Attempt to move mixer to audio common, it's a bit more complicated than I expected

so please check I didn't break anything in hle



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-03-26 09:29:14 +00:00
parent d7038fea17
commit fff663e8c7
35 changed files with 386 additions and 619 deletions

View File

@ -433,6 +433,14 @@
RelativePath=".\Src\SoundStream.h"
>
</File>
<File
RelativePath=".\Src\Mixer.h"
>
</File>
<File
RelativePath=".\Src\Mixer.cpp"
>
</File>
<File
RelativePath=".\Src\WaveFile.cpp"
>

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@ -18,16 +18,18 @@
#include <string.h>
#include "AOSoundStream.h"
#include "Mixer.h"
#if defined(HAVE_AO) && HAVE_AO
void AOSound::SoundLoop()
{
uint_32 numBytesToRender = 256;
ao_initialize();
default_driver = ao_default_driver_id();
format.bits = 16;
format.channels = 2;
format.rate = sampleRate;
format.rate = m_mixer->GetSampleRate();
format.byte_format = AO_FMT_LITTLE;
device = ao_open_live(default_driver, &format, NULL /* no options */);
@ -43,14 +45,21 @@ void AOSound::SoundLoop()
while (!threadData)
{
soundCriticalSection->Enter();
soundCriticalSection.Enter();
uint_32 numBytesToRender = 256;
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
soundCriticalSection->Leave();
soundSyncEvent->Wait();
soundCriticalSection.Leave();
if (! threadData)
soundSyncEvent.Wait();
}
ao_close(device);
device = NULL;
ao_shutdown();
}
void *soundThread(void *args)
@ -63,34 +72,28 @@ bool AOSound::Start()
{
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
soundSyncEvent = new Common::Event();
soundSyncEvent->Init();
soundCriticalSection = new Common::CriticalSection(1);
soundSyncEvent.Init();
thread = new Common::Thread(soundThread, (void *)this);
return true;
}
void AOSound::Update()
{
soundSyncEvent->Set();
soundSyncEvent.Set();
}
void AOSound::Stop()
{
soundCriticalSection->Enter();
soundCriticalSection.Enter();
threadData = 1;
soundSyncEvent->Set();
soundCriticalSection->Leave();
soundSyncEvent->Shutdown();
delete soundCriticalSection;
delete thread;
delete soundSyncEvent;
soundSyncEvent.Set();
soundCriticalSection.Leave();
delete thread;
thread = NULL;
soundSyncEvent.Shutdown();
ao_close(device);
device = NULL;
ao_shutdown();
}
#endif

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@ -30,8 +30,8 @@ class AOSound : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
Common::Thread *thread;
Common::CriticalSection *soundCriticalSection;
Common::Event *soundSyncEvent;
Common::CriticalSection soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;
@ -42,9 +42,8 @@ class AOSound : public SoundStream
short realtimeBuffer[1024 * 1024];
public:
AOSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
AOSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~AOSound() {}
virtual bool Start();
@ -63,14 +62,10 @@ public:
virtual void Update();
virtual int GetSampleRate() {
return sampleRate;
}
#else
public:
AOSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
AOSound(CMixer *mixer) :
SoundStream(mixer) {}
#endif
};

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@ -0,0 +1,51 @@
#include "AudioCommon.h"
#include "Mixer.h"
#include "AOSoundStream.h"
#include "DSoundStream.h"
#include "NullSoundStream.h"
namespace AudioCommon {
SoundStream *InitSoundStream(std::string backend, CMixer *mixer) {
if (!mixer) {
mixer = new CMixer();
}
if (backend == "DSound") {
if (DSound::isValid())
soundStream = new DSound(mixer, g_dspInitialize.hWnd);
}
else if (backend == "AOSound") {
if (AOSound::isValid())
soundStream = new AOSound(mixer);
}
else if (backend == "NullSound") {
soundStream = new NullSound(mixer);
}
else {
PanicAlert("Cannot recognize backend %s", backend.c_str());
return NULL;
}
if (soundStream) {
if (!soundStream->Start()) {
PanicAlert("Could not initialize backend %s, falling back to NULL",
backend.c_str());
delete soundStream;
soundStream = new NullSound(mixer);
soundStream->Start();
}
}
else {
PanicAlert("Sound backend %s is not valid, falling back to NULL",
backend.c_str());
delete soundStream;
soundStream = new NullSound(mixer);
soundStream->Start();
}
return soundStream;
}
} // Namespace

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@ -0,0 +1,18 @@
#ifndef _AUDIO_COMMON_H
#define _AUDIO_COMMON_H
#include "Common.h"
#include "pluginspecs_dsp.h"
#include "SoundStream.h"
class CMixer;
extern DSPInitialize g_dspInitialize;
extern SoundStream *soundStream;
namespace AudioCommon {
SoundStream *InitSoundStream(std::string backend, CMixer *mixer = NULL);
} // Namespace
#endif // AUDIO_COMMON

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@ -19,7 +19,7 @@
#include <dxerr.h>
#include "DSoundStream.h"
extern bool log_ai;
//extern bool log_ai;
bool DSound::CreateBuffer()
{
@ -114,7 +114,7 @@ void DSound::SoundLoop()
{
if (numBytesToRender > sizeof(realtimeBuffer))
PanicAlert("soundThread: too big render call");
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
currentPos = ModBufferSize(lastPos + numBytesToRender);
totalRenderedBytes += numBytesToRender;

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@ -64,12 +64,10 @@ class DSound : public SoundStream
DWORD dwSoundBytes);
public:
DSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
DSound(int _sampleRate, StreamCallback _callback, void *_hWnd) :
SoundStream(_sampleRate, _callback), hWnd(_hWnd) {}
DSound(CMixer *mixer, void *hWnd = NULL) : SoundStream(mixer) {}
DSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~DSound() {}
virtual bool Start();
@ -81,8 +79,8 @@ public:
#else
public:
DSound(int _sampleRate, StreamCallback _callback, void *hWnd = NULL) :
SoundStream(_sampleRate, _callback) {}
DSound(CMixer *mixer, void *hWnd = NULL) :
SoundStream(mixer) {}
#endif
};

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@ -21,87 +21,51 @@
#include "Thread.h" // Common
#include "../Config.h" // Local
#include "../Globals.h"
#include "../DSPHandler.h"
#include "../Debugger/File.h"
#include "../main.h"
#include "Mixer.h"
#include "FixedSizeQueue.h"
#include "AudioCommon.h"
namespace {
Common::CriticalSection push_sync;
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
const int queue_minlength = 1024 * 4;
const int queue_maxlength = 1024 * 28;
FixedSizeQueue<s16, queue_maxlength> sample_queue;
} // namespace
volatile bool mixer_HLEready = false;
volatile int queue_size = 0;
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
void CMixer::Mix(short *samples, int numSamples)
{
// silence
memset(buffer, 0, numSamples * 2 * sizeof(short));
memset(samples, 0, numSamples * 2 * sizeof(short));
if (g_dspInitialize.pEmulatorState) {
if (*g_dspInitialize.pEmulatorState != 0)
return;
}
// first get the DTK Music
if (g_Config.m_EnableDTKMusic)
{
g_dspInitialize.pGetAudioStreaming(buffer, numSamples);
}
Mixer_MixUCode(buffer, numSamples, bits, rate, channels);
Premix(samples, numSamples);
push_sync.Enter();
int count = 0;
while (queue_size > queue_minlength && count < numSamples * 2) {
int x = buffer[count];
while (m_queueSize > queue_minlength && count < numSamples * 2) {
int x = samples[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
samples[count++] = x;
sample_queue.pop();
x = buffer[count];
x = samples[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
samples[count++] = x;
sample_queue.pop();
queue_size-=2;
m_queueSize-=2;
}
push_sync.Leave();
}
void Mixer_MixUCode(short *buffer, int numSamples, int bits, int rate,
int channels) {
//if this was called directly from the HLE, and not by timeout
if (g_Config.m_EnableHLEAudio && mixer_HLEready)
{
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
if (pUCode != NULL)
pUCode->MixAdd(buffer, numSamples);
}
}
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
void CMixer::PushSamples(short *samples, int num_stereo_samples)
{
if (!soundStream)
return;
if (queue_size == 0)
if (m_queueSize == 0)
{
queue_size = queue_minlength;
m_queueSize = queue_minlength;
for (int i = 0; i < queue_minlength; i++)
sample_queue.push((s16)0);
}
@ -116,12 +80,11 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
#endif
// Write Other Audio
if (g_Config.m_EnableThrottle)
{
if (m_throttle) {
/* This is only needed for non-AX sound, currently directly
streamed and DTK sound. For AX we call SoundStream::Update in
AXTask() for example. */
while (queue_size > queue_maxlength / 2) {
while (m_queueSize > queue_maxlength / 2) {
// Urgh.
if (g_dspInitialize.pEmulatorState) {
if (*g_dspInitialize.pEmulatorState != 0)
@ -129,25 +92,22 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
}
soundStream->Update();
Common::SleepCurrentThread(0);
}
//convert into config option?
const int mode = 2;
}
push_sync.Enter();
while (num_stereo_samples)
{
acc += sample_rate;
acc += m_sampleRate;
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(buffer++); //32bit processing
PV1l=*(samples++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(buffer++); //32bit processing
PV1r=*(samples++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
@ -156,12 +116,12 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
s32 DataL = PV1l;
s32 DataR = PV1r;
if (mode == 1) //linear
if (m_mode == 1) //linear
{
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (mode == 2) //cubic
else if (m_mode == 2) //cubic
{
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
@ -192,7 +152,7 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
queue_size += 2;
m_queueSize += 2;
}
push_sync.Leave();
}

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@ -0,0 +1,67 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _MIXER_H
#define _MIXER_H
#include "FixedSizeQueue.h"
// On real hardware, this fifo is much, much smaller. But timing is also
// tighter than under Windows, so...
#define queue_minlength 1024 * 4
#define queue_maxlength 1024 * 28
class CMixer {
public:
CMixer() : m_sampleRate(48000),m_bits(16),m_channels(2), m_mode(2), m_HLEready(false) {}
// Called from audio threads
void Mix(short *sample, int numSamples);
// Called from main thread
void PushSamples(short* samples, int num_stereo_samples);
virtual void Premix(short *samples, int numSamples) {}
int GetSampleRate() {return m_sampleRate;}
void SetThrottle(bool use) { m_throttle = use;}
// FIXME do we need this
bool IsHLEReady() { return m_HLEready;}
void SetHLEReady(bool ready) { m_HLEready = ready;}
//////
protected:
int m_sampleRate;
int m_bits;
int m_channels;
int m_mode;
bool m_HLEready;
int m_queueSize;
bool m_throttle;
private:
Common::CriticalSection push_sync;
FixedSizeQueue<s16, queue_maxlength> sample_queue;
};
#endif

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@ -23,8 +23,7 @@
class NullSound : public SoundStream
{
public:
NullSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
NullSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~NullSound() {}
@ -35,7 +34,8 @@ public:
virtual bool Start() { return true; }
virtual void Update() {
(*callback)(NULL, 256 >> 2, 16, sampleRate, 2);
m_mixer->Mix(NULL, 256 >> 2);
//(*callback)(NULL, 256 >> 2, 16, sampleRate, 2);
}
};

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@ -5,6 +5,8 @@ Import('env')
files = [
'AOSoundStream.cpp',
'WaveFile.cpp',
'Mixer.cpp',
'AudioCommon.cpp',
]
env_audiocommon = env.Clone()

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@ -19,32 +19,27 @@
#define __SOUNDSTREAM_H__
#include "Common.h"
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
#include "Mixer.h"
class SoundStream
{
protected:
int sampleRate;
StreamCallback callback;
CMixer *m_mixer;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
public:
SoundStream(int _sampleRate, StreamCallback _callback) :
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
virtual ~SoundStream() {}
SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0) {}
virtual ~SoundStream() { delete m_mixer;}
static bool isValid() { return false; }
virtual bool usesMixer() const { return false; }
virtual bool Start() { return false; }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual int GetSampleRate() const { return sampleRate; }
static bool isValid() { return false; }
virtual CMixer *GetMixer() const { return m_mixer; }
virtual bool Start() { return false; }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
};
#endif

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@ -548,18 +548,6 @@
<References>
</References>
<Files>
<Filter
Name="PCHW"
>
<File
RelativePath=".\Src\Pchw\Mixer.cpp"
>
</File>
<File
RelativePath=".\Src\Pchw\Mixer.h"
>
</File>
</Filter>
<Filter
Name="UCodes"
>
@ -748,6 +736,14 @@
RelativePath=".\Src\DSPHandler.h"
>
</File>
<File
RelativePath=".\Src\HLEMixer.cpp"
>
</File>
<File
RelativePath=".\Src\HLEMixer.h"
>
</File>
<File
RelativePath=".\Src\Globals.cpp"
>

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@ -0,0 +1,25 @@
#include "Config.h" // Local
#include "Globals.h"
#include "DSPHandler.h"
#include "HLEMixer.h"
void HLEMixer::MixUCode(short *samples, int numSamples) {
//if this was called directly from the HLE, and not by timeout
if (g_Config.m_EnableHLEAudio && IsHLEReady()) {
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
if (pUCode != NULL)
pUCode->MixAdd(samples, numSamples);
}
}
void HLEMixer::Premix(short *samples, int numSamples) {
// first get the DTK Music
if (g_Config.m_EnableDTKMusic) {
g_dspInitialize.pGetAudioStreaming(samples, numSamples);
}
MixUCode(samples, numSamples);
}

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@ -0,0 +1,16 @@
#ifndef HLEMIXER_H
#define HLEMIXER_H
#include "AudioCommon.h"
#include "Mixer.h"
class HLEMixer : public CMixer
{
public:
void MixUCode(short *samples, int numSamples);
virtual void Premix(short *samples, int numSamples);
};
#endif // HLEMIXER_H

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@ -1,32 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _MIXER_H
#define _MIXER_H
extern volatile bool mixer_HLEready;
// Called from audio threads
void Mixer(short* buffer, int numSamples, int bits, int rate, int channels);
void Mixer_MixUCode(short *buffer, int numSamples, int bits, int rate, int channels);
// Called from main thread
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate);
#endif

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@ -8,11 +8,10 @@ name = "Plugin_DSP_HLE"
files = [
'DSPHandler.cpp',
'MailHandler.cpp',
'HLEMixer.cpp',
'main.cpp',
'Config.cpp',
'Globals.cpp',
# 'PCHW/AOSoundStream.cpp',
'PCHW/Mixer.cpp',
'Debugger/File.cpp',
'UCodes/UCode_AX.cpp',
'UCodes/UCode_AXWii.cpp',

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@ -25,7 +25,7 @@ extern CDebugger* m_frame;
#include <sstream>
#include "../Globals.h"
#include "../PCHW/Mixer.h"
#include "Mixer.h"
#include "../MailHandler.h"
#include "UCodes.h"
@ -513,7 +513,7 @@ bool CUCode_AX::AXTask(u32& _uMail)
m_addressPBs = Memory_Read_U32(uAddress);
uAddress += 4;
mixer_HLEready = true;
soundStream->GetMixer()->SetHLEReady(true);
SaveLog("%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
SaveLog("Update the SoundThread to be in sync");

