Fixed D3D booting. Now for the VS/PS compilation errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
1577dc6893
commit
d5df9f638b
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Core"
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ProjectGUID="{F0B874CB-4476-4199-9315-8343D05AE684}"
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RootNamespace="Core"
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Dolphin"
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ProjectGUID="{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
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RootNamespace="DolphinWX"
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@ -928,7 +928,7 @@ static bool WriteAlphaTest(char *&p)
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break;
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}
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// Seems we need clip for Cg and discard for d3d. sigh.
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// Seems we need discard for Cg and clip for d3d. sigh.
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WRITE(p, "discard( ");
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WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="VideoCommon"
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ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
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RootNamespace="VideoCommon"
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@ -655,6 +655,10 @@
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RelativePath=".\Src\TextureDecoder.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.h"
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>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_VideoDX9"
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ProjectGUID="{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}"
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RootNamespace="Plugin_VideoDX9"
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@ -619,6 +619,7 @@
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LinkIncremental="1"
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SuppressStartupBanner="true"
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GenerateManifest="false"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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@ -1221,10 +1222,6 @@
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RelativePath=".\Src\TextureCache.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexManager.cpp"
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>
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@ -1,156 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <map>
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#include "Statistics.h"
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#include "VertexShaderManager.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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static int s_attr_dirty; // bitfield
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static VertexLoader *g_VertexLoaders[8];
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namespace VertexLoaderManager
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{
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typedef std::map<VertexLoaderUID, VertexLoader *> VertexLoaderMap;
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static VertexLoaderMap g_VertexLoaderMap;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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void Init()
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{
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MarkAllDirty();
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for (int i = 0; i < 8; i++)
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g_VertexLoaders[i] = NULL;
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}
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void Shutdown()
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{
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for (VertexLoaderMap::iterator iter = g_VertexLoaderMap.begin(); iter != g_VertexLoaderMap.end(); ++iter)
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{
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delete iter->second;
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}
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g_VertexLoaderMap.clear();
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}
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void AppendListToString(std::string *dest)
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{
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for (VertexLoaderMap::iterator iter = g_VertexLoaderMap.begin(); iter != g_VertexLoaderMap.end(); ++iter)
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{
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iter->second->AppendToString(dest);
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}
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}
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void MarkAllDirty()
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{
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s_attr_dirty = 0xff;
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}
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static void RefreshLoader(int vtx_attr_group)
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{
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if ((s_attr_dirty >> vtx_attr_group) & 1)
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{
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VertexLoaderUID uid;
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uid.InitFromCurrentState(vtx_attr_group);
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VertexLoaderMap::iterator iter = g_VertexLoaderMap.find(uid);
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if (iter != g_VertexLoaderMap.end())
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{
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g_VertexLoaders[vtx_attr_group] = iter->second;
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}
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else
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{
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VertexLoader *loader = new VertexLoader(g_VtxDesc, g_VtxAttr[vtx_attr_group]);
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g_VertexLoaderMap[uid] = loader;
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g_VertexLoaders[vtx_attr_group] = loader;
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INCSTAT(stats.numVertexLoaders);
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}
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}
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s_attr_dirty &= ~(1 << vtx_attr_group);
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}
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void RunVertices(int vtx_attr_group, int primitive, int count)
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{
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if (!count)
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return;
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RefreshLoader(vtx_attr_group);
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g_VertexLoaders[vtx_attr_group]->RunVertices(vtx_attr_group, primitive, count);
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}
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int GetVertexSize(int vtx_attr_group)
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{
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RefreshLoader(vtx_attr_group);
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return g_VertexLoaders[vtx_attr_group]->GetVertexSize();
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}
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} // namespace
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void LoadCPReg(u32 sub_cmd, u32 value)
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{
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switch (sub_cmd & 0xF0)
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{
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case 0x30:
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VertexShaderManager::SetTexMatrixChangedA(value);
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break;
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case 0x40:
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VertexShaderManager::SetTexMatrixChangedB(value);
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break;
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case 0x50:
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g_VtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
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g_VtxDesc.Hex |= value;
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s_attr_dirty = 0xFF;
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break;
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case 0x60:
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g_VtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
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g_VtxDesc.Hex |= (u64)value << 17;
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s_attr_dirty = 0xFF;
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break;
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case 0x70:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g0.Hex = value;
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s_attr_dirty |= 1 << (sub_cmd & 7);
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break;
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case 0x80:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g1.Hex = value;
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s_attr_dirty |= 1 << (sub_cmd & 7);
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break;
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case 0x90:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g2.Hex = value;
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s_attr_dirty |= 1 << (sub_cmd & 7);
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break;
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// Pointers to vertex arrays in GC RAM
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case 0xA0:
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arraybases[sub_cmd & 0xF] = value & 0xFFFFFFFF; // huh, why the mask?
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break;
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case 0xB0:
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arraystrides[sub_cmd & 0xF] = value & 0xFF;
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break;
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}
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}
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_VideoOGL"
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ProjectGUID="{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}"
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RootNamespace="Plugin_VideoOGL"
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RelativePath=".\Src\NativeVertexFormat.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexManager.cpp"
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>
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