Give the vertex/pixel shader caches and managers a proper Init/Shutdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2610 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,6 +31,10 @@
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#include "BPStructs.h"
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#include "VertexManager.h"
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#include "VertexLoaderManager.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderCache.h"
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#include "DlgSettings.h"
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#include "D3DPostprocess.h"
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#include "D3DTexture.h"
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@ -221,6 +225,10 @@ void Video_Prepare(void)
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Fifo_Init();
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VertexLoaderManager::Init();
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OpcodeDecoder_Init();
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VertexShaderCache::Init();
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VertexShaderManager::Init();
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PixelShaderCache::Init();
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PixelShaderManager::Init();
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}
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void Shutdown(void)
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@ -228,9 +236,13 @@ void Shutdown(void)
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Fifo_Shutdown();
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OpcodeDecoder_Shutdown();
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VertexManager::Shutdown();
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VertexShaderManager::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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PixelShaderCache::Shutdown();
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PixelShaderManager::Shutdown();
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TextureCache::Shutdown();
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Renderer::Shutdown();
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VertexLoaderManager::Shutdown();
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DeInit();
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}
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