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@ -23,8 +23,8 @@
extern CDebugger * m_frame;
#endif
#include "../PCHW/Mixer.h"
#include "../MailHandler.h"
#include "Mixer.h"
#include "UCodes.h"
#include "UCode_AXStructs.h"
@ -324,7 +324,7 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
case 0x0004: // PBs are here now
m_addressPBs = Memory_Read_U32(uAddress);
lCUCode_AX->m_addressPBs = m_addressPBs; // for the sake of logging
mixer_HLEready = true;
soundStream->GetMixer()->SetHLEReady(true);
SaveLog("%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
soundStream->Update();
uAddress += 4;

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@ -21,7 +21,7 @@
#include "UCode_AX_ADPCM.h"
#include "UCode_AX.h"
#include "../main.h"
#include "Mixer.h"
// ----------------------------------------------------
// Externals
@ -107,7 +107,7 @@ inline void WriteBackPBsWii(u32 pbs_address, ParamBlockType& _pPBs, int _num)
template<class ParamBlockType>
inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer, int _iSize, bool Wii)
{
ratioFactor = 32000.0f / (float)soundStream->GetSampleRate();
ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
DoVoiceHacks(pb, Wii);
@ -115,7 +115,6 @@ inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer,
if (pb.running)
{
// =======================================================================================
// Read initial parameters
// ------------
//constants

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@ -24,7 +24,7 @@
#include "../MailHandler.h"
#include "../main.h"
#include "../PCHW/Mixer.h"
#include "Mixer.h"
CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
@ -157,8 +157,7 @@ void CUCode_Zelda::ExecuteList()
tmp[2] = Read32();
// We're ready to mix
mixer_HLEready = true;
soundStream->GetMixer()->SetHLEReady(true);
DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
soundStream->Update(); //do it in this thread to avoid sync problems

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@ -28,16 +28,17 @@ CDebugger* m_frame = NULL;
#include "ChunkFile.h"
#include "WaveFile.h"
#include "PCHW/Mixer.h"
#include "HLEMixer.h"
#include "DSPHandler.h"
#include "Config.h"
#include "Setup.h"
#include "StringUtil.h"
#include "AudioCommon.h"
#include "AOSoundStream.h"
#include "DSoundStream.h"
#include "NullSoundStream.h"
// Declarations and definitions
PLUGIN_GLOBALS* globals = NULL;
DSPInitialize g_dspInitialize;
@ -192,6 +193,7 @@ void DllConfig(HWND _hParent)
#endif
}
void Initialize(void *init)
{
g_dspInitialize = *(DSPInitialize*)init;
@ -201,45 +203,9 @@ void Initialize(void *init)
CDSPHandler::CreateInstance();
if (g_Config.sBackend == "DSound")
{
if (DSound::isValid())
soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd);
}
else if (g_Config.sBackend == "AOSound")
{
if (AOSound::isValid())
soundStream = new AOSound(48000, Mixer);
}
else if (g_Config.sBackend == "NullSound")
{
soundStream = new NullSound(48000, Mixer_MixUCode);
}
else
{
PanicAlert("Cannot recognize backend %s", g_Config.sBackend.c_str());
return;
}
if (soundStream)
{
if (!soundStream->Start())
{
PanicAlert("Could not initialize backend %s, falling back to NULL",
g_Config.sBackend.c_str());
delete soundStream;
soundStream = new NullSound(48000, Mixer);
soundStream->Start();
}
}
else
{
PanicAlert("Sound backend %s is not valid, falling back to NULL",
g_Config.sBackend.c_str());
delete soundStream;
soundStream = new NullSound(48000, Mixer);
soundStream->Start();
}
soundStream = AudioCommon::InitSoundStream(g_Config.sBackend,
new HLEMixer());
soundStream->GetMixer()->SetThrottle(g_Config.m_EnableThrottle);
// Start the sound recording
if (log_ai)
@ -251,15 +217,20 @@ void Initialize(void *init)
void DSP_StopSoundStream()
{
// fprintf(stderr, "in dsp stop\n");
if (!soundStream)
PanicAlert("Can't stop non running SoundStream!");
soundStream->Stop();
delete soundStream;
soundStream = NULL;
// fprintf(stderr, "in dsp stop end\n");
}
void Shutdown()
{
// FIXME: called before stop is finished????
// fprintf(stderr, "in dsp shutdown\n");
// Check that soundstream already is stopped.
if (soundStream)
PanicAlert("SoundStream alive in DSP::Shutdown!");
@ -384,7 +355,7 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
return;
}
if (soundStream->usesMixer())
if (soundStream->GetMixer())
{
short samples[16] = {0}; // interleaved stereo
if (address)
@ -398,7 +369,7 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
}
Mixer_PushSamples(samples, 32 / 4, sample_rate);
soundStream->GetMixer()->PushSamples(samples, 32 / 4);
}
// SoundStream is updated only when necessary (there is no 70 ms limit

View File

@ -33,8 +33,7 @@ void CConfig::Load()
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, false);
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
#ifdef _WIN32
file.Get("Config", "Backend", &sBackend, "DSound");
@ -48,7 +47,6 @@ void CConfig::Save()
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
file.Set("Config", "EnableThrottle", m_EnableThrottle);
file.Set("Config", "Backend", sBackend.c_str());

