Oops, committed something I didn't want to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2602 8ced0084-cf51-0410-be5f-012b33b47a6e
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7419475959
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_VideoDX9"
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ProjectGUID="{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}"
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RootNamespace="Plugin_VideoDX9"
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@ -43,7 +43,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len, bool asse
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std::string hello = (char*)errorBuffer->GetBufferPointer();
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hello += "\n\n";
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hello += code;
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//MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR);
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MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR);
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vShader = 0;
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}
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else if (SUCCEEDED(hr))
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@ -86,7 +86,7 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len, bool assemb
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std::string hello = (char*)errorBuffer->GetBufferPointer();
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hello += "\n\n";
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hello += code;
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//MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR);
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MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR);
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pShader = 0;
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}
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else
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@ -99,8 +99,8 @@ void PixelShaderCache::SetShader()
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
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} else;
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//PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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} else
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PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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}
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LPDIRECT3DPIXELSHADER9 PixelShaderCache::CompileCgShader(const char *pstrprogram)
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@ -101,7 +101,7 @@ void VertexShaderCache::SetShader(u32 components)
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INCSTAT(stats.numVertexShadersCreated);
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SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
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} else {
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//PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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}
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D3D::dev->SetFVF(NULL);
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