finally getting some squeaks from SSBM on linux

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2792 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-03-29 21:30:54 +00:00
parent c2e3f42c0d
commit 20b54fb71f
6 changed files with 8 additions and 31 deletions

View File

@ -18,6 +18,7 @@
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#define LLE_CONFIG_FILE "DSPLLE.ini"
CConfig g_Config;
@ -29,11 +30,10 @@ CConfig::CConfig()
void CConfig::Load()
{
// first load defaults
std::string temp;
std::string temp;
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, false);
file.Load(FULL_CONFIG_DIR LLE_CONFIG_FILE);
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
#ifdef _WIN32
file.Get("Config", "Backend", &sBackend, "DSound");
@ -45,10 +45,9 @@ void CConfig::Load()
void CConfig::Save()
{
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file.Load(FULL_CONFIG_DIR LLE_CONFIG_FILE);
file.Set("Config", "EnableThrottle", m_EnableThrottle);
file.Set("Config", "Backend", sBackend.c_str());
file.Save(FULL_CONFIG_DIR "DSP.ini");
file.Save(FULL_CONFIG_DIR LLE_CONFIG_FILE);
}

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@ -21,8 +21,6 @@
BEGIN_EVENT_TABLE(DSPConfigDialogLLE, wxDialog)
EVT_BUTTON(wxID_OK, DSPConfigDialogLLE::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, DSPConfigDialogLLE::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, DSPConfigDialogLLE::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_THROTTLE, DSPConfigDialogLLE::SettingsChanged)
END_EVENT_TABLE()
@ -38,17 +36,14 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Create items
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
// Update values
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
m_buttonEnableThrottle->SetValue(g_Config.m_EnableThrottle ? true : false);
// Add tooltips
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
"Disabling this also disables the speed throttle which this causes,\n"
"meaning that there will be no upper limit on your FPS."));
@ -57,7 +52,6 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
// Create sizer and add items to dialog
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
@ -86,7 +80,6 @@ DSPConfigDialogLLE::~DSPConfigDialogLLE()
void DSPConfigDialogLLE::SettingsChanged(wxCommandEvent& event)
{
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
g_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
g_Config.sBackend = m_BackendSelection->GetValue().mb_str();
g_Config.Save();

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@ -39,8 +39,6 @@ private:
DECLARE_EVENT_TABLE();
wxButton *m_OK;
wxCheckBox *m_buttonEnableHLEAudio;
wxCheckBox *m_buttonEnableDTKMusic;
wxCheckBox *m_buttonEnableThrottle;
wxArrayString wxArrayBackends;
wxComboBox *m_BackendSelection;
@ -48,8 +46,6 @@ private:
enum
{
wxID_OK,
ID_ENABLE_HLE_AUDIO,
ID_ENABLE_DTK_MUSIC,
ID_ENABLE_THROTTLE,
ID_BACKEND
};

View File

@ -68,7 +68,7 @@ void ProfilerInit()
void ProfilerDump(uint64 count)
{
FILE* pFile = fopen("c:\\_\\DSP_Prof.txt", "wt");
FILE* pFile = fopen("DSP_Prof.txt", "wt");
if (pFile != NULL)
{
fprintf(pFile, "Number of DSP steps: %llu\n\n", count);

View File

@ -23,7 +23,7 @@
#define WITH_DSP_ON_THREAD 1
#define DUMP_DSP_IMEM 0
#define PROFILE 1
#define PROFILE 0
void DSP_DebugBreak();

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@ -218,17 +218,6 @@ void Initialize(void *init)
if(!bCanWork)
return; // TODO: Don't let it work
/*/ First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in
// Globals.h. Then make the disassembled file here. Dump UCode to file...
FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
if (t != NULL)
{
gd_globals_t gdg;
gd_dis_file(&gdg, (char *)"C:\\_\\DSP_UC_09CD143F.bin", t);
fclose(t);
}
*/
g_hDSPThread = new Common::Thread(dsp_thread, NULL);
soundStream = AudioCommon::InitSoundStream(g_Config.sBackend);