2015-05-24 04:55:12 +00:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2010-10-19 22:24:27 +00:00
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2019-11-22 22:10:41 +00:00
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#include "VideoCommon/TextureCacheBase.h"
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2014-05-03 02:47:04 +00:00
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#include <algorithm>
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2017-10-18 09:02:56 +00:00
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#include <cmath>
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2016-01-17 21:54:31 +00:00
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#include <cstring>
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2015-12-21 02:49:49 +00:00
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#include <memory>
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2014-06-03 05:08:54 +00:00
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#include <string>
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2016-01-17 21:54:31 +00:00
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#include <utility>
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2018-09-12 21:53:40 +00:00
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#include <vector>
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2018-03-12 22:41:33 +00:00
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#if defined(_M_X86) || defined(_M_X86_64)
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#include <pmmintrin.h>
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#endif
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2014-05-03 02:47:04 +00:00
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2019-11-22 22:10:41 +00:00
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#include <fmt/format.h>
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2016-11-27 10:56:22 +00:00
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#include "Common/Align.h"
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2016-01-17 21:54:31 +00:00
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#include "Common/Assert.h"
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2019-06-29 09:27:53 +00:00
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#include "Common/ChunkFile.h"
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2016-01-17 21:54:31 +00:00
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#include "Common/CommonTypes.h"
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2014-02-17 10:18:15 +00:00
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#include "Common/FileUtil.h"
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2016-01-17 21:54:31 +00:00
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#include "Common/Hash.h"
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#include "Common/Logging/Log.h"
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2016-11-27 10:56:22 +00:00
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#include "Common/MathUtil.h"
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2014-02-17 10:18:15 +00:00
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#include "Common/MemoryUtil.h"
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2010-10-19 22:24:27 +00:00
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2019-07-23 19:19:13 +00:00
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#include "Core/Config/GraphicsSettings.h"
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2014-02-17 10:18:15 +00:00
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#include "Core/ConfigManager.h"
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2015-09-06 14:31:32 +00:00
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#include "Core/FifoPlayer/FifoPlayer.h"
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2015-09-07 15:05:47 +00:00
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#include "Core/FifoPlayer/FifoRecorder.h"
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2014-02-17 10:18:15 +00:00
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#include "Core/HW/Memmap.h"
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2010-10-19 22:24:27 +00:00
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2019-02-15 01:59:50 +00:00
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#include "VideoCommon/AbstractFramebuffer.h"
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2018-11-02 14:17:00 +00:00
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#include "VideoCommon/AbstractStagingTexture.h"
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2016-01-17 21:54:31 +00:00
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#include "VideoCommon/BPMemory.h"
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2019-02-15 01:59:50 +00:00
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#include "VideoCommon/FramebufferManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/HiresTextures.h"
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2019-12-05 13:11:52 +00:00
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#include "VideoCommon/OpcodeDecoding.h"
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2019-01-29 14:47:01 +00:00
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#include "VideoCommon/PixelShaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/RenderBase.h"
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2016-03-24 02:42:08 +00:00
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#include "VideoCommon/SamplerCommon.h"
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2019-02-15 01:59:50 +00:00
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#include "VideoCommon/ShaderCache.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/Statistics.h"
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2019-02-15 01:59:50 +00:00
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/TextureConverterShaderGen.h"
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2016-01-17 21:54:31 +00:00
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#include "VideoCommon/TextureDecoder.h"
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2019-02-15 01:59:50 +00:00
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#include "VideoCommon/VertexManagerBase.h"
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2015-09-07 15:05:47 +00:00
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#include "VideoCommon/VideoCommon.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VideoConfig.h"
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2010-10-19 22:24:27 +00:00
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2014-05-19 16:27:59 +00:00
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static const u64 TEXHASH_INVALID = 0;
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2017-03-22 08:15:09 +00:00
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// Sonic the Fighters (inside Sonic Gems Collection) loops a 64 frames animation
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static const int TEXTURE_KILL_THRESHOLD = 64;
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2015-01-17 09:29:10 +00:00
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static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
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2010-10-19 22:24:27 +00:00
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2015-12-21 02:49:49 +00:00
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std::unique_ptr<TextureCacheBase> g_texture_cache;
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2010-10-19 22:24:27 +00:00
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2017-06-29 21:09:32 +00:00
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std::bitset<8> TextureCacheBase::valid_bind_points;
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2019-02-15 01:59:50 +00:00
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TextureCacheBase::TCacheEntry::TCacheEntry(std::unique_ptr<AbstractTexture> tex,
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std::unique_ptr<AbstractFramebuffer> fb)
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: texture(std::move(tex)), framebuffer(std::move(fb))
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2010-10-19 22:24:27 +00:00
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{
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}
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2017-04-23 04:44:34 +00:00
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TextureCacheBase::TCacheEntry::~TCacheEntry()
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2017-04-28 14:53:32 +00:00
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{
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2017-04-23 04:44:34 +00:00
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for (auto& reference : references)
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reference->references.erase(this);
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2017-04-28 14:53:32 +00:00
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}
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2015-11-06 00:28:05 +00:00
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void TextureCacheBase::CheckTempSize(size_t required_size)
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2014-12-22 11:53:03 +00:00
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{
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if (required_size <= temp_size)
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return;
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temp_size = required_size;
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2016-08-07 17:03:07 +00:00
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Common::FreeAlignedMemory(temp);
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temp = static_cast<u8*>(Common::AllocateAlignedMemory(temp_size, 16));
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2014-12-22 11:53:03 +00:00
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}
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2015-11-06 00:28:05 +00:00
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TextureCacheBase::TextureCacheBase()
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2010-10-19 22:24:27 +00:00
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{
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2016-09-06 22:57:58 +00:00
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SetBackupConfig(g_ActiveConfig);
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2012-05-13 13:38:56 +00:00
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temp_size = 2048 * 2048 * 4;
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2016-09-06 22:57:58 +00:00
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temp = static_cast<u8*>(Common::AllocateAlignedMemory(temp_size, 16));
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2013-04-24 13:21:54 +00:00
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2016-09-06 22:57:58 +00:00
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TexDecoder_SetTexFmtOverlayOptions(backup_config.texfmt_overlay,
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backup_config.texfmt_overlay_center);
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2013-04-24 13:21:54 +00:00
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2015-03-01 22:53:15 +00:00
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HiresTexture::Init();
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2013-04-24 13:21:54 +00:00
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2018-05-16 19:22:13 +00:00
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Common::SetHash64Function();
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2017-06-29 21:09:32 +00:00
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InvalidateAllBindPoints();
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2010-10-19 22:24:27 +00:00
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}
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2019-02-15 01:59:50 +00:00
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TextureCacheBase::~TextureCacheBase()
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{
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2019-03-17 06:41:50 +00:00
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// Clear pending EFB copies first, so we don't try to flush them.
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m_pending_efb_copies.clear();
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2019-02-15 01:59:50 +00:00
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HiresTexture::Shutdown();
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Invalidate();
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Common::FreeAlignedMemory(temp);
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temp = nullptr;
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}
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bool TextureCacheBase::Initialize()
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{
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if (!CreateUtilityTextures())
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{
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PanicAlert("Failed to create utility textures.");
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return false;
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}
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return true;
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}
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2015-11-06 00:28:05 +00:00
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void TextureCacheBase::Invalidate()
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2010-10-19 22:24:27 +00:00
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{
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2018-11-02 14:17:00 +00:00
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FlushEFBCopies();
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2017-06-29 21:09:32 +00:00
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InvalidateAllBindPoints();
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2016-06-24 08:43:46 +00:00
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2019-08-05 03:30:24 +00:00
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bound_textures.fill(nullptr);
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2015-02-22 17:42:19 +00:00
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for (auto& tex : textures_by_address)
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2014-03-03 05:25:15 +00:00
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{
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delete tex.second;
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}
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2015-02-22 17:42:19 +00:00
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textures_by_address.clear();
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textures_by_hash.clear();
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2016-06-24 08:43:46 +00:00
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2015-01-17 09:29:10 +00:00
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texture_pool.clear();
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2010-10-19 22:24:27 +00:00
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}
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2019-08-05 02:31:25 +00:00
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void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
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2012-05-28 09:31:37 +00:00
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{
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2016-09-06 22:57:58 +00:00
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if (config.bHiresTextures != backup_config.hires_textures ||
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config.bCacheHiresTextures != backup_config.cache_hires_textures)
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2012-05-28 09:37:14 +00:00
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{
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2016-09-06 22:57:58 +00:00
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HiresTexture::Update();
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}
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2016-06-24 08:43:46 +00:00
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2016-09-06 22:57:58 +00:00
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// TODO: Invalidating texcache is really stupid in some of these cases
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if (config.iSafeTextureCache_ColorSamples != backup_config.color_samples ||
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config.bTexFmtOverlayEnable != backup_config.texfmt_overlay ||
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config.bTexFmtOverlayCenter != backup_config.texfmt_overlay_center ||
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2016-11-27 08:14:59 +00:00
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config.bHiresTextures != backup_config.hires_textures ||
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2018-05-03 04:24:44 +00:00
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config.bEnableGPUTextureDecoding != backup_config.gpu_texture_decoding ||
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2018-07-03 10:19:07 +00:00
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config.bDisableCopyToVRAM != backup_config.disable_vram_copies ||
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config.bArbitraryMipmapDetection != backup_config.arbitrary_mipmap_detection)
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2016-09-06 22:57:58 +00:00
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{
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Invalidate();
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2019-08-05 02:33:15 +00:00
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TexDecoder_SetTexFmtOverlayOptions(config.bTexFmtOverlayEnable, config.bTexFmtOverlayCenter);
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2016-09-06 22:57:58 +00:00
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}
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2016-06-24 08:43:46 +00:00
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2016-09-06 22:57:58 +00:00
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SetBackupConfig(config);
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2012-05-28 09:31:37 +00:00
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}
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2015-11-06 00:28:05 +00:00
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void TextureCacheBase::Cleanup(int _frameCount)
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2010-10-19 22:24:27 +00:00
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{
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2016-12-25 17:48:19 +00:00
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TexAddrCache::iterator iter = textures_by_address.begin();
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TexAddrCache::iterator tcend = textures_by_address.end();
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2010-10-19 22:24:27 +00:00
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while (iter != tcend)
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{
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2017-06-29 21:09:32 +00:00
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if (iter->second->tmem_only)
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{
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iter = InvalidateTexture(iter);
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}
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else if (iter->second->frameCount == FRAMECOUNT_INVALID)
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2014-05-19 16:31:38 +00:00
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{
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iter->second->frameCount = _frameCount;
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2015-09-07 18:53:38 +00:00
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++iter;
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2014-05-19 16:31:38 +00:00
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}
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2015-09-07 18:53:38 +00:00
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else if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
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2010-10-19 22:24:27 +00:00
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{
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2017-06-26 17:06:50 +00:00
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if (iter->second->IsCopy())
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2015-09-07 18:53:38 +00:00
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{
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// Only remove EFB copies when they wouldn't be used anymore(changed hash), because EFB
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// copies living on the
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// host GPU are unrecoverable. Perform this check only every TEXTURE_KILL_THRESHOLD for
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// performance reasons
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if ((_frameCount - iter->second->frameCount) % TEXTURE_KILL_THRESHOLD == 1 &&
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2015-09-13 11:30:56 +00:00
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iter->second->hash != iter->second->CalculateHash())
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2015-09-07 18:53:38 +00:00
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{
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2016-06-17 15:28:57 +00:00
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iter = InvalidateTexture(iter);
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2015-09-07 18:53:38 +00:00
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}
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else
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{
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++iter;
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}
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2016-06-24 08:43:46 +00:00
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}
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2015-09-07 18:53:38 +00:00
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else
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{
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2016-06-17 15:28:57 +00:00
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iter = InvalidateTexture(iter);
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2010-10-19 22:24:27 +00:00
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}
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2016-06-24 08:43:46 +00:00
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}
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2010-10-19 22:24:27 +00:00
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else
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2013-04-24 13:21:54 +00:00
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{
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2010-10-19 22:24:27 +00:00
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++iter;
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}
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2016-06-24 08:43:46 +00:00
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}
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2015-01-17 09:57:19 +00:00
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TexPool::iterator iter2 = texture_pool.begin();
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TexPool::iterator tcend2 = texture_pool.end();
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while (iter2 != tcend2)
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2014-06-11 23:04:42 +00:00
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{
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2017-04-23 04:44:34 +00:00
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if (iter2->second.frameCount == FRAMECOUNT_INVALID)
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2015-01-17 09:57:19 +00:00
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{
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2017-04-23 04:44:34 +00:00
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iter2->second.frameCount = _frameCount;
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2015-01-17 09:57:19 +00:00
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}
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2017-04-23 04:44:34 +00:00
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if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + iter2->second.frameCount)
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2014-06-11 23:04:42 +00:00
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{
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2015-01-17 09:57:19 +00:00
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iter2 = texture_pool.erase(iter2);
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2014-06-11 23:04:42 +00:00
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}
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else
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{
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2015-01-17 09:57:19 +00:00
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++iter2;
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2014-06-11 23:04:42 +00:00
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}
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}
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2010-10-19 22:24:27 +00:00
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}
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2017-04-23 04:44:34 +00:00
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bool TextureCacheBase::TCacheEntry::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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2010-10-19 22:24:27 +00:00
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{
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2015-02-19 23:19:31 +00:00
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if (addr + size_in_bytes <= range_address)
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2014-05-16 19:57:14 +00:00
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return false;
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2010-10-19 22:24:27 +00:00
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2015-02-19 23:19:31 +00:00
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if (addr >= range_address + range_size)
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2015-01-26 23:33:23 +00:00
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return false;
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2012-03-20 21:36:21 +00:00
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2015-01-26 23:33:23 +00:00
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return true;
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2010-10-19 22:24:27 +00:00
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}
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2016-09-06 22:57:58 +00:00
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void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
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2016-03-26 02:43:32 +00:00
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{
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2016-09-06 22:57:58 +00:00
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backup_config.color_samples = config.iSafeTextureCache_ColorSamples;
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backup_config.texfmt_overlay = config.bTexFmtOverlayEnable;
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backup_config.texfmt_overlay_center = config.bTexFmtOverlayCenter;
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backup_config.hires_textures = config.bHiresTextures;
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backup_config.cache_hires_textures = config.bCacheHiresTextures;
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2017-11-11 03:55:00 +00:00
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backup_config.stereo_3d = config.stereo_mode != StereoMode::Off;
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2016-09-06 22:57:58 +00:00
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backup_config.efb_mono_depth = config.bStereoEFBMonoDepth;
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2016-11-27 08:14:59 +00:00
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backup_config.gpu_texture_decoding = config.bEnableGPUTextureDecoding;
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2018-05-03 04:24:44 +00:00
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backup_config.disable_vram_copies = config.bDisableCopyToVRAM;
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2018-07-03 10:19:07 +00:00
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backup_config.arbitrary_mipmap_detection = config.bArbitraryMipmapDetection;
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2016-09-06 22:57:58 +00:00
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}
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2016-06-24 08:43:46 +00:00
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2017-07-30 19:45:55 +00:00
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TextureCacheBase::TCacheEntry*
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TextureCacheBase::ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt)
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2016-09-06 22:57:58 +00:00
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{
|
2019-07-14 04:07:37 +00:00
|
|
|
DEBUG_ASSERT(g_ActiveConfig.backend_info.bSupportsPaletteConversion);
|
|
|
|
|
2019-07-18 10:47:07 +00:00
|
|
|
const AbstractPipeline* pipeline = g_shader_cache->GetPaletteConversionPipeline(tlutfmt);
|
|
|
|
if (!pipeline)
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Failed to get conversion pipeline for format 0x%02X",
|
|
|
|
static_cast<u32>(tlutfmt));
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
TextureConfig new_config = entry->texture->GetConfig();
|
2016-09-06 22:57:58 +00:00
|
|
|
new_config.levels = 1;
|
2019-02-15 01:59:50 +00:00
|
|
|
new_config.flags |= AbstractTextureFlag_RenderTarget;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* decoded_entry = AllocateCacheEntry(new_config);
|
2016-09-06 22:57:58 +00:00
|
|
|
if (!decoded_entry)
|
|
|
|
return nullptr;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
decoded_entry->SetGeneralParameters(entry->addr, entry->size_in_bytes, entry->format,
|
|
|
|
entry->should_force_safe_hashing);
|
2016-09-06 22:57:58 +00:00
|
|
|
decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1);
|
|
|
|
decoded_entry->SetHashes(entry->base_hash, entry->hash);
|
|
|
|
decoded_entry->frameCount = FRAMECOUNT_INVALID;
|
2017-06-26 17:06:50 +00:00
|
|
|
decoded_entry->should_force_safe_hashing = false;
|
|
|
|
decoded_entry->SetNotCopy();
|
2017-06-28 14:25:01 +00:00
|
|
|
decoded_entry->may_have_overlapping_textures = entry->may_have_overlapping_textures;
|
2016-09-06 22:57:58 +00:00
|
|
|
|
2019-07-14 04:07:37 +00:00
|
|
|
g_renderer->BeginUtilityDrawing();
|
|
|
|
|
|
|
|
const u32 palette_size = entry->format == TextureFormat::I4 ? 32 : 512;
|
|
|
|
u32 texel_buffer_offset;
|
|
|
|
if (g_vertex_manager->UploadTexelBuffer(palette, palette_size,
|
|
|
|
TexelBufferFormat::TEXEL_BUFFER_FORMAT_R16_UINT,
|
|
|
|
&texel_buffer_offset))
|
|
|
|
{
|
|
|
|
struct Uniforms
|
|
|
|
{
|
|
|
|
float multiplier;
|
|
|
|
u32 texel_buffer_offset;
|
|
|
|
u32 pad[2];
|
|
|
|
};
|
|
|
|
static_assert(std::is_standard_layout<Uniforms>::value);
|
|
|
|
Uniforms uniforms = {};
|
|
|
|
uniforms.multiplier = entry->format == TextureFormat::I4 ? 15.0f : 255.0f;
|
|
|
|
uniforms.texel_buffer_offset = texel_buffer_offset;
|
|
|
|
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
|
|
|
|
|
|
|
|
g_renderer->SetAndDiscardFramebuffer(decoded_entry->framebuffer.get());
|
|
|
|
g_renderer->SetViewportAndScissor(decoded_entry->texture->GetRect());
|
2019-07-18 10:47:07 +00:00
|
|
|
g_renderer->SetPipeline(pipeline);
|
2019-07-14 04:07:37 +00:00
|
|
|
g_renderer->SetTexture(1, entry->texture.get());
|
|
|
|
g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState());
|
|
|
|
g_renderer->Draw(0, 3);
|
|
|
|
g_renderer->EndUtilityDrawing();
|
|
|
|
decoded_entry->texture->FinishedRendering();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Texel buffer upload of %u bytes failed", palette_size);
|
|
|
|
g_renderer->EndUtilityDrawing();
|
|
|
|
}
|
|
|
|
|
|
|
|
textures_by_address.emplace(decoded_entry->addr, decoded_entry);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-09-06 22:57:58 +00:00
|
|
|
return decoded_entry;
|
2016-03-26 02:43:32 +00:00
|
|
|
}
|
|
|
|
|
2019-07-14 05:24:12 +00:00
|
|
|
TextureCacheBase::TCacheEntry* TextureCacheBase::ReinterpretEntry(const TCacheEntry* existing_entry,
|
|
|
|
TextureFormat new_format)
|
|
|
|
{
|
2019-07-18 10:47:07 +00:00
|
|
|
const AbstractPipeline* pipeline =
|
|
|
|
g_shader_cache->GetTextureReinterpretPipeline(existing_entry->format.texfmt, new_format);
|
|
|
|
if (!pipeline)
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO,
|
|
|
|
"Failed to obtain texture reinterpreting pipeline from format 0x%02X to 0x%02X",
|
|
|
|
static_cast<u32>(existing_entry->format.texfmt), static_cast<u32>(new_format));
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
2019-07-14 05:24:12 +00:00
|
|
|
TextureConfig new_config = existing_entry->texture->GetConfig();
|
|
|
|
new_config.levels = 1;
|
|
|
|
new_config.flags |= AbstractTextureFlag_RenderTarget;
|
|
|
|
|
|
|
|
TCacheEntry* reinterpreted_entry = AllocateCacheEntry(new_config);
|
|
|
|
if (!reinterpreted_entry)
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
reinterpreted_entry->SetGeneralParameters(existing_entry->addr, existing_entry->size_in_bytes,
|
|
|
|
new_format, existing_entry->should_force_safe_hashing);
|
|
|
|
reinterpreted_entry->SetDimensions(existing_entry->native_width, existing_entry->native_height,
|
|
|
|
1);
|
|
|
|
reinterpreted_entry->SetHashes(existing_entry->base_hash, existing_entry->hash);
|
|
|
|
reinterpreted_entry->frameCount = existing_entry->frameCount;
|
|
|
|
reinterpreted_entry->SetNotCopy();
|
|
|
|
reinterpreted_entry->is_efb_copy = existing_entry->is_efb_copy;
|
|
|
|
reinterpreted_entry->may_have_overlapping_textures =
|
|
|
|
existing_entry->may_have_overlapping_textures;
|
|
|
|
|
|
|
|
g_renderer->BeginUtilityDrawing();
|
|
|
|
g_renderer->SetAndDiscardFramebuffer(reinterpreted_entry->framebuffer.get());
|
|
|
|
g_renderer->SetViewportAndScissor(reinterpreted_entry->texture->GetRect());
|
2019-07-18 10:47:07 +00:00
|
|
|
g_renderer->SetPipeline(pipeline);
|
2019-07-14 05:24:12 +00:00
|
|
|
g_renderer->SetTexture(0, existing_entry->texture.get());
|
|
|
|
g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState());
|
|
|
|
g_renderer->Draw(0, 3);
|
|
|
|
g_renderer->EndUtilityDrawing();
|
|
|
|
reinterpreted_entry->texture->FinishedRendering();
|
|
|
|
|
|
|
|
textures_by_address.emplace(reinterpreted_entry->addr, reinterpreted_entry);
|
|
|
|
|
|
|
|
return reinterpreted_entry;
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntry* entry, u32 new_width,
|
|
|
|
u32 new_height)
|
2015-12-18 15:59:11 +00:00
|
|
|
{
|
2017-04-23 04:44:34 +00:00
|
|
|
if (entry->GetWidth() == new_width && entry->GetHeight() == new_height)
|
2015-12-18 15:59:11 +00:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-03-09 14:01:23 +00:00
|
|
|
const u32 max = g_ActiveConfig.backend_info.MaxTextureSize;
|
2015-12-18 15:59:11 +00:00
|
|
|
if (max < new_width || max < new_height)
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Texture too big, width = %d, height = %d", new_width, new_height);
|
|
|
|
return;
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
const TextureConfig newconfig(new_width, new_height, 1, entry->GetNumLayers(), 1,
|
|
|
|
AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget);
|
|
|
|
std::optional<TexPoolEntry> new_texture = AllocateTexture(newconfig);
|
|
|
|
if (!new_texture)
|
2015-12-18 15:59:11 +00:00
|
|
|
{
|
2019-02-15 01:59:50 +00:00
|
|
|
ERROR_LOG(VIDEO, "Scaling failed due to texture allocation failure");
|
|
|
|
return;
|
2015-12-18 15:59:11 +00:00
|
|
|
}
|
2019-02-15 01:59:50 +00:00
|
|
|
|
|
|
|
// No need to convert the coordinates here since they'll be the same.
|
|
|
|
g_renderer->ScaleTexture(new_texture->framebuffer.get(),
|
|
|
|
new_texture->texture->GetConfig().GetRect(), entry->texture.get(),
|
|
|
|
entry->texture->GetConfig().GetRect());
|
|
|
|
entry->texture.swap(new_texture->texture);
|
|
|
|
entry->framebuffer.swap(new_texture->framebuffer);
|
|
|
|
|
|
|
|
// At this point new_texture has the old texture in it,
|
|
|
|
// we can potentially reuse this, so let's move it back to the pool
|
|
|
|
auto config = new_texture->texture->GetConfig();
|
|
|
|
texture_pool.emplace(
|
|
|
|
config, TexPoolEntry(std::move(new_texture->texture), std::move(new_texture->framebuffer)));
|
2015-12-18 15:59:11 +00:00
|
|
|
}
|
|
|
|
|
2019-06-29 09:27:53 +00:00
|
|
|
bool TextureCacheBase::CheckReadbackTexture(u32 width, u32 height, AbstractTextureFormat format)
|
|
|
|
{
|
|
|
|
if (m_readback_texture && m_readback_texture->GetConfig().width >= width &&
|
|
|
|
m_readback_texture->GetConfig().height >= height &&
|
|
|
|
m_readback_texture->GetConfig().format == format)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureConfig staging_config(std::max(width, 128u), std::max(height, 128u), 1, 1, 1, format, 0);
|
|
|
|
m_readback_texture.reset();
|
|
|
|
m_readback_texture =
|
|
|
|
g_renderer->CreateStagingTexture(StagingTextureType::Readback, staging_config);
|
|
|
|
return m_readback_texture != nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfig& config,
|
|
|
|
PointerWrap& p)
|
|
|
|
{
|
|
|
|
// If we're in measure mode, skip the actual readback to save some time.
|
|
|
|
const bool skip_readback = p.GetMode() == PointerWrap::MODE_MEASURE;
|
|
|
|
p.DoPOD(config);
|
|
|
|
|
|
|
|
std::vector<u8> texture_data;
|
|
|
|
if (skip_readback || CheckReadbackTexture(config.width, config.height, config.format))
|
|
|
|
{
|
|
|
|
// Save out each layer of the texture to the staging texture, and then
|
|
|
|
// append it onto the end of the vector. This gives us all the sub-images
|
|
|
|
// in one single buffer which can be written out to the save state.
|
|
|
|
for (u32 layer = 0; layer < config.layers; layer++)
|
|
|
|
{
|
|
|
|
for (u32 level = 0; level < config.levels; level++)
|
|
|
|
{
|
|
|
|
u32 level_width = std::max(config.width >> level, 1u);
|
|
|
|
u32 level_height = std::max(config.height >> level, 1u);
|
|
|
|
auto rect = tex->GetConfig().GetMipRect(level);
|
|
|
|
if (!skip_readback)
|
|
|
|
m_readback_texture->CopyFromTexture(tex, rect, layer, level, rect);
|
|
|
|
|
|
|
|
size_t stride = AbstractTexture::CalculateStrideForFormat(config.format, level_width);
|
|
|
|
size_t size = stride * level_height;
|
|
|
|
size_t start = texture_data.size();
|
|
|
|
texture_data.resize(texture_data.size() + size);
|
|
|
|
if (!skip_readback)
|
|
|
|
m_readback_texture->ReadTexels(rect, &texture_data[start], static_cast<u32>(stride));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to create staging texture for serialization");
|
|
|
|
}
|
|
|
|
|
|
|
|
p.Do(texture_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<TextureCacheBase::TexPoolEntry> TextureCacheBase::DeserializeTexture(PointerWrap& p)
|
|
|
|
{
|
|
|
|
TextureConfig config;
|
|
|
|
p.Do(config);
|
|
|
|
|
|
|
|
std::vector<u8> texture_data;
|
|
|
|
p.Do(texture_data);
|
|
|
|
|
2019-07-23 19:19:13 +00:00
|
|
|
if (p.GetMode() != PointerWrap::MODE_READ || texture_data.empty())
|
2019-06-29 09:27:53 +00:00
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
auto tex = AllocateTexture(config);
|
|
|
|
if (!tex)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to create texture for deserialization");
|
|
|
|
return std::nullopt;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t start = 0;
|
|
|
|
for (u32 layer = 0; layer < config.layers; layer++)
|
|
|
|
{
|
|
|
|
for (u32 level = 0; level < config.levels; level++)
|
|
|
|
{
|
|
|
|
u32 level_width = std::max(config.width >> level, 1u);
|
|
|
|
u32 level_height = std::max(config.height >> level, 1u);
|
|
|
|
size_t stride = AbstractTexture::CalculateStrideForFormat(config.format, level_width);
|
|
|
|
size_t size = stride * level_height;
|
|
|
|
if ((start + size) > texture_data.size())
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Insufficient texture data for layer %u level %u", layer, level);
|
|
|
|
return tex;
|
|
|
|
}
|
|
|
|
|
|
|
|
tex->texture->Load(level, level_width, level_height, level_width, &texture_data[start], size);
|
|
|
|
start += size;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return tex;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::DoState(PointerWrap& p)
|
|
|
|
{
|
|
|
|
// Flush all pending XFB copies before either loading or saving.
|
|
|
|
FlushEFBCopies();
|
|
|
|
|
|
|
|
p.Do(last_entry_id);
|
|
|
|
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
|
|
|
|
DoSaveState(p);
|
|
|
|
else
|
|
|
|
DoLoadState(p);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::DoSaveState(PointerWrap& p)
|
|
|
|
{
|
|
|
|
std::map<const TCacheEntry*, u32> entry_map;
|
|
|
|
std::vector<TCacheEntry*> entries_to_save;
|
|
|
|
auto ShouldSaveEntry = [](const TCacheEntry* entry) {
|
|
|
|
// We skip non-copies as they can be decoded from RAM when the state is loaded.
|
|
|
|
// Storing them would duplicate data in the save state file, adding to decompression time.
|
|
|
|
return entry->IsCopy();
|
|
|
|
};
|
2020-03-23 08:20:40 +00:00
|
|
|
auto AddCacheEntryToMap = [&entry_map, &entries_to_save](TCacheEntry* entry) -> u32 {
|
2019-06-29 09:27:53 +00:00
|
|
|
auto iter = entry_map.find(entry);
|
|
|
|
if (iter != entry_map.end())
|
|
|
|
return iter->second;
|
|
|
|
|
|
|
|
// Since we are sequentially allocating texture entries, we need to save the textures in the
|
|
|
|
// same order they were collected. This is because of iterating both the address and hash maps.
|
|
|
|
// Therefore, the map is used for fast lookup, and the vector for ordering.
|
|
|
|
u32 id = static_cast<u32>(entry_map.size());
|
|
|
|
entry_map.emplace(entry, id);
|
|
|
|
entries_to_save.push_back(entry);
|
|
|
|
return id;
|
|
|
|
};
|
|
|
|
auto GetCacheEntryId = [&entry_map](const TCacheEntry* entry) -> std::optional<u32> {
|
|
|
|
auto iter = entry_map.find(entry);
|
|
|
|
return iter != entry_map.end() ? std::make_optional(iter->second) : std::nullopt;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Transform the textures_by_address and textures_by_hash maps to a mapping
|
|
|
|
// of address/hash to entry ID.
|
|
|
|
std::vector<std::pair<u32, u32>> textures_by_address_list;
|
|
|
|
std::vector<std::pair<u64, u32>> textures_by_hash_list;
|
2019-07-23 19:19:13 +00:00
|
|
|
if (Config::Get(Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE))
|
2019-06-29 09:27:53 +00:00
|
|
|
{
|
2019-07-23 19:19:13 +00:00
|
|
|
for (const auto& it : textures_by_address)
|
2019-06-29 09:27:53 +00:00
|
|
|
{
|
2019-07-23 19:19:13 +00:00
|
|
|
if (ShouldSaveEntry(it.second))
|
|
|
|
{
|
2019-08-05 03:28:11 +00:00
|
|
|
const u32 id = AddCacheEntryToMap(it.second);
|
|
|
|
textures_by_address_list.emplace_back(it.first, id);
|
2019-07-23 19:19:13 +00:00
|
|
|
}
|
2019-06-29 09:27:53 +00:00
|
|
|
}
|
2019-07-23 19:19:13 +00:00
|
|
|
for (const auto& it : textures_by_hash)
|
2019-06-29 09:27:53 +00:00
|
|
|
{
|
2019-07-23 19:19:13 +00:00
|
|
|
if (ShouldSaveEntry(it.second))
|
|
|
|
{
|
2019-08-05 03:28:11 +00:00
|
|
|
const u32 id = AddCacheEntryToMap(it.second);
|
|
|
|
textures_by_hash_list.emplace_back(it.first, id);
|
2019-07-23 19:19:13 +00:00
|
|
|
}
|
2019-06-29 09:27:53 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Save the texture cache entries out in the order the were referenced.
|
|
|
|
u32 size = static_cast<u32>(entries_to_save.size());
|
|
|
|
p.Do(size);
|
|
|
|
for (TCacheEntry* entry : entries_to_save)
|
|
|
|
{
|
2019-08-05 03:23:02 +00:00
|
|
|
SerializeTexture(entry->texture.get(), entry->texture->GetConfig(), p);
|
2019-06-29 09:27:53 +00:00
|
|
|
entry->DoState(p);
|
|
|
|
}
|
|
|
|
p.DoMarker("TextureCacheEntries");
|
|
|
|
|
|
|
|
// Save references for each cache entry.
|
|
|
|
// As references are circular, we need to have everything created before linking entries.
|
|
|
|
std::set<std::pair<u32, u32>> reference_pairs;
|
|
|
|
for (const auto& it : entry_map)
|
|
|
|
{
|
|
|
|
const TCacheEntry* entry = it.first;
|
|
|
|
auto id1 = GetCacheEntryId(entry);
|
|
|
|
if (!id1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (const TCacheEntry* referenced_entry : entry->references)
|
|
|
|
{
|
|
|
|
auto id2 = GetCacheEntryId(referenced_entry);
|
|
|
|
if (!id2)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
auto refpair1 = std::make_pair(*id1, *id2);
|
|
|
|
auto refpair2 = std::make_pair(*id2, *id1);
|
|
|
|
if (reference_pairs.count(refpair1) == 0 && reference_pairs.count(refpair2) == 0)
|
|
|
|
reference_pairs.insert(refpair1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
size = static_cast<u32>(reference_pairs.size());
|
|
|
|
p.Do(size);
|
|
|
|
for (const auto& it : reference_pairs)
|
|
|
|
{
|
|
|
|
p.Do(it.first);
|
|
|
|
p.Do(it.second);
|
|
|
|
}
|
|
|
|
|
|
|
|
size = static_cast<u32>(textures_by_address_list.size());
|
|
|
|
p.Do(size);
|
|
|
|
for (const auto& it : textures_by_address_list)
|
|
|
|
{
|
|
|
|
p.Do(it.first);
|
|
|
|
p.Do(it.second);
|
|
|
|
}
|
|
|
|
|
|
|
|
size = static_cast<u32>(textures_by_hash_list.size());
|
|
|
|
p.Do(size);
|
|
|
|
for (const auto& it : textures_by_hash_list)
|
|
|
|
{
|
|
|
|
p.Do(it.first);
|
|
|
|
p.Do(it.second);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Free the readback texture to potentially save host-mapped GPU memory, depending on where
|
|
|
|
// the driver mapped the staging buffer.
|
|
|
|
m_readback_texture.reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::DoLoadState(PointerWrap& p)
|
|
|
|
{
|
|
|
|
// Helper for getting a cache entry from an ID.
|
|
|
|
std::map<u32, TCacheEntry*> id_map;
|
|
|
|
auto GetEntry = [&id_map](u32 id) {
|
|
|
|
auto iter = id_map.find(id);
|
|
|
|
return iter == id_map.end() ? nullptr : iter->second;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Only clear out state when actually restoring/loading.
|
|
|
|
// Since we throw away entries when not in loading mode now, we don't need to check
|
|
|
|
// before inserting entries into the cache, as GetEntry will always return null.
|
|
|
|
const bool commit_state = p.GetMode() == PointerWrap::MODE_READ;
|
|
|
|
if (commit_state)
|
|
|
|
Invalidate();
|
|
|
|
|
|
|
|
// Preload all cache entries.
|
|
|
|
u32 size = 0;
|
|
|
|
p.Do(size);
|
|
|
|
for (u32 i = 0; i < size; i++)
|
|
|
|
{
|
|
|
|
// Even if the texture isn't valid, we still need to create the cache entry object
|
|
|
|
// to update the point in the state state. We'll just throw it away if it's invalid.
|
2019-08-05 03:23:02 +00:00
|
|
|
auto tex = DeserializeTexture(p);
|
2019-06-29 09:27:53 +00:00
|
|
|
TCacheEntry* entry = new TCacheEntry(std::move(tex->texture), std::move(tex->framebuffer));
|
2019-08-05 03:23:02 +00:00
|
|
|
entry->textures_by_hash_iter = textures_by_hash.end();
|
2019-06-29 09:27:53 +00:00
|
|
|
entry->DoState(p);
|
|
|
|
if (entry->texture && commit_state)
|
|
|
|
id_map.emplace(i, entry);
|
|
|
|
else
|
|
|
|
delete entry;
|
|
|
|
}
|
|
|
|
p.DoMarker("TextureCacheEntries");
|
|
|
|
|
|
|
|
// Link all cache entry references.
|
|
|
|
p.Do(size);
|
|
|
|
for (u32 i = 0; i < size; i++)
|
|
|
|
{
|
|
|
|
u32 id1 = 0, id2 = 0;
|
|
|
|
p.Do(id1);
|
|
|
|
p.Do(id2);
|
|
|
|
TCacheEntry* e1 = GetEntry(id1);
|
|
|
|
TCacheEntry* e2 = GetEntry(id2);
|
|
|
|
if (e1 && e2)
|
|
|
|
e1->CreateReference(e2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill in address map.
|
|
|
|
p.Do(size);
|
|
|
|
for (u32 i = 0; i < size; i++)
|
|
|
|
{
|
|
|
|
u32 addr = 0;
|
|
|
|
u32 id = 0;
|
|
|
|
p.Do(addr);
|
|
|
|
p.Do(id);
|
|
|
|
|
|
|
|
TCacheEntry* entry = GetEntry(id);
|
|
|
|
if (entry)
|
|
|
|
textures_by_address.emplace(addr, entry);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill in hash map.
|
|
|
|
p.Do(size);
|
|
|
|
for (u32 i = 0; i < size; i++)
|
|
|
|
{
|
|
|
|
u64 hash = 0;
|
|
|
|
u32 id = 0;
|
|
|
|
p.Do(hash);
|
|
|
|
p.Do(id);
|
|
|
|
|
|
|
|
TCacheEntry* entry = GetEntry(id);
|
|
|
|
if (entry)
|
|
|
|
entry->textures_by_hash_iter = textures_by_hash.emplace(hash, entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::TCacheEntry::DoState(PointerWrap& p)
|
|
|
|
{
|
|
|
|
p.Do(addr);
|
|
|
|
p.Do(size_in_bytes);
|
|
|
|
p.Do(base_hash);
|
|
|
|
p.Do(hash);
|
|
|
|
p.Do(format);
|
|
|
|
p.Do(memory_stride);
|
|
|
|
p.Do(is_efb_copy);
|
|
|
|
p.Do(is_custom_tex);
|
|
|
|
p.Do(may_have_overlapping_textures);
|
|
|
|
p.Do(tmem_only);
|
|
|
|
p.Do(has_arbitrary_mips);
|
|
|
|
p.Do(should_force_safe_hashing);
|
|
|
|
p.Do(is_xfb_copy);
|
|
|
|
p.Do(is_xfb_container);
|
|
|
|
p.Do(id);
|
|
|
|
p.Do(reference_changed);
|
|
|
|
p.Do(native_width);
|
|
|
|
p.Do(native_height);
|
|
|
|
p.Do(native_levels);
|
|
|
|
p.Do(frameCount);
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
TextureCacheBase::TCacheEntry*
|
2017-07-30 19:45:55 +00:00
|
|
|
TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette,
|
|
|
|
TLUTFormat tlutfmt)
|
2015-06-13 13:51:58 +00:00
|
|
|
{
|
2016-12-26 17:41:34 +00:00
|
|
|
// If the flag may_have_overlapping_textures is cleared, there are no overlapping EFB copies,
|
|
|
|
// which aren't applied already. It is set for new textures, and for the affected range
|
|
|
|
// on each EFB copy.
|
|
|
|
if (!entry_to_update->may_have_overlapping_textures)
|
|
|
|
return entry_to_update;
|
|
|
|
entry_to_update->may_have_overlapping_textures = false;
|
|
|
|
|
2017-07-30 19:45:55 +00:00
|
|
|
const bool isPaletteTexture = IsColorIndexed(entry_to_update->format.texfmt);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-03-26 02:43:32 +00:00
|
|
|
// EFB copies are excluded from these updates, until there's an example where a game would
|
|
|
|
// benefit from updating. This would require more work to be done.
|
2017-06-26 17:06:50 +00:00
|
|
|
if (entry_to_update->IsCopy())
|
2015-06-30 01:19:19 +00:00
|
|
|
return entry_to_update;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-07-30 19:45:55 +00:00
|
|
|
u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format.texfmt);
|
|
|
|
u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format.texfmt);
|
2015-12-29 01:25:31 +00:00
|
|
|
u32 block_size = block_width * block_height *
|
2017-07-30 19:45:55 +00:00
|
|
|
TexDecoder_GetTexelSizeInNibbles(entry_to_update->format.texfmt) / 2;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-06-30 01:19:19 +00:00
|
|
|
u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-12-26 17:41:34 +00:00
|
|
|
auto iter = FindOverlappingTextures(entry_to_update->addr, entry_to_update->size_in_bytes);
|
|
|
|
while (iter.first != iter.second)
|
2015-06-13 13:51:58 +00:00
|
|
|
{
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* entry = iter.first->second;
|
2017-06-26 17:06:50 +00:00
|
|
|
if (entry != entry_to_update && entry->IsCopy() && !entry->tmem_only &&
|
2016-06-16 09:51:39 +00:00
|
|
|
entry->references.count(entry_to_update) == 0 &&
|
2016-02-29 00:42:30 +00:00
|
|
|
entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes) &&
|
2015-09-04 14:45:29 +00:00
|
|
|
entry->memory_stride == numBlocksX * block_size)
|
2015-06-13 13:51:58 +00:00
|
|
|
{
|
2015-10-18 13:43:55 +00:00
|
|
|
if (entry->hash == entry->CalculateHash())
|
2015-06-30 01:19:19 +00:00
|
|
|
{
|
2019-07-14 05:24:12 +00:00
|
|
|
// If the texture formats are not compatible or convertible, skip it.
|
|
|
|
if (!IsCompatibleTextureFormat(entry_to_update->format.texfmt, entry->format.texfmt))
|
|
|
|
{
|
|
|
|
if (!CanReinterpretTextureOnGPU(entry_to_update->format.texfmt, entry->format.texfmt))
|
|
|
|
{
|
|
|
|
++iter.first;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2019-07-18 10:47:07 +00:00
|
|
|
TCacheEntry* reinterpreted_entry =
|
|
|
|
ReinterpretEntry(entry, entry_to_update->format.texfmt);
|
|
|
|
if (reinterpreted_entry)
|
|
|
|
entry = reinterpreted_entry;
|
2019-07-14 05:24:12 +00:00
|
|
|
}
|
|
|
|
|
2016-03-26 02:43:32 +00:00
|
|
|
if (isPaletteTexture)
|
|
|
|
{
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* decoded_entry = ApplyPaletteToEntry(entry, palette, tlutfmt);
|
2016-03-26 02:43:32 +00:00
|
|
|
if (decoded_entry)
|
|
|
|
{
|
2016-06-16 09:51:39 +00:00
|
|
|
// Link the efb copy with the partially updated texture, so we won't apply this partial
|
|
|
|
// update again
|
|
|
|
entry->CreateReference(entry_to_update);
|
2016-03-26 02:43:32 +00:00
|
|
|
// Mark the texture update as used, as if it was loaded directly
|
|
|
|
entry->frameCount = FRAMECOUNT_INVALID;
|
|
|
|
entry = decoded_entry;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-12-26 17:41:34 +00:00
|
|
|
++iter.first;
|
2016-03-26 02:43:32 +00:00
|
|
|
continue;
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
|
2016-02-29 00:42:30 +00:00
|
|
|
u32 src_x, src_y, dst_x, dst_y;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-02-29 00:42:30 +00:00
|
|
|
// Note for understanding the math:
|
|
|
|
// Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist
|
|
|
|
if (entry->addr >= entry_to_update->addr)
|
|
|
|
{
|
|
|
|
u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
|
|
|
|
u32 block_x = block_offset % numBlocksX;
|
|
|
|
u32 block_y = block_offset / numBlocksX;
|
|
|
|
src_x = 0;
|
|
|
|
src_y = 0;
|
|
|
|
dst_x = block_x * block_width;
|
|
|
|
dst_y = block_y * block_height;
|
|
|
|
}
|
|
|
|
else
|
2015-12-18 15:59:11 +00:00
|
|
|
{
|
2016-02-29 00:42:30 +00:00
|
|
|
u32 block_offset = (entry_to_update->addr - entry->addr) / block_size;
|
|
|
|
u32 block_x = (~block_offset + 1) % numBlocksX;
|
|
|
|
u32 block_y = (block_offset + block_x) / numBlocksX;
|
|
|
|
src_x = 0;
|
|
|
|
src_y = block_y * block_height;
|
|
|
|
dst_x = block_x * block_width;
|
|
|
|
dst_y = 0;
|
2015-12-18 15:59:11 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-12-18 15:59:11 +00:00
|
|
|
u32 copy_width =
|
|
|
|
std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
|
|
|
|
u32 copy_height =
|
2017-10-08 20:52:59 +00:00
|
|
|
std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-12-18 15:59:11 +00:00
|
|
|
// If one of the textures is scaled, scale both with the current efb scaling factor
|
2017-04-23 04:44:34 +00:00
|
|
|
if (entry_to_update->native_width != entry_to_update->GetWidth() ||
|
|
|
|
entry_to_update->native_height != entry_to_update->GetHeight() ||
|
|
|
|
entry->native_width != entry->GetWidth() || entry->native_height != entry->GetHeight())
|
2015-06-30 01:19:19 +00:00
|
|
|
{
|
2017-10-08 20:52:59 +00:00
|
|
|
ScaleTextureCacheEntryTo(entry_to_update,
|
|
|
|
g_renderer->EFBToScaledX(entry_to_update->native_width),
|
|
|
|
g_renderer->EFBToScaledY(entry_to_update->native_height));
|
2017-04-23 04:44:34 +00:00
|
|
|
ScaleTextureCacheEntryTo(entry, g_renderer->EFBToScaledX(entry->native_width),
|
2017-10-08 20:52:59 +00:00
|
|
|
g_renderer->EFBToScaledY(entry->native_height));
|
2017-03-04 06:39:50 +00:00
|
|
|
|
|
|
|
src_x = g_renderer->EFBToScaledX(src_x);
|
|
|
|
src_y = g_renderer->EFBToScaledY(src_y);
|
|
|
|
dst_x = g_renderer->EFBToScaledX(dst_x);
|
|
|
|
dst_y = g_renderer->EFBToScaledY(dst_y);
|
|
|
|
copy_width = g_renderer->EFBToScaledX(copy_width);
|
|
|
|
copy_height = g_renderer->EFBToScaledY(copy_height);
|
2015-06-30 01:19:19 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-04-21 02:52:07 +00:00
|
|
|
// If the source rectangle is outside of what we actually have in VRAM, skip the copy.
|
|
|
|
// The backend doesn't do any clamping, so if we don't, we'd pass out-of-range coordinates
|
|
|
|
// to the graphics driver, which can cause GPU resets.
|
|
|
|
if (static_cast<u32>(src_x + copy_width) > entry->GetWidth() ||
|
|
|
|
static_cast<u32>(src_y + copy_height) > entry->GetHeight() ||
|
|
|
|
static_cast<u32>(dst_x + copy_width) > entry_to_update->GetWidth() ||
|
|
|
|
static_cast<u32>(dst_y + copy_height) > entry_to_update->GetHeight())
|
|
|
|
{
|
|
|
|
++iter.first;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2015-12-18 15:59:11 +00:00
|
|
|
MathUtil::Rectangle<int> srcrect, dstrect;
|
|
|
|
srcrect.left = src_x;
|
|
|
|
srcrect.top = src_y;
|
|
|
|
srcrect.right = (src_x + copy_width);
|
|
|
|
srcrect.bottom = (src_y + copy_height);
|
|
|
|
dstrect.left = dst_x;
|
|
|
|
dstrect.top = dst_y;
|
|
|
|
dstrect.right = (dst_x + copy_width);
|
|
|
|
dstrect.bottom = (dst_y + copy_height);
|
2019-01-19 13:27:49 +00:00
|
|
|
|
|
|
|
// If one copy is stereo, and the other isn't... not much we can do here :/
|
|
|
|
const u32 layers_to_copy = std::min(entry->GetNumLayers(), entry_to_update->GetNumLayers());
|
|
|
|
for (u32 layer = 0; layer < layers_to_copy; layer++)
|
2017-11-19 07:35:07 +00:00
|
|
|
{
|
|
|
|
entry_to_update->texture->CopyRectangleFromTexture(entry->texture.get(), srcrect, layer,
|
|
|
|
0, dstrect, layer, 0);
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-03-26 02:43:32 +00:00
|
|
|
if (isPaletteTexture)
|
2016-06-16 09:51:39 +00:00
|
|
|
{
|
2016-06-17 15:28:57 +00:00
|
|
|
// Remove the temporary converted texture, it won't be used anywhere else
|
|
|
|
// TODO: It would be nice to convert and copy in one step, but this code path isn't common
|
2019-01-19 13:32:40 +00:00
|
|
|
iter.first = InvalidateTexture(iter.first);
|
|
|
|
continue;
|
2016-06-16 09:51:39 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Link the two textures together, so we won't apply this partial update again
|
|
|
|
entry->CreateReference(entry_to_update);
|
|
|
|
// Mark the texture update as used, as if it was loaded directly
|
|
|
|
entry->frameCount = FRAMECOUNT_INVALID;
|
2015-10-18 13:43:55 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
2015-10-18 13:43:55 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// If the hash does not match, this EFB copy will not be used for anything, so remove it
|
2016-12-26 17:41:34 +00:00
|
|
|
iter.first = InvalidateTexture(iter.first);
|
2015-10-18 13:43:55 +00:00
|
|
|
continue;
|
2015-06-30 01:19:19 +00:00
|
|
|
}
|
2015-06-13 13:51:58 +00:00
|
|
|
}
|
2016-12-26 17:41:34 +00:00
|
|
|
++iter.first;
|
2015-06-13 13:51:58 +00:00
|
|
|
}
|
2019-03-31 04:11:53 +00:00
|
|
|
|
2015-06-30 01:19:19 +00:00
|
|
|
return entry_to_update;
|
2015-06-13 13:51:58 +00:00
|
|
|
}
|
|
|
|
|
2017-10-18 09:02:56 +00:00
|
|
|
void TextureCacheBase::DumpTexture(TCacheEntry* entry, std::string basename, unsigned int level,
|
|
|
|
bool is_arbitrary)
|
2012-05-12 11:25:13 +00:00
|
|
|
{
|
2017-03-09 08:47:43 +00:00
|
|
|
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
|
2012-05-12 11:31:09 +00:00
|
|
|
|
|
|
|
// make sure that the directory exists
|
2017-06-29 09:20:38 +00:00
|
|
|
if (!File::IsDirectory(szDir))
|
2014-03-12 19:33:41 +00:00
|
|
|
File::CreateDir(szDir);
|
2012-05-12 11:31:09 +00:00
|
|
|
|
2017-11-02 04:38:36 +00:00
|
|
|
if (is_arbitrary)
|
|
|
|
{
|
|
|
|
basename += "_arb";
|
|
|
|
}
|
|
|
|
|
2014-12-22 21:33:38 +00:00
|
|
|
if (level > 0)
|
2012-05-12 11:50:03 +00:00
|
|
|
{
|
2020-05-05 04:07:06 +00:00
|
|
|
if (!g_ActiveConfig.bDumpMipmapTextures)
|
|
|
|
return;
|
2019-11-22 22:10:41 +00:00
|
|
|
basename += fmt::format("_mip{}", level);
|
2012-05-12 11:50:03 +00:00
|
|
|
}
|
2020-05-05 04:07:06 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!g_ActiveConfig.bDumpBaseTextures)
|
|
|
|
return;
|
|
|
|
}
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2019-11-22 22:10:41 +00:00
|
|
|
const std::string filename = fmt::format("{}/{}.png", szDir, basename);
|
|
|
|
if (File::Exists(filename))
|
|
|
|
return;
|
2012-05-12 11:31:09 +00:00
|
|
|
|
2019-11-22 22:10:41 +00:00
|
|
|
entry->texture->Save(filename, level);
|
2012-05-12 11:31:09 +00:00
|
|
|
}
|
|
|
|
|
2013-02-16 02:46:03 +00:00
|
|
|
static u32 CalculateLevelSize(u32 level_0_size, u32 level)
|
|
|
|
{
|
2016-01-13 02:45:53 +00:00
|
|
|
return std::max(level_0_size >> level, 1u);
|
2013-02-16 02:46:03 +00:00
|
|
|
}
|
|
|
|
|
2019-01-29 14:47:01 +00:00
|
|
|
static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
|
|
|
|
bool has_arbitrary_mips)
|
|
|
|
{
|
|
|
|
const FourTexUnits& tex = bpmem.tex[index / 4];
|
|
|
|
const TexMode0& tm0 = tex.texMode0[index % 4];
|
|
|
|
|
|
|
|
SamplerState state = {};
|
|
|
|
state.Generate(bpmem, index);
|
|
|
|
|
|
|
|
// Force texture filtering config option.
|
|
|
|
if (g_ActiveConfig.bForceFiltering)
|
|
|
|
{
|
|
|
|
state.min_filter = SamplerState::Filter::Linear;
|
|
|
|
state.mag_filter = SamplerState::Filter::Linear;
|
|
|
|
state.mipmap_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
|
|
|
|
SamplerState::Filter::Linear :
|
|
|
|
SamplerState::Filter::Point;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Custom textures may have a greater number of mips
|
|
|
|
if (custom_tex)
|
|
|
|
state.max_lod = 255;
|
|
|
|
|
|
|
|
// Anisotropic filtering option.
|
|
|
|
if (g_ActiveConfig.iMaxAnisotropy != 0 && !SamplerCommon::IsBpTexMode0PointFiltering(tm0))
|
|
|
|
{
|
|
|
|
// https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
|
|
|
|
// For predictable results on all hardware/drivers, only use one of:
|
|
|
|
// GL_LINEAR + GL_LINEAR (No Mipmaps [Bilinear])
|
|
|
|
// GL_LINEAR + GL_LINEAR_MIPMAP_LINEAR (w/ Mipmaps [Trilinear])
|
|
|
|
// Letting the game set other combinations will have varying arbitrary results;
|
|
|
|
// possibly being interpreted as equal to bilinear/trilinear, implicitly
|
|
|
|
// disabling anisotropy, or changing the anisotropic algorithm employed.
|
|
|
|
state.min_filter = SamplerState::Filter::Linear;
|
|
|
|
state.mag_filter = SamplerState::Filter::Linear;
|
|
|
|
if (SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0))
|
|
|
|
state.mipmap_filter = SamplerState::Filter::Linear;
|
|
|
|
state.anisotropic_filtering = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
state.anisotropic_filtering = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (has_arbitrary_mips && SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0))
|
|
|
|
{
|
|
|
|
// Apply a secondary bias calculated from the IR scale to pull inwards mipmaps
|
|
|
|
// that have arbitrary contents, eg. are used for fog effects where the
|
|
|
|
// distance they kick in at is important to preserve at any resolution.
|
|
|
|
// Correct this with the upscaling factor of custom textures.
|
|
|
|
s64 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f;
|
2017-12-25 23:38:44 +00:00
|
|
|
state.lod_bias = std::clamp<s64>(state.lod_bias + lod_offset, -32768, 32767);
|
2019-01-29 14:47:01 +00:00
|
|
|
|
|
|
|
// Anisotropic also pushes mips farther away so it cannot be used either
|
|
|
|
state.anisotropic_filtering = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_renderer->SetSamplerState(index, state);
|
|
|
|
}
|
|
|
|
|
2015-11-06 00:28:05 +00:00
|
|
|
void TextureCacheBase::BindTextures()
|
2015-01-26 23:33:23 +00:00
|
|
|
{
|
2018-01-21 13:13:25 +00:00
|
|
|
for (u32 i = 0; i < bound_textures.size(); i++)
|
2015-01-26 23:33:23 +00:00
|
|
|
{
|
2019-01-29 14:47:01 +00:00
|
|
|
const TCacheEntry* tentry = bound_textures[i];
|
|
|
|
if (IsValidBindPoint(i) && tentry)
|
|
|
|
{
|
|
|
|
g_renderer->SetTexture(i, tentry->texture.get());
|
|
|
|
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
|
|
|
|
|
|
|
|
const float custom_tex_scale = tentry->GetWidth() / float(tentry->native_width);
|
|
|
|
SetSamplerState(i, custom_tex_scale, tentry->is_custom_tex, tentry->has_arbitrary_mips);
|
|
|
|
}
|
2015-01-26 23:33:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-18 09:02:56 +00:00
|
|
|
class ArbitraryMipmapDetector
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
using PixelRGBAf = std::array<float, 4>;
|
2018-06-26 05:01:37 +00:00
|
|
|
using PixelRGBAu8 = std::array<u8, 4>;
|
2017-10-18 09:02:56 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
explicit ArbitraryMipmapDetector() = default;
|
|
|
|
|
|
|
|
void AddLevel(u32 width, u32 height, u32 row_length, const u8* buffer)
|
|
|
|
{
|
2017-11-19 06:47:21 +00:00
|
|
|
levels.push_back({{width, height, row_length}, buffer});
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool HasArbitraryMipmaps(u8* downsample_buffer) const
|
|
|
|
{
|
|
|
|
if (levels.size() < 2)
|
|
|
|
return false;
|
|
|
|
|
2018-05-17 00:12:56 +00:00
|
|
|
if (!g_ActiveConfig.bArbitraryMipmapDetection)
|
|
|
|
return false;
|
|
|
|
|
2017-10-18 09:02:56 +00:00
|
|
|
// This is the average per-pixel, per-channel difference in percent between what we
|
|
|
|
// expect a normal blurred mipmap to look like and what we actually received
|
2017-11-02 04:38:36 +00:00
|
|
|
// 4.5% was chosen because it's just below the lowest clearly-arbitrary texture
|
|
|
|
// I found in my tests, the background clouds in Mario Galaxy's Observatory lobby.
|
2018-05-17 00:45:10 +00:00
|
|
|
const auto threshold = g_ActiveConfig.fArbitraryMipmapDetectionThreshold;
|
2017-11-02 04:38:36 +00:00
|
|
|
|
|
|
|
auto* src = downsample_buffer;
|
|
|
|
auto* dst = downsample_buffer + levels[1].shape.row_length * levels[1].shape.height * 4;
|
|
|
|
|
|
|
|
float total_diff = 0.f;
|
2017-10-18 09:02:56 +00:00
|
|
|
|
|
|
|
for (std::size_t i = 0; i < levels.size() - 1; ++i)
|
|
|
|
{
|
|
|
|
const auto& level = levels[i];
|
|
|
|
const auto& mip = levels[i + 1];
|
|
|
|
|
2018-06-26 05:01:37 +00:00
|
|
|
u64 level_pixel_count = level.shape.width;
|
|
|
|
level_pixel_count *= level.shape.height;
|
|
|
|
|
|
|
|
// AverageDiff stores the difference sum in a u64, so make sure we can't overflow
|
|
|
|
ASSERT(level_pixel_count < (std::numeric_limits<u64>::max() / (255 * 255 * 4)));
|
|
|
|
|
2017-11-02 04:38:36 +00:00
|
|
|
// Manually downsample the past downsample with a simple box blur
|
2017-10-18 09:02:56 +00:00
|
|
|
// This is not necessarily close to whatever the original artists used, however
|
|
|
|
// It should still be closer than a thing that's not a downscale at all
|
2017-11-02 04:38:36 +00:00
|
|
|
Level::Downsample(i ? src : level.pixels, level.shape, dst, mip.shape);
|
2017-10-18 09:02:56 +00:00
|
|
|
|
|
|
|
// Find the average difference between pixels in this level but downsampled
|
|
|
|
// and the next level
|
2017-11-02 04:38:36 +00:00
|
|
|
auto diff = mip.AverageDiff(dst);
|
|
|
|
total_diff += diff;
|
|
|
|
|
|
|
|
std::swap(src, dst);
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
2017-11-02 04:38:36 +00:00
|
|
|
|
|
|
|
auto all_levels = total_diff / (levels.size() - 1);
|
2018-05-17 00:45:10 +00:00
|
|
|
return all_levels > threshold;
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
2017-11-02 04:38:36 +00:00
|
|
|
struct Shape
|
2017-10-18 09:02:56 +00:00
|
|
|
{
|
|
|
|
u32 width;
|
|
|
|
u32 height;
|
|
|
|
u32 row_length;
|
2017-11-02 04:38:36 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct Level
|
|
|
|
{
|
|
|
|
Shape shape;
|
|
|
|
const u8* pixels;
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2018-06-26 05:01:37 +00:00
|
|
|
static PixelRGBAu8 SampleLinear(const u8* src, const Shape& src_shape, u32 x, u32 y)
|
|
|
|
{
|
|
|
|
const auto* p = src + (x + y * src_shape.row_length) * 4;
|
|
|
|
return {{p[0], p[1], p[2], p[3]}};
|
|
|
|
}
|
|
|
|
|
2017-10-18 09:02:56 +00:00
|
|
|
// Puts a downsampled image in dst. dst must be at least width*height*4
|
2017-11-02 04:38:36 +00:00
|
|
|
static void Downsample(const u8* src, const Shape& src_shape, u8* dst, const Shape& dst_shape)
|
2017-10-18 09:02:56 +00:00
|
|
|
{
|
|
|
|
for (u32 i = 0; i < dst_shape.height; ++i)
|
|
|
|
{
|
|
|
|
for (u32 j = 0; j < dst_shape.width; ++j)
|
|
|
|
{
|
|
|
|
auto x = j * 2;
|
|
|
|
auto y = i * 2;
|
2018-06-26 05:01:37 +00:00
|
|
|
const std::array<PixelRGBAu8, 4> samples{{
|
|
|
|
SampleLinear(src, src_shape, x, y),
|
|
|
|
SampleLinear(src, src_shape, x + 1, y),
|
|
|
|
SampleLinear(src, src_shape, x, y + 1),
|
|
|
|
SampleLinear(src, src_shape, x + 1, y + 1),
|
2017-11-19 06:47:21 +00:00
|
|
|
}};
|
2017-11-02 04:38:36 +00:00
|
|
|
|
2017-10-18 09:02:56 +00:00
|
|
|
auto* dst_pixel = dst + (j + i * dst_shape.row_length) * 4;
|
2018-06-26 05:01:37 +00:00
|
|
|
for (int channel = 0; channel < 4; channel++)
|
|
|
|
{
|
|
|
|
uint32_t channel_value = samples[0][channel] + samples[1][channel] +
|
|
|
|
samples[2][channel] + samples[3][channel];
|
|
|
|
dst_pixel[channel] = (channel_value + 2) / 4;
|
|
|
|
}
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float AverageDiff(const u8* other) const
|
|
|
|
{
|
2018-06-26 05:01:37 +00:00
|
|
|
// As textures are stored in (at most) 8 bit precision, each channel can
|
|
|
|
// have a max diff of (2^8)^2, multiply by 4 channels = 2^18 per pixel.
|
|
|
|
// That means to overflow, we must have a texture with more than 2^46
|
|
|
|
// pixels - which is way beyond anything the original hardware could do,
|
|
|
|
// and likely a sane assumption going forward for some significant time.
|
|
|
|
u64 current_diff_sum = 0;
|
2017-11-02 04:38:36 +00:00
|
|
|
const auto* ptr1 = pixels;
|
2017-10-18 09:02:56 +00:00
|
|
|
const auto* ptr2 = other;
|
2017-11-02 04:38:36 +00:00
|
|
|
for (u32 i = 0; i < shape.height; ++i)
|
2017-10-18 09:02:56 +00:00
|
|
|
{
|
|
|
|
const auto* row1 = ptr1;
|
|
|
|
const auto* row2 = ptr2;
|
2017-11-02 04:38:36 +00:00
|
|
|
for (u32 j = 0; j < shape.width; ++j, row1 += 4, row2 += 4)
|
2017-10-18 09:02:56 +00:00
|
|
|
{
|
2018-05-17 16:39:39 +00:00
|
|
|
int pixel_diff = 0;
|
2018-05-17 00:50:39 +00:00
|
|
|
for (int channel = 0; channel < 4; channel++)
|
|
|
|
{
|
2018-05-17 16:39:39 +00:00
|
|
|
const int diff = static_cast<int>(row1[channel]) - static_cast<int>(row2[channel]);
|
|
|
|
const int diff_squared = diff * diff;
|
|
|
|
pixel_diff += diff_squared;
|
2018-05-17 00:50:39 +00:00
|
|
|
}
|
2018-06-26 05:01:37 +00:00
|
|
|
current_diff_sum += pixel_diff;
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
2017-11-02 04:38:36 +00:00
|
|
|
ptr1 += shape.row_length;
|
|
|
|
ptr2 += shape.row_length;
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
2018-06-26 05:01:37 +00:00
|
|
|
// calculate the MSE over all pixels, divide by 2.56 to make it a percent
|
|
|
|
// (IE scale to 0..100 instead of 0..256)
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2018-06-26 05:01:37 +00:00
|
|
|
return std::sqrt(static_cast<float>(current_diff_sum) / (shape.width * shape.height * 4)) /
|
|
|
|
2.56f;
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
std::vector<Level> levels;
|
|
|
|
};
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
|
2010-10-19 22:24:27 +00:00
|
|
|
{
|
2017-06-29 21:09:32 +00:00
|
|
|
// if this stage was not invalidated by changes to texture registers, keep the current texture
|
|
|
|
if (IsValidBindPoint(stage) && bound_textures[stage])
|
|
|
|
{
|
2017-05-29 22:02:09 +00:00
|
|
|
return bound_textures[stage];
|
2017-06-29 21:09:32 +00:00
|
|
|
}
|
|
|
|
|
2015-01-11 11:48:04 +00:00
|
|
|
const FourTexUnits& tex = bpmem.tex[stage >> 2];
|
|
|
|
const u32 id = stage & 3;
|
|
|
|
const u32 address = (tex.texImage3[id].image_base /* & 0x1FFFFF*/) << 5;
|
|
|
|
u32 width = tex.texImage0[id].width + 1;
|
|
|
|
u32 height = tex.texImage0[id].height + 1;
|
2017-07-30 19:45:55 +00:00
|
|
|
const TextureFormat texformat = static_cast<TextureFormat>(tex.texImage0[id].format);
|
2015-01-11 11:48:04 +00:00
|
|
|
const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
|
2017-07-30 19:45:55 +00:00
|
|
|
const TLUTFormat tlutfmt = static_cast<TLUTFormat>(tex.texTlut[id].tlut_format);
|
2016-03-24 02:42:08 +00:00
|
|
|
const bool use_mipmaps = SamplerCommon::AreBpTexMode0MipmapsEnabled(tex.texMode0[id]);
|
2015-03-01 12:04:48 +00:00
|
|
|
u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1;
|
2015-01-11 11:48:04 +00:00
|
|
|
const bool from_tmem = tex.texImage1[id].image_type != 0;
|
2017-05-29 22:02:09 +00:00
|
|
|
const u32 tmem_address_even = from_tmem ? tex.texImage1[id].tmem_even * TMEM_LINE_SIZE : 0;
|
|
|
|
const u32 tmem_address_odd = from_tmem ? tex.texImage2[id].tmem_odd * TMEM_LINE_SIZE : 0;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
auto entry = GetTexture(address, width, height, texformat,
|
|
|
|
g_ActiveConfig.iSafeTextureCache_ColorSamples, tlutaddr, tlutfmt,
|
2017-09-03 02:30:34 +00:00
|
|
|
use_mipmaps, tex_levels, from_tmem, tmem_address_even, tmem_address_odd);
|
2017-05-29 22:02:09 +00:00
|
|
|
|
|
|
|
if (!entry)
|
|
|
|
return nullptr;
|
2017-09-03 02:30:34 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
entry->frameCount = FRAMECOUNT_INVALID;
|
|
|
|
bound_textures[stage] = entry;
|
|
|
|
|
2017-09-03 02:30:34 +00:00
|
|
|
// We need to keep track of invalided textures until they have actually been replaced or
|
|
|
|
// re-loaded
|
2017-05-29 22:02:09 +00:00
|
|
|
valid_bind_points.set(stage);
|
|
|
|
|
|
|
|
return entry;
|
|
|
|
}
|
|
|
|
|
2017-10-01 16:19:29 +00:00
|
|
|
TextureCacheBase::TCacheEntry*
|
|
|
|
TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFormat texformat,
|
|
|
|
const int textureCacheSafetyColorSampleSize, u32 tlutaddr,
|
|
|
|
TLUTFormat tlutfmt, bool use_mipmaps, u32 tex_levels, bool from_tmem,
|
|
|
|
u32 tmem_address_even, u32 tmem_address_odd)
|
2017-05-29 22:02:09 +00:00
|
|
|
{
|
2013-02-16 02:46:03 +00:00
|
|
|
// TexelSizeInNibbles(format) * width * height / 16;
|
2015-09-06 10:07:32 +00:00
|
|
|
const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat);
|
|
|
|
const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-11-27 10:56:22 +00:00
|
|
|
unsigned int expandedWidth = Common::AlignUp(width, bsw);
|
|
|
|
unsigned int expandedHeight = Common::AlignUp(height, bsh);
|
2010-10-20 00:12:41 +00:00
|
|
|
const unsigned int nativeW = width;
|
|
|
|
const unsigned int nativeH = height;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2013-02-16 02:46:03 +00:00
|
|
|
// Hash assigned to texcache entry (also used to generate filenames used for texture dumping and
|
|
|
|
// custom texture lookup)
|
2015-09-10 20:28:59 +00:00
|
|
|
u64 base_hash = TEXHASH_INVALID;
|
2015-02-22 17:42:19 +00:00
|
|
|
u64 full_hash = TEXHASH_INVALID;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-07-30 19:45:55 +00:00
|
|
|
TextureAndTLUTFormat full_format(texformat, tlutfmt);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-07-30 19:45:55 +00:00
|
|
|
const bool isPaletteTexture = IsColorIndexed(texformat);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-01-26 23:33:23 +00:00
|
|
|
// Reject invalid tlut format.
|
2017-07-30 19:45:55 +00:00
|
|
|
if (isPaletteTexture && !IsValidTLUTFormat(tlutfmt))
|
2015-01-26 23:33:23 +00:00
|
|
|
return nullptr;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2011-12-26 22:14:12 +00:00
|
|
|
const u32 texture_size =
|
|
|
|
TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
|
2016-11-27 08:14:59 +00:00
|
|
|
u32 bytes_per_block = (bsw * bsh * TexDecoder_GetTexelSizeInNibbles(texformat)) / 2;
|
2015-09-07 15:05:47 +00:00
|
|
|
u32 additional_mips_size = 0; // not including level 0, which is texture_size
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-09-07 15:05:47 +00:00
|
|
|
// GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in
|
|
|
|
// the mipmap chain
|
|
|
|
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we
|
|
|
|
// limit the mipmap count to 6 there
|
|
|
|
tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-09-07 15:05:47 +00:00
|
|
|
for (u32 level = 1; level != tex_levels; ++level)
|
|
|
|
{
|
|
|
|
// We still need to calculate the original size of the mips
|
2016-11-27 10:56:22 +00:00
|
|
|
const u32 expanded_mip_width = Common::AlignUp(CalculateLevelSize(width, level), bsw);
|
|
|
|
const u32 expanded_mip_height = Common::AlignUp(CalculateLevelSize(height, level), bsh);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-09-07 15:05:47 +00:00
|
|
|
additional_mips_size +=
|
|
|
|
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
// TODO: the texture cache lookup is based on address, but a texture from tmem has no reason
|
|
|
|
// to have a unique and valid address. This could result in a regular texture and a tmem
|
|
|
|
// texture aliasing onto the same texture cache entry.
|
2013-02-16 02:46:03 +00:00
|
|
|
const u8* src_data;
|
|
|
|
if (from_tmem)
|
2017-05-29 22:02:09 +00:00
|
|
|
src_data = &texMem[tmem_address_even];
|
2013-02-16 02:46:03 +00:00
|
|
|
else
|
|
|
|
src_data = Memory::GetPointer(address);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-11-17 22:18:37 +00:00
|
|
|
if (!src_data)
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Trying to use an invalid texture address 0x%8x", address);
|
|
|
|
return nullptr;
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2018-01-10 13:56:18 +00:00
|
|
|
// If we are recording a FifoLog, keep track of what memory we read. FifoRecorder does
|
|
|
|
// its own memory modification tracking independent of the texture hashing below.
|
2019-12-05 13:11:52 +00:00
|
|
|
if (OpcodeDecoder::g_record_fifo_data && !from_tmem)
|
|
|
|
{
|
2015-11-17 22:18:37 +00:00
|
|
|
FifoRecorder::GetInstance().UseMemory(address, texture_size + additional_mips_size,
|
|
|
|
MemoryUpdate::TEXTURE_MAP);
|
2019-12-05 13:11:52 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2013-01-10 14:12:21 +00:00
|
|
|
// TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data
|
|
|
|
// from the low tmem bank than it should)
|
2018-05-16 19:22:13 +00:00
|
|
|
base_hash = Common::GetHash64(src_data, texture_size, textureCacheSafetyColorSampleSize);
|
2014-12-22 11:53:03 +00:00
|
|
|
u32 palette_size = 0;
|
2011-12-26 21:04:59 +00:00
|
|
|
if (isPaletteTexture)
|
2010-10-19 22:24:27 +00:00
|
|
|
{
|
2014-12-22 11:53:03 +00:00
|
|
|
palette_size = TexDecoder_GetPaletteSize(texformat);
|
2018-05-16 19:22:13 +00:00
|
|
|
full_hash = base_hash ^ Common::GetHash64(&texMem[tlutaddr], palette_size,
|
|
|
|
textureCacheSafetyColorSampleSize);
|
2015-02-22 17:42:19 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2015-09-10 20:28:59 +00:00
|
|
|
full_hash = base_hash;
|
2011-12-26 20:11:31 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-02-22 17:42:19 +00:00
|
|
|
// Search the texture cache for textures by address
|
|
|
|
//
|
Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-01 14:36:19 +00:00
|
|
|
// Find all texture cache entries for the current texture address, and decide whether to use one
|
|
|
|
// of
|
|
|
|
// them, or to create a new one
|
|
|
|
//
|
|
|
|
// In most cases, the fastest way is to use only one texture cache entry for the same address.
|
|
|
|
// Usually,
|
|
|
|
// when a texture changes, the old version of the texture is unlikely to be used again. If there
|
|
|
|
// were
|
|
|
|
// new cache entries created for normal texture updates, there would be a slowdown due to a huge
|
|
|
|
// amount
|
|
|
|
// of unused cache entries. Also thanks to texture pooling, overwriting an existing cache entry is
|
|
|
|
// faster than creating a new one from scratch.
|
|
|
|
//
|
|
|
|
// Some games use the same address for different textures though. If the same cache entry was used
|
|
|
|
// in
|
|
|
|
// this case, it would be constantly overwritten, and effectively there wouldn't be any caching
|
|
|
|
// for
|
|
|
|
// those textures. Examples for this are Metroid Prime and Castlevania 3. Metroid Prime has
|
|
|
|
// multiple
|
|
|
|
// sets of fonts on each other stored in a single texture and uses the palette to make different
|
|
|
|
// characters visible or invisible. In Castlevania 3 some textures are used for 2 different things
|
|
|
|
// or
|
|
|
|
// at least in 2 different ways(size 1024x1024 vs 1024x256).
|
|
|
|
//
|
|
|
|
// To determine whether to use multiple cache entries or a single entry, use the following
|
|
|
|
// heuristic:
|
|
|
|
// If the same texture address is used several times during the same frame, assume the address is
|
|
|
|
// used
|
|
|
|
// for different purposes and allow creating an additional cache entry. If there's at least one
|
|
|
|
// entry
|
|
|
|
// that hasn't been used for the same frame, then overwrite it, in order to keep the cache as
|
|
|
|
// small as
|
2015-02-22 17:42:19 +00:00
|
|
|
// possible. If the current texture is found in the cache, use that entry.
|
2016-06-24 08:43:46 +00:00
|
|
|
//
|
2015-10-11 18:11:12 +00:00
|
|
|
// For efb copies, the entry created in CopyRenderTargetToTexture always has to be used, or else
|
|
|
|
// it was
|
|
|
|
// done in vain.
|
2016-12-25 17:48:19 +00:00
|
|
|
auto iter_range = textures_by_address.equal_range(address);
|
|
|
|
TexAddrCache::iterator iter = iter_range.first;
|
|
|
|
TexAddrCache::iterator oldest_entry = iter;
|
2015-09-05 14:03:49 +00:00
|
|
|
int temp_frameCount = 0x7fffffff;
|
2016-12-25 17:48:19 +00:00
|
|
|
TexAddrCache::iterator unconverted_copy = textures_by_address.end();
|
2019-07-14 05:24:12 +00:00
|
|
|
TexAddrCache::iterator unreinterpreted_copy = textures_by_address.end();
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-09-05 14:03:49 +00:00
|
|
|
while (iter != iter_range.second)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* entry = iter->second;
|
2017-06-29 21:09:32 +00:00
|
|
|
|
|
|
|
// Skip entries that are only left in our texture cache for the tmem cache emulation
|
|
|
|
if (entry->tmem_only)
|
|
|
|
{
|
|
|
|
++iter;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-09-11 21:25:28 +00:00
|
|
|
// TODO: Some games (Rogue Squadron 3, Twin Snakes) seem to load a previously made XFB
|
|
|
|
// copy as a regular texture. You can see this particularly well in RS3 whenever the
|
|
|
|
// game freezes the image and fades it out to black on screen transitions, which fades
|
|
|
|
// out a purple screen in XFB2Tex. Check for this here and convert them if necessary.
|
|
|
|
|
2017-06-28 14:25:01 +00:00
|
|
|
// Do not load strided EFB copies, they are not meant to be used directly.
|
|
|
|
// Also do not directly load EFB copies, which were partly overwritten.
|
2017-10-08 20:52:59 +00:00
|
|
|
if (entry->IsEfbCopy() && entry->native_width == nativeW && entry->native_height == nativeH &&
|
2017-06-28 14:25:01 +00:00
|
|
|
entry->memory_stride == entry->BytesPerRow() && !entry->may_have_overlapping_textures)
|
Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-01 14:36:19 +00:00
|
|
|
{
|
2015-01-26 23:33:23 +00:00
|
|
|
// EFB copies have slightly different rules as EFB copy formats have different
|
|
|
|
// meanings from texture formats.
|
2015-02-19 23:19:31 +00:00
|
|
|
if ((base_hash == entry->hash &&
|
|
|
|
(!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) ||
|
|
|
|
IsPlayingBackFifologWithBrokenEFBCopies)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2019-07-14 05:24:12 +00:00
|
|
|
// The texture format in VRAM must match the format that the copy was created with. Some
|
|
|
|
// formats are inherently compatible, as the channel and bit layout is identical (e.g.
|
|
|
|
// I8/C8). Others have the same number of bits per texel, and can be reinterpreted on the
|
|
|
|
// GPU (e.g. IA4 and I8 or RGB565 and RGBA5). The only known game which reinteprets texels
|
|
|
|
// in this manner is Spiderman Shattered Dimensions, where it creates a copy in B8 format,
|
|
|
|
// and sets it up as a IA4 texture.
|
|
|
|
if (!IsCompatibleTextureFormat(entry->format.texfmt, texformat))
|
|
|
|
{
|
|
|
|
// Can we reinterpret this in VRAM?
|
|
|
|
if (CanReinterpretTextureOnGPU(entry->format.texfmt, texformat))
|
|
|
|
{
|
|
|
|
// Delay the conversion until afterwards, it's possible this texture has already been
|
|
|
|
// converted.
|
|
|
|
unreinterpreted_copy = iter++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// If the EFB copies are in a different format and are not reinterpretable, use the RAM
|
|
|
|
// copy.
|
|
|
|
++iter;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Prefer the already-converted copy.
|
|
|
|
unconverted_copy = textures_by_address.end();
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: We should check width/height/levels for EFB copies. I'm not sure what effect
|
|
|
|
// checking width/height/levels would have.
|
2015-02-19 23:19:31 +00:00
|
|
|
if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion)
|
2017-05-29 22:02:09 +00:00
|
|
|
return entry;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-02-19 23:19:31 +00:00
|
|
|
// Note that we found an unconverted EFB copy, then continue. We'll
|
|
|
|
// perform the conversion later. Currently, we only convert EFB copies to
|
2016-06-17 15:28:57 +00:00
|
|
|
// palette textures; we could do other conversions if it proved to be
|
2015-02-19 23:19:31 +00:00
|
|
|
// beneficial.
|
2016-06-17 15:28:57 +00:00
|
|
|
unconverted_copy = iter;
|
Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-01 14:36:19 +00:00
|
|
|
}
|
2015-01-26 23:33:23 +00:00
|
|
|
else
|
2010-10-19 22:24:27 +00:00
|
|
|
{
|
2015-01-26 23:33:23 +00:00
|
|
|
// Aggressively prune EFB copies: if it isn't useful here, it will probably
|
|
|
|
// never be useful again. It's theoretically possible for a game to do
|
2015-09-12 06:59:14 +00:00
|
|
|
// something weird where the copy could become useful in the future, but in
|
|
|
|
// practice it doesn't happen.
|
|
|
|
iter = InvalidateTexture(iter);
|
Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-01 14:36:19 +00:00
|
|
|
continue;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
}
|
2015-09-12 06:59:14 +00:00
|
|
|
else
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2015-09-12 06:59:14 +00:00
|
|
|
// For normal textures, all texture parameters need to match
|
2017-10-08 20:52:59 +00:00
|
|
|
if (!entry->IsEfbCopy() && entry->hash == full_hash && entry->format == full_format &&
|
2015-10-11 18:11:12 +00:00
|
|
|
entry->native_levels >= tex_levels && entry->native_width == nativeW &&
|
Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-01 14:36:19 +00:00
|
|
|
entry->native_height == nativeH)
|
2015-02-19 23:19:31 +00:00
|
|
|
{
|
2016-12-25 17:48:19 +00:00
|
|
|
entry = DoPartialTextureUpdates(iter->second, &texMem[tlutaddr], tlutfmt);
|
2019-03-31 04:11:53 +00:00
|
|
|
entry->texture->FinishedRendering();
|
2017-05-29 22:02:09 +00:00
|
|
|
return entry;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-21 09:41:05 +00:00
|
|
|
// Find the texture which hasn't been used for the longest time. Count paletted
|
2015-02-22 17:42:19 +00:00
|
|
|
// textures as the same texture here, when the texture itself is the same. This
|
|
|
|
// improves the performance a lot in some games that use paletted textures.
|
|
|
|
// Example: Sonic the Fighters (inside Sonic Gems Collection)
|
|
|
|
// Skip EFB copies here, so they can be used for partial texture updates
|
2018-09-11 21:25:28 +00:00
|
|
|
// Also skip XFB copies, we might need to still scan them out
|
|
|
|
// or load them as regular textures later.
|
2015-02-22 17:42:19 +00:00
|
|
|
if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount &&
|
2018-09-11 21:25:28 +00:00
|
|
|
!entry->IsCopy() && !(isPaletteTexture && entry->base_hash == base_hash))
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2015-02-22 17:42:19 +00:00
|
|
|
temp_frameCount = entry->frameCount;
|
|
|
|
oldest_entry = iter;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
2015-02-22 17:42:19 +00:00
|
|
|
++iter;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
|
2019-07-14 05:24:12 +00:00
|
|
|
if (unreinterpreted_copy != textures_by_address.end())
|
|
|
|
{
|
|
|
|
TCacheEntry* decoded_entry = ReinterpretEntry(unreinterpreted_copy->second, texformat);
|
|
|
|
|
|
|
|
// It's possible to combine reinterpreted textures + palettes.
|
|
|
|
if (unreinterpreted_copy == unconverted_copy && decoded_entry)
|
|
|
|
decoded_entry = ApplyPaletteToEntry(decoded_entry, &texMem[tlutaddr], tlutfmt);
|
|
|
|
|
|
|
|
if (decoded_entry)
|
|
|
|
return decoded_entry;
|
|
|
|
}
|
|
|
|
|
2015-02-22 17:42:19 +00:00
|
|
|
if (unconverted_copy != textures_by_address.end())
|
|
|
|
{
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* decoded_entry =
|
2016-09-06 22:57:58 +00:00
|
|
|
ApplyPaletteToEntry(unconverted_copy->second, &texMem[tlutaddr], tlutfmt);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-02-22 17:42:19 +00:00
|
|
|
if (decoded_entry)
|
|
|
|
{
|
2017-05-29 22:02:09 +00:00
|
|
|
return decoded_entry;
|
2015-02-22 17:42:19 +00:00
|
|
|
}
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-06-17 15:28:57 +00:00
|
|
|
// Search the texture cache for normal textures by hash
|
2016-06-24 08:43:46 +00:00
|
|
|
//
|
Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-01 14:36:19 +00:00
|
|
|
// If the texture was fully hashed, the address does not need to match. Identical duplicate
|
|
|
|
// textures cause unnecessary slowdowns
|
|
|
|
// Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70
|
|
|
|
// different ones
|
2017-05-29 22:02:09 +00:00
|
|
|
if (textureCacheSafetyColorSampleSize == 0 ||
|
2017-09-03 02:30:34 +00:00
|
|
|
std::max(texture_size, palette_size) <= (u32)textureCacheSafetyColorSampleSize * 8)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2016-12-25 17:48:19 +00:00
|
|
|
auto hash_range = textures_by_hash.equal_range(full_hash);
|
|
|
|
TexHashCache::iterator hash_iter = hash_range.first;
|
|
|
|
while (hash_iter != hash_range.second)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* entry = hash_iter->second;
|
2015-01-17 10:18:57 +00:00
|
|
|
// All parameters, except the address, need to match here
|
2015-02-22 17:42:19 +00:00
|
|
|
if (entry->format == full_format && entry->native_levels >= tex_levels &&
|
2017-10-08 20:52:59 +00:00
|
|
|
entry->native_width == nativeW && entry->native_height == nativeH)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2016-12-25 17:48:19 +00:00
|
|
|
entry = DoPartialTextureUpdates(hash_iter->second, &texMem[tlutaddr], tlutfmt);
|
2019-03-31 04:11:53 +00:00
|
|
|
entry->texture->FinishedRendering();
|
2017-05-29 22:02:09 +00:00
|
|
|
return entry;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
2016-12-25 17:48:19 +00:00
|
|
|
++hash_iter;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-03-01 22:53:15 +00:00
|
|
|
// If at least one entry was not used for the same frame, overwrite the oldest one
|
Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-01 14:36:19 +00:00
|
|
|
if (temp_frameCount != 0x7fffffff)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2015-03-01 22:53:15 +00:00
|
|
|
// pool this texture and make a new one later
|
2010-10-19 22:24:27 +00:00
|
|
|
InvalidateTexture(oldest_entry);
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
|
2015-03-01 22:53:15 +00:00
|
|
|
std::shared_ptr<HiresTexture> hires_tex;
|
2014-12-22 11:53:03 +00:00
|
|
|
if (g_ActiveConfig.bHiresTextures)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2014-12-22 11:53:03 +00:00
|
|
|
hires_tex = HiresTexture::Search(src_data, texture_size, &texMem[tlutaddr], palette_size, width,
|
2015-01-15 20:33:22 +00:00
|
|
|
height, texformat, use_mipmaps);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2014-12-22 11:53:03 +00:00
|
|
|
if (hires_tex)
|
2010-10-19 22:24:27 +00:00
|
|
|
{
|
2015-12-29 12:32:39 +00:00
|
|
|
const auto& level = hires_tex->m_levels[0];
|
|
|
|
if (level.width != width || level.height != height)
|
2012-12-19 15:55:44 +00:00
|
|
|
{
|
2015-12-29 12:32:39 +00:00
|
|
|
width = level.width;
|
|
|
|
height = level.height;
|
2012-12-19 15:55:44 +00:00
|
|
|
}
|
2015-12-29 12:32:39 +00:00
|
|
|
expandedWidth = level.width;
|
|
|
|
expandedHeight = level.height;
|
2010-10-19 22:24:27 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
|
2015-11-21 09:41:05 +00:00
|
|
|
// how many levels the allocated texture shall have
|
|
|
|
const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-11-27 08:14:59 +00:00
|
|
|
// We can decode on the GPU if it is a supported format and the flag is enabled.
|
|
|
|
// Currently we don't decode RGBA8 textures from Tmem, as that would require copying from both
|
|
|
|
// banks, and if we're doing an copy we may as well just do the whole thing on the CPU, since
|
|
|
|
// there's no conversion between formats. In the future this could be extended with a separate
|
|
|
|
// shader, however.
|
2019-02-15 01:59:50 +00:00
|
|
|
const bool decode_on_gpu = !hires_tex && g_ActiveConfig.UseGPUTextureDecoding() &&
|
|
|
|
!(from_tmem && texformat == TextureFormat::RGBA8);
|
2016-11-27 08:14:59 +00:00
|
|
|
|
2015-11-21 09:41:05 +00:00
|
|
|
// create the entry/texture
|
2019-02-15 01:59:50 +00:00
|
|
|
const TextureConfig config(width, height, texLevels, 1, 1,
|
|
|
|
hires_tex ? hires_tex->GetFormat() : AbstractTextureFormat::RGBA8, 0);
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* entry = AllocateCacheEntry(config);
|
2015-11-21 09:41:05 +00:00
|
|
|
if (!entry)
|
|
|
|
return nullptr;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
ArbitraryMipmapDetector arbitrary_mip_detector;
|
2017-04-04 21:27:55 +00:00
|
|
|
const u8* tlut = &texMem[tlutaddr];
|
|
|
|
if (hires_tex)
|
2013-01-10 14:12:21 +00:00
|
|
|
{
|
2017-04-16 09:45:22 +00:00
|
|
|
const auto& level = hires_tex->m_levels[0];
|
2016-12-27 15:32:32 +00:00
|
|
|
entry->texture->Load(0, level.width, level.height, level.row_length, level.data.data(),
|
|
|
|
level.data.size());
|
2017-04-04 21:27:55 +00:00
|
|
|
}
|
2017-04-23 04:44:34 +00:00
|
|
|
|
2017-10-18 09:02:56 +00:00
|
|
|
// Initialized to null because only software loading uses this buffer
|
|
|
|
u8* dst_buffer = nullptr;
|
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
if (!hires_tex)
|
2017-04-04 21:27:55 +00:00
|
|
|
{
|
2019-02-15 01:59:50 +00:00
|
|
|
if (!decode_on_gpu ||
|
|
|
|
!DecodeTextureOnGPU(entry, 0, src_data, texture_size, texformat, width, height,
|
|
|
|
expandedWidth, expandedHeight, bytes_per_block * (expandedWidth / bsw),
|
|
|
|
tlut, tlutfmt))
|
2017-05-29 22:02:09 +00:00
|
|
|
{
|
|
|
|
size_t decoded_texture_size = expandedWidth * sizeof(u32) * expandedHeight;
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
// Allocate memory for all levels at once
|
|
|
|
size_t total_texture_size = decoded_texture_size;
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
// For the downsample, we need 2 buffers; 1 is 1/4 of the original texture, the other 1/16
|
|
|
|
size_t mip_downsample_buffer_size = decoded_texture_size * 5 / 16;
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
size_t prev_level_size = decoded_texture_size;
|
|
|
|
for (u32 i = 1; i < tex_levels; ++i)
|
|
|
|
{
|
|
|
|
prev_level_size /= 4;
|
|
|
|
total_texture_size += prev_level_size;
|
|
|
|
}
|
2017-04-04 21:27:55 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
// Add space for the downsampling at the end
|
|
|
|
total_texture_size += mip_downsample_buffer_size;
|
|
|
|
|
|
|
|
CheckTempSize(total_texture_size);
|
|
|
|
dst_buffer = temp;
|
|
|
|
if (!(texformat == TextureFormat::RGBA8 && from_tmem))
|
|
|
|
{
|
2017-11-02 04:07:24 +00:00
|
|
|
TexDecoder_Decode(dst_buffer, src_data, expandedWidth, expandedHeight, texformat, tlut,
|
|
|
|
tlutfmt);
|
2017-05-29 22:02:09 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-09-03 02:30:34 +00:00
|
|
|
u8* src_data_gb = &texMem[tmem_address_odd];
|
2017-11-02 04:07:24 +00:00
|
|
|
TexDecoder_DecodeRGBA8FromTmem(dst_buffer, src_data, src_data_gb, expandedWidth,
|
|
|
|
expandedHeight);
|
2017-05-29 22:02:09 +00:00
|
|
|
}
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
entry->texture->Load(0, width, height, expandedWidth, dst_buffer, decoded_texture_size);
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
arbitrary_mip_detector.AddLevel(width, height, expandedWidth, dst_buffer);
|
|
|
|
|
|
|
|
dst_buffer += decoded_texture_size;
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
|
2016-12-25 17:48:19 +00:00
|
|
|
iter = textures_by_address.emplace(address, entry);
|
2017-05-29 22:02:09 +00:00
|
|
|
if (textureCacheSafetyColorSampleSize == 0 ||
|
2017-09-03 02:30:34 +00:00
|
|
|
std::max(texture_size, palette_size) <= (u32)textureCacheSafetyColorSampleSize * 8)
|
2015-02-22 17:42:19 +00:00
|
|
|
{
|
2015-06-28 23:08:28 +00:00
|
|
|
entry->textures_by_hash_iter = textures_by_hash.emplace(full_hash, entry);
|
2015-02-22 17:42:19 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
entry->SetGeneralParameters(address, texture_size, full_format, false);
|
2015-01-11 21:41:04 +00:00
|
|
|
entry->SetDimensions(nativeW, nativeH, tex_levels);
|
2015-09-10 20:28:59 +00:00
|
|
|
entry->SetHashes(base_hash, full_hash);
|
2015-03-01 12:04:48 +00:00
|
|
|
entry->is_custom_tex = hires_tex != nullptr;
|
2017-06-28 20:33:19 +00:00
|
|
|
entry->memory_stride = entry->BytesPerRow();
|
2017-06-26 17:06:50 +00:00
|
|
|
entry->SetNotCopy();
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-03-02 18:42:25 +00:00
|
|
|
std::string basename;
|
2014-12-22 11:53:03 +00:00
|
|
|
if (g_ActiveConfig.bDumpTextures && !hires_tex)
|
2014-12-22 21:33:38 +00:00
|
|
|
{
|
|
|
|
basename = HiresTexture::GenBaseName(src_data, texture_size, &texMem[tlutaddr], palette_size,
|
2015-01-15 20:33:22 +00:00
|
|
|
width, height, texformat, use_mipmaps, true);
|
2014-12-22 21:33:38 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-03-01 12:04:48 +00:00
|
|
|
if (hires_tex)
|
2010-10-19 22:24:27 +00:00
|
|
|
{
|
2015-12-29 12:32:39 +00:00
|
|
|
for (u32 level_index = 1; level_index != texLevels; ++level_index)
|
2015-03-01 12:04:48 +00:00
|
|
|
{
|
2015-12-29 12:32:39 +00:00
|
|
|
const auto& level = hires_tex->m_levels[level_index];
|
2017-04-23 04:44:34 +00:00
|
|
|
entry->texture->Load(level_index, level.width, level.height, level.row_length,
|
2016-12-27 15:32:32 +00:00
|
|
|
level.data.data(), level.data.size());
|
2015-03-01 12:04:48 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
2015-03-01 12:04:48 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// load mips - TODO: Loading mipmaps from tmem is untested!
|
2015-01-17 08:46:31 +00:00
|
|
|
src_data += texture_size;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-01-17 08:46:31 +00:00
|
|
|
const u8* ptr_even = nullptr;
|
|
|
|
const u8* ptr_odd = nullptr;
|
|
|
|
if (from_tmem)
|
2012-01-29 20:49:50 +00:00
|
|
|
{
|
2017-05-29 22:02:09 +00:00
|
|
|
ptr_even = &texMem[tmem_address_even + texture_size];
|
|
|
|
ptr_odd = &texMem[tmem_address_odd];
|
2015-01-17 08:46:31 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-03-01 12:04:48 +00:00
|
|
|
for (u32 level = 1; level != texLevels; ++level)
|
2015-01-17 08:46:31 +00:00
|
|
|
{
|
|
|
|
const u32 mip_width = CalculateLevelSize(width, level);
|
|
|
|
const u32 mip_height = CalculateLevelSize(height, level);
|
2016-11-27 10:56:22 +00:00
|
|
|
const u32 expanded_mip_width = Common::AlignUp(mip_width, bsw);
|
|
|
|
const u32 expanded_mip_height = Common::AlignUp(mip_height, bsh);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-01-17 08:46:31 +00:00
|
|
|
const u8*& mip_src_data = from_tmem ? ((level % 2) ? ptr_odd : ptr_even) : src_data;
|
2019-02-15 01:59:50 +00:00
|
|
|
const u32 mip_size =
|
2015-01-17 08:46:31 +00:00
|
|
|
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
|
2016-11-27 08:14:59 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
if (!decode_on_gpu ||
|
|
|
|
!DecodeTextureOnGPU(entry, level, mip_src_data, mip_size, texformat, mip_width,
|
|
|
|
mip_height, expanded_mip_width, expanded_mip_height,
|
|
|
|
bytes_per_block * (expanded_mip_width / bsw), tlut, tlutfmt))
|
2016-11-27 08:14:59 +00:00
|
|
|
{
|
2017-10-18 09:02:56 +00:00
|
|
|
// No need to call CheckTempSize here, as the whole buffer is preallocated at the beginning
|
2019-02-15 01:59:50 +00:00
|
|
|
const u32 decoded_mip_size = expanded_mip_width * sizeof(u32) * expanded_mip_height;
|
2017-10-18 09:02:56 +00:00
|
|
|
TexDecoder_Decode(dst_buffer, mip_src_data, expanded_mip_width, expanded_mip_height,
|
|
|
|
texformat, tlut, tlutfmt);
|
|
|
|
entry->texture->Load(level, mip_width, mip_height, expanded_mip_width, dst_buffer,
|
2017-04-23 04:44:34 +00:00
|
|
|
decoded_mip_size);
|
2017-10-18 09:02:56 +00:00
|
|
|
|
|
|
|
arbitrary_mip_detector.AddLevel(mip_width, mip_height, expanded_mip_width, dst_buffer);
|
|
|
|
|
|
|
|
dst_buffer += decoded_mip_size;
|
2016-11-27 08:14:59 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-11-27 08:14:59 +00:00
|
|
|
mip_src_data += mip_size;
|
2017-10-18 09:02:56 +00:00
|
|
|
}
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2018-01-10 13:56:18 +00:00
|
|
|
entry->has_arbitrary_mips = hires_tex ? hires_tex->HasArbitraryMipmaps() :
|
|
|
|
arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
|
2017-10-18 09:02:56 +00:00
|
|
|
|
2017-12-10 05:31:46 +00:00
|
|
|
if (g_ActiveConfig.bDumpTextures && !hires_tex)
|
2017-10-18 09:02:56 +00:00
|
|
|
{
|
|
|
|
for (u32 level = 0; level < texLevels; ++level)
|
|
|
|
{
|
|
|
|
DumpTexture(entry, basename, level, entry->has_arbitrary_mips);
|
2015-01-17 08:46:31 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
|
2019-07-11 03:34:50 +00:00
|
|
|
INCSTAT(g_stats.num_textures_uploaded);
|
|
|
|
SETSTAT(g_stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-12-25 17:48:19 +00:00
|
|
|
entry = DoPartialTextureUpdates(iter->second, &texMem[tlutaddr], tlutfmt);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// This should only be needed if the texture was updated, or used GPU decoding.
|
|
|
|
entry->texture->FinishedRendering();
|
2017-05-29 22:02:09 +00:00
|
|
|
return entry;
|
2010-10-19 22:24:27 +00:00
|
|
|
}
|
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
static void GetDisplayRectForXFBEntry(TextureCacheBase::TCacheEntry* entry, u32 width, u32 height,
|
|
|
|
MathUtil::Rectangle<int>* display_rect)
|
|
|
|
{
|
|
|
|
// Scale the sub-rectangle to the full resolution of the texture.
|
|
|
|
display_rect->left = 0;
|
|
|
|
display_rect->top = 0;
|
|
|
|
display_rect->right = static_cast<int>(width * entry->GetWidth() / entry->native_width);
|
|
|
|
display_rect->bottom = static_cast<int>(height * entry->GetHeight() / entry->native_height);
|
|
|
|
}
|
|
|
|
|
2017-09-29 05:32:04 +00:00
|
|
|
TextureCacheBase::TCacheEntry*
|
2019-03-31 04:11:53 +00:00
|
|
|
TextureCacheBase::GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
|
|
|
|
MathUtil::Rectangle<int>* display_rect)
|
2017-09-29 05:32:04 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
const u8* src_data = Memory::GetPointer(address);
|
|
|
|
if (!src_data)
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Trying to load XFB texture from invalid address 0x%8x", address);
|
2017-09-29 05:32:04 +00:00
|
|
|
return nullptr;
|
2019-03-31 04:11:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Compute total texture size. XFB textures aren't tiled, so this is simple.
|
|
|
|
const u32 total_size = height * stride;
|
|
|
|
const u64 hash = Common::GetHash64(src_data, total_size, 0);
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// Do we currently have a version of this XFB copy in VRAM?
|
|
|
|
TCacheEntry* entry = GetXFBFromCache(address, width, height, stride, hash);
|
2019-01-19 13:23:18 +00:00
|
|
|
if (entry)
|
2019-03-31 04:11:53 +00:00
|
|
|
{
|
|
|
|
if (entry->is_xfb_container)
|
|
|
|
{
|
|
|
|
StitchXFBCopy(entry);
|
|
|
|
entry->texture->FinishedRendering();
|
|
|
|
}
|
|
|
|
|
|
|
|
GetDisplayRectForXFBEntry(entry, width, height, display_rect);
|
2017-09-29 05:32:04 +00:00
|
|
|
return entry;
|
2019-03-31 04:11:53 +00:00
|
|
|
}
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// Create a new VRAM texture, and fill it with the data from guest RAM.
|
|
|
|
entry = AllocateCacheEntry(TextureConfig(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8,
|
|
|
|
AbstractTextureFlag_RenderTarget));
|
|
|
|
entry->SetGeneralParameters(address, total_size,
|
|
|
|
TextureAndTLUTFormat(TextureFormat::XFB, TLUTFormat::IA8), true);
|
|
|
|
entry->SetDimensions(width, height, 1);
|
|
|
|
entry->SetHashes(hash, hash);
|
|
|
|
entry->SetXfbCopy(stride);
|
|
|
|
entry->is_xfb_container = true;
|
|
|
|
entry->is_custom_tex = false;
|
|
|
|
entry->may_have_overlapping_textures = false;
|
|
|
|
entry->frameCount = FRAMECOUNT_INVALID;
|
|
|
|
if (!g_ActiveConfig.UseGPUTextureDecoding() ||
|
|
|
|
!DecodeTextureOnGPU(entry, 0, src_data, total_size, entry->format.texfmt, width, height,
|
|
|
|
width, height, stride, texMem, entry->format.tlutfmt))
|
2017-09-29 05:32:04 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
const u32 decoded_size = width * height * sizeof(u32);
|
|
|
|
CheckTempSize(decoded_size);
|
|
|
|
TexDecoder_DecodeXFB(temp, src_data, width, height, stride);
|
|
|
|
entry->texture->Load(0, width, height, width, temp, decoded_size);
|
2017-11-02 03:05:34 +00:00
|
|
|
}
|
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// Stitch any VRAM copies into the new RAM copy.
|
|
|
|
StitchXFBCopy(entry);
|
|
|
|
entry->texture->FinishedRendering();
|
|
|
|
|
|
|
|
// Insert into the texture cache so we can re-use it next frame, if needed.
|
|
|
|
textures_by_address.emplace(entry->addr, entry);
|
2019-07-11 03:34:50 +00:00
|
|
|
SETSTAT(g_stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
|
|
|
|
INCSTAT(g_stats.num_textures_uploaded);
|
2019-03-31 04:11:53 +00:00
|
|
|
|
2017-11-02 03:05:34 +00:00
|
|
|
if (g_ActiveConfig.bDumpXFBTarget)
|
|
|
|
{
|
2019-04-28 04:32:37 +00:00
|
|
|
// While this isn't really an xfb copy, we can treat it as such for dumping purposes
|
2017-11-02 03:05:34 +00:00
|
|
|
static int xfb_count = 0;
|
2019-11-22 22:10:41 +00:00
|
|
|
entry->texture->Save(
|
|
|
|
fmt::format("{}xfb_loaded_{}.png", File::GetUserPath(D_DUMPTEXTURES_IDX), xfb_count++), 0);
|
2017-09-29 05:32:04 +00:00
|
|
|
}
|
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
GetDisplayRectForXFBEntry(entry, width, height, display_rect);
|
2017-09-29 05:32:04 +00:00
|
|
|
return entry;
|
|
|
|
}
|
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
TextureCacheBase::TCacheEntry* TextureCacheBase::GetXFBFromCache(u32 address, u32 width, u32 height,
|
|
|
|
u32 stride, u64 hash)
|
2017-09-29 05:32:04 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
auto iter_range = textures_by_address.equal_range(address);
|
2017-09-29 05:32:04 +00:00
|
|
|
TexAddrCache::iterator iter = iter_range.first;
|
|
|
|
|
|
|
|
while (iter != iter_range.second)
|
|
|
|
{
|
|
|
|
TCacheEntry* entry = iter->second;
|
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// The only thing which has to match exactly is the stride. We can use a partial rectangle if
|
|
|
|
// the VI width/height differs from that of the XFB copy.
|
|
|
|
if (entry->is_xfb_copy && entry->memory_stride == stride && entry->native_width >= width &&
|
|
|
|
entry->native_height >= height && !entry->may_have_overlapping_textures)
|
2017-09-29 05:32:04 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
// But if the dimensions do differ, we must compute the hash on the sub-rectangle.
|
|
|
|
u64 check_hash = hash;
|
|
|
|
if (entry->native_width != width || entry->native_height != height)
|
|
|
|
{
|
|
|
|
check_hash = Common::GetHash64(Memory::GetPointer(entry->addr),
|
|
|
|
entry->memory_stride * entry->native_height, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (entry->hash == check_hash && !entry->reference_changed)
|
2017-09-29 05:32:04 +00:00
|
|
|
{
|
|
|
|
return entry;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// At this point, we either have an xfb copy that has changed its hash
|
|
|
|
// or an xfb created by stitching or from memory that has been changed
|
|
|
|
// we are safe to invalidate this
|
|
|
|
iter = InvalidateTexture(iter);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
++iter;
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
void TextureCacheBase::StitchXFBCopy(TCacheEntry* stitched_entry)
|
2017-09-29 05:32:04 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
// It is possible that some of the overlapping textures overlap each other. This behavior has been
|
|
|
|
// seen with XFB copies in Rogue Leader. To get the correct result, we apply the texture updates
|
|
|
|
// in the order the textures were originally loaded. This ensures that the parts of the texture
|
|
|
|
// that would have been overwritten in memory on real hardware get overwritten the same way here
|
|
|
|
// too. This should work, but it may be a better idea to keep track of partial XFB copy
|
|
|
|
// invalidations instead, which would reduce the amount of copying work here.
|
2018-09-12 21:53:40 +00:00
|
|
|
std::vector<TCacheEntry*> candidates;
|
2019-03-31 04:11:53 +00:00
|
|
|
bool create_upscaled_copy = false;
|
2018-09-12 21:53:40 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
auto iter = FindOverlappingTextures(stitched_entry->addr, stitched_entry->size_in_bytes);
|
2017-09-29 05:32:04 +00:00
|
|
|
while (iter.first != iter.second)
|
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
// Currently, this checks the stride of the VRAM copy against the VI request. Therefore, for
|
|
|
|
// interlaced modes, VRAM copies won't be considered candidates. This is okay for now, because
|
|
|
|
// our force progressive hack means that an XFB copy should always have a matching stride. If
|
|
|
|
// the hack is disabled, XFB2RAM should also be enabled. Should we wish to implement interlaced
|
|
|
|
// stitching in the future, this would require a shader which grabs every second line.
|
2017-09-29 05:32:04 +00:00
|
|
|
TCacheEntry* entry = iter.first->second;
|
2019-03-31 04:11:53 +00:00
|
|
|
if (entry != stitched_entry && entry->IsCopy() && !entry->tmem_only &&
|
|
|
|
entry->OverlapsMemoryRange(stitched_entry->addr, stitched_entry->size_in_bytes) &&
|
2019-01-19 13:23:18 +00:00
|
|
|
entry->memory_stride == stitched_entry->memory_stride)
|
2017-09-29 05:32:04 +00:00
|
|
|
{
|
|
|
|
if (entry->hash == entry->CalculateHash())
|
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
// Can't check the height here because of Y scaling.
|
|
|
|
if (entry->native_width != entry->GetWidth())
|
|
|
|
create_upscaled_copy = true;
|
|
|
|
|
2018-09-12 21:53:40 +00:00
|
|
|
candidates.emplace_back(entry);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// If the hash does not match, this EFB copy will not be used for anything, so remove it
|
|
|
|
iter.first = InvalidateTexture(iter.first);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
++iter.first;
|
|
|
|
}
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
if (candidates.empty())
|
|
|
|
return;
|
|
|
|
|
2018-09-12 21:53:40 +00:00
|
|
|
std::sort(candidates.begin(), candidates.end(),
|
|
|
|
[](const TCacheEntry* a, const TCacheEntry* b) { return a->id < b->id; });
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// We only upscale when necessary to preserve resolution. i.e. when there are upscaled partial
|
|
|
|
// copies to be stitched together.
|
|
|
|
if (create_upscaled_copy)
|
2018-09-12 21:53:40 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
ScaleTextureCacheEntryTo(stitched_entry, g_renderer->EFBToScaledX(stitched_entry->native_width),
|
|
|
|
g_renderer->EFBToScaledY(stitched_entry->native_height));
|
|
|
|
}
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
for (TCacheEntry* entry : candidates)
|
|
|
|
{
|
|
|
|
int src_x, src_y, dst_x, dst_y;
|
2019-01-19 13:23:18 +00:00
|
|
|
if (entry->addr >= stitched_entry->addr)
|
2018-09-12 21:53:40 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
int pixel_offset = (entry->addr - stitched_entry->addr) / 2;
|
2018-09-12 21:53:40 +00:00
|
|
|
src_x = 0;
|
|
|
|
src_y = 0;
|
2019-03-31 04:11:53 +00:00
|
|
|
dst_x = pixel_offset % stitched_entry->native_width;
|
|
|
|
dst_y = pixel_offset / stitched_entry->native_width;
|
2018-09-12 21:53:40 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
int pixel_offset = (stitched_entry->addr - entry->addr) / 2;
|
|
|
|
src_x = pixel_offset % entry->native_width;
|
|
|
|
src_y = pixel_offset / entry->native_width;
|
2018-09-12 21:53:40 +00:00
|
|
|
dst_x = 0;
|
|
|
|
dst_y = 0;
|
|
|
|
}
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
const int native_width =
|
|
|
|
std::min(entry->native_width - src_x, stitched_entry->native_width - dst_x);
|
|
|
|
const int native_height =
|
|
|
|
std::min(entry->native_height - src_y, stitched_entry->native_height - dst_y);
|
|
|
|
int src_width = native_width;
|
|
|
|
int src_height = native_height;
|
|
|
|
int dst_width = native_width;
|
|
|
|
int dst_height = native_height;
|
|
|
|
|
|
|
|
// Scale to internal resolution.
|
2019-03-31 04:42:38 +00:00
|
|
|
if (entry->native_width != entry->GetWidth())
|
2018-09-12 21:53:40 +00:00
|
|
|
{
|
|
|
|
src_x = g_renderer->EFBToScaledX(src_x);
|
|
|
|
src_y = g_renderer->EFBToScaledY(src_y);
|
2019-03-31 04:11:53 +00:00
|
|
|
src_width = g_renderer->EFBToScaledX(src_width);
|
|
|
|
src_height = g_renderer->EFBToScaledY(src_height);
|
|
|
|
}
|
|
|
|
if (create_upscaled_copy)
|
|
|
|
{
|
2018-09-12 21:53:40 +00:00
|
|
|
dst_x = g_renderer->EFBToScaledX(dst_x);
|
|
|
|
dst_y = g_renderer->EFBToScaledY(dst_y);
|
2019-03-31 04:11:53 +00:00
|
|
|
dst_width = g_renderer->EFBToScaledX(dst_width);
|
|
|
|
dst_height = g_renderer->EFBToScaledY(dst_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the source rectangle is outside of what we actually have in VRAM, skip the copy.
|
|
|
|
// The backend doesn't do any clamping, so if we don't, we'd pass out-of-range coordinates
|
|
|
|
// to the graphics driver, which can cause GPU resets.
|
|
|
|
if (static_cast<u32>(src_x + src_width) > entry->GetWidth() ||
|
|
|
|
static_cast<u32>(src_y + src_height) > entry->GetHeight() ||
|
|
|
|
static_cast<u32>(dst_x + dst_width) > stitched_entry->GetWidth() ||
|
|
|
|
static_cast<u32>(dst_y + dst_height) > stitched_entry->GetHeight())
|
|
|
|
{
|
|
|
|
continue;
|
2018-09-12 21:53:40 +00:00
|
|
|
}
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2018-09-12 21:53:40 +00:00
|
|
|
MathUtil::Rectangle<int> srcrect, dstrect;
|
|
|
|
srcrect.left = src_x;
|
|
|
|
srcrect.top = src_y;
|
2019-03-31 04:11:53 +00:00
|
|
|
srcrect.right = (src_x + src_width);
|
|
|
|
srcrect.bottom = (src_y + src_height);
|
2018-09-12 21:53:40 +00:00
|
|
|
dstrect.left = dst_x;
|
|
|
|
dstrect.top = dst_y;
|
2019-03-31 04:11:53 +00:00
|
|
|
dstrect.right = (dst_x + dst_width);
|
|
|
|
dstrect.bottom = (dst_y + dst_height);
|
2018-09-12 21:53:40 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// We may have to scale if one of the copies is not internal resolution.
|
|
|
|
if (srcrect.GetWidth() != dstrect.GetWidth() || srcrect.GetHeight() != dstrect.GetHeight())
|
2018-09-12 21:53:40 +00:00
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
g_renderer->ScaleTexture(stitched_entry->framebuffer.get(), dstrect, entry->texture.get(),
|
|
|
|
srcrect);
|
2018-09-12 21:53:40 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2019-03-31 04:11:53 +00:00
|
|
|
// If one copy is stereo, and the other isn't... not much we can do here :/
|
|
|
|
const u32 layers_to_copy = std::min(entry->GetNumLayers(), stitched_entry->GetNumLayers());
|
|
|
|
for (u32 layer = 0; layer < layers_to_copy; layer++)
|
|
|
|
{
|
|
|
|
stitched_entry->texture->CopyRectangleFromTexture(entry->texture.get(), srcrect, layer, 0,
|
|
|
|
dstrect, layer, 0);
|
|
|
|
}
|
2017-09-29 05:32:04 +00:00
|
|
|
}
|
2019-01-19 13:23:18 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// Link the two textures together, so we won't apply this partial update again
|
|
|
|
entry->CreateReference(stitched_entry);
|
2017-09-29 05:32:04 +00:00
|
|
|
|
2019-03-31 04:11:53 +00:00
|
|
|
// Mark the texture update as used, as if it was loaded directly
|
|
|
|
entry->frameCount = FRAMECOUNT_INVALID;
|
2017-09-29 05:32:04 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
EFBCopyFilterCoefficients
|
|
|
|
TextureCacheBase::GetRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients)
|
2018-04-29 08:52:30 +00:00
|
|
|
{
|
|
|
|
// To simplify the backend, we precalculate the three coefficients in common. Coefficients 0, 1
|
|
|
|
// are for the row above, 2, 3, 4 are for the current pixel, and 5, 6 are for the row below.
|
2019-02-15 01:59:50 +00:00
|
|
|
return EFBCopyFilterCoefficients{
|
2018-05-22 02:14:48 +00:00
|
|
|
static_cast<float>(static_cast<u32>(coefficients[0]) + static_cast<u32>(coefficients[1])) /
|
|
|
|
64.0f,
|
|
|
|
static_cast<float>(static_cast<u32>(coefficients[2]) + static_cast<u32>(coefficients[3]) +
|
|
|
|
static_cast<u32>(coefficients[4])) /
|
|
|
|
64.0f,
|
|
|
|
static_cast<float>(static_cast<u32>(coefficients[5]) + static_cast<u32>(coefficients[6])) /
|
2018-07-06 17:36:36 +00:00
|
|
|
64.0f,
|
2019-02-15 01:59:50 +00:00
|
|
|
};
|
2018-04-29 08:52:30 +00:00
|
|
|
}
|
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
EFBCopyFilterCoefficients
|
|
|
|
TextureCacheBase::GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients)
|
2018-04-29 08:52:30 +00:00
|
|
|
{
|
|
|
|
// If the user disables the copy filter, only apply it to the VRAM copy.
|
|
|
|
// This way games which are sensitive to changes to the RAM copy of the XFB will be unaffected.
|
2019-02-15 01:59:50 +00:00
|
|
|
EFBCopyFilterCoefficients res = GetRAMCopyFilterCoefficients(coefficients);
|
2018-04-29 08:52:30 +00:00
|
|
|
if (!g_ActiveConfig.bDisableCopyFilter)
|
|
|
|
return res;
|
|
|
|
|
|
|
|
// Disabling the copy filter in options should not ignore the values the game sets completely,
|
|
|
|
// as some games use the filter coefficients to control the brightness of the screen. Instead,
|
|
|
|
// add all coefficients to the middle sample, so the deflicker/vertical filter has no effect.
|
2019-02-15 01:59:50 +00:00
|
|
|
res.middle = res.upper + res.middle + res.lower;
|
|
|
|
res.upper = 0.0f;
|
|
|
|
res.lower = 0.0f;
|
2018-04-29 08:52:30 +00:00
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
bool TextureCacheBase::NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients)
|
2018-05-03 04:09:32 +00:00
|
|
|
{
|
|
|
|
// If the top/bottom coefficients are zero, no point sampling/blending from these rows.
|
2019-02-15 01:59:50 +00:00
|
|
|
return coefficients.upper != 0 || coefficients.lower != 0;
|
2018-05-03 04:09:32 +00:00
|
|
|
}
|
|
|
|
|
2018-04-29 08:52:30 +00:00
|
|
|
void TextureCacheBase::CopyRenderTargetToTexture(
|
|
|
|
u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height, u32 dstStride, bool is_depth_copy,
|
2019-04-15 14:47:46 +00:00
|
|
|
const MathUtil::Rectangle<int>& srcRect, bool isIntensity, bool scaleByHalf, float y_scale,
|
|
|
|
float gamma, bool clamp_top, bool clamp_bottom,
|
|
|
|
const CopyFilterCoefficients::Values& filter_coefficients)
|
2010-10-19 22:24:27 +00:00
|
|
|
{
|
2011-12-26 22:14:12 +00:00
|
|
|
// Emulation methods:
|
2013-10-29 05:23:17 +00:00
|
|
|
//
|
2011-12-26 22:14:12 +00:00
|
|
|
// - EFB to RAM:
|
2014-02-17 04:51:41 +00:00
|
|
|
// Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
|
|
|
|
// Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being
|
|
|
|
// used as a texture again.
|
|
|
|
// Advantage: CPU can read data from the EFB copy and we don't lose any important updates to
|
|
|
|
// the texture
|
|
|
|
// Disadvantage: Encoding+decoding steps often are redundant because only some games read or
|
|
|
|
// modify EFB copies before using them as textures.
|
2013-10-29 05:23:17 +00:00
|
|
|
//
|
2011-12-26 22:14:12 +00:00
|
|
|
// - EFB to texture:
|
2014-02-17 04:51:41 +00:00
|
|
|
// Copies the requested EFB data to a texture object in VRAM, performing any color conversion
|
|
|
|
// using shaders.
|
|
|
|
// Advantage: Works for many games, since in most cases EFB copies aren't read or modified at
|
|
|
|
// all before being used as a texture again.
|
|
|
|
// Since we don't do any further encoding or decoding here, this method is much
|
|
|
|
// faster.
|
|
|
|
// It also allows enhancing the visual quality by doing scaled EFB copies.
|
2013-10-29 05:23:17 +00:00
|
|
|
//
|
2013-04-24 13:21:54 +00:00
|
|
|
// - Hybrid EFB copies:
|
2014-02-17 04:51:41 +00:00
|
|
|
// 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to
|
|
|
|
// RAM)
|
|
|
|
// 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address
|
|
|
|
// range.
|
|
|
|
// If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB
|
|
|
|
// copies.
|
|
|
|
// 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB
|
|
|
|
// copy was triggered to that address before):
|
|
|
|
// 2a) Entry doesn't exist:
|
|
|
|
// - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
|
|
|
|
// - Create a texture cache entry for the target (type = TCET_EC_VRAM)
|
|
|
|
// - Store a hash of the encoded RAM data in the texcache entry.
|
|
|
|
// 2b) Entry exists AND type is TCET_EC_VRAM:
|
|
|
|
// - Like case 2a, but reuse the old texcache entry instead of creating a new one.
|
|
|
|
// 2c) Entry exists AND type is TCET_EC_DYNAMIC:
|
|
|
|
// - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded
|
|
|
|
// data in the existing texcache entry.
|
|
|
|
// - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic,
|
|
|
|
// i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end
|
|
|
|
// up deleting it and reloading the data from RAM anyway.
|
|
|
|
// 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you
|
|
|
|
// stored when encoding the EFB data to RAM.
|
2011-12-26 22:14:12 +00:00
|
|
|
// 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
|
|
|
|
// 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set
|
2014-02-17 04:51:41 +00:00
|
|
|
// type to TCET_EC_DYNAMIC.
|
2011-12-26 22:14:12 +00:00
|
|
|
// Redecode the source RAM data to a VRAM object. The entry basically behaves like a
|
|
|
|
// normal texture now.
|
2012-01-24 15:38:27 +00:00
|
|
|
// 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
|
|
|
|
// Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
|
|
|
|
// Compatibility is as good as EFB to RAM.
|
|
|
|
// Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
|
|
|
|
// EFB copy cache depends on accurate texture hashing being enabled. However,
|
2011-01-07 19:23:57 +00:00
|
|
|
// with accurate hashing you end up being as slow as without a copy cache
|
2016-06-24 08:43:46 +00:00
|
|
|
// anyway.
|
|
|
|
//
|
2014-03-23 20:44:23 +00:00
|
|
|
// Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush
|
|
|
|
// which stalls any further CPU processing.
|
2018-02-11 05:36:49 +00:00
|
|
|
const bool is_xfb_copy = !is_depth_copy && !isIntensity && dstFormat == EFBCopyFormat::XFB;
|
|
|
|
bool copy_to_vram =
|
|
|
|
g_ActiveConfig.backend_info.bSupportsCopyToVram && !g_ActiveConfig.bDisableCopyToVRAM;
|
2017-12-02 16:16:58 +00:00
|
|
|
bool copy_to_ram =
|
|
|
|
!(is_xfb_copy ? g_ActiveConfig.bSkipXFBCopyToRam : g_ActiveConfig.bSkipEFBCopyToRam) ||
|
2018-02-11 05:36:49 +00:00
|
|
|
!copy_to_vram;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-02-15 19:43:31 +00:00
|
|
|
u8* dst = Memory::GetPointer(dstAddr);
|
|
|
|
if (dst == nullptr)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2015-02-15 19:43:31 +00:00
|
|
|
ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr);
|
|
|
|
return;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
|
2017-12-23 11:44:01 +00:00
|
|
|
// tex_w and tex_h are the native size of the texture in the GC memory.
|
|
|
|
// The size scaled_* represents the emulated texture. Those differ
|
|
|
|
// because of upscaling and because of yscaling of XFB copies.
|
|
|
|
// For the latter, we keep the EFB resolution for the virtual XFB blit.
|
|
|
|
u32 tex_w = width;
|
|
|
|
u32 tex_h = height;
|
2019-03-31 04:11:53 +00:00
|
|
|
u32 scaled_tex_w = g_renderer->EFBToScaledX(width);
|
|
|
|
u32 scaled_tex_h = g_renderer->EFBToScaledY(height);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-12-23 11:44:01 +00:00
|
|
|
if (scaleByHalf)
|
|
|
|
{
|
|
|
|
tex_w /= 2;
|
|
|
|
tex_h /= 2;
|
|
|
|
scaled_tex_w /= 2;
|
|
|
|
scaled_tex_h /= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!is_xfb_copy && !g_ActiveConfig.bCopyEFBScaled)
|
|
|
|
{
|
|
|
|
// No upscaling
|
|
|
|
scaled_tex_w = tex_w;
|
|
|
|
scaled_tex_h = tex_h;
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-11-30 16:07:36 +00:00
|
|
|
// Get the base (in memory) format of this efb copy.
|
2017-07-30 19:45:55 +00:00
|
|
|
TextureFormat baseFormat = TexDecoder_GetEFBCopyBaseFormat(dstFormat);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-10-29 17:08:04 +00:00
|
|
|
u32 blockH = TexDecoder_GetBlockHeightInTexels(baseFormat);
|
|
|
|
const u32 blockW = TexDecoder_GetBlockWidthInTexels(baseFormat);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-10-29 17:08:04 +00:00
|
|
|
// Round up source height to multiple of block size
|
2017-12-21 17:22:46 +00:00
|
|
|
u32 actualHeight = Common::AlignUp(tex_h, blockH);
|
2016-11-27 10:56:22 +00:00
|
|
|
const u32 actualWidth = Common::AlignUp(tex_w, blockW);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-10-29 17:08:04 +00:00
|
|
|
u32 num_blocks_y = actualHeight / blockH;
|
2015-11-30 16:07:36 +00:00
|
|
|
const u32 num_blocks_x = actualWidth / blockW;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-10-29 17:08:04 +00:00
|
|
|
// RGBA takes two cache lines per block; all others take one
|
2017-07-30 19:45:55 +00:00
|
|
|
const u32 bytes_per_block = baseFormat == TextureFormat::RGBA8 ? 64 : 32;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-12-26 17:41:34 +00:00
|
|
|
const u32 bytes_per_row = num_blocks_x * bytes_per_block;
|
|
|
|
const u32 covered_range = num_blocks_y * dstStride;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-01-09 05:30:29 +00:00
|
|
|
if (dstStride < bytes_per_row)
|
|
|
|
{
|
|
|
|
// This kind of efb copy results in a scrambled image.
|
|
|
|
// I'm pretty sure no game actually wants to do this, it might be caused by a
|
|
|
|
// programming bug in the game, or a CPU/Bounding box emulation issue with dolphin.
|
|
|
|
// The copy_to_ram code path above handles this "correctly" and scrambles the image
|
|
|
|
// but the copy_to_vram code path just saves and uses unscrambled texture instead.
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2016-01-09 05:30:29 +00:00
|
|
|
// To avoid a "incorrect" result, we simply skip doing the copy_to_vram code path
|
|
|
|
// so if the game does try to use the scrambled texture, dolphin will grab the scrambled
|
|
|
|
// texture (or black if copy_to_ram is also disabled) out of ram.
|
|
|
|
ERROR_LOG(VIDEO, "Memory stride too small (%i < %i)", dstStride, bytes_per_row);
|
|
|
|
copy_to_vram = false;
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-03-31 04:42:38 +00:00
|
|
|
// We also linear filtering for both box filtering and downsampling higher resolutions to 1x.
|
|
|
|
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
|
|
|
|
// complex down filtering to average all pixels and produce the correct result.
|
|
|
|
const bool linear_filter =
|
|
|
|
!is_depth_copy && (scaleByHalf || g_renderer->GetEFBScale() != 1 || y_scale > 1.0f);
|
|
|
|
|
2018-11-02 14:17:00 +00:00
|
|
|
TCacheEntry* entry = nullptr;
|
2015-10-29 17:08:04 +00:00
|
|
|
if (copy_to_vram)
|
2015-05-02 10:10:40 +00:00
|
|
|
{
|
2015-10-29 17:08:04 +00:00
|
|
|
// create the texture
|
2019-02-15 01:59:50 +00:00
|
|
|
const TextureConfig config(scaled_tex_w, scaled_tex_h, 1, g_framebuffer_manager->GetEFBLayers(),
|
|
|
|
1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget);
|
2018-11-02 14:17:00 +00:00
|
|
|
entry = AllocateCacheEntry(config);
|
2015-11-21 09:41:05 +00:00
|
|
|
if (entry)
|
|
|
|
{
|
2017-05-29 22:02:09 +00:00
|
|
|
entry->SetGeneralParameters(dstAddr, 0, baseFormat, is_xfb_copy);
|
2015-11-21 09:41:05 +00:00
|
|
|
entry->SetDimensions(tex_w, tex_h, 1);
|
|
|
|
entry->frameCount = FRAMECOUNT_INVALID;
|
2017-06-26 17:06:50 +00:00
|
|
|
if (is_xfb_copy)
|
|
|
|
{
|
|
|
|
entry->should_force_safe_hashing = is_xfb_copy;
|
|
|
|
entry->SetXfbCopy(dstStride);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
entry->SetEfbCopy(dstStride);
|
|
|
|
}
|
2017-06-28 14:25:01 +00:00
|
|
|
entry->may_have_overlapping_textures = false;
|
2015-11-21 09:41:05 +00:00
|
|
|
entry->is_custom_tex = false;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-03-31 04:42:38 +00:00
|
|
|
CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, linear_filter, dstFormat,
|
|
|
|
isIntensity, gamma, clamp_top, clamp_bottom,
|
2018-04-29 08:52:30 +00:00
|
|
|
GetVRAMCopyFilterCoefficients(filter_coefficients));
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
if (g_ActiveConfig.bDumpEFBTarget && !is_xfb_copy)
|
2015-11-21 09:41:05 +00:00
|
|
|
{
|
2017-06-03 01:33:26 +00:00
|
|
|
static int efb_count = 0;
|
2019-11-22 22:10:41 +00:00
|
|
|
entry->texture->Save(
|
|
|
|
fmt::format("{}efb_frame_{}.png", File::GetUserPath(D_DUMPTEXTURES_IDX), efb_count++),
|
|
|
|
0);
|
2017-06-03 01:33:26 +00:00
|
|
|
}
|
|
|
|
|
2017-09-03 02:30:34 +00:00
|
|
|
if (g_ActiveConfig.bDumpXFBTarget && is_xfb_copy)
|
2017-06-03 01:33:26 +00:00
|
|
|
{
|
|
|
|
static int xfb_count = 0;
|
2019-11-22 22:10:41 +00:00
|
|
|
entry->texture->Save(
|
|
|
|
fmt::format("{}xfb_copy_{}.png", File::GetUserPath(D_DUMPTEXTURES_IDX), xfb_count++),
|
|
|
|
0);
|
2015-11-21 09:41:05 +00:00
|
|
|
}
|
|
|
|
}
|
2015-10-29 17:08:04 +00:00
|
|
|
}
|
2018-11-02 14:17:00 +00:00
|
|
|
|
|
|
|
if (copy_to_ram)
|
|
|
|
{
|
2019-02-15 01:59:50 +00:00
|
|
|
EFBCopyFilterCoefficients coefficients = GetRAMCopyFilterCoefficients(filter_coefficients);
|
2018-11-02 14:17:00 +00:00
|
|
|
PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
|
|
|
|
EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity,
|
|
|
|
NeedsCopyFilterInShader(coefficients));
|
|
|
|
|
|
|
|
std::unique_ptr<AbstractStagingTexture> staging_texture = GetEFBCopyStagingTexture();
|
|
|
|
if (staging_texture)
|
|
|
|
{
|
|
|
|
CopyEFB(staging_texture.get(), format, tex_w, bytes_per_row, num_blocks_y, dstStride, srcRect,
|
2019-03-31 04:42:38 +00:00
|
|
|
scaleByHalf, linear_filter, y_scale, gamma, clamp_top, clamp_bottom, coefficients);
|
2018-11-02 14:17:00 +00:00
|
|
|
|
|
|
|
// We can't defer if there is no VRAM copy (since we need to update the hash).
|
|
|
|
if (!copy_to_vram || !g_ActiveConfig.bDeferEFBCopies)
|
|
|
|
{
|
|
|
|
// Immediately flush it.
|
|
|
|
WriteEFBCopyToRAM(dst, bytes_per_row / sizeof(u32), num_blocks_y, dstStride,
|
|
|
|
std::move(staging_texture));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Defer the flush until later.
|
|
|
|
entry->pending_efb_copy = std::move(staging_texture);
|
|
|
|
entry->pending_efb_copy_width = bytes_per_row / sizeof(u32);
|
|
|
|
entry->pending_efb_copy_height = num_blocks_y;
|
|
|
|
entry->pending_efb_copy_invalidated = false;
|
|
|
|
m_pending_efb_copies.push_back(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (is_xfb_copy)
|
|
|
|
{
|
|
|
|
UninitializeXFBMemory(dst, dstStride, bytes_per_row, num_blocks_y);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Hack: Most games don't actually need the correct texture data in RAM
|
|
|
|
// and we can just keep a copy in VRAM. We zero the memory so we
|
|
|
|
// can check it hasn't changed before using our copy in VRAM.
|
|
|
|
u8* ptr = dst;
|
|
|
|
for (u32 i = 0; i < num_blocks_y; i++)
|
|
|
|
{
|
|
|
|
std::memset(ptr, 0, bytes_per_row);
|
|
|
|
ptr += dstStride;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-11-13 02:48:27 +00:00
|
|
|
// Invalidate all textures, if they are either fully overwritten by our efb copy, or if they
|
|
|
|
// have a different stride than our efb copy. Partly overwritten textures with the same stride
|
|
|
|
// as our efb copy are marked to check them for partial texture updates.
|
|
|
|
// TODO: The logic to detect overlapping strided efb copies is not 100% accurate.
|
|
|
|
bool strided_efb_copy = dstStride != bytes_per_row;
|
|
|
|
auto iter = FindOverlappingTextures(dstAddr, covered_range);
|
|
|
|
while (iter.first != iter.second)
|
|
|
|
{
|
|
|
|
TCacheEntry* overlapping_entry = iter.first->second;
|
|
|
|
|
|
|
|
if (overlapping_entry->addr == dstAddr && overlapping_entry->is_xfb_copy)
|
|
|
|
{
|
|
|
|
for (auto& reference : overlapping_entry->references)
|
|
|
|
{
|
|
|
|
reference->reference_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overlapping_entry->OverlapsMemoryRange(dstAddr, covered_range))
|
|
|
|
{
|
|
|
|
u32 overlap_range = std::min(overlapping_entry->addr + overlapping_entry->size_in_bytes,
|
|
|
|
dstAddr + covered_range) -
|
|
|
|
std::max(overlapping_entry->addr, dstAddr);
|
|
|
|
if (!copy_to_vram || overlapping_entry->memory_stride != dstStride ||
|
|
|
|
(!strided_efb_copy && overlapping_entry->size_in_bytes == overlap_range) ||
|
|
|
|
(strided_efb_copy && overlapping_entry->size_in_bytes == overlap_range &&
|
|
|
|
overlapping_entry->addr == dstAddr))
|
|
|
|
{
|
|
|
|
// Pending EFB copies which are completely covered by this new copy can simply be tossed,
|
|
|
|
// instead of having to flush them later on, since this copy will write over everything.
|
|
|
|
iter.first = InvalidateTexture(iter.first, true);
|
|
|
|
continue;
|
|
|
|
}
|
2019-03-31 04:11:53 +00:00
|
|
|
|
|
|
|
// We don't want to change the may_have_overlapping_textures flag on XFB container entries
|
|
|
|
// because otherwise they can't be re-used/updated, leaking textures for several frames.
|
|
|
|
if (!overlapping_entry->is_xfb_container)
|
|
|
|
overlapping_entry->may_have_overlapping_textures = true;
|
2018-11-13 02:48:27 +00:00
|
|
|
|
|
|
|
// There are cases (Rogue Squadron 2 / Texas Holdem on Wiiware) where
|
|
|
|
// for xfb copies the textures overlap which causes the hash of the first copy
|
|
|
|
// to be different (from when it was originally created). This has no implications
|
|
|
|
// for XFB2Tex because the underlying memory doesn't change (dummy values) but
|
|
|
|
// can affect XFB2Ram when we compare the texture cache copy hash with the
|
|
|
|
// newly computed hash
|
|
|
|
// By calculating the hash when we receive overlapping xfbs, we are able
|
|
|
|
// to mitigate this
|
|
|
|
if (overlapping_entry->is_xfb_copy && copy_to_ram)
|
|
|
|
{
|
|
|
|
overlapping_entry->hash = overlapping_entry->CalculateHash();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Do not load textures by hash, if they were at least partly overwritten by an efb copy.
|
|
|
|
// In this case, comparing the hash is not enough to check, if two textures are identical.
|
|
|
|
if (overlapping_entry->textures_by_hash_iter != textures_by_hash.end())
|
|
|
|
{
|
|
|
|
textures_by_hash.erase(overlapping_entry->textures_by_hash_iter);
|
|
|
|
overlapping_entry->textures_by_hash_iter = textures_by_hash.end();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
++iter.first;
|
|
|
|
}
|
|
|
|
|
2019-12-05 13:11:52 +00:00
|
|
|
if (OpcodeDecoder::g_record_fifo_data)
|
2018-11-13 02:48:27 +00:00
|
|
|
{
|
|
|
|
// Mark the memory behind this efb copy as dynamicly generated for the Fifo log
|
|
|
|
u32 address = dstAddr;
|
|
|
|
for (u32 i = 0; i < num_blocks_y; i++)
|
|
|
|
{
|
|
|
|
FifoRecorder::GetInstance().UseMemory(address, bytes_per_row, MemoryUpdate::TEXTURE_MAP,
|
|
|
|
true);
|
|
|
|
address += dstStride;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-11-02 14:17:00 +00:00
|
|
|
// Even if the copy is deferred, still compute the hash. This way if the copy is used as a texture
|
|
|
|
// in a subsequent draw before it is flushed, it will have the same hash.
|
|
|
|
if (entry)
|
|
|
|
{
|
|
|
|
const u64 hash = entry->CalculateHash();
|
|
|
|
entry->SetHashes(hash, hash);
|
2018-11-13 02:48:27 +00:00
|
|
|
textures_by_address.emplace(dstAddr, entry);
|
2018-11-02 14:17:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::FlushEFBCopies()
|
|
|
|
{
|
|
|
|
if (m_pending_efb_copies.empty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (TCacheEntry* entry : m_pending_efb_copies)
|
|
|
|
FlushEFBCopy(entry);
|
|
|
|
m_pending_efb_copies.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::WriteEFBCopyToRAM(u8* dst_ptr, u32 width, u32 height, u32 stride,
|
|
|
|
std::unique_ptr<AbstractStagingTexture> staging_texture)
|
|
|
|
{
|
|
|
|
MathUtil::Rectangle<int> copy_rect(0, 0, static_cast<int>(width), static_cast<int>(height));
|
|
|
|
staging_texture->ReadTexels(copy_rect, dst_ptr, stride);
|
|
|
|
ReleaseEFBCopyStagingTexture(std::move(staging_texture));
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::FlushEFBCopy(TCacheEntry* entry)
|
|
|
|
{
|
|
|
|
// Copy from texture -> guest memory.
|
|
|
|
u8* const dst = Memory::GetPointer(entry->addr);
|
|
|
|
WriteEFBCopyToRAM(dst, entry->pending_efb_copy_width, entry->pending_efb_copy_height,
|
|
|
|
entry->memory_stride, std::move(entry->pending_efb_copy));
|
|
|
|
|
2018-11-08 01:52:17 +00:00
|
|
|
// If the EFB copy was invalidated (e.g. the bloom case mentioned in InvalidateTexture), now is
|
|
|
|
// the time to clean up the TCacheEntry. In which case, we don't need to compute the new hash of
|
|
|
|
// the RAM copy. But we need to clean up the TCacheEntry, as InvalidateTexture doesn't free it.
|
2018-11-02 14:17:00 +00:00
|
|
|
if (entry->pending_efb_copy_invalidated)
|
|
|
|
{
|
2018-11-08 01:52:17 +00:00
|
|
|
delete entry;
|
2018-11-02 14:17:00 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Re-hash the texture now that the guest memory is populated.
|
|
|
|
// This should be safe because we'll catch any writes before the game can modify it.
|
|
|
|
const u64 hash = entry->CalculateHash();
|
|
|
|
entry->SetHashes(hash, hash);
|
2018-11-13 02:48:27 +00:00
|
|
|
|
|
|
|
// Check for any overlapping XFB copies which now need the hash recomputed.
|
|
|
|
// See the comment above regarding Rogue Squadron 2.
|
|
|
|
if (entry->is_xfb_copy)
|
|
|
|
{
|
|
|
|
const u32 covered_range = entry->pending_efb_copy_height * entry->memory_stride;
|
|
|
|
auto range = FindOverlappingTextures(entry->addr, covered_range);
|
|
|
|
for (auto iter = range.first; iter != range.second; ++iter)
|
|
|
|
{
|
|
|
|
TCacheEntry* overlapping_entry = iter->second;
|
|
|
|
if (overlapping_entry->may_have_overlapping_textures && overlapping_entry->is_xfb_copy &&
|
|
|
|
overlapping_entry->OverlapsMemoryRange(entry->addr, covered_range))
|
|
|
|
{
|
|
|
|
const u64 overlapping_hash = overlapping_entry->CalculateHash();
|
|
|
|
entry->SetHashes(overlapping_hash, overlapping_hash);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-11-02 14:17:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<AbstractStagingTexture> TextureCacheBase::GetEFBCopyStagingTexture()
|
|
|
|
{
|
|
|
|
// Pull off the back first to re-use the most frequently used textures.
|
|
|
|
if (!m_efb_copy_staging_texture_pool.empty())
|
|
|
|
{
|
|
|
|
auto ptr = std::move(m_efb_copy_staging_texture_pool.back());
|
|
|
|
m_efb_copy_staging_texture_pool.pop_back();
|
|
|
|
return ptr;
|
|
|
|
}
|
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
std::unique_ptr<AbstractStagingTexture> tex = g_renderer->CreateStagingTexture(
|
|
|
|
StagingTextureType::Readback, m_efb_encoding_texture->GetConfig());
|
2018-11-02 14:17:00 +00:00
|
|
|
if (!tex)
|
|
|
|
WARN_LOG(VIDEO, "Failed to create EFB copy staging texture");
|
|
|
|
|
|
|
|
return tex;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::ReleaseEFBCopyStagingTexture(std::unique_ptr<AbstractStagingTexture> tex)
|
|
|
|
{
|
|
|
|
m_efb_copy_staging_texture_pool.push_back(std::move(tex));
|
2010-12-27 22:17:19 +00:00
|
|
|
}
|
2014-06-11 23:04:42 +00:00
|
|
|
|
2017-11-04 17:04:26 +00:00
|
|
|
void TextureCacheBase::UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row,
|
|
|
|
u32 num_blocks_y)
|
|
|
|
{
|
2019-05-05 23:48:12 +00:00
|
|
|
// Originally, we planned on using a 'key color'
|
|
|
|
// for alpha to address partial xfbs (Mario Strikers / Chicken Little).
|
|
|
|
// This work was removed since it was unfinished but there
|
|
|
|
// was still a desire to differentiate between the old and the new approach
|
|
|
|
// which is why we still set uninitialized xfb memory to fuchsia
|
|
|
|
// (Y=1,U=254,V=254) instead of dark green (Y=0,U=0,V=0) in YUV
|
|
|
|
// like is done in the EFB path.
|
2018-03-12 22:41:33 +00:00
|
|
|
|
|
|
|
#if defined(_M_X86) || defined(_M_X86_64)
|
|
|
|
__m128i sixteenBytes = _mm_set1_epi16((s16)(u16)0xFE01);
|
|
|
|
#endif
|
|
|
|
|
2017-11-04 17:04:26 +00:00
|
|
|
for (u32 i = 0; i < num_blocks_y; i++)
|
|
|
|
{
|
2018-03-12 22:41:33 +00:00
|
|
|
u32 size = bytes_per_row;
|
|
|
|
u8* rowdst = dst;
|
|
|
|
#if defined(_M_X86) || defined(_M_X86_64)
|
|
|
|
while (size >= 16)
|
|
|
|
{
|
|
|
|
_mm_storeu_si128((__m128i*)rowdst, sixteenBytes);
|
|
|
|
size -= 16;
|
|
|
|
rowdst += 16;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
for (u32 offset = 0; offset < size; offset++)
|
2017-11-04 17:04:26 +00:00
|
|
|
{
|
2018-03-12 22:41:33 +00:00
|
|
|
if (offset & 1)
|
2017-11-04 17:04:26 +00:00
|
|
|
{
|
2018-03-12 22:41:33 +00:00
|
|
|
rowdst[offset] = 254;
|
2017-11-04 17:04:26 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-03-12 22:41:33 +00:00
|
|
|
rowdst[offset] = 1;
|
2017-11-04 17:04:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
dst += stride;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
TextureCacheBase::TCacheEntry* TextureCacheBase::AllocateCacheEntry(const TextureConfig& config)
|
|
|
|
{
|
2019-02-15 01:59:50 +00:00
|
|
|
std::optional<TexPoolEntry> alloc = AllocateTexture(config);
|
|
|
|
if (!alloc)
|
2017-04-23 04:44:34 +00:00
|
|
|
return nullptr;
|
2019-02-15 01:59:50 +00:00
|
|
|
|
|
|
|
TCacheEntry* cacheEntry =
|
|
|
|
new TCacheEntry(std::move(alloc->texture), std::move(alloc->framebuffer));
|
2017-04-23 04:44:34 +00:00
|
|
|
cacheEntry->textures_by_hash_iter = textures_by_hash.end();
|
2017-08-20 19:24:37 +00:00
|
|
|
cacheEntry->id = last_entry_id++;
|
2017-04-23 04:44:34 +00:00
|
|
|
return cacheEntry;
|
|
|
|
}
|
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
std::optional<TextureCacheBase::TexPoolEntry>
|
|
|
|
TextureCacheBase::AllocateTexture(const TextureConfig& config)
|
2014-06-11 23:04:42 +00:00
|
|
|
{
|
2016-10-05 14:27:02 +00:00
|
|
|
TexPool::iterator iter = FindMatchingTextureFromPool(config);
|
2015-01-17 09:57:19 +00:00
|
|
|
if (iter != texture_pool.end())
|
2014-06-11 23:04:42 +00:00
|
|
|
{
|
2019-02-15 01:59:50 +00:00
|
|
|
auto entry = std::move(iter->second);
|
2015-01-17 09:57:19 +00:00
|
|
|
texture_pool.erase(iter);
|
2019-02-15 01:59:50 +00:00
|
|
|
return std::move(entry);
|
2015-02-22 17:42:19 +00:00
|
|
|
}
|
2019-02-15 01:59:50 +00:00
|
|
|
|
|
|
|
std::unique_ptr<AbstractTexture> texture = g_renderer->CreateTexture(config);
|
|
|
|
if (!texture)
|
2015-02-22 17:42:19 +00:00
|
|
|
{
|
2019-02-15 01:59:50 +00:00
|
|
|
WARN_LOG(VIDEO, "Failed to allocate a %ux%ux%u texture", config.width, config.height,
|
|
|
|
config.layers);
|
|
|
|
return {};
|
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
std::unique_ptr<AbstractFramebuffer> framebuffer;
|
|
|
|
if (config.IsRenderTarget())
|
|
|
|
{
|
|
|
|
framebuffer = g_renderer->CreateFramebuffer(texture.get(), nullptr);
|
|
|
|
if (!framebuffer)
|
|
|
|
{
|
|
|
|
WARN_LOG(VIDEO, "Failed to allocate a %ux%ux%u framebuffer", config.width, config.height,
|
|
|
|
config.layers);
|
|
|
|
return {};
|
|
|
|
}
|
2015-02-22 17:42:19 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-07-11 03:34:50 +00:00
|
|
|
INCSTAT(g_stats.num_textures_created);
|
2019-02-15 01:59:50 +00:00
|
|
|
return TexPoolEntry(std::move(texture), std::move(framebuffer));
|
2015-02-22 17:42:19 +00:00
|
|
|
}
|
|
|
|
|
2016-10-05 14:27:02 +00:00
|
|
|
TextureCacheBase::TexPool::iterator
|
2017-04-23 04:44:34 +00:00
|
|
|
TextureCacheBase::FindMatchingTextureFromPool(const TextureConfig& config)
|
2016-10-05 14:27:02 +00:00
|
|
|
{
|
|
|
|
// Find a texture from the pool that does not have a frameCount of FRAMECOUNT_INVALID.
|
|
|
|
// This prevents a texture from being used twice in a single frame with different data,
|
|
|
|
// which potentially means that a driver has to maintain two copies of the texture anyway.
|
2017-03-22 08:15:09 +00:00
|
|
|
// Render-target textures are fine through, as they have to be generated in a seperated pass.
|
|
|
|
// As non-render-target textures are usually static, this should not matter much.
|
2016-10-05 14:27:02 +00:00
|
|
|
auto range = texture_pool.equal_range(config);
|
|
|
|
auto matching_iter = std::find_if(range.first, range.second, [](const auto& iter) {
|
2019-02-15 01:59:50 +00:00
|
|
|
return iter.first.IsRenderTarget() || iter.second.frameCount != FRAMECOUNT_INVALID;
|
2016-10-05 14:27:02 +00:00
|
|
|
});
|
|
|
|
return matching_iter != range.second ? matching_iter : texture_pool.end();
|
|
|
|
}
|
|
|
|
|
2016-12-25 17:48:19 +00:00
|
|
|
TextureCacheBase::TexAddrCache::iterator
|
2017-04-23 04:44:34 +00:00
|
|
|
TextureCacheBase::GetTexCacheIter(TextureCacheBase::TCacheEntry* entry)
|
2016-03-26 02:43:32 +00:00
|
|
|
{
|
2016-12-25 17:48:19 +00:00
|
|
|
auto iter_range = textures_by_address.equal_range(entry->addr);
|
|
|
|
TexAddrCache::iterator iter = iter_range.first;
|
2016-03-26 02:43:32 +00:00
|
|
|
while (iter != iter_range.second)
|
|
|
|
{
|
|
|
|
if (iter->second == entry)
|
|
|
|
{
|
|
|
|
return iter;
|
|
|
|
}
|
|
|
|
++iter;
|
|
|
|
}
|
|
|
|
return textures_by_address.end();
|
|
|
|
}
|
|
|
|
|
2016-12-26 17:41:34 +00:00
|
|
|
std::pair<TextureCacheBase::TexAddrCache::iterator, TextureCacheBase::TexAddrCache::iterator>
|
|
|
|
TextureCacheBase::FindOverlappingTextures(u32 addr, u32 size_in_bytes)
|
|
|
|
{
|
|
|
|
// We index by the starting address only, so there is no way to query all textures
|
|
|
|
// which end after the given addr. But the GC textures have a limited size, so we
|
|
|
|
// look for all textures which have a start address bigger than addr minus the maximal
|
|
|
|
// texture size. But this yields false-positives which must be checked later on.
|
|
|
|
|
|
|
|
// 1024 x 1024 texel times 8 nibbles per texel
|
|
|
|
constexpr u32 max_texture_size = 1024 * 1024 * 4;
|
|
|
|
u32 lower_addr = addr > max_texture_size ? addr - max_texture_size : 0;
|
|
|
|
auto begin = textures_by_address.lower_bound(lower_addr);
|
|
|
|
auto end = textures_by_address.upper_bound(addr + size_in_bytes);
|
|
|
|
|
|
|
|
return std::make_pair(begin, end);
|
|
|
|
}
|
|
|
|
|
2016-12-25 17:48:19 +00:00
|
|
|
TextureCacheBase::TexAddrCache::iterator
|
2018-11-02 14:17:00 +00:00
|
|
|
TextureCacheBase::InvalidateTexture(TexAddrCache::iterator iter, bool discard_pending_efb_copy)
|
2015-02-22 17:42:19 +00:00
|
|
|
{
|
2016-03-26 02:43:32 +00:00
|
|
|
if (iter == textures_by_address.end())
|
|
|
|
return textures_by_address.end();
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
TCacheEntry* entry = iter->second;
|
2015-06-09 19:45:09 +00:00
|
|
|
|
2015-06-24 17:34:16 +00:00
|
|
|
if (entry->textures_by_hash_iter != textures_by_hash.end())
|
2015-02-22 17:42:19 +00:00
|
|
|
{
|
2015-06-09 19:45:09 +00:00
|
|
|
textures_by_hash.erase(entry->textures_by_hash_iter);
|
2015-06-24 17:34:16 +00:00
|
|
|
entry->textures_by_hash_iter = textures_by_hash.end();
|
2014-06-11 23:04:42 +00:00
|
|
|
}
|
|
|
|
|
2017-06-29 21:09:32 +00:00
|
|
|
for (size_t i = 0; i < bound_textures.size(); ++i)
|
|
|
|
{
|
|
|
|
// If the entry is currently bound and not invalidated, keep it, but mark it as invalidated.
|
|
|
|
// This way it can still be used via tmem cache emulation, but nothing else.
|
|
|
|
// Spyro: A Hero's Tail is known for using such overwritten textures.
|
|
|
|
if (bound_textures[i] == entry && IsValidBindPoint(static_cast<u32>(i)))
|
|
|
|
{
|
|
|
|
bound_textures[i]->tmem_only = true;
|
|
|
|
return ++iter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-11-02 14:17:00 +00:00
|
|
|
// If this is a pending EFB copy, we don't want to flush it here.
|
|
|
|
// Why? Because let's say a game is rendering a bloom-type effect, using EFB copies to essentially
|
|
|
|
// downscale the framebuffer. Copy from EFB->Texture, draw texture to EFB, copy EFB->Texture,
|
|
|
|
// draw, repeat. The second copy will invalidate the first, forcing a flush. Which means we lose
|
|
|
|
// any benefit of EFB copy batching. So instead, let's just leave the EFB copy pending, but remove
|
|
|
|
// it from the texture cache. This way we don't use the old VRAM copy. When the EFB copies are
|
|
|
|
// eventually flushed, they will overwrite each other, and the end result should be the same.
|
|
|
|
if (entry->pending_efb_copy)
|
|
|
|
{
|
|
|
|
if (discard_pending_efb_copy)
|
|
|
|
{
|
|
|
|
// If the RAM copy is being completely overwritten by a new EFB copy, we can discard the
|
|
|
|
// existing pending copy, and not bother waiting for it in the future. This happens in
|
|
|
|
// Xenoblade's sunset scene, where 35 copies are done per frame, and 25 of them are
|
|
|
|
// copied to the same address, and can be skipped.
|
|
|
|
ReleaseEFBCopyStagingTexture(std::move(entry->pending_efb_copy));
|
|
|
|
auto pending_it = std::find(m_pending_efb_copies.begin(), m_pending_efb_copies.end(), entry);
|
|
|
|
if (pending_it != m_pending_efb_copies.end())
|
|
|
|
m_pending_efb_copies.erase(pending_it);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
entry->pending_efb_copy_invalidated = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
auto config = entry->texture->GetConfig();
|
2019-02-15 01:59:50 +00:00
|
|
|
texture_pool.emplace(config,
|
|
|
|
TexPoolEntry(std::move(entry->texture), std::move(entry->framebuffer)));
|
2015-06-09 19:45:09 +00:00
|
|
|
|
2018-11-08 01:52:17 +00:00
|
|
|
// Don't delete if there's a pending EFB copy, as we need the TCacheEntry alive.
|
|
|
|
if (!entry->pending_efb_copy)
|
|
|
|
delete entry;
|
|
|
|
|
2015-06-09 19:45:09 +00:00
|
|
|
return textures_by_address.erase(iter);
|
2014-06-11 23:04:42 +00:00
|
|
|
}
|
2015-09-04 14:45:29 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
bool TextureCacheBase::CreateUtilityTextures()
|
|
|
|
{
|
|
|
|
constexpr TextureConfig encoding_texture_config(
|
|
|
|
EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget);
|
|
|
|
m_efb_encoding_texture = g_renderer->CreateTexture(encoding_texture_config);
|
|
|
|
if (!m_efb_encoding_texture)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
m_efb_encoding_framebuffer = g_renderer->CreateFramebuffer(m_efb_encoding_texture.get(), nullptr);
|
|
|
|
if (!m_efb_encoding_framebuffer)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsGPUTextureDecoding)
|
|
|
|
{
|
|
|
|
constexpr TextureConfig decoding_texture_config(
|
|
|
|
1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage);
|
|
|
|
m_decoding_texture = g_renderer->CreateTexture(decoding_texture_config);
|
|
|
|
if (!m_decoding_texture)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
2019-04-15 14:47:46 +00:00
|
|
|
const MathUtil::Rectangle<int>& src_rect,
|
|
|
|
bool scale_by_half, bool linear_filter,
|
|
|
|
EFBCopyFormat dst_format, bool is_intensity, float gamma,
|
|
|
|
bool clamp_top, bool clamp_bottom,
|
2019-02-15 01:59:50 +00:00
|
|
|
const EFBCopyFilterCoefficients& filter_coefficients)
|
|
|
|
{
|
|
|
|
// Flush EFB pokes first, as they're expected to be included.
|
|
|
|
g_framebuffer_manager->FlushEFBPokes();
|
|
|
|
|
|
|
|
// Get the pipeline which we will be using. If the compilation failed, this will be null.
|
|
|
|
const AbstractPipeline* copy_pipeline =
|
|
|
|
g_shader_cache->GetEFBCopyToVRAMPipeline(TextureConversionShaderGen::GetShaderUid(
|
|
|
|
dst_format, is_depth_copy, is_intensity, scale_by_half,
|
|
|
|
NeedsCopyFilterInShader(filter_coefficients)));
|
|
|
|
if (!copy_pipeline)
|
|
|
|
{
|
|
|
|
WARN_LOG(VIDEO, "Skipping EFB copy to VRAM due to missing pipeline.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
|
2019-03-29 17:14:29 +00:00
|
|
|
const auto framebuffer_rect = g_renderer->ConvertFramebufferRectangle(
|
|
|
|
scaled_src_rect, g_framebuffer_manager->GetEFBFramebuffer());
|
2019-02-15 01:59:50 +00:00
|
|
|
AbstractTexture* src_texture =
|
2019-03-29 17:14:29 +00:00
|
|
|
is_depth_copy ? g_framebuffer_manager->ResolveEFBDepthTexture(framebuffer_rect) :
|
|
|
|
g_framebuffer_manager->ResolveEFBColorTexture(framebuffer_rect);
|
2019-02-15 01:59:50 +00:00
|
|
|
|
2019-04-28 06:13:49 +00:00
|
|
|
src_texture->FinishedRendering();
|
2019-02-15 01:59:50 +00:00
|
|
|
g_renderer->BeginUtilityDrawing();
|
|
|
|
|
|
|
|
// Fill uniform buffer.
|
|
|
|
struct Uniforms
|
|
|
|
{
|
|
|
|
float src_left, src_top, src_width, src_height;
|
|
|
|
float filter_coefficients[3];
|
|
|
|
float gamma_rcp;
|
|
|
|
float clamp_top;
|
|
|
|
float clamp_bottom;
|
|
|
|
float pixel_height;
|
|
|
|
u32 padding;
|
|
|
|
};
|
|
|
|
Uniforms uniforms;
|
|
|
|
const float rcp_efb_width = 1.0f / static_cast<float>(g_framebuffer_manager->GetEFBWidth());
|
|
|
|
const float rcp_efb_height = 1.0f / static_cast<float>(g_framebuffer_manager->GetEFBHeight());
|
|
|
|
uniforms.src_left = framebuffer_rect.left * rcp_efb_width;
|
|
|
|
uniforms.src_top = framebuffer_rect.top * rcp_efb_height;
|
|
|
|
uniforms.src_width = framebuffer_rect.GetWidth() * rcp_efb_width;
|
|
|
|
uniforms.src_height = framebuffer_rect.GetHeight() * rcp_efb_height;
|
|
|
|
uniforms.filter_coefficients[0] = filter_coefficients.upper;
|
|
|
|
uniforms.filter_coefficients[1] = filter_coefficients.middle;
|
|
|
|
uniforms.filter_coefficients[2] = filter_coefficients.lower;
|
|
|
|
uniforms.gamma_rcp = 1.0f / gamma;
|
|
|
|
uniforms.clamp_top = clamp_top ? framebuffer_rect.top * rcp_efb_height : 0.0f;
|
|
|
|
uniforms.clamp_bottom = clamp_bottom ? framebuffer_rect.bottom * rcp_efb_height : 1.0f;
|
|
|
|
uniforms.pixel_height = g_ActiveConfig.bCopyEFBScaled ? rcp_efb_height : 1.0f / EFB_HEIGHT;
|
|
|
|
uniforms.padding = 0;
|
|
|
|
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
|
|
|
|
|
|
|
|
// Use the copy pipeline to render the VRAM copy.
|
|
|
|
g_renderer->SetAndDiscardFramebuffer(entry->framebuffer.get());
|
|
|
|
g_renderer->SetViewportAndScissor(entry->framebuffer->GetRect());
|
|
|
|
g_renderer->SetPipeline(copy_pipeline);
|
|
|
|
g_renderer->SetTexture(0, src_texture);
|
2019-03-31 04:42:38 +00:00
|
|
|
g_renderer->SetSamplerState(0, linear_filter ? RenderState::GetLinearSamplerState() :
|
2019-02-15 01:59:50 +00:00
|
|
|
RenderState::GetPointSamplerState());
|
|
|
|
g_renderer->Draw(0, 3);
|
|
|
|
g_renderer->EndUtilityDrawing();
|
|
|
|
entry->texture->FinishedRendering();
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
|
|
|
|
u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
2019-04-15 14:47:46 +00:00
|
|
|
u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
|
|
|
|
bool scale_by_half, bool linear_filter, float y_scale, float gamma,
|
|
|
|
bool clamp_top, bool clamp_bottom,
|
2019-02-15 01:59:50 +00:00
|
|
|
const EFBCopyFilterCoefficients& filter_coefficients)
|
|
|
|
{
|
|
|
|
// Flush EFB pokes first, as they're expected to be included.
|
|
|
|
g_framebuffer_manager->FlushEFBPokes();
|
|
|
|
|
|
|
|
// Get the pipeline which we will be using. If the compilation failed, this will be null.
|
|
|
|
const AbstractPipeline* copy_pipeline = g_shader_cache->GetEFBCopyToRAMPipeline(params);
|
|
|
|
if (!copy_pipeline)
|
|
|
|
{
|
|
|
|
WARN_LOG(VIDEO, "Skipping EFB copy to VRAM due to missing pipeline.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
|
2019-03-29 17:14:29 +00:00
|
|
|
const auto framebuffer_rect = g_renderer->ConvertFramebufferRectangle(
|
|
|
|
scaled_src_rect, g_framebuffer_manager->GetEFBFramebuffer());
|
2019-02-15 01:59:50 +00:00
|
|
|
AbstractTexture* src_texture =
|
2019-03-29 17:14:29 +00:00
|
|
|
params.depth ? g_framebuffer_manager->ResolveEFBDepthTexture(framebuffer_rect) :
|
|
|
|
g_framebuffer_manager->ResolveEFBColorTexture(framebuffer_rect);
|
2019-02-15 01:59:50 +00:00
|
|
|
|
2019-04-28 06:13:49 +00:00
|
|
|
src_texture->FinishedRendering();
|
2019-02-15 01:59:50 +00:00
|
|
|
g_renderer->BeginUtilityDrawing();
|
|
|
|
|
|
|
|
// Fill uniform buffer.
|
|
|
|
struct Uniforms
|
|
|
|
{
|
|
|
|
std::array<s32, 4> position_uniform;
|
|
|
|
float y_scale;
|
|
|
|
float gamma_rcp;
|
|
|
|
float clamp_top;
|
|
|
|
float clamp_bottom;
|
|
|
|
float filter_coefficients[3];
|
|
|
|
u32 padding;
|
|
|
|
};
|
|
|
|
Uniforms encoder_params;
|
|
|
|
const float rcp_efb_height = 1.0f / static_cast<float>(g_framebuffer_manager->GetEFBHeight());
|
2019-02-28 10:11:46 +00:00
|
|
|
encoder_params.position_uniform[0] = src_rect.left;
|
|
|
|
encoder_params.position_uniform[1] = src_rect.top;
|
2019-02-15 01:59:50 +00:00
|
|
|
encoder_params.position_uniform[2] = static_cast<s32>(native_width);
|
|
|
|
encoder_params.position_uniform[3] = scale_by_half ? 2 : 1;
|
|
|
|
encoder_params.y_scale = y_scale;
|
|
|
|
encoder_params.gamma_rcp = 1.0f / gamma;
|
|
|
|
encoder_params.clamp_top = clamp_top ? framebuffer_rect.top * rcp_efb_height : 0.0f;
|
|
|
|
encoder_params.clamp_bottom = clamp_bottom ? framebuffer_rect.bottom * rcp_efb_height : 1.0f;
|
|
|
|
encoder_params.filter_coefficients[0] = filter_coefficients.upper;
|
|
|
|
encoder_params.filter_coefficients[1] = filter_coefficients.middle;
|
|
|
|
encoder_params.filter_coefficients[2] = filter_coefficients.lower;
|
|
|
|
g_vertex_manager->UploadUtilityUniforms(&encoder_params, sizeof(encoder_params));
|
|
|
|
|
|
|
|
// Because the shader uses gl_FragCoord and we read it back, we must render to the lower-left.
|
|
|
|
const u32 render_width = bytes_per_row / sizeof(u32);
|
|
|
|
const u32 render_height = num_blocks_y;
|
|
|
|
const auto encode_rect = MathUtil::Rectangle<int>(0, 0, render_width, render_height);
|
|
|
|
|
|
|
|
// Render to GPU texture, and then copy to CPU-accessible texture.
|
|
|
|
g_renderer->SetAndDiscardFramebuffer(m_efb_encoding_framebuffer.get());
|
|
|
|
g_renderer->SetViewportAndScissor(encode_rect);
|
|
|
|
g_renderer->SetPipeline(copy_pipeline);
|
|
|
|
g_renderer->SetTexture(0, src_texture);
|
|
|
|
g_renderer->SetSamplerState(0, linear_filter ? RenderState::GetLinearSamplerState() :
|
|
|
|
RenderState::GetPointSamplerState());
|
|
|
|
g_renderer->Draw(0, 3);
|
|
|
|
dst->CopyFromTexture(m_efb_encoding_texture.get(), encode_rect, 0, 0, encode_rect);
|
|
|
|
g_renderer->EndUtilityDrawing();
|
|
|
|
|
|
|
|
// Flush if there's sufficient draws between this copy and the last.
|
|
|
|
g_vertex_manager->OnEFBCopyToRAM();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TextureCacheBase::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data,
|
|
|
|
u32 data_size, TextureFormat format, u32 width,
|
|
|
|
u32 height, u32 aligned_width, u32 aligned_height,
|
|
|
|
u32 row_stride, const u8* palette,
|
|
|
|
TLUTFormat palette_format)
|
|
|
|
{
|
|
|
|
const auto* info = TextureConversionShaderTiled::GetDecodingShaderInfo(format);
|
|
|
|
if (!info)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
const AbstractShader* shader = g_shader_cache->GetTextureDecodingShader(format, palette_format);
|
|
|
|
if (!shader)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Copy to GPU-visible buffer, aligned to the data type.
|
|
|
|
const u32 bytes_per_buffer_elem =
|
|
|
|
VertexManagerBase::GetTexelBufferElementSize(info->buffer_format);
|
|
|
|
|
|
|
|
// Allocate space in stream buffer, and copy texture + palette across.
|
|
|
|
u32 src_offset = 0, palette_offset = 0;
|
|
|
|
if (info->palette_size > 0)
|
|
|
|
{
|
|
|
|
if (!g_vertex_manager->UploadTexelBuffer(data, data_size, info->buffer_format, &src_offset,
|
|
|
|
palette, info->palette_size,
|
|
|
|
TEXEL_BUFFER_FORMAT_R16_UINT, &palette_offset))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!g_vertex_manager->UploadTexelBuffer(data, data_size, info->buffer_format, &src_offset))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set up uniforms.
|
|
|
|
struct Uniforms
|
|
|
|
{
|
|
|
|
u32 dst_width, dst_height;
|
|
|
|
u32 src_width, src_height;
|
|
|
|
u32 src_offset, src_row_stride;
|
|
|
|
u32 palette_offset, unused;
|
|
|
|
} uniforms = {width, height, aligned_width,
|
|
|
|
aligned_height, src_offset, row_stride / bytes_per_buffer_elem,
|
|
|
|
palette_offset};
|
|
|
|
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
|
|
|
|
g_renderer->SetComputeImageTexture(m_decoding_texture.get(), false, true);
|
|
|
|
|
|
|
|
auto dispatch_groups =
|
|
|
|
TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height);
|
|
|
|
g_renderer->DispatchComputeShader(shader, dispatch_groups.first, dispatch_groups.second, 1);
|
|
|
|
|
|
|
|
// Copy from decoding texture -> final texture
|
|
|
|
// This is because we don't want to have to create compute view for every layer
|
|
|
|
const auto copy_rect = entry->texture->GetConfig().GetMipRect(dst_level);
|
|
|
|
entry->texture->CopyRectangleFromTexture(m_decoding_texture.get(), copy_rect, 0, 0, copy_rect, 0,
|
|
|
|
dst_level);
|
|
|
|
entry->texture->FinishedRendering();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
u32 TextureCacheBase::TCacheEntry::BytesPerRow() const
|
2015-09-04 14:45:29 +00:00
|
|
|
{
|
2017-07-30 19:45:55 +00:00
|
|
|
const u32 blockW = TexDecoder_GetBlockWidthInTexels(format.texfmt);
|
2015-10-19 16:00:29 +00:00
|
|
|
|
2015-09-04 14:45:29 +00:00
|
|
|
// Round up source height to multiple of block size
|
2016-11-27 10:56:22 +00:00
|
|
|
const u32 actualWidth = Common::AlignUp(native_width, blockW);
|
2015-09-04 14:45:29 +00:00
|
|
|
|
2015-10-19 16:00:29 +00:00
|
|
|
const u32 numBlocksX = actualWidth / blockW;
|
2015-09-04 14:45:29 +00:00
|
|
|
|
|
|
|
// RGBA takes two cache lines per block; all others take one
|
2017-07-30 19:45:55 +00:00
|
|
|
const u32 bytes_per_block = format == TextureFormat::RGBA8 ? 64 : 32;
|
2015-10-19 16:00:29 +00:00
|
|
|
|
|
|
|
return numBlocksX * bytes_per_block;
|
2015-09-04 14:45:29 +00:00
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
u32 TextureCacheBase::TCacheEntry::NumBlocksY() const
|
2015-09-04 14:45:29 +00:00
|
|
|
{
|
2017-07-30 19:45:55 +00:00
|
|
|
u32 blockH = TexDecoder_GetBlockHeightInTexels(format.texfmt);
|
2015-09-04 14:45:29 +00:00
|
|
|
// Round up source height to multiple of block size
|
2017-12-21 17:22:46 +00:00
|
|
|
u32 actualHeight = Common::AlignUp(native_height, blockH);
|
2015-09-04 14:45:29 +00:00
|
|
|
|
2015-09-06 10:07:32 +00:00
|
|
|
return actualHeight / blockH;
|
2015-09-04 14:45:29 +00:00
|
|
|
}
|
|
|
|
|
2017-06-26 17:06:50 +00:00
|
|
|
void TextureCacheBase::TCacheEntry::SetXfbCopy(u32 stride)
|
|
|
|
{
|
|
|
|
is_efb_copy = false;
|
|
|
|
is_xfb_copy = true;
|
2019-03-31 04:11:53 +00:00
|
|
|
is_xfb_container = false;
|
2017-06-26 17:06:50 +00:00
|
|
|
memory_stride = stride;
|
|
|
|
|
2018-03-15 00:34:35 +00:00
|
|
|
ASSERT_MSG(VIDEO, memory_stride >= BytesPerRow(), "Memory stride is too small");
|
2017-06-26 17:06:50 +00:00
|
|
|
|
|
|
|
size_in_bytes = memory_stride * NumBlocksY();
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
void TextureCacheBase::TCacheEntry::SetEfbCopy(u32 stride)
|
2015-09-04 14:45:29 +00:00
|
|
|
{
|
|
|
|
is_efb_copy = true;
|
2017-06-26 17:06:50 +00:00
|
|
|
is_xfb_copy = false;
|
2019-03-31 04:11:53 +00:00
|
|
|
is_xfb_container = false;
|
2015-09-04 14:45:29 +00:00
|
|
|
memory_stride = stride;
|
|
|
|
|
2018-03-15 00:34:35 +00:00
|
|
|
ASSERT_MSG(VIDEO, memory_stride >= BytesPerRow(), "Memory stride is too small");
|
2015-09-04 14:45:29 +00:00
|
|
|
|
|
|
|
size_in_bytes = memory_stride * NumBlocksY();
|
|
|
|
}
|
2015-09-05 14:03:49 +00:00
|
|
|
|
2017-06-26 17:06:50 +00:00
|
|
|
void TextureCacheBase::TCacheEntry::SetNotCopy()
|
|
|
|
{
|
|
|
|
is_efb_copy = false;
|
2019-03-31 04:11:53 +00:00
|
|
|
is_xfb_copy = false;
|
|
|
|
is_xfb_container = false;
|
2017-06-26 17:06:50 +00:00
|
|
|
}
|
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
int TextureCacheBase::TCacheEntry::HashSampleSize() const
|
|
|
|
{
|
|
|
|
if (should_force_safe_hashing)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return g_ActiveConfig.iSafeTextureCache_ColorSamples;
|
|
|
|
}
|
|
|
|
|
2017-04-23 04:44:34 +00:00
|
|
|
u64 TextureCacheBase::TCacheEntry::CalculateHash() const
|
2015-09-13 11:30:56 +00:00
|
|
|
{
|
|
|
|
u8* ptr = Memory::GetPointer(addr);
|
2015-10-19 16:00:29 +00:00
|
|
|
if (memory_stride == BytesPerRow())
|
2015-09-13 11:30:56 +00:00
|
|
|
{
|
2018-05-16 19:22:13 +00:00
|
|
|
return Common::GetHash64(ptr, size_in_bytes, HashSampleSize());
|
2015-09-13 11:30:56 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u32 blocks = NumBlocksY();
|
|
|
|
u64 temp_hash = size_in_bytes;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-09-13 11:30:56 +00:00
|
|
|
u32 samples_per_row = 0;
|
2017-05-29 22:02:09 +00:00
|
|
|
if (HashSampleSize() != 0)
|
2015-09-13 11:30:56 +00:00
|
|
|
{
|
|
|
|
// Hash at least 4 samples per row to avoid hashing in a bad pattern, like just on the left
|
|
|
|
// side of the efb copy
|
2017-05-29 22:02:09 +00:00
|
|
|
samples_per_row = std::max(HashSampleSize() / blocks, 4u);
|
2015-09-13 11:30:56 +00:00
|
|
|
}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2015-09-13 11:30:56 +00:00
|
|
|
for (u32 i = 0; i < blocks; i++)
|
|
|
|
{
|
|
|
|
// Multiply by a prime number to mix the hash up a bit. This prevents identical blocks from
|
|
|
|
// canceling each other out
|
2018-05-16 19:22:13 +00:00
|
|
|
temp_hash = (temp_hash * 397) ^ Common::GetHash64(ptr, BytesPerRow(), samples_per_row);
|
2015-09-13 11:30:56 +00:00
|
|
|
ptr += memory_stride;
|
|
|
|
}
|
|
|
|
return temp_hash;
|
|
|
|
}
|
|
|
|
}
|
2019-02-15 01:59:50 +00:00
|
|
|
|
|
|
|
TextureCacheBase::TexPoolEntry::TexPoolEntry(std::unique_ptr<AbstractTexture> tex,
|
|
|
|
std::unique_ptr<AbstractFramebuffer> fb)
|
|
|
|
: texture(std::move(tex)), framebuffer(std::move(fb))
|
|
|
|
{
|
|
|
|
}
|