Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.

This commit is contained in:
NeoBrainX 2012-05-28 11:31:37 +02:00
parent 30de244050
commit 8d30ac462a
8 changed files with 61 additions and 24 deletions

View File

@ -66,8 +66,6 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
EndModal(wxID_OK);
TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
}
wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use Direct3D 9.");

View File

@ -82,9 +82,11 @@ bool Renderer::s_EnableDLCachingAfterRecording;
unsigned int Renderer::prev_efb_format = (unsigned int)-1;
Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
{
UpdateActiveConfig();
TextureCache::OnConfigChanged(g_ActiveConfig);
#if defined _WIN32 || defined HAVE_LIBAV
bAVIDumping = false;
@ -130,11 +132,6 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
Common::AtomicStoreRelease(s_swapRequested, false);
}
if (TextureCache::DeferredInvalidate)
{
TextureCache::Invalidate(false);
}
}
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)

View File

@ -42,7 +42,9 @@ GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
unsigned int TextureCache::temp_size;
TextureCache::TexCache TextureCache::textures;
bool TextureCache::DeferredInvalidate;
TextureCache::BackupConfig TextureCache::backup_config;
TextureCache::TCacheEntryBase::~TCacheEntryBase()
{
@ -59,6 +61,7 @@ TextureCache::TextureCache()
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
}
// TODO: Kill shutdown parameter...
void TextureCache::Invalidate(bool shutdown)
{
TexCache::iterator
@ -75,13 +78,6 @@ void TextureCache::Invalidate(bool shutdown)
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
DeferredInvalidate = false;
}
void TextureCache::InvalidateDefer()
{
DeferredInvalidate = true;
}
TextureCache::~TextureCache()
@ -94,6 +90,40 @@ TextureCache::~TextureCache()
}
}
void TextureCache::OnConfigChanged(VideoConfig& config)
{
if (!g_texture_cache)
goto skip_checks;
// TODO: Invalidating texcache is really stupid in some of these cases
if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
config.bHiresTextures != backup_config.s_hires_textures)
g_texture_cache->Invalidate(false);
// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed?
config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture ||
config.bCopyEFBScaled != backup_config.s_copy_efb_scaled ||
config.bEFBCopyEnable != backup_config.s_copy_efb ||
config.iEFBScale != backup_config.s_efb_scale)
{
g_texture_cache->ClearRenderTargets();
}
skip_checks:
backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture;
backup_config.s_copy_efb_scaled = config.bCopyEFBScaled;
backup_config.s_copy_efb = config.bEFBCopyEnable;
backup_config.s_efb_scale = config.iEFBScale;
backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
backup_config.s_hires_textures = config.bHiresTextures;
backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
}
void TextureCache::Cleanup()
{
TexCache::iterator iter = textures.begin();

View File

@ -27,6 +27,8 @@
#include "CommonTypes.h"
struct VideoConfig;
class TextureCache
{
public:
@ -100,10 +102,10 @@ public:
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void OnConfigChanged(VideoConfig& config);
static void Cleanup();
static void Invalidate(bool shutdown);
static void InvalidateDefer();
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL
@ -118,8 +120,6 @@ public:
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
static bool DeferredInvalidate;
protected:
TextureCache();
@ -135,6 +135,19 @@ private:
typedef std::map<u32, TCacheEntryBase*> TexCache;
static TexCache textures;
// Backup configuration values
static struct BackupConfig {
int s_colorsamples;
bool s_copy_efb_to_texture;
bool s_copy_efb_scaled;
bool s_copy_efb;
int s_efb_scale;
bool s_texfmt_overlay;
bool s_texfmt_overlay_center;
bool s_hires_textures;
bool s_copy_cache_enable;
} backup_config;
};
extern TextureCache *g_texture_cache;

View File

@ -135,8 +135,8 @@ struct VideoConfig
bool bEnablePerPixelDepth;
int iLog; // CONF_ bits
int iSaveTargetId;
int iSaveTargetId; // TODO: Should be dropped
//currently unused:
int iCompileDLsLevel;

View File

@ -1111,6 +1111,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Enable configuration changes
UpdateActiveConfig();
TextureCache::OnConfigChanged(g_ActiveConfig);
SetWindowSize(fbWidth, fbHeight);

View File

@ -1117,6 +1117,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Enable configuration changes
UpdateActiveConfig();
TextureCache::OnConfigChanged(g_ActiveConfig);
SetWindowSize(fbWidth, fbHeight);

View File

@ -1437,11 +1437,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
GL_REPORT_ERRORD();
g_Config.iSaveTargetId = 0;
// reload textures if these settings changed
if (g_Config.bCopyEFBToTexture != g_ActiveConfig.bCopyEFBToTexture)
TextureCache::ClearRenderTargets();
UpdateActiveConfig();
TextureCache::OnConfigChanged(g_ActiveConfig);
// For testing zbuffer targets.
// Renderer::SetZBufferRender();