Comments for future reference (ector, please read this)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2496 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -34,13 +34,24 @@ PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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{
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const float f[4] = {f1, f2, f3, f4};
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D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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//const float f[4] = {f1, f2, f3, f4};
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//D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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// TODO: The Cg Way
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/** CGparameter param = cgGetNamedParameter(program, "someParameter");
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cgSetParameter4f(param, f1, f2, f3, f4); **/
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}
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void SetPSConstant4fv(int const_number, const float *f)
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{
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D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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//D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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// TODO: The Cg Way
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/** CGparameter param = cgGetNamedParameter(program, "someParameter");
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cgSetParameter4fv(param, f); **/
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}
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void PixelShaderCache::Init()
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@ -78,7 +89,8 @@ void PixelShaderCache::SetShader()
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if (!lastShader || entry.shader != lastShader)
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{
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//D3D::dev->SetPixelShader(entry.shader);
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cgD3D9LoadProgram(entry.shader, false, 0);
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if(!cgD3D9IsProgramLoaded(entry.shader))
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cgD3D9LoadProgram(entry.shader, false, 0);
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cgD3D9BindProgram(entry.shader);
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lastShader = entry.shader;
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}
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@ -88,6 +100,7 @@ void PixelShaderCache::SetShader()
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const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), false, false);
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//LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePixelShader(code, (int)(strlen(code)));
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CGprogram shader = CompileCgShader(code);
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if (shader)
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{
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//Make an entry in the table
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@ -98,8 +111,10 @@ void PixelShaderCache::SetShader()
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// There seems to be an unknown Cg error here for some reason
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///PanicAlert("Load pShader");
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cgD3D9LoadProgram(shader, false, 0);
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if(!cgD3D9IsProgramLoaded(shader))
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cgD3D9LoadProgram(shader, false, 0);
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cgD3D9BindProgram(shader);
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D3D::dev->SetFVF(NULL);
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///PanicAlert("Loaded pShader");
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INCSTAT(stats.numPixelShadersCreated);
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@ -34,13 +34,23 @@ VertexShaderCache::VSCache VertexShaderCache::vshaders;
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void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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{
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const float f[4] = {f1, f2, f3, f4};
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D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
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//const float f[4] = {f1, f2, f3, f4};
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//D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
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// TODO: The Cg Way
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/** CGparameter param = cgGetNamedParameter(program, "someParameter");
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cgSetParameter4f(param, f1, f2, f3, f4); **/
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}
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void SetVSConstant4fv(int const_number, const float *f)
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{
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D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
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//D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
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// TODO: The Cg Way
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/** CGparameter param = cgGetNamedParameter(program, "someParameter");
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cgSetParameter4fv(param, f); **/
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}
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@ -81,7 +91,8 @@ void VertexShaderCache::SetShader(u32 components)
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if (!lastShader || entry.shader != lastShader)
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{
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//D3D::dev->SetVertexShader(entry.shader);
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cgD3D9LoadProgram(entry.shader, false, 0);
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if(!cgD3D9IsProgramLoaded(entry.shader))
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cgD3D9LoadProgram(entry.shader, false, 0);
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cgD3D9BindProgram(entry.shader);
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lastShader = entry.shader;
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}
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@ -101,8 +112,10 @@ void VertexShaderCache::SetShader(u32 components)
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// There seems to be an unknown Cg error here for some reason
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///PanicAlert("Load vShader");
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cgD3D9LoadProgram(shader, false, 0);
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if(!cgD3D9IsProgramLoaded(shader))
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cgD3D9LoadProgram(shader, false, 0);
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cgD3D9BindProgram(shader);
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D3D::dev->SetFVF(NULL);
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///PanicAlert("Loaded vShader");
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INCSTAT(stats.numVertexShadersCreated);
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