VideoCommon: Apply the yscale as upscaling of the XFB.
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@ -229,9 +229,9 @@ static void BPWritten(const BPCmd& bp)
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer
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// (Zbuffer uses 24-bit Format)
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bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
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g_texture_cache->CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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is_depth_copy, srcRect, !!PE_copy.intensity_fmt,
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!!PE_copy.half_scale, 1.0f, 1.0f);
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g_texture_cache->CopyRenderTargetToTexture(
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destAddr, PE_copy.tp_realFormat(), srcRect.GetWidth(), srcRect.GetHeight(), destStride,
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is_depth_copy, srcRect, !!PE_copy.intensity_fmt, !!PE_copy.half_scale, 1.0f, 1.0f);
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}
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else
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{
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@ -250,8 +250,6 @@ static void BPWritten(const BPCmd& bp)
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float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale;
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srcRect.bottom = static_cast<int>(bpmem.copyTexSrcXY.y + num_xfb_lines);
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u32 height = static_cast<u32>(num_xfb_lines);
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DEBUG_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | "
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@ -260,9 +258,9 @@ static void BPWritten(const BPCmd& bp)
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bpmem.copyTexSrcWH.x + 1, destStride, height, yScale);
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bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
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g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, destStride,
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is_depth_copy, srcRect, false, false, yScale,
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s_gammaLUT[PE_copy.gamma]);
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g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, srcRect.GetWidth(),
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height, destStride, is_depth_copy, srcRect, false,
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false, yScale, s_gammaLUT[PE_copy.gamma]);
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// This stays in to signal end of a "frame"
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g_renderer->RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
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@ -1494,8 +1494,8 @@ void TextureCacheBase::LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_upda
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}
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}
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void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat,
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u32 dstStride, bool is_depth_copy,
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void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width,
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u32 height, u32 dstStride, bool is_depth_copy,
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const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf, float y_scale, float gamma)
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{
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@ -1575,12 +1575,29 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
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return;
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}
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const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
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const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
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// tex_w and tex_h are the native size of the texture in the GC memory.
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// The size scaled_* represents the emulated texture. Those differ
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// because of upscaling and because of yscaling of XFB copies.
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// For the latter, we keep the EFB resolution for the virtual XFB blit.
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u32 tex_w = width;
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u32 tex_h = height;
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u32 scaled_tex_w = g_renderer->EFBToScaledX(srcRect.GetWidth());
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u32 scaled_tex_h = g_renderer->EFBToScaledY(srcRect.GetHeight());
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const bool upscale = is_xfb_copy || g_ActiveConfig.bCopyEFBScaled;
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unsigned int scaled_tex_w = upscale ? g_renderer->EFBToScaledX(tex_w) : tex_w;
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unsigned int scaled_tex_h = upscale ? g_renderer->EFBToScaledY(tex_h) : tex_h;
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if (scaleByHalf)
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{
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tex_w /= 2;
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tex_h /= 2;
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scaled_tex_w /= 2;
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scaled_tex_h /= 2;
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}
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if (!is_xfb_copy && !g_ActiveConfig.bCopyEFBScaled)
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{
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// No upscaling
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scaled_tex_w = tex_w;
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scaled_tex_h = tex_h;
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}
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// Get the base (in memory) format of this efb copy.
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TextureFormat baseFormat = TexDecoder_GetEFBCopyBaseFormat(dstFormat);
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@ -1739,13 +1756,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
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entry->may_have_overlapping_textures = false;
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entry->is_custom_tex = false;
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// For XFB, the resulting XFB copy texture is the height of the actual texture + the y-scaling
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// however, the actual Wii/GC texture that we want to "stretch" to this copy is without the
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// y-scaling so we need to remove it here
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// The best use-case for this is PAL games which have a different aspect ratio
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EFBRectangle unscaled_rect = srcRect;
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unscaled_rect.bottom /= y_scale;
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CopyEFBToCacheEntry(entry, is_depth_copy, unscaled_rect, scaleByHalf, dstFormat, isIntensity);
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CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, dstFormat, isIntensity);
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u64 hash = entry->CalculateHash();
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entry->SetHashes(hash, hash);
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@ -246,9 +246,9 @@ public:
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void LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_update,
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const TextureLookupInformation& tex_info, bool decode_on_gpu);
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virtual void BindTextures();
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void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 dstStride,
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bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf, float y_scale, float gamma);
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void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height,
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u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, float y_scale, float gamma);
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virtual void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
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TLUTFormat format) = 0;
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