View File

@ -39,19 +39,16 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
// Create items
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
// Update values
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
m_buttonEnableDTKMusic->SetValue(g_Config.m_EnableDTKMusic ? true : false);
m_buttonEnableThrottle->SetValue(g_Config.m_EnableThrottle ? true : false);
// Add tooltips
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
m_buttonEnableDTKMusic->SetToolTip(wxT("This is sometimes used to play music tracks from the disc"));
m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
"Disabling this also disables the speed throttle which this causes,\n"
"meaning that there will be no upper limit on your FPS."));
@ -61,7 +58,6 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
@ -91,7 +87,6 @@ ConfigDialog::~ConfigDialog()
void ConfigDialog::SettingsChanged(wxCommandEvent& event)
{
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
g_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
g_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
g_Config.sBackend = m_BackendSelection->GetValue().mb_str();
g_Config.Save();

View File

@ -18,15 +18,14 @@
#ifndef _GLOBALS_H
#define _GLOBALS_H
#include "pluginspecs_dsp.h"
#include "Common.h"
#include "AudioCommon.h"
#include <stdio.h>
#define WITH_DSP_ON_THREAD 1
#define DUMP_DSP_IMEM 0
#define PROFILE 1
extern DSPInitialize g_dspInitialize;
void DSP_DebugBreak();

View File

@ -23,10 +23,9 @@
extern u32 m_addressPBs;
// =======================================================================================
// Get the parameter block location - Example SSBM: We get the addr 8049cf00, first we
// always get 0 and go to AXLIST_STUDIOADDR, then we end up at AXLIST_PBADDR.
// --------------
// Get the parameter block location - Example SSBM: We get the addr 8049cf00,
// first we always get 0 and go to AXLIST_STUDIOADDR, then we end up at
// AXLIST_PBADDR.
bool AXTask(u32& _uMail)
{
u32 uAddress = _uMail;
@ -37,15 +36,12 @@ bool AXTask(u32& _uMail)
while (bExecuteList)
{
// ---------------------------------------------------------------------------------------
// SSBM: We get the addr 8049cf00, first we always get 0
u16 iCommand = Memory_Read_U16(uAddress);
uAddress += 2;
// ---------------------------------------------------------------------------------------
switch (iCommand)
{
// ---------------------------------------------------------------------------------------
// ?
case 0: // AXLIST_STUDIOADDR: //00
{
@ -53,10 +49,8 @@ bool AXTask(u32& _uMail)
DEBUG_LOG(DSPHLE, "AXLIST AXLIST_SBUFFER: %08x", uAddress);
}
break;
// ---------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------
case 2: // AXLIST_PBADDR: // 02
{
m_addressPBs = Memory_Read_U32(uAddress);
@ -66,7 +60,6 @@ bool AXTask(u32& _uMail)
}
break;
// ---------------------------------------------------------------------------------------
case 7: // AXLIST_SBUFFER: // 7
{
// Hopefully this is where in main ram to write.
@ -79,11 +72,9 @@ bool AXTask(u32& _uMail)
default:
{
// ---------------------------------------------------------------------------------------
// Stop the execution of this TaskList
DEBUG_LOG(DSPHLE, "AXLIST default: %08x", uAddress);
bExecuteList = false;
// ---------------------------------------------------------------------------------------
}
break;
} // end of switch
@ -95,6 +86,6 @@ bool AXTask(u32& _uMail)
// now resume
return true;
}
// =======================================================================================

View File

@ -16,82 +16,65 @@
// http://code.google.com/p/dolphin-emu/
#ifdef _WIN32
// =======================================================================================
// Includes
// --------------
#include <iostream>
#include <vector>
#include <string> // So that we can test if std::string == abc
#include <windows.h>
#include "Common.h"
#include "UCode_AXStructs.h" // they are only in a virtual dir called UCodes AX
// =====================
// =======================================================================================
// Declarations and definitions
// --------------
// ----------------------------------
// Settings
// --------------
#define NUMBER_OF_PBS 64 // Todo: move this to a logging class
// -----------------------------------
// Externals
// --------------
extern u32 m_addressPBs;
float ratioFactor;
int globaliSize;
short globalpBuffer;
u32 gLastBlock;
// --------------
// -----------------------------------
// Vectors and other things
// --------------
std::vector<u32> gloopPos(64);
std::vector<u32> gsampleEnd(64);
std::vector<u32> gsamplePos(64);
std::vector<u32> gratio(64);
std::vector<u32> gratiohi(64);
std::vector<u32> gratiolo(64);
std::vector<u32> gfrac(64);
std::vector<u32> gcoef(64);
std::vector<u32> gratio(64);
std::vector<u32> gratiohi(64);
std::vector<u32> gratiolo(64);
std::vector<u32> gfrac(64);
std::vector<u32> gcoef(64);
// PBSampleRateConverter mixer
std::vector<u16> gvolume_left(64);
std::vector<u16> gvolume_right(64);
std::vector<u16> gmixer_control(64);
std::vector<u16> gcur_volume(64);
std::vector<u16> gcur_volume_delta(64);
std::vector<u16> gvolume_left(64);
std::vector<u16> gvolume_right(64);
std::vector<u16> gmixer_control(64);
std::vector<u16> gcur_volume(64);
std::vector<u16> gcur_volume_delta(64);
std::vector<u16> gaudioFormat(64);
std::vector<u16> glooping(64);
std::vector<u16> gsrc_type(64);
std::vector<u16> gis_stream(64);
std::vector<u16> gaudioFormat(64);
std::vector<u16> glooping(64);
std::vector<u16> gsrc_type(64);
std::vector<u16> gis_stream(64);
// loop
std::vector<u16> gloop1(64);
std::vector<u16> gloop2(64);
std::vector<u16> gloop3(64);
std::vector<u16> gadloop1(64);
std::vector<u16> gadloop2(64);
std::vector<u16> gadloop3(64);
std::vector<u16> gloop2(64);
std::vector<u16> gloop3(64);
std::vector<u16> gadloop1(64);
std::vector<u16> gadloop2(64);
std::vector<u16> gadloop3(64);
// updates
std::vector<u16> gupdates1(64);
std::vector<u16> gupdates2(64);
std::vector<u16> gupdates3(64);
std::vector<u16> gupdates4(64);
std::vector<u16> gupdates5(64);
std::vector<u32> gupdates_addr(64);
std::vector<u16> gupdates1(64);
std::vector<u16> gupdates2(64);
std::vector<u16> gupdates3(64);
std::vector<u16> gupdates4(64);
std::vector<u16> gupdates5(64);
std::vector<u32> gupdates_addr(64);
// Other things
std::vector<u16> Jump(64); // this is 1 or 0
@ -101,7 +84,7 @@ std::vector<int> numberRunning(64);
int j = 0;
int k = 0;
__int64 l = 0;
s64 l = 0;
int iupd = 0;
bool iupdonce = false;
std::vector<u16> viupd(15); // the length of the update frequency bar
@ -112,18 +95,11 @@ std::vector<u16> vector62(vectorLength);
std::vector<u16> vector63(vectorLength);
int ReadOutPBs(AXParamBlock * _pPBs, int _num);
// =====================
// =======================================================================================
// Main logging function
// --------------
void Logging()
{
// ---------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------
// Control how often the screen is updated
j++;
l++;
@ -151,16 +127,13 @@ void Logging()
}
// =================
// ---------------------------------------------------------------------------------------
// Enter the latest value
for (int i = 0; i < numberOfPBs; i++)
{
vector1.at(i).at(vectorLength-1) = PBs[i].running;
}
// -----------------
// ---------------------------------------------------------------------------------------
// Count how many blocks we have running now
int jj = 0;
for (int i = 0; i < 64; i++)
@ -174,27 +147,22 @@ void Logging()
numberRunning.at(i) = jj;
}
}
// --------------
// ---------------------------------------------------------------------------------------
// Write the first row
char buffer [1000] = "";
std::string sbuff;
//sbuff = sbuff + " Nr | | frac ratio | old new \n"; // 5
sbuff = sbuff + " Nr pos / end lpos | voll volr curv vold mix | isl[pre yn1 yn2] iss | frac ratio[hi lo] | 1 2 3 4 5\n";
// --------------
// ---------------------------------------------------------------------------------------
// Read out values for all blocks
for (int i = 0; i < numberOfPBs; i++)
{
if (numberRunning.at(i) > 0)
{
// =======================================================================================
// Write the playback bar
// -------------
for (int j = 0; j < vectorLength; j++)
{
if(vector1.at(i).at(j) == 0)
@ -207,16 +175,13 @@ void Logging()
sbuff = sbuff + buffer; strcpy(buffer, "");
}
}
// ==============
// ================================================================================================
int sampleJump;
int loopJump;
//if (PBs[i].running && PBs[i].adpcm_loop_info.yn1 && PBs[i].mixer.volume_left)
if (true)
{
// ---------------------------------------------------------------------------------------
// AXPB base
//int running = pb.running;
gcoef[i] = PBs[i].unknown1;
@ -271,13 +236,11 @@ void Logging()
musicLength[i] = gsampleEnd[i] - gloopPos[i];
}
// ================================================================================================
// =======================================================================================
// PRESETS
// ---------------------------------------------------------------------------------------
/*
/" Nr pos / end lpos | voll volr curv vold mix | isl[pre yn1 yn2] iss | frac ratio[hi lo] | 1 2 3 4 5\n";
"---------------|00 12341234/12341234 12341234 | 00000 00000 00000 0000 00000 | 0[000 00000 00000] 0 | 00000 00000[0 00000] |
@ -289,7 +252,6 @@ void Logging()
gfrac[i], gratio[i], gratiohi[i], gratiolo[i],
gupdates1[i], gupdates2[i], gupdates3[i], gupdates4[i], gupdates5[i]
);
// =======================================================================================
// write a new line
sbuff = sbuff + buffer; strcpy(buffer, "");
@ -301,16 +263,12 @@ void Logging()
} // end of big loop - for (int i = 0; i < numberOfPBs; i++)
// =======================================================================================
// Write global values
sprintf(buffer, "\nParameter blocks span from %08x | to %08x | distance %i %i\n", m_addressPBs, gLastBlock, (gLastBlock-m_addressPBs), (gLastBlock-m_addressPBs) / 192);
sbuff = sbuff + buffer; strcpy(buffer, "");
// ==============
// =======================================================================================
// Show update frequency
// ---------------
sbuff = sbuff + "\n";
if(!iupdonce)
{
@ -358,10 +316,8 @@ void Logging()
// ================
// =======================================================================================
// Print
// ---------------
// Console::ClearScreen();
INFO_LOG(DSPHLE, "%s", sbuff.c_str());
sbuff.clear(); strcpy(buffer, "");
// ---------------
@ -370,13 +326,9 @@ void Logging()
// ---------------
}
// ---------------------------------------------------------------------------------------
}
// =======================================================================================
#endif

View File

@ -15,9 +15,9 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef _WIN32
#ifndef LOGGING_H
#define LOGGING_H
void Logging();
#endif
#endif

View File

@ -33,10 +33,6 @@
u32 m_addressPBs = 0;
extern u32 gLastBlock;
#ifdef _WIN32
int m = 0;
int n = 0;
#ifdef LOG2
@ -56,20 +52,18 @@ int ReadOutPBs(AXParamBlock * _pPBs, int _num)
//FIXME if (n > 20 && logall) {Console::ClearScreen();}
for (int i = 0; i < _num; i++)
{
// ---------------------------------------------------------------------------------------
// Check if there is something here.
const short * pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr);
// -------------
if (pSrc != NULL) // only read non-blank blocks
{
// ---------------------------------------------------------------------------------------
// Create a shortcut that let us update struct members
short * pDest = (short *) & _pPBs[i];
if (n > 20 && logall) {DEBUG_LOG(DSPHLE, "%c%i:", 223, i);} // logging
// --------------
// Here we update the PB. We do it by going through all 192 / 2 = 96 u16 values
for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
{
@ -88,10 +82,8 @@ int ReadOutPBs(AXParamBlock * _pPBs, int _num)
}
if(n > 20 && logall) {DEBUG_LOG(DSPHLE, "\n");} // logging
// --------------
// Here we update the block address to the starting point of the next PB
blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
// --------------
// save some values
count++;
gLastBlock = paraAddr; // blockAddr
@ -109,6 +101,3 @@ int ReadOutPBs(AXParamBlock * _pPBs, int _num)
// return the number of readed PBs
return count;
}
// =======================================================================================
#endif

View File

@ -14,8 +14,6 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef _WIN32
#ifndef UCODE_AX_STRUCTS
#define UCODE_AX_STRUCTS
@ -142,5 +140,4 @@ enum {
#endif
#endif // win32

View File

@ -1,164 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// This queue solution is temporary. I'll implement something more efficient later.
#include <queue>
#include "Thread.h"
#include "Mixer.h"
#include "FixedSizeQueue.h"
#ifdef _WIN32
#include "DSoundStream.h"
#else
#include <unistd.h>
#endif
namespace {
Common::CriticalSection push_sync;
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
const int queue_minlength = 1024 * 4;
const int queue_maxlength = 1024 * 28;
FixedSizeQueue<s16, queue_maxlength> sample_queue;
} // namespace
volatile bool mixer_HLEready = false;
volatile int queue_size = 0;
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
{
// silence
memset(buffer, 0, numSamples * 2 * sizeof(short));
push_sync.Enter();
int count = 0;
while (queue_size > queue_minlength && count < numSamples * 2) {
int x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
sample_queue.pop();
x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
sample_queue.pop();
queue_size-=2;
}
push_sync.Leave();
}
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
// static FILE *f;
// if (!f)
// f = fopen("d:\\hello.raw", "wb");
// fwrite(buffer, num_stereo_samples * 4, 1, f);
if (queue_size == 0)
{
queue_size = queue_minlength;
for (int i = 0; i < queue_minlength; i++)
sample_queue.push((s16)0);
}
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
static int acc=0;
#ifdef _WIN32
if (!GetAsyncKeyState(VK_TAB)) {
while (queue_size > queue_maxlength / 2) {
DSound::DSound_UpdateSound();
Sleep(0);
}
} else {
return;
}
#else
while (queue_size > queue_maxlength) {
sleep(0);
}
#endif
//convert into config option?
const int mode = 2;
push_sync.Enter();
while (num_stereo_samples)
{
acc += sample_rate;
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(buffer++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(buffer++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
if (mode == 1) //linear
{
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (mode == 2) //cubic
{
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
DataL = t3l;
DataR = t3r;
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
}
push_sync.Leave();
}

View File

@ -1,30 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _MIXER_H
#define _MIXER_H
extern volatile bool mixer_HLEready;
// Called from audio threads
void Mixer(short* buffer, int numSamples, int bits, int rate, int channels);
// Called from main thread
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate);
#endif

View File

@ -25,7 +25,6 @@ files = [
"HLE_Functions.cpp",
"HLE_Helper.cpp",
"main.cpp",
"Mixer.cpp",
"opcodes.cpp",
# "RegisterDlg.cpp",
# "RegSettings.cpp",

View File

@ -417,7 +417,7 @@ void Hacks()
}
} */
if (g_dsp.pc == 0x468)
/* if (g_dsp.pc == 0x468)
{
int numSamples = g_dsp.r[25] / 2;
uint16 bufferAddr = g_dsp.r[27];
@ -429,7 +429,7 @@ void Hacks()
{
samples[i] = dsp_dmem_read(bufferAddr+i);
}
Mixer_PushSamples(samples, numSamples / 2, 32000); //sample_rate);
PushSamples(samples, numSamples / 2, 32000); //sample_rate);
g_wave_writer.AddStereoSamples(samples, numSamples/2); // 2 channels
@ -439,5 +439,5 @@ void Hacks()
g_wave_writer.Stop();
exit(1);
}
}
}*/
}

View File

@ -31,27 +31,20 @@
#include "ConfigDlg.h"
#endif
#include "AudioCommon.h"
#include "AOSoundStream.h"
#include "DSoundStream.h"
#include "NullSoundStream.h"
#include "Logging/Logging.h" // For Logging
#ifdef _WIN32
#include "DisAsmDlg.h"
#include "Logging/Logging.h" // For Logging
HINSTANCE g_hInstance = NULL;
CDisAsmDlg g_Dialog;
#else
#define WINAPI
#define LPVOID void*
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include "AOSoundStream.h"
#endif
#include "Thread.h"
#include "ChunkFile.h"
PLUGIN_GLOBALS* globals = NULL;
@ -159,7 +152,7 @@ void DllDebugger(HWND _hParent, bool Show)
}
// Regular thread
/*// Regular thread
#ifdef _WIN32
DWORD WINAPI dsp_thread(LPVOID lpParameter)
#else
@ -203,7 +196,7 @@ void* dsp_thread_debug(void* lpParameter)
return NULL;
}
*/
void DSP_DebugBreak()
{
#ifdef _WIN32
@ -230,24 +223,22 @@ void Initialize(void *init)
g_dsp.irq_request = dspi_req_dsp_irq;
gdsp_reset();
if (!gdsp_load_rom((char *)DSP_ROM_FILE))
{
if (!gdsp_load_rom((char *)DSP_ROM_FILE)) {
bCanWork = false;
PanicAlert("Cannot load DSP ROM");
}
if (!gdsp_load_coef((char *)DSP_COEF_FILE))
{
if (!gdsp_load_coef((char *)DSP_COEF_FILE)) {
bCanWork = false;
PanicAlert("Cannot load DSP COEF");
}
if(!bCanWork)
return; // TODO: Don't let it work
// First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in
// Globals.h. Then make the disassembled file here. Dump UCode to file...
if(!bCanWork)
return; // TODO: Don't let it work
/*/ First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in
// Globals.h. Then make the disassembled file here. Dump UCode to file...
FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
if (t != NULL)
{
@ -255,49 +246,15 @@ void Initialize(void *init)
gd_dis_file(&gdg, (char *)"C:\\_\\DSP_UC_09CD143F.bin", t);
fclose(t);
}
if (g_Config.sBackend == "DSound")
*/
soundStream = AudioCommon::InitSoundStream(g_Config.sBackend);
soundStream->GetMixer()->SetThrottle(g_Config.m_EnableThrottle);
// Start the sound recording
if (log_ai)
{
if (DSound::isValid())
soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd);
}
else if (g_Config.sBackend == "AOSound")
{
if (AOSound::isValid())
soundStream = new AOSound(48000, Mixer);
}
else if (g_Config.sBackend == "NullSound")
{
soundStream = new NullSound(48000, Mixer);
}
else
{
PanicAlert("Cannot recognize backend %s", g_Config.sBackend.c_str());
return;
}
if (soundStream)
{
if (!soundStream->Start())
{
PanicAlert("Could not initialize backend %s, falling back to NULL",
g_Config.sBackend.c_str());
delete soundStream;
soundStream = new NullSound(48000, Mixer);
soundStream->Start();
}
}
else
{
PanicAlert("Sound backend %s is not valid, falling back to NULL",
g_Config.sBackend.c_str());
delete soundStream;
soundStream = new NullSound(48000, Mixer);
soundStream->Start();
}
if (log_ai) {
g_wave_writer.Start("C:\\_\\ai_log.wav");
g_wave_writer.Start("ai_log.wav");
g_wave_writer.SetSkipSilence(false);
}
}
@ -418,25 +375,39 @@ void DSP_Update(int cycles)
}
void DSP_SendAIBuffer(unsigned int address, int sample_rate)
{
short samples[16] = {0}; // interleaved stereo
if (address) {
for (int i = 0; i < 16; i++) {
samples[i] = Memory_Read_U16(address + i * 2);
}
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
// TODO: This is not yet fully threadsafe.
if (!soundStream) {
return;
}
Mixer_PushSamples(samples, 32 / 4, sample_rate);
if (soundStream->GetMixer())
{
short samples[16] = {0}; // interleaved stereo
if (address)
{
for (int i = 0; i < 16; i++)
{
samples[i] = Memory_Read_U16(address + i * 2);
}
// Write the audio to a file
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
}
soundStream->GetMixer()->PushSamples(samples, 32 / 4);
}
// SoundStream is updated only when necessary (there is no 70 ms limit
// so each sample now triggers the sound stream)
// TODO: think about this.
static int counter = 0;
counter++;
#ifdef _WIN32
if ((counter & 255) == 0)
DSound::DSound_UpdateSound();
#endif
if ((counter & 31) == 0 && soundStream)
soundStream->Update();
}