Give the vertex/pixel shader caches and managers a proper Init/Shutdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2610 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-03-07 23:20:14 +00:00
parent 0feedec14c
commit 044637218e
1 changed files with 13 additions and 1 deletions

View File

@ -31,6 +31,10 @@
#include "BPStructs.h"
#include "VertexManager.h"
#include "VertexLoaderManager.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
#include "VertexShaderCache.h"
#include "PixelShaderCache.h"
#include "DlgSettings.h"
#include "D3DPostprocess.h"
#include "D3DTexture.h"
@ -221,6 +225,10 @@ void Video_Prepare(void)
Fifo_Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderCache::Init();
VertexShaderManager::Init();
PixelShaderCache::Init();
PixelShaderManager::Init();
}
void Shutdown(void)
@ -228,9 +236,13 @@ void Shutdown(void)
Fifo_Shutdown();
OpcodeDecoder_Shutdown();
VertexManager::Shutdown();
VertexShaderManager::Shutdown();
VertexLoaderManager::Shutdown();
VertexShaderCache::Shutdown();
PixelShaderCache::Shutdown();
PixelShaderManager::Shutdown();
TextureCache::Shutdown();
Renderer::Shutdown();
VertexLoaderManager::Shutdown();
DeInit();
}