||
s32 t3l = ((t2l+a3l));
|
||||
s32 t3r = ((t2r+a3r));
|
||||
|
||||
DataL = t3l;
|
||||
DataR = t3r;
|
||||
}
|
||||
|
||||
int l = DataL, r = DataR;
|
||||
if (l < -32767) l = -32767;
|
||||
if (r < -32767) r = -32767;
|
||||
if (l > 32767) l = 32767;
|
||||
if (r > 32767) r = 32767;
|
||||
sample_queue.push(l);
|
||||
sample_queue.push(r);
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _MIXER_H
|
||||
#define _MIXER_H
|
||||
|
||||
extern volatile bool mixer_HLEready;
|
||||
|
||||
// Called from audio threads
|
||||
void Mixer(short* buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
// Called from main thread
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate);
|
||||
|
||||
#endif
|
||||
|
|
@ -25,7 +25,6 @@ files = [
|
|||
"HLE_Functions.cpp",
|
||||
"HLE_Helper.cpp",
|
||||
"main.cpp",
|
||||
"Mixer.cpp",
|
||||
"opcodes.cpp",
|
||||
# "RegisterDlg.cpp",
|
||||
# "RegSettings.cpp",
|
||||
|
|
|
@ -417,7 +417,7 @@ void Hacks()
|
|||
}
|
||||
} */
|
||||
|
||||
if (g_dsp.pc == 0x468)
|
||||
/* if (g_dsp.pc == 0x468)
|
||||
{
|
||||
int numSamples = g_dsp.r[25] / 2;
|
||||
uint16 bufferAddr = g_dsp.r[27];
|
||||
|
@ -429,7 +429,7 @@ void Hacks()
|
|||
{
|
||||
samples[i] = dsp_dmem_read(bufferAddr+i);
|
||||
}
|
||||
Mixer_PushSamples(samples, numSamples / 2, 32000); //sample_rate);
|
||||
PushSamples(samples, numSamples / 2, 32000); //sample_rate);
|
||||
|
||||
g_wave_writer.AddStereoSamples(samples, numSamples/2); // 2 channels
|
||||
|
||||
|
@ -439,5 +439,5 @@ void Hacks()
|
|||
g_wave_writer.Stop();
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
|
|
@ -31,27 +31,20 @@
|
|||
#include "ConfigDlg.h"
|
||||
#endif
|
||||
|
||||
#include "AudioCommon.h"
|
||||
#include "AOSoundStream.h"
|
||||
#include "DSoundStream.h"
|
||||
#include "NullSoundStream.h"
|
||||
|
||||
#include "Logging/Logging.h" // For Logging
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "DisAsmDlg.h"
|
||||
#include "Logging/Logging.h" // For Logging
|
||||
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
CDisAsmDlg g_Dialog;
|
||||
#else
|
||||
#define WINAPI
|
||||
#define LPVOID void*
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <pthread.h>
|
||||
#include "AOSoundStream.h"
|
||||
#endif
|
||||
|
||||
#include "Thread.h"
|
||||
#include "ChunkFile.h"
|
||||
|
||||
PLUGIN_GLOBALS* globals = NULL;
|
||||
|
@ -159,7 +152,7 @@ void DllDebugger(HWND _hParent, bool Show)
|
|||
}
|
||||
|
||||
|
||||
// Regular thread
|
||||
/*// Regular thread
|
||||
#ifdef _WIN32
|
||||
DWORD WINAPI dsp_thread(LPVOID lpParameter)
|
||||
#else
|
||||
|
@ -203,7 +196,7 @@ void* dsp_thread_debug(void* lpParameter)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
*/
|
||||
void DSP_DebugBreak()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
@ -230,24 +223,22 @@ void Initialize(void *init)
|
|||
g_dsp.irq_request = dspi_req_dsp_irq;
|
||||
gdsp_reset();
|
||||
|
||||
if (!gdsp_load_rom((char *)DSP_ROM_FILE))
|
||||
{
|
||||
if (!gdsp_load_rom((char *)DSP_ROM_FILE)) {
|
||||
bCanWork = false;
|
||||
PanicAlert("Cannot load DSP ROM");
|
||||
}
|
||||
|
||||
if (!gdsp_load_coef((char *)DSP_COEF_FILE))
|
||||
{
|
||||
if (!gdsp_load_coef((char *)DSP_COEF_FILE)) {
|
||||
bCanWork = false;
|
||||
PanicAlert("Cannot load DSP COEF");
|
||||
}
|
||||
|
||||
if(!bCanWork)
|
||||
return; // TODO: Don't let it work
|
||||
|
||||
// First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in
|
||||
// Globals.h. Then make the disassembled file here. Dump UCode to file...
|
||||
|
||||
|
||||
if(!bCanWork)
|
||||
return; // TODO: Don't let it work
|
||||
|
||||
/*/ First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in
|
||||
// Globals.h. Then make the disassembled file here. Dump UCode to file...
|
||||
|
||||
FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
|
||||
if (t != NULL)
|
||||
{
|
||||
|
@ -255,49 +246,15 @@ void Initialize(void *init)
|
|||
gd_dis_file(&gdg, (char *)"C:\\_\\DSP_UC_09CD143F.bin", t);
|
||||
fclose(t);
|
||||
}
|
||||
|
||||
if (g_Config.sBackend == "DSound")
|
||||
*/
|
||||
|
||||
soundStream = AudioCommon::InitSoundStream(g_Config.sBackend);
|
||||
|
||||
soundStream->GetMixer()->SetThrottle(g_Config.m_EnableThrottle);
|
||||
// Start the sound recording
|
||||
if (log_ai)
|
||||
{
|
||||
if (DSound::isValid())
|
||||
soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd);
|
||||
}
|
||||
else if (g_Config.sBackend == "AOSound")
|
||||
{
|
||||
if (AOSound::isValid())
|
||||
soundStream = new AOSound(48000, Mixer);
|
||||
}
|
||||
else if (g_Config.sBackend == "NullSound")
|
||||
{
|
||||
soundStream = new NullSound(48000, Mixer);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("Cannot recognize backend %s", g_Config.sBackend.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (soundStream)
|
||||
{
|
||||
if (!soundStream->Start())
|
||||
{
|
||||
PanicAlert("Could not initialize backend %s, falling back to NULL",
|
||||
g_Config.sBackend.c_str());
|
||||
delete soundStream;
|
||||
soundStream = new NullSound(48000, Mixer);
|
||||
soundStream->Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("Sound backend %s is not valid, falling back to NULL",
|
||||
g_Config.sBackend.c_str());
|
||||
delete soundStream;
|
||||
soundStream = new NullSound(48000, Mixer);
|
||||
soundStream->Start();
|
||||
}
|
||||
|
||||
if (log_ai) {
|
||||
g_wave_writer.Start("C:\\_\\ai_log.wav");
|
||||
g_wave_writer.Start("ai_log.wav");
|
||||
g_wave_writer.SetSkipSilence(false);
|
||||
}
|
||||
}
|
||||
|
@ -418,25 +375,39 @@ void DSP_Update(int cycles)
|
|||
}
|
||||
|
||||
|
||||
|
||||
void DSP_SendAIBuffer(unsigned int address, int sample_rate)
|
||||
{
|
||||
short samples[16] = {0}; // interleaved stereo
|
||||
if (address) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
samples[i] = Memory_Read_U16(address + i * 2);
|
||||
}
|
||||
if (log_ai)
|
||||
g_wave_writer.AddStereoSamples(samples, 8);
|
||||
// TODO: This is not yet fully threadsafe.
|
||||
if (!soundStream) {
|
||||
return;
|
||||
}
|
||||
Mixer_PushSamples(samples, 32 / 4, sample_rate);
|
||||
|
||||
if (soundStream->GetMixer())
|
||||
{
|
||||
short samples[16] = {0}; // interleaved stereo
|
||||
if (address)
|
||||
{
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
samples[i] = Memory_Read_U16(address + i * 2);
|
||||
}
|
||||
|
||||
// Write the audio to a file
|
||||
if (log_ai)
|
||||
g_wave_writer.AddStereoSamples(samples, 8);
|
||||
}
|
||||
soundStream->GetMixer()->PushSamples(samples, 32 / 4);
|
||||
}
|
||||
|
||||
// SoundStream is updated only when necessary (there is no 70 ms limit
|
||||
// so each sample now triggers the sound stream)
|
||||
|
||||
// TODO: think about this.
|
||||
static int counter = 0;
|
||||
counter++;
|
||||
#ifdef _WIN32
|
||||
if ((counter & 255) == 0)
|
||||
DSound::DSound_UpdateSound();
|
||||
#endif
|
||||
if ((counter & 31) == 0 && soundStream)
|
||||
soundStream->Update();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue