A little fix for the Throttle, it wasn't getting the correct sample_rate thus was too fast
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2774 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,7 +62,7 @@ void CMixer::Mix(short *samples, int numSamples)
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}
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void CMixer::PushSamples(short *samples, int num_stereo_samples)
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void CMixer::PushSamples(short *samples, int num_stereo_samples, int core_sample_rate)
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{
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if (!soundStream)
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return;
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@ -85,7 +85,7 @@ void CMixer::PushSamples(short *samples, int num_stereo_samples)
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#endif
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// Write Other Audio
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if (! m_throttle)
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if (!m_throttle)
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return;
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@ -105,7 +105,7 @@ void CMixer::PushSamples(short *samples, int num_stereo_samples)
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push_sync.Enter();
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while (num_stereo_samples) {
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acc += m_sampleRate;
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acc += core_sample_rate;
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while (num_stereo_samples && (acc >= 48000)) {
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PV4l=PV3l;
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PV3l=PV2l;
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@ -34,7 +34,7 @@ public:
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void Mix(short *sample, int numSamples);
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// Called from main thread
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void PushSamples(short* samples, int num_stereo_samples);
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void PushSamples(short* samples, int num_stereo_samples, int core_sample_rate);
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virtual void Premix(short *samples, int numSamples) {}
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@ -4,7 +4,7 @@
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#include "HLEMixer.h"
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void HLEMixer::MixUCode(short *samples, int numSamples) {
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//if this was called directly from the HLE, and not by timeout
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// if this was called directly from the HLE, and not by timeout
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if (g_Config.m_EnableHLEAudio && IsHLEReady()) {
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IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
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if (pUCode != NULL)
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@ -346,7 +346,10 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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//if (log_ai)
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// g_wave_writer.AddStereoSamples(samples, 8);
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}
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pMixer->PushSamples(samples, 32 / 4);
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// sample_rate is usually 32k here,
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// see Core/DSP/DSP.cpp for better information
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pMixer->PushSamples(samples, 32 / 4, sample_rate);
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}
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// SoundStream is updated only when necessary (there is no 70 ms limit
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@ -371,7 +371,7 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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//if (log_ai)
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// g_wave_writer.AddStereoSamples(samples, 8);
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}
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soundStream->GetMixer()->PushSamples(samples, 32 / 4);
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soundStream->GetMixer()->PushSamples(samples, 32 / 4, sample_rate);
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}
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// SoundStream is updated only when necessary (there is no 70 ms limit
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