Check the hashes of efb copies before applying them as partial texture updates
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@ -246,60 +246,69 @@ TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::i
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&& entry->frameCount == FRAMECOUNT_INVALID
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&& entry->memory_stride == numBlocksX * block_size)
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{
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u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
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u32 block_x = block_offset % numBlocksX;
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u32 block_y = block_offset / numBlocksX;
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u32 x = block_x * block_width;
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u32 y = block_y * block_height;
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MathUtil::Rectangle<int> srcrect, dstrect;
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srcrect.left = 0;
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srcrect.top = 0;
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dstrect.left = 0;
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dstrect.top = 0;
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if (entry_need_scaling)
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if (entry->hash == entry->CalculateHash())
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{
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entry_need_scaling = false;
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u32 w = entry_to_update->native_width * entry->config.width / entry->native_width;
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u32 h = entry_to_update->native_height * entry->config.height / entry->native_height;
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u32 max = g_renderer->GetMaxTextureSize();
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if (max < w || max < h)
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u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
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u32 block_x = block_offset % numBlocksX;
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u32 block_y = block_offset / numBlocksX;
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u32 x = block_x * block_width;
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u32 y = block_y * block_height;
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MathUtil::Rectangle<int> srcrect, dstrect;
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srcrect.left = 0;
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srcrect.top = 0;
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dstrect.left = 0;
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dstrect.top = 0;
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if (entry_need_scaling)
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{
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iter++;
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continue;
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}
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if (entry_to_update->config.width != w || entry_to_update->config.height != h)
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{
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TextureCache::TCacheEntryConfig newconfig;
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newconfig.width = w;
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newconfig.height = h;
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newconfig.rendertarget = true;
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TCacheEntryBase* newentry = AllocateTexture(newconfig);
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newentry->SetGeneralParameters(entry_to_update->addr, entry_to_update->size_in_bytes, entry_to_update->format);
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newentry->SetDimensions(entry_to_update->native_width, entry_to_update->native_height, 1);
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newentry->SetHashes(entry_to_update->base_hash, entry_to_update->hash);
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newentry->frameCount = frameCount;
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newentry->is_efb_copy = false;
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srcrect.right = entry_to_update->config.width;
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srcrect.bottom = entry_to_update->config.height;
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dstrect.right = w;
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dstrect.bottom = h;
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newentry->CopyRectangleFromTexture(entry_to_update, srcrect, dstrect);
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entry_to_update = newentry;
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u64 key = iter_t->first;
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iter_t = FreeTexture(iter_t);
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textures_by_address.emplace(key, entry_to_update);
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entry_need_scaling = false;
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u32 w = entry_to_update->native_width * entry->config.width / entry->native_width;
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u32 h = entry_to_update->native_height * entry->config.height / entry->native_height;
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u32 max = g_renderer->GetMaxTextureSize();
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if (max < w || max < h)
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{
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iter++;
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continue;
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}
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if (entry_to_update->config.width != w || entry_to_update->config.height != h)
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{
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TextureCache::TCacheEntryConfig newconfig;
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newconfig.width = w;
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newconfig.height = h;
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newconfig.rendertarget = true;
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TCacheEntryBase* newentry = AllocateTexture(newconfig);
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newentry->SetGeneralParameters(entry_to_update->addr, entry_to_update->size_in_bytes, entry_to_update->format);
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newentry->SetDimensions(entry_to_update->native_width, entry_to_update->native_height, 1);
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newentry->SetHashes(entry_to_update->base_hash, entry_to_update->hash);
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newentry->frameCount = frameCount;
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newentry->is_efb_copy = false;
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srcrect.right = entry_to_update->config.width;
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srcrect.bottom = entry_to_update->config.height;
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dstrect.right = w;
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dstrect.bottom = h;
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newentry->CopyRectangleFromTexture(entry_to_update, srcrect, dstrect);
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entry_to_update = newentry;
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u64 key = iter_t->first;
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iter_t = FreeTexture(iter_t);
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textures_by_address.emplace(key, entry_to_update);
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}
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}
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srcrect.right = entry->config.width;
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srcrect.bottom = entry->config.height;
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dstrect.left = x * entry_to_update->config.width / entry_to_update->native_width;
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dstrect.top = y * entry_to_update->config.height / entry_to_update->native_height;
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dstrect.right = (x + entry->native_width) * entry_to_update->config.width / entry_to_update->native_width;
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dstrect.bottom = (y + entry->native_height) * entry_to_update->config.height / entry_to_update->native_height;
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entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect);
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// Mark the texture update as used, so it isn't applied more than once
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entry->frameCount = frameCount;
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}
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else
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{
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// If the hash does not match, this EFB copy will not be used for anything, so remove it
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iter = FreeTexture(iter);
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continue;
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}
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srcrect.right = entry->config.width;
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srcrect.bottom = entry->config.height;
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dstrect.left = x * entry_to_update->config.width / entry_to_update->native_width;
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dstrect.top = y * entry_to_update->config.height / entry_to_update->native_height;
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dstrect.right = (x + entry->native_width) * entry_to_update->config.width / entry_to_update->native_width;
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dstrect.bottom = (y + entry->native_height) * entry_to_update->config.height / entry_to_update->native_height;
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entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect);
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// Mark the texture update as used, so it isn't applied more than once
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entry->frameCount = frameCount;
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}
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++iter;
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}
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