TextureCache: Support saving cache entries, including EFB copies
This commit is contained in:
parent
b26bb0605b
commit
1082468133
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@ -72,7 +72,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 110; // Last changed in PR 8036
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static const u32 STATE_VERSION = 111; // Last changed in PR 6321
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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@ -11,6 +11,7 @@
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoState.h"
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AsyncRequests AsyncRequests::s_singleton;
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@ -156,7 +157,7 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
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break;
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case Event::DO_SAVE_STATE:
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g_video_backend->DoStateGPUThread(*e.do_save_state.p);
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VideoCommon_DoState(*e.do_save_state.p);
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break;
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}
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}
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@ -25,6 +25,7 @@
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#include <imgui.h>
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#include "Common/Assert.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Event.h"
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@ -1324,8 +1325,11 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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}
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// Update our last xfb values
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m_last_xfb_width = (fb_width < 1 || fb_width > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fb_width;
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m_last_xfb_height = (fb_height < 1 || fb_height > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fb_height;
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m_last_xfb_addr = xfb_addr;
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m_last_xfb_ticks = ticks;
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m_last_xfb_width = fb_width;
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m_last_xfb_stride = fb_stride;
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m_last_xfb_height = fb_height;
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}
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else
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{
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@ -1681,6 +1685,27 @@ bool Renderer::UseVertexDepthRange() const
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return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f;
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}
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void Renderer::DoState(PointerWrap& p)
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{
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p.Do(m_aspect_wide);
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p.Do(m_frame_count);
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p.Do(m_prev_efb_format);
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p.Do(m_last_xfb_ticks);
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p.Do(m_last_xfb_addr);
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p.Do(m_last_xfb_width);
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p.Do(m_last_xfb_stride);
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p.Do(m_last_xfb_height);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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// Force the next xfb to be displayed.
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m_last_xfb_id = std::numeric_limits<u64>::max();
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// And actually display it.
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Swap(m_last_xfb_addr, m_last_xfb_width, m_last_xfb_stride, m_last_xfb_height, m_last_xfb_ticks);
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}
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}
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std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCompiler()
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{
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return std::make_unique<VideoCommon::AsyncShaderCompiler>();
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@ -41,6 +41,7 @@ class AbstractTexture;
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class AbstractStagingTexture;
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class NativeVertexFormat;
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class NetPlayChatUI;
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class PointerWrap;
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struct TextureConfig;
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struct ComputePipelineConfig;
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struct AbstractPipelineConfig;
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@ -237,6 +238,7 @@ public:
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void ChangeSurface(void* new_surface_handle);
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void ResizeSurface();
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bool UseVertexDepthRange() const;
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void DoState(PointerWrap& p);
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virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
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@ -356,9 +358,10 @@ private:
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// Tracking of XFB textures so we don't render duplicate frames.
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u64 m_last_xfb_id = std::numeric_limits<u64>::max();
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// Note: Only used for auto-ir
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u64 m_last_xfb_ticks = 0;
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u32 m_last_xfb_addr = 0;
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u32 m_last_xfb_width = 0;
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u32 m_last_xfb_stride = 0;
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u32 m_last_xfb_height = 0;
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// NOTE: The methods below are called on the framedumping thread.
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@ -15,6 +15,7 @@
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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@ -404,6 +405,326 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntry* e
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config, TexPoolEntry(std::move(new_texture->texture), std::move(new_texture->framebuffer)));
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}
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bool TextureCacheBase::CheckReadbackTexture(u32 width, u32 height, AbstractTextureFormat format)
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{
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if (m_readback_texture && m_readback_texture->GetConfig().width >= width &&
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m_readback_texture->GetConfig().height >= height &&
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m_readback_texture->GetConfig().format == format)
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{
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return true;
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}
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TextureConfig staging_config(std::max(width, 128u), std::max(height, 128u), 1, 1, 1, format, 0);
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m_readback_texture.reset();
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m_readback_texture =
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g_renderer->CreateStagingTexture(StagingTextureType::Readback, staging_config);
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return m_readback_texture != nullptr;
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}
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void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfig& config,
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PointerWrap& p)
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{
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// If we're in measure mode, skip the actual readback to save some time.
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const bool skip_readback = p.GetMode() == PointerWrap::MODE_MEASURE;
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p.DoPOD(config);
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std::vector<u8> texture_data;
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if (skip_readback || CheckReadbackTexture(config.width, config.height, config.format))
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{
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// Save out each layer of the texture to the staging texture, and then
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// append it onto the end of the vector. This gives us all the sub-images
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// in one single buffer which can be written out to the save state.
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for (u32 layer = 0; layer < config.layers; layer++)
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{
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for (u32 level = 0; level < config.levels; level++)
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{
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u32 level_width = std::max(config.width >> level, 1u);
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u32 level_height = std::max(config.height >> level, 1u);
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auto rect = tex->GetConfig().GetMipRect(level);
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if (!skip_readback)
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m_readback_texture->CopyFromTexture(tex, rect, layer, level, rect);
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size_t stride = AbstractTexture::CalculateStrideForFormat(config.format, level_width);
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size_t size = stride * level_height;
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size_t start = texture_data.size();
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texture_data.resize(texture_data.size() + size);
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if (!skip_readback)
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m_readback_texture->ReadTexels(rect, &texture_data[start], static_cast<u32>(stride));
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}
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}
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}
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else
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{
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PanicAlert("Failed to create staging texture for serialization");
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}
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p.Do(texture_data);
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}
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std::optional<TextureCacheBase::TexPoolEntry> TextureCacheBase::DeserializeTexture(PointerWrap& p)
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{
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TextureConfig config;
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p.Do(config);
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std::vector<u8> texture_data;
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p.Do(texture_data);
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if (p.GetMode() != PointerWrap::MODE_READ)
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return std::nullopt;
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auto tex = AllocateTexture(config);
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if (!tex)
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{
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PanicAlert("Failed to create texture for deserialization");
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return std::nullopt;
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}
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size_t start = 0;
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for (u32 layer = 0; layer < config.layers; layer++)
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{
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for (u32 level = 0; level < config.levels; level++)
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{
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u32 level_width = std::max(config.width >> level, 1u);
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u32 level_height = std::max(config.height >> level, 1u);
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size_t stride = AbstractTexture::CalculateStrideForFormat(config.format, level_width);
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size_t size = stride * level_height;
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if ((start + size) > texture_data.size())
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{
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ERROR_LOG(VIDEO, "Insufficient texture data for layer %u level %u", layer, level);
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return tex;
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}
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tex->texture->Load(level, level_width, level_height, level_width, &texture_data[start], size);
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start += size;
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}
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}
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return tex;
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}
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void TextureCacheBase::DoState(PointerWrap& p)
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{
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// Flush all pending XFB copies before either loading or saving.
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FlushEFBCopies();
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p.Do(last_entry_id);
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if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
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DoSaveState(p);
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else
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DoLoadState(p);
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}
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void TextureCacheBase::DoSaveState(PointerWrap& p)
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{
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std::map<const TCacheEntry*, u32> entry_map;
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std::vector<TCacheEntry*> entries_to_save;
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auto ShouldSaveEntry = [](const TCacheEntry* entry) {
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// We skip non-copies as they can be decoded from RAM when the state is loaded.
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// Storing them would duplicate data in the save state file, adding to decompression time.
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return entry->IsCopy();
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};
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auto AddCacheEntryToMap = [&entry_map, &entries_to_save, &p](TCacheEntry* entry) -> u32 {
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auto iter = entry_map.find(entry);
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if (iter != entry_map.end())
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return iter->second;
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// Since we are sequentially allocating texture entries, we need to save the textures in the
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// same order they were collected. This is because of iterating both the address and hash maps.
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// Therefore, the map is used for fast lookup, and the vector for ordering.
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u32 id = static_cast<u32>(entry_map.size());
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entry_map.emplace(entry, id);
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entries_to_save.push_back(entry);
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return id;
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};
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auto GetCacheEntryId = [&entry_map](const TCacheEntry* entry) -> std::optional<u32> {
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auto iter = entry_map.find(entry);
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return iter != entry_map.end() ? std::make_optional(iter->second) : std::nullopt;
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};
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// Transform the textures_by_address and textures_by_hash maps to a mapping
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// of address/hash to entry ID.
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std::vector<std::pair<u32, u32>> textures_by_address_list;
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std::vector<std::pair<u64, u32>> textures_by_hash_list;
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for (const auto& it : textures_by_address)
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{
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if (ShouldSaveEntry(it.second))
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{
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u32 id = AddCacheEntryToMap(it.second);
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textures_by_address_list.push_back(std::make_pair(it.first, id));
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}
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}
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for (const auto& it : textures_by_hash)
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{
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if (ShouldSaveEntry(it.second))
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{
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u32 id = AddCacheEntryToMap(it.second);
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textures_by_hash_list.push_back(std::make_pair(it.first, id));
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}
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}
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// Save the texture cache entries out in the order the were referenced.
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u32 size = static_cast<u32>(entries_to_save.size());
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p.Do(size);
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for (TCacheEntry* entry : entries_to_save)
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{
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g_texture_cache->SerializeTexture(entry->texture.get(), entry->texture->GetConfig(), p);
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entry->DoState(p);
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}
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p.DoMarker("TextureCacheEntries");
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// Save references for each cache entry.
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// As references are circular, we need to have everything created before linking entries.
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std::set<std::pair<u32, u32>> reference_pairs;
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for (const auto& it : entry_map)
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{
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const TCacheEntry* entry = it.first;
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auto id1 = GetCacheEntryId(entry);
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if (!id1)
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continue;
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for (const TCacheEntry* referenced_entry : entry->references)
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{
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auto id2 = GetCacheEntryId(referenced_entry);
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if (!id2)
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continue;
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auto refpair1 = std::make_pair(*id1, *id2);
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auto refpair2 = std::make_pair(*id2, *id1);
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if (reference_pairs.count(refpair1) == 0 && reference_pairs.count(refpair2) == 0)
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reference_pairs.insert(refpair1);
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}
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}
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size = static_cast<u32>(reference_pairs.size());
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p.Do(size);
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for (const auto& it : reference_pairs)
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{
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p.Do(it.first);
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p.Do(it.second);
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}
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size = static_cast<u32>(textures_by_address_list.size());
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p.Do(size);
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for (const auto& it : textures_by_address_list)
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{
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p.Do(it.first);
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p.Do(it.second);
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}
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size = static_cast<u32>(textures_by_hash_list.size());
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p.Do(size);
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for (const auto& it : textures_by_hash_list)
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{
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p.Do(it.first);
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p.Do(it.second);
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}
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// Free the readback texture to potentially save host-mapped GPU memory, depending on where
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// the driver mapped the staging buffer.
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m_readback_texture.reset();
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}
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void TextureCacheBase::DoLoadState(PointerWrap& p)
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{
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// Helper for getting a cache entry from an ID.
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std::map<u32, TCacheEntry*> id_map;
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auto GetEntry = [&id_map](u32 id) {
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auto iter = id_map.find(id);
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return iter == id_map.end() ? nullptr : iter->second;
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};
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// Only clear out state when actually restoring/loading.
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// Since we throw away entries when not in loading mode now, we don't need to check
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// before inserting entries into the cache, as GetEntry will always return null.
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const bool commit_state = p.GetMode() == PointerWrap::MODE_READ;
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if (commit_state)
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Invalidate();
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// Preload all cache entries.
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u32 size = 0;
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p.Do(size);
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for (u32 i = 0; i < size; i++)
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{
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// Even if the texture isn't valid, we still need to create the cache entry object
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// to update the point in the state state. We'll just throw it away if it's invalid.
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auto tex = g_texture_cache->DeserializeTexture(p);
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TCacheEntry* entry = new TCacheEntry(std::move(tex->texture), std::move(tex->framebuffer));
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entry->textures_by_hash_iter = g_texture_cache->textures_by_hash.end();
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entry->DoState(p);
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if (entry->texture && commit_state)
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id_map.emplace(i, entry);
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else
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delete entry;
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}
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p.DoMarker("TextureCacheEntries");
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// Link all cache entry references.
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p.Do(size);
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for (u32 i = 0; i < size; i++)
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{
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u32 id1 = 0, id2 = 0;
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p.Do(id1);
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p.Do(id2);
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TCacheEntry* e1 = GetEntry(id1);
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TCacheEntry* e2 = GetEntry(id2);
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if (e1 && e2)
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e1->CreateReference(e2);
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}
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// Fill in address map.
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p.Do(size);
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for (u32 i = 0; i < size; i++)
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{
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u32 addr = 0;
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u32 id = 0;
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p.Do(addr);
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p.Do(id);
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TCacheEntry* entry = GetEntry(id);
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if (entry)
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textures_by_address.emplace(addr, entry);
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}
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// Fill in hash map.
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p.Do(size);
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for (u32 i = 0; i < size; i++)
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{
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u64 hash = 0;
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u32 id = 0;
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p.Do(hash);
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p.Do(id);
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TCacheEntry* entry = GetEntry(id);
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if (entry)
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entry->textures_by_hash_iter = textures_by_hash.emplace(hash, entry);
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}
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}
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void TextureCacheBase::TCacheEntry::DoState(PointerWrap& p)
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{
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p.Do(addr);
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p.Do(size_in_bytes);
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p.Do(base_hash);
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p.Do(hash);
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p.Do(format);
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p.Do(memory_stride);
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p.Do(is_efb_copy);
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p.Do(is_custom_tex);
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p.Do(may_have_overlapping_textures);
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p.Do(tmem_only);
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p.Do(has_arbitrary_mips);
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p.Do(should_force_safe_hashing);
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p.Do(is_xfb_copy);
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p.Do(is_xfb_container);
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p.Do(id);
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p.Do(reference_changed);
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p.Do(native_width);
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p.Do(native_height);
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p.Do(native_levels);
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p.Do(frameCount);
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}
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TextureCacheBase::TCacheEntry*
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TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette,
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TLUTFormat tlutfmt)
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@ -24,6 +24,7 @@
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class AbstractFramebuffer;
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class AbstractStagingTexture;
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class PointerWrap;
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struct VideoConfig;
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struct TextureAndTLUTFormat
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@ -185,6 +186,17 @@ public:
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u32 GetNumLevels() const { return texture->GetConfig().levels; }
|
||||
u32 GetNumLayers() const { return texture->GetConfig().layers; }
|
||||
AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
|
||||
void DoState(PointerWrap& p);
|
||||
};
|
||||
|
||||
// Minimal version of TCacheEntry just for TexPool
|
||||
struct TexPoolEntry
|
||||
{
|
||||
std::unique_ptr<AbstractTexture> texture;
|
||||
std::unique_ptr<AbstractFramebuffer> framebuffer;
|
||||
int frameCount = FRAMECOUNT_INVALID;
|
||||
|
||||
TexPoolEntry(std::unique_ptr<AbstractTexture> tex, std::unique_ptr<AbstractFramebuffer> fb);
|
||||
};
|
||||
|
||||
TextureCacheBase();
|
||||
|
@ -224,6 +236,13 @@ public:
|
|||
// Flushes all pending EFB copies to emulated RAM.
|
||||
void FlushEFBCopies();
|
||||
|
||||
// Texture Serialization
|
||||
void SerializeTexture(AbstractTexture* tex, const TextureConfig& config, PointerWrap& p);
|
||||
std::optional<TexPoolEntry> DeserializeTexture(PointerWrap& p);
|
||||
|
||||
// Save States
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
// Returns false if the top/bottom row coefficients are zero.
|
||||
static bool NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients);
|
||||
|
||||
|
@ -256,15 +275,6 @@ protected:
|
|||
static std::bitset<8> valid_bind_points;
|
||||
|
||||
private:
|
||||
// Minimal version of TCacheEntry just for TexPool
|
||||
struct TexPoolEntry
|
||||
{
|
||||
std::unique_ptr<AbstractTexture> texture;
|
||||
std::unique_ptr<AbstractFramebuffer> framebuffer;
|
||||
int frameCount = FRAMECOUNT_INVALID;
|
||||
|
||||
TexPoolEntry(std::unique_ptr<AbstractTexture> tex, std::unique_ptr<AbstractFramebuffer> fb);
|
||||
};
|
||||
using TexAddrCache = std::multimap<u32, TCacheEntry*>;
|
||||
using TexHashCache = std::multimap<u64, TCacheEntry*>;
|
||||
using TexPool = std::unordered_multimap<TextureConfig, TexPoolEntry>;
|
||||
|
@ -319,6 +329,10 @@ private:
|
|||
// Returns an EFB copy staging texture to the pool, so it can be re-used.
|
||||
void ReleaseEFBCopyStagingTexture(std::unique_ptr<AbstractStagingTexture> tex);
|
||||
|
||||
bool CheckReadbackTexture(u32 width, u32 height, AbstractTextureFormat format);
|
||||
void DoSaveState(PointerWrap& p);
|
||||
void DoLoadState(PointerWrap& p);
|
||||
|
||||
TexAddrCache textures_by_address;
|
||||
TexHashCache textures_by_hash;
|
||||
TexPool texture_pool;
|
||||
|
@ -354,6 +368,11 @@ private:
|
|||
// List of pending EFB copies. It is important that the order is preserved for these,
|
||||
// so that overlapping textures are written to guest RAM in the order they are issued.
|
||||
std::vector<TCacheEntry*> m_pending_efb_copies;
|
||||
|
||||
// Staging texture used for readbacks.
|
||||
// We store this in the class so that the same staging texture can be used for multiple
|
||||
// readbacks, saving the overhead of allocating a new buffer every time.
|
||||
std::unique_ptr<AbstractStagingTexture> m_readback_texture;
|
||||
};
|
||||
|
||||
extern std::unique_ptr<TextureCacheBase> g_texture_cache;
|
||||
|
|
|
@ -461,6 +461,16 @@ void VertexManagerBase::Flush()
|
|||
|
||||
void VertexManagerBase::DoState(PointerWrap& p)
|
||||
{
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
// Flush old vertex data before loading state.
|
||||
Flush();
|
||||
|
||||
// Clear all caches that touch RAM
|
||||
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
|
||||
VertexLoaderManager::MarkAllDirty();
|
||||
}
|
||||
|
||||
p.Do(m_zslope);
|
||||
}
|
||||
|
||||
|
|
|
@ -241,7 +241,7 @@ void VideoBackendBase::DoState(PointerWrap& p)
|
|||
{
|
||||
if (!SConfig::GetInstance().bCPUThread)
|
||||
{
|
||||
DoStateGPUThread(p);
|
||||
VideoCommon_DoState(p);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -255,34 +255,6 @@ void VideoBackendBase::DoState(PointerWrap& p)
|
|||
Fifo::GpuMaySleep();
|
||||
}
|
||||
|
||||
void VideoBackendBase::DoStateGPUThread(PointerWrap& p)
|
||||
{
|
||||
bool software = false;
|
||||
p.Do(software);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
||||
{
|
||||
// change mode to abort load of incompatible save state.
|
||||
p.SetMode(PointerWrap::MODE_VERIFY);
|
||||
}
|
||||
|
||||
VideoCommon_DoState(p);
|
||||
p.DoMarker("VideoCommon");
|
||||
|
||||
// Refresh state.
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
// Inform backend of new state from registers.
|
||||
g_vertex_manager->Flush();
|
||||
g_texture_cache->Invalidate();
|
||||
BPReload();
|
||||
|
||||
// Clear all caches that touch RAM
|
||||
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
|
||||
VertexLoaderManager::MarkAllDirty();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoBackendBase::InitializeShared()
|
||||
{
|
||||
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
|
||||
|
|
|
@ -66,9 +66,6 @@ public:
|
|||
// Wrapper function which pushes the event to the GPU thread.
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
// Function which handles the real state load/save logic.
|
||||
void DoStateGPUThread(PointerWrap& p);
|
||||
|
||||
protected:
|
||||
void InitializeShared();
|
||||
void ShutdownShared();
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#include "VideoCommon/GeometryShaderManager.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/TextureDecoder.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
|
@ -21,6 +23,15 @@
|
|||
|
||||
void VideoCommon_DoState(PointerWrap& p)
|
||||
{
|
||||
bool software = false;
|
||||
p.Do(software);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
||||
{
|
||||
// change mode to abort load of incompatible save state.
|
||||
p.SetMode(PointerWrap::MODE_VERIFY);
|
||||
}
|
||||
|
||||
// BP Memory
|
||||
p.Do(bpmem);
|
||||
p.DoMarker("BP Memory");
|
||||
|
@ -63,5 +74,16 @@ void VideoCommon_DoState(PointerWrap& p)
|
|||
BoundingBox::DoState(p);
|
||||
p.DoMarker("BoundingBox");
|
||||
|
||||
// TODO: search for more data that should be saved and add it here
|
||||
g_texture_cache->DoState(p);
|
||||
p.DoMarker("TextureCache");
|
||||
|
||||
g_renderer->DoState(p);
|
||||
p.DoMarker("Renderer");
|
||||
|
||||
// Refresh state.
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
// Inform backend of new state from registers.
|
||||
BPReload();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue