adelikat
0eec6530f6
PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
2015-02-05 22:08:23 +00:00
zeromus
c2621e798d
fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
...
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
adelikat
8222028169
PSX Controller Config dialog
2015-01-31 20:24:06 +00:00
jdpurcell
3cea39f6e1
Break up Sound into multiple files.
2015-01-31 17:44:35 +00:00
zeromus
fc699590f5
add ImageSequenceWriter AVDumper
2015-01-27 04:04:53 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
jdpurcell
ac4e197e22
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
2015-01-18 19:44:51 +00:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
jdpurcell
8c41af53d1
Option to automatically check for and notify of new versions.
2015-01-04 15:04:44 +00:00
adelikat
7d3a7005cb
Debugger - clean up and reorg some disassembler code
2014-12-20 15:56:01 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
42b454a562
Rip out the Atari 2600 debugger
2014-12-18 18:51:22 +00:00
adelikat
03e92ce883
Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag
2014-12-16 23:33:07 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00
adelikat
8648e6ba0a
Remove the nes debugger tool
2014-12-14 14:56:16 +00:00
zeromus
ede9620446
psx - settings framework and implement mednafen-compatible display mode
2014-12-14 08:48:23 +00:00
scepheo
7c9f7706d3
ToolManager: added compile-time unknown type version of Load and methods it uses.
2014-12-14 02:15:19 +00:00
adelikat
c4680f56d4
Debugger - Breakpoints - Add icon
2014-12-13 18:28:50 +00:00
adelikat
a4e5bdc934
Add dualshock controller image to controller config
2014-12-13 02:16:05 +00:00
zeromus
f5dabcdbf5
psx - add a PSX options menu
2014-12-11 20:31:55 +00:00
zeromus
e0c09a553b
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
adelikat
1473db5aa8
Move AddBreakpointDialog to the Debugger folder
2014-12-07 20:17:15 +00:00
zeromus
556b7b0123
gdi+ display method!
2014-12-07 02:26:52 +00:00
adelikat
97476a8b69
Debugger - breakpoints
2014-12-06 15:07:01 +00:00
adelikat
4b8f5b2962
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
2014-12-06 01:14:58 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
189de87e8e
Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
2014-11-23 21:46:28 +00:00
hegyak
fa5c614641
Added schema/LynxSchema.cs
2014-11-20 17:45:44 +00:00
adelikat
81146fde8e
Add Lynx controller image to controller config dialog
2014-11-19 02:39:43 +00:00
adelikat
e0207b748f
Tastudio - remove some user controls that do nothing that I've decided won't be used
2014-11-15 15:02:52 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
adelikat
305dea53ab
Tastudio - a dialog to change the default "greenzone" settings
2014-10-18 01:01:45 +00:00
adelikat
02062a4589
Tastudio - some reorg and cleanup
2014-10-17 17:58:48 +00:00
zeromus
b0a4744ffb
tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked.
2014-10-16 02:17:44 +00:00
goyuken
e87bf94af0
rough out some more AV related stuff; not done or ready yet
2014-10-10 18:18:29 +00:00
zeromus
2a9f8d9309
refine hotkey/controller dialogs a tiny bit
2014-10-05 02:02:04 +00:00
zeromus
5ebb1b1e2e
clean up recent roms contextmenu processing, and add support for launching the whole shell contextmenu.. its kind of cruddy though.
2014-09-30 08:51:48 +00:00
adelikat
ad16be7712
Start a tastudio lua library
2014-09-19 21:43:16 +00:00
adelikat
5beffa156a
Tastudio - lots of icons!
2014-09-04 22:03:22 +00:00
adelikat
c84d8ec93c
Add some icons for tastudio that we will eventually want to use
2014-09-03 01:22:57 +00:00
adelikat
0893daff71
Remove TasStudioExperiement dialog
2014-08-23 15:49:08 +00:00
adelikat
56384da18b
Front end for the Link Cable status bar icon
2014-08-23 01:18:59 +00:00
kylelyk
7b03f11091
Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working.
2014-08-23 01:18:05 +00:00
zeromus
8e50487695
build luainterface.dll into the references folder, like other more modern things.
2014-08-14 01:07:26 +00:00
adelikat
3e9d5533e1
Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
2014-08-11 00:08:16 +00:00
adelikat
0b81b6f773
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
2014-08-06 01:32:27 +00:00
adelikat
35d31c418b
Temporarily hijack the NES nametable viewer for a gdi experiment
2014-08-05 00:18:55 +00:00
adelikat
4346504e24
Make some extension methods for doing the icon and text logic for the core statusbar item, makes for some prettier syntax, but also makes it easier to use this logic elsewhere
2014-07-29 01:11:57 +00:00
adelikat
9d72250fa1
remove reference to a non-existent file
2014-07-29 00:49:50 +00:00
adelikat
4eab035d26
icon for the snes9x core
2014-07-29 00:44:25 +00:00
adelikat
ce4ce0bacc
Convert some static methods in ToolHelpers to extension methods
2014-07-28 01:51:11 +00:00
adelikat
0397ea1ff4
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
adelikat
6039b921d2
add Yellow arrows to project and use them for the N64 C buttons
2014-07-27 13:53:25 +00:00
adelikat
042e72bfb6
New N64 plugin config settings dialog, including adding jabo settings
2014-07-20 02:57:26 +00:00
adelikat
6b1bfc2d4a
TAStudio - stuff
2014-07-13 14:13:20 +00:00
adelikat
3f461990c4
TAStudio - insert num frames implemented
2014-07-13 12:44:31 +00:00
adelikat
2e508c1468
TAStudio - greenzone settings dialog
2014-07-11 15:43:47 +00:00
adelikat
ee7831178a
TAStudio - header editor
2014-07-11 02:31:43 +00:00
adelikat
655207d79a
TAStudio - some reorg
2014-07-10 01:58:43 +00:00
adelikat
8d0cfc60dc
TAStudio - some reorg
2014-07-09 23:04:22 +00:00
adelikat
786b0238ba
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
2014-07-09 16:35:39 +00:00
adelikat
9cc1fb4404
tastudio - some reorg
2014-07-09 15:04:16 +00:00
adelikat
5843a8f396
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
2014-07-08 16:08:52 +00:00
adelikat
2ef2397cdb
Add snazy icon for profile config
2014-07-03 19:33:38 +00:00
adelikat
c5f1174711
Virtualpads - fix buttons on GB, implement Dual GB
2014-06-29 12:42:44 +00:00
adelikat
402db49ed8
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
2014-06-28 22:48:07 +00:00
adelikat
49bbafd305
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
2014-06-28 19:25:11 +00:00
adelikat
0f64fa9a8a
Virtualpads - coleco
2014-06-28 18:12:04 +00:00
adelikat
8ee00a2996
Virtualpads - atari 7800
2014-06-28 14:19:46 +00:00
adelikat
de8bcf6b92
Virtualpads - atari 2600
2014-06-28 14:14:50 +00:00
adelikat
0fa75a5d77
Virtualpads - fix 3 vs 6 button controller logic in genesis
2014-06-26 20:59:00 +00:00
adelikat
3c1ececb14
Virtualpads - some reorg
2014-06-25 17:18:14 +00:00
adelikat
118d69a669
Virtual pad progress
2014-06-24 16:36:19 +00:00
adelikat
3208440225
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
2014-06-24 12:58:08 +00:00
adelikat
bb93dd0d42
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
2014-06-23 23:46:44 +00:00
xmikecampx7
4c5570eea3
2014-06-23 23:25:08 +00:00
adelikat
4b23150d14
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
2014-06-22 23:32:37 +00:00
adelikat
b364b5c48f
implement TargetScreen virtual pad and wire up to Nes zapper
2014-06-22 21:50:27 +00:00
adelikat
a248e2d99b
Virtual Pads - analog stick should be done now (including max X,Y constraints)
2014-06-22 17:41:13 +00:00
adelikat
50dafe1269
Virtualpads - more stuff
2014-06-22 16:30:24 +00:00
adelikat
2009e07e35
Virtualpads - Some Progress
2014-06-22 15:43:45 +00:00
adelikat
41e4a3b13a
Virtualpads - more progress
2014-06-22 15:05:37 +00:00
adelikat
e9968657ac
Virtualpads - some reorg
2014-06-22 14:37:40 +00:00
adelikat
27532b7b2b
Start schema objects
2014-06-22 14:29:46 +00:00
adelikat
60d1784895
Delete old virtualpad files
2014-06-22 14:13:10 +00:00
adelikat
269b3c7ee1
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
2014-06-22 13:57:23 +00:00
zeromus
f43859f421
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
zeromus
176c306439
proof of concept syncless recorder AV out module
2014-06-18 02:28:07 +00:00
adelikat
2774e9c252
Add a "Don't ask me again" checkbox on the Performance core recording nag
2014-06-14 02:23:13 +00:00
zeromus
1edd4edb49
add a crappy little PCE sound debugger and individual channel muting
2014-06-09 08:10:20 +00:00
adelikat
0c1abff992
Start a Profile Config dialog, does nothing but open and close currently
2014-06-04 19:18:14 +00:00
zeromus
bb1b1ff5b5
fix av dumping with osd enabled (screenshots as well);
...
default av dumping extension to the dumper plugin's desired default
2014-06-02 20:16:59 +00:00
adelikat
f146875452
VirtualPad support for Wonderswan
2014-06-01 20:44:13 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
adelikat
e43dcbb5b2
Atari 2600 debugger - make flag checkbox buttons read-only
2014-05-31 18:41:56 +00:00
goyuken
c99209ebf3
wonderswan controller image for controller config
2014-05-30 18:55:58 +00:00
goyuken
d24658888b
saturn: expose skip bios and RTC options as syncsettings
2014-05-28 17:31:22 +00:00
adelikat
363b3bdd3b
Atari 2600 Debuger - Add breakpoints
2014-05-26 18:23:58 +00:00
adelikat
9e8de8d8b0
TI83 - palette config dialog - don't judge me on how I spend my free time!
2014-05-26 14:06:54 +00:00
adelikat
ce6cd2ec5f
rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing
2014-05-24 01:59:59 +00:00
adelikat
738c5b5bcc
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
adelikat
0471ec197f
NES - add a Controller Settings menu item only enabled on NEShawk and no movie active, has the same info as page 1 of advanced movie settings. Still todo: rip it out of advanced movie settings. Also un-interimed advanced movie settings and fixed up some better messages to user on some config dialog results
2014-05-16 00:24:40 +00:00
adelikat
bf2ba0841a
make recent n64 plugin UI logic I added be more clever
2014-05-14 22:04:47 +00:00
goyuken
490a3dc3cf
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
2014-05-12 17:24:43 +00:00
adelikat
cfb8b463c3
Icons for some gameboy dialogs
2014-05-11 17:48:17 +00:00
adelikat
e135a4ae3b
Make Dual GB file creator prettier
2014-05-11 16:44:28 +00:00
adelikat
64e3ff520d
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
2014-05-10 02:03:23 +00:00
adelikat
80497a4bb4
Move a bunch of config menu items into a Customize dialog box
2014-05-06 01:27:56 +00:00
adelikat
5c9977e7b3
Rename Core Selection menu to Cores, add N64 Plugin settings menu item, hide N64 menu during NULL emulator since the plug in settings are always accessible now in the core menu
2014-05-04 13:57:58 +00:00
adelikat
3901fb640b
more icons, don't show one if there isn't oen
2014-04-25 23:17:10 +00:00
adelikat
ec8c2f8bee
more icons
2014-04-25 22:50:28 +00:00
adelikat
8734537572
add emu7800 icon, don't show author in tooltip
2014-04-25 21:55:56 +00:00
adelikat
51be257486
core status bar icon - add yabause and bsnes icons
2014-04-25 21:41:34 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
7d5db039c0
Those debugger UI files were a bad idea or at least premature
2014-04-20 00:37:43 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
zeromus
c7e37753bf
Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
2014-04-19 21:03:49 +00:00
adelikat
1669fd7755
Start an Atari 2600 debugger dialog
2014-04-19 19:01:13 +00:00
adelikat
f81ccaacd8
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
adelikat
267441cc37
Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
2014-04-14 16:48:45 +00:00
adelikat
32b4f940a9
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
adelikat
d3b84c6c5c
SMS VDP Viewer - icon, autoload, misc tool settings
2014-04-13 19:44:08 +00:00
goyuken
c14e4239c4
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
2014-02-19 22:26:33 +00:00
zeromus
da5daaa989
change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
2014-02-13 23:25:36 +00:00
goyuken
c9c01202e6
PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
2014-02-10 01:06:06 +00:00
goyuken
f1e3196ae9
add a simple VDP viewer for SMS/GG
2014-02-08 23:02:47 +00:00
goyuken
8b006b3b59
PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
2014-02-08 16:40:15 +00:00
zeromus
9ca6f152cf
support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
2014-02-07 02:36:27 +00:00
zeromus
8439d13236
change 1px bordering method amd workaround hack so it can always be black
...
add icon for firmwares and display config
2014-02-04 21:06:00 +00:00
zeromus
cd7ca56441
restore scanlines filter as shader
2014-02-03 07:01:31 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
zeromus
85fe967810
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
zeromus
2ae48a7103
some csproj was jacked due to assemblies move into References. not sure how
2014-01-27 19:50:54 +00:00
zeromus
055c08179f
reorganize some dlls into References directory, im tired of seeing all these things in the project root
2014-01-27 01:11:39 +00:00
zeromus
c6997c49c8
use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
2014-01-27 00:38:10 +00:00
zeromus
a2ba761ae1
BizwareGL!
2014-01-27 00:02:21 +00:00
goyuken
f734665f67
nes: remove unused variables in mapper087
2014-01-26 16:34:04 +00:00
mvl1986
73de95d65e
LuaWriter LineNumbers now work with scrolling, fixed an exception that was happening if a keyword was longer than the length of the line it checked it against.
...
AutoCompleteView now resizes depending on how many items are in the list.
-mightyMar
2014-01-25 16:25:05 +00:00
mvl1986
ce36a94894
Still part of commit 5824
2014-01-16 17:00:55 +00:00
adelikat
510c49fd01
Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm
2014-01-16 16:32:34 +00:00
goyuken
7668b15052
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
goyuken
1f1bb93360
quicknes: some settings stuff, not all finished
2014-01-09 23:50:10 +00:00
adelikat
b445a7adf1
Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
...
Wire up Reset and Power to Genesis mnemonic and input display systems. This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)
Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
goyuken
a399dbe91e
NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
2014-01-01 03:03:10 +00:00
adelikat
4ea95ac94e
New way of doing hotkey logic in mainform, only 3 hotkeys are converted to this way because I got bored
2013-12-27 16:23:12 +00:00
adelikat
b5d3f68126
Move rewind code to client.common
2013-12-27 01:14:17 +00:00
adelikat
edb5560da7
A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming
2013-12-27 00:47:52 +00:00
adelikat
f090597fbe
make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now
2013-12-26 23:12:41 +00:00
goyuken
916e0029c4
GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet.
2013-12-23 23:03:12 +00:00
goyuken
bf20188462
add winform edit for dual gameboy settings
2013-12-23 16:58:20 +00:00
adelikat
5fff62d52b
Add GBA Gpu Viewer to toolbox, and add snazzy gba icon
2013-12-22 15:39:11 +00:00
adelikat
8616a42600
Add PCE BG Viewer to Toolbox
2013-12-22 02:27:25 +00:00
goyuken
1f4ff7b1ce
i don't want to talk about it
2013-12-20 05:38:07 +00:00
adelikat
1fa16cfaeb
about box tweak
2013-12-18 22:58:24 +00:00
adelikat
01ea214332
TAStudio - make Marker user control
2013-12-15 19:16:52 +00:00
adelikat
91063b7ffd
Lua forms library - implement forms.dropdown(), forms.checkbox(), and forms.ischecked(). Add support for dropdowns in forms.gettext() (returns the string value of the selected item)
2013-12-15 02:50:50 +00:00
goyuken
4b9b11c887
JAWMP LYSTS
2013-12-13 04:57:14 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
adelikat
ac56fb0883
Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is
2013-12-07 23:20:44 +00:00
adelikat
0c3818a37e
TAStudio - add user controls for various sections of the dialog, they are just stubs at this point
2013-12-05 20:06:06 +00:00
pasky1382
c8d9757d37
Added scanline display filter options
2013-12-03 05:02:29 +00:00
zeromus
ad17100c73
scanlines2x 25% filter
2013-12-02 18:35:15 +00:00
adelikat
9ab2be558c
rip out existing tastudio logic and replace it with a skeleton project that does nothing
2013-12-01 04:00:02 +00:00
adelikat
c95732ed31
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
2013-11-30 02:33:26 +00:00
adelikat
bbcc7f3b5f
MemoryViewer.cs isn't being used anymore
2013-11-28 20:05:35 +00:00
adelikat
c353af5f82
Remove Gif Animator config dialog, we dont' use it anymore
2013-11-27 23:37:40 +00:00
adelikat
6254185e4a
Remove reference to config.ini from proj file
2013-11-23 01:06:35 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00
adelikat
52146bff6b
remove references to GBTools namespace
2013-11-09 00:27:07 +00:00
adelikat
2932a3a83c
EmuHawk - separate config dialogs from the tools folder into appropriate folders in the config folder
2013-11-09 00:20:39 +00:00
adelikat
085719bf44
Fix lua
2013-11-07 17:49:00 +00:00
adelikat
121cd4fb58
Oops, throttle is not a good thing to put into Client.Common, it has window specific things
2013-11-07 17:11:08 +00:00
adelikat
8a2a673528
Rename CheatForm.cs to Cheats.cs
2013-11-05 16:40:54 +00:00
adelikat
348171bdc5
start Emulation.Common project and move the Emulation/Database folder files to it
2013-11-04 01:06:36 +00:00
adelikat
fe7da7c5b5
move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
2013-11-03 23:45:44 +00:00
zeromus
7a260abb54
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
2013-11-03 22:44:49 +00:00
adelikat
3843acb2d9
Move some stuff to Client.COmmon
2013-11-03 16:47:21 +00:00
adelikat
5f9eb69292
oops
2013-11-03 16:10:30 +00:00
adelikat
cd856a0011
move output folder up one level
2013-11-03 14:06:46 